Autodesk Maya 2020, Zbrush 2020, Substance Painter - Stylized Axe

  Рет қаралды 201,326

3dEx

3dEx

4 жыл бұрын

Autodesk Maya 2020 - Stylized Modeling, UV mapping, and Texturing in Zbrush 2020, Substance Painter , and Maya 2020.
Learn how to Make an Outdoor Environment: gum.co/OutdoorCourse
Learn how to make the Stylized Material here : gumroad.com/l/paintertut
Intro to 3D Modeling : gum.co/Intro3d
This video shows how to create a 3D model using Autodesk Maya, Pixologic Zbrush and Substance Painter. You will learn how to model using Autodesk Maya, learn how to UV the model and texture within Substance Painter. Marmoset Toolbag 3 was used for rendering.
Maya Tools : gumroad.com/a/764523635
Zbrush Tools : gumroad.com/a/989574259
------------------------------------------------------------------------------------------------------------
Computer I recommend: amzn.to/2HBoE8y
Drawing Tablet I recommend : amzn.to/2YjrwMr
__
Join the Premium group for more :3dex.net/premiumpage/
Special Thanks to Premium Members!
Zheng /Egemen Yildirimcan /Juan /MoMonay
Gordon Winkelmann /sharooz /Ivan Car
Isabella de la hoz /Steven Zhu /Joran Vergoessen
Chuck McGee /Matei Giurgiu /Ruben Dandrea
Tayo Figueroa /Andrey /Sasha Alexandra
Mario Montero /Yaroslav Gorbachev /EJ Branagan
Nico Amani /Lewis Satini /Lucas Rampaud
Josef Furstenzeller /Seif Toktogoelov /RMN
Terry Mosier /Gabriel Santos /David Soriano
Brian Nicolucci /Craig Horne /Jacek Ackermann
Seven Dots /Anthony Peacock /Sergio Peixoto
Etienne Rabe /Yunfeng Dong /Charlie
Jorge Aguilera /Jongwook Lee /Gustavo Schonemberger
Luca /Palloma Queiroz /Nelsinho Maior /Lito
Luiz Octavio Mulula /Wesley Chase /OkonoShy
Brendan Gallagher /Juan Carlos Solon /Guillermo del Prado
Genie /David Tavan /Alexander /Akira
Vitaly Weegson /hesoyamguy /Matthew Anderson /Gerard Ngu
MoneyMonkey /João Marcelo Oliveira Rocha /Frances Zhang
Pentathena /Long B Tran /Brian Nicolucci /Martyna Grek
Mannolo Martinez /Dana Cernisova /Kiyo /Evgeny Osmet
Nasser Cahusac de Caux /Ashlmet /Maksim Krivtsov
Arian /Marc-Philipp Brakhane /Dominoze /Alex Colbourne
John Cyrus Tuico /Victor Ullmann /Quantum /Juan C Ortega
Bagus Arya /형석 최 /Roger Baez /Sylvester Pawlowski
David van Rijn /Andy Vickers /Skylar Kuethe /Luca Tampieri
Allen Ng /Regi Ellis /Keith Brown /Sang Suh /Karthick
Martin Boumans /Joel Maximiano Dos Santos /Aleksander Dabrowski
Marcus Moloney /TROUSSELLE Aldo /Hoang Phan Nhat Huy
성진 최 /Shin Hayashi /Luge /Ben Vincent Widdop
John Underhearty /Benjamin Thoma /Reason /Junhua Long
Nick /frederique loizeau /YUGO DE ARAUJO HARAGO
Guilherme Marconi /Maxim Shish /Pavel Zelenin
Fenn Humphrey /Bernard Trudel /Kamesh Manigeetha
Axel Gaudin /Michael Kharitonov /Omar Alejandro Aguilera Hernández
Даша Птицына /Schnitzmela /Renabelle /FlatLine
Marco Stephanus /Andrei /Bochang Wu /Nikita Balnov /Jamie /Roman Marte
/Victor Lujan Orduña /Jan Thomas Lende /Dom Knight
and Counting! Your name will appear in the video credits!
-----------------------------------------
Learn the Fundamentals of 3D Modeling : www.amazon.com/s/ref=dp_bylin...
__
Get Maya at small discount:
Get Full Maya Sofware : aklam.io/AaOuC4
Get Maya LT : aklam.io/dl7MU9
Here's a list of useful shortcuts used in maya.
W- move
E- rotate
R- scale
G- repeat last command
q - exit tool
b- soft selection
shift + . - grow selection
alt + b - change background color
f - fit to selection
ctrl + a - open attribute editor/channel box
ctrl + delete - deletes an edge loop
1 - standard mode
2- subdivision mode with cage
3- subdivision mode
4- wireframe
5 - shaded mode
6- texture mode
Concept Art : Ivan Vershigora
Concept Copyright : 3dextrude Tutorials
__Music :
XCOM Enemy Unknown Soundtrack - Ready For Battle
XCOM Enemy Unknown Soundtrack - Combat Music 1
XCOM Enemy Unknown Soundtrack - Combat Music 2
XCOM Enemy Unknown Soundtrack - Combat Music 6
XCOM Enemy Unknown Soundtrack - Combat Music 9
XCOM Enemy Unknown Soundtrack - Credits Music
--------------------------------------------------------------------------------------------------------------------
#Maya2020
#SubstancePainter
#Stylized
Disclaimer : The amazon links and the tools are affiliate links which means, at no extra cost to you, I make a small portion of the sale. Nonetheless, I use and recommend these items.

Пікірлер: 213
@3dextrude
@3dextrude 4 жыл бұрын
Thank you to Graaltog, Ikra_91, baxxo, lunni, Chander Dhingra, Desuii, H.J, Mánihel Ft, for joining the Premium group recently! To join the group: 3dex.net/premiumpage/
@3dextrude
@3dextrude 4 жыл бұрын
@Tidder T Processor Intel(R) Core(TM) i7-8750H CPU @ 2.20GHz, 2201 Mhz, 6 Core(s), 12 Logical Processor(s) BaseBoard Manufacture Micro-Star International Co., Ltd. Installed Physical Memory (RAM) 16.0 GB NVIDIA GeForce GTX 1060
@danlee7923
@danlee7923 4 жыл бұрын
@Tidder T Not really, i7 9750H is a lot weaker than a i7 9700K (which I own), and even weaker than a I5 9600K. So a i7 8750H is lowest of the low.
@danlee7923
@danlee7923 4 жыл бұрын
@Tidder T For better value, I'd go for a custom PC, I'm currently running a i7 9700K, 2080ti, and 32GB of RAM. My CPU is 8 core, 8 threads, the more threads the better. Laptops can't provide that performance.
@danlee7923
@danlee7923 4 жыл бұрын
@Tidder T Maya uses CPU and RAM power, the Ryzen 5 2600 does well in gaming, it isn't designed for a workstation. I didn't want to get an i9 or I'd sacrificed gaming performance, and the price isn't worth it.
@boneknapper5588
@boneknapper5588 4 жыл бұрын
Amazing work! Would absolutely love to see a full tutorial on this. Covers a lot of aspects on 3D modelling and would be really helpful.
@gabe_lamas_art
@gabe_lamas_art 4 жыл бұрын
That axe design looks Killa! :D
@ItsJoeHut
@ItsJoeHut 4 жыл бұрын
This is incredible, everytime I watch one of your videos I just feel like opening maya/zbrush/substance painter and spend hours on them!
@3dextrude
@3dextrude 4 жыл бұрын
Nice! That's great to hear!
@Iris3dcg
@Iris3dcg 4 жыл бұрын
This video let me keep my motivation high
@andrejtolotschin613
@andrejtolotschin613 4 жыл бұрын
Смотреть на огонь, текущую воду и на работу профессионала можно до бесконечности.
@fragiquerence
@fragiquerence 4 жыл бұрын
That is cool! And x-com ost always gives me chills :D
@VeryBlueBot
@VeryBlueBot 4 жыл бұрын
wow! watching your workflow is so useful also result is amazing - subbed
@MoustafaShaheen
@MoustafaShaheen 4 жыл бұрын
Awesome job as always!
@Palrakesh363
@Palrakesh363 3 жыл бұрын
your skill, no words, amazing
@ashleechan22
@ashleechan22 4 жыл бұрын
That looks AMAZING!!
@3dextrude
@3dextrude 4 жыл бұрын
Thank you!
@Cheedynamic
@Cheedynamic 2 жыл бұрын
Now a days I see a lot of people going straight to Zbrush. So good to see this sort of way of doing things still alive and kicking (makes me not feel so old X,D ).
@3dextrude
@3dextrude 2 жыл бұрын
haha as long as you get the results you want I don't see any issue going either way.
@MaggotMcFly
@MaggotMcFly 4 жыл бұрын
I love all your vídeos! I always see them, i would love to see the entire Workflow on normal speed 🙏
@3dextrude
@3dextrude 4 жыл бұрын
Thank you!
@grey_box
@grey_box 4 жыл бұрын
Good as always. That X-Com ost kicksass
@3dextrude
@3dextrude 4 жыл бұрын
Epic soundtrack in my opinion
@ronydey2696
@ronydey2696 2 жыл бұрын
GREAT AND EXTREMELY LOVEABLE
@saswataghosh9495
@saswataghosh9495 4 жыл бұрын
you are awesome man
@ajinkyasolanke1045
@ajinkyasolanke1045 4 жыл бұрын
Awesome :D
@SabirKamilov
@SabirKamilov 4 жыл бұрын
Wow awesom
@ZORGKIM
@ZORGKIM 4 жыл бұрын
Nice!!! Good job man!!
@3dextrude
@3dextrude 4 жыл бұрын
Thank you!
@anaelhernandezrivera1701
@anaelhernandezrivera1701 4 жыл бұрын
Love your videos
@3dextrude
@3dextrude 4 жыл бұрын
Thank you!
@moacyrfoppa
@moacyrfoppa Жыл бұрын
soft. Thank you
@Bl1cus
@Bl1cus 4 жыл бұрын
Я до середины видео думал что это cinema 4D пока не обратил внимание на интерфейс, крутая работа! 👍
@3dextrude
@3dextrude 4 жыл бұрын
haha
@kartkartik9303
@kartkartik9303 Жыл бұрын
Yeahh 👍👍👍👍👍
@specialist_from_1980
@specialist_from_1980 4 жыл бұрын
Нормально так оптимизировал модель
@hannaavitia2297
@hannaavitia2297 Жыл бұрын
I would love to see a tutorial explained about your techniques!!
@mustafanuroncel
@mustafanuroncel 3 жыл бұрын
This axe is everywhere
@3dextrude
@3dextrude 3 жыл бұрын
Really?
@michelsantos4236
@michelsantos4236 4 жыл бұрын
Very good, like, like, like!
@3dextrude
@3dextrude 4 жыл бұрын
Thank you!
@takoi_kover
@takoi_kover 2 жыл бұрын
крутая работа,молодец!
@3dextrude
@3dextrude 2 жыл бұрын
Спасибо
@russelllapua4904
@russelllapua4904 2 жыл бұрын
I don't use maya because I can't afford it, but watching your workflow is priceless. Thank you so much.
@3dextrude
@3dextrude 2 жыл бұрын
Awesome
@3dextrude
@3dextrude 2 жыл бұрын
Awesome
@silensilver4464
@silensilver4464 4 жыл бұрын
Really cool piece of work, all your projects have a distinct style. I noticed the quad draw tool at the beginning and I’m impressed to see that tool used like that. I was wondering if that is a recommended method of blocking out the shapes. Also, Once you import the model through zbrush and substance painter, is there any chance to see the wireframe on the turnarround?
@3dextrude
@3dextrude 4 жыл бұрын
Quad draw works great for things that are relatively flat such as this, but it could be used for other things as well. I use marmoset toolbag for the render, marmoset renders wireframes triangulated which isn't very helpful so that's why I don't include it in the videos.
@jaxxabyss2044
@jaxxabyss2044 Жыл бұрын
From a beginner 3D modeler......this is some harry potter shit bro like HOLY
@3dextrude
@3dextrude Жыл бұрын
lol
@user-uo9ue4ox1p
@user-uo9ue4ox1p 2 жыл бұрын
thank you for making these tutorial,can you tell me how you clean your topology on 8:00,it's to fast even i switch to 0.25 speed
@qww177
@qww177 4 жыл бұрын
Awesome! Man, u need to make a tutorial for this. Please.
@platinumpineapple9943
@platinumpineapple9943 4 жыл бұрын
this is the tutorial, its called .25 speed playback
@bearbones7913
@bearbones7913 4 жыл бұрын
@@platinumpineapple9943 helped me through my VFX course doin exactly that .
@sakiskodo
@sakiskodo Жыл бұрын
Very good work! Is there a tutorial how to create a model like your method?
@roobeerrrtt1633
@roobeerrrtt1633 4 жыл бұрын
Really sweet work! Can I ask, how did you make the handle cloth segments? It looks really good, and the way you did it looked really efficient.
@sinisterjoke2887
@sinisterjoke2887 4 жыл бұрын
Pretty sure he used the cut tool on the cylinder to cut it up into a bunch of polygroups then did a panel loop function and global inflated the edges a bit.
@roobeerrrtt1633
@roobeerrrtt1633 4 жыл бұрын
SinisterJoke thank you
@MrYipYep
@MrYipYep 9 ай бұрын
Its also nice to do it with Dynamics Sub, more control imo
@dragonrider0079
@dragonrider0079 4 жыл бұрын
All I wish I knew how to do is UV’s in maya lol, watching this just made me hate that I don’t know this skill more 😂
@cyffrowy2882
@cyffrowy2882 3 жыл бұрын
Do you know it now?
@dragonrider0079
@dragonrider0079 3 жыл бұрын
@@cyffrowy2882 nope not really in my honest opinion through no fault of their own, not a lot of good teachers for UV’s. It is always the same explanation every time and it bugs me, trying to see if I can learn these things better in school lol
@caseymckinney8377
@caseymckinney8377 4 жыл бұрын
Could someone explain to me their UV mapping process? I'm awful at UV mapping and I'd like toknow how they did it so easily
@paveljesus2355
@paveljesus2355 4 жыл бұрын
How do you make the retopo after zbrush?
@dtz3ddesign91
@dtz3ddesign91 4 жыл бұрын
Hi can you briefly explain how you did this type of modelling? The first minute or so. Like how did you place the vertices and join them together to make faces?
@anafigueiredo2296
@anafigueiredo2296 4 жыл бұрын
I believe he was just using the quad draw tool, it is pretty handy
@nicklane5908
@nicklane5908 4 жыл бұрын
When exporting into painter. does he import the model low poly model from maya and then bake the maps from the high poly zbrush model with all the details?
@3dextrude
@3dextrude 4 жыл бұрын
Yeah it's the low poly model. I import the high poly through the bake settings and bake the details unto the low poly
@magenschleim
@magenschleim 4 жыл бұрын
really nice. those videos help me alot to get better with my own 3D projects! i have a question tho. how do you smooth out/subdivide the cylinder parts of the Axe handle in Zbrush? whenever i try to subdivide low poly cylinders in Zbrush, either the polycount goes up but nothing seems to get smooth or the upper and lower edges get completely messed up. Thanks!
@3dextrude
@3dextrude 4 жыл бұрын
I add supporting edges usually, beveled edges. In zbrush make sure smt is on in the subdivide options. If it gets messed up you need to bevel the edges before exporting or by using the zbrush modeler tools
@eshtr3416
@eshtr3416 4 жыл бұрын
6.29 how u make ur mesh smoothen?
@zameerkhan1475
@zameerkhan1475 2 жыл бұрын
where can i get reference images about this model
@komolovalexey7971
@komolovalexey7971 4 жыл бұрын
cool material for Zbrush, - some the StartupMaterial. Where is you find them?
@3dextrude
@3dextrude 4 жыл бұрын
It comes with Michael Vicente's rendering tutorial gumroad.com/l/srZiJ
@RohitSharma-qd2cd
@RohitSharma-qd2cd 4 жыл бұрын
Pls make A tutorial after substance to maya or zbrush work Flow... thank u
@frejazz2
@frejazz2 4 жыл бұрын
BADASSAX
@Sanjaytadiyal
@Sanjaytadiyal 2 жыл бұрын
You did retopology even after zbrush ??
@bearbones7913
@bearbones7913 4 жыл бұрын
So roughly how many models do you make a week?
@ryanlansford4129
@ryanlansford4129 Жыл бұрын
As someone that is learning how to bake high poly onto low poly and am starting to learn how to use Zbrush (literally about to start in a day or so). I know that I can keep my poly count low, by baking the high poly texture to the low poly mesh. When you take it from Maya to Zbrush and make all the alterations, is that just another "bake" onto the low poly mesh?
@3dextrude
@3dextrude Жыл бұрын
The high poly sculpt in zbrush is basically baked to the low poly model, this way you can have a low poly model with more details.
@moulisankar853
@moulisankar853 4 жыл бұрын
What about the reference images??!!
@BoxedMoose
@BoxedMoose 4 жыл бұрын
The very first thing he does i wanna know. How does he/she extrude or add polygons without clicking the extrude button?
@Cyberdemon1542
@Cyberdemon1542 4 жыл бұрын
Hi, I am interested in your stylized asset tutorial. I use blender and MAX. Does your tutorial give a crash course for maya as well? Thanks.
@3dextrude
@3dextrude 4 жыл бұрын
It doesn't include a crash course on Maya sadly, some knowledge is expected before getting it.
@calys-burn563
@calys-burn563 4 жыл бұрын
👌
@RSSpeacemaker
@RSSpeacemaker 4 жыл бұрын
Hey! I've just watched a few of your videos and I am curious about your workflow when you get into substance painter. I notice you bake the normals/worldspace normals on their own, then handle curvature, thickness, and position maps, then finally ambient occlusion on its own. While I don't have any guesses as to why you separate curvature, thickness, and position maps from the ambient occlusion during baking, I am guessing you do not want your ambient occlusion to be baked from the high poly version. Am I correct? I'm so used to baking the ambient occlusion from the high poly and pretty much ignoring all of the visual errors that result from doing so. I never even thought of baking them separately until I've watched your videos. Was there any specific reason for separating ambient occlusion from the curvature, position, and thickness?
@3dextrude
@3dextrude 4 жыл бұрын
I do it mostly because I don't want substance to bake all the maps only to find there is some bake artifact. You can see artifacts from just baking the normal and world space. So I do it just in case to not waste time waiting for everything to bake. I leave AO for last because it usually takes the longest and I like to save the scene between bakes. I don't think substance uses the high poly for the AO, but I might be wrong.
@RSSpeacemaker
@RSSpeacemaker 4 жыл бұрын
@@3dextrude It does actually use the high poly for the AO. I actually just learned a few days back that you can tell it to bake the AO per mesh, but you lose any AO generated between objects of different names. I still think the way you do it is probably the best way to do it though. Really like your stuff!
@sourabfitness3885
@sourabfitness3885 Жыл бұрын
where can i get the reference image
@philmehrart
@philmehrart 4 жыл бұрын
Sweet work man. Will you be doing any more training/tutorials at all in the long run? Thanks
@3dextrude
@3dextrude 4 жыл бұрын
Absolutely, though I am working on stuff for total beginners at the moment. Working on an Intro to 3d class. I am also open to suggestions for other things as well.
@woo3510
@woo3510 4 жыл бұрын
@@3dextrude pls do one for beginners thank you bro
@FiveFit
@FiveFit 4 жыл бұрын
hey mate, what program did you do the turn table in?
@3dextrude
@3dextrude 4 жыл бұрын
Marmoset Toolbag
@duelravens6732
@duelravens6732 Жыл бұрын
any chances for full tutorial ?
@woo3510
@woo3510 4 жыл бұрын
Amazing can you please make a tutorial on how to make these type of stuff
@therealKrak
@therealKrak 4 жыл бұрын
Shouldn't a object (let's say a chest) for a game be made of one single mesh (a cube)? I am pretty new to 3D modeling and don't really know much about it so please explain it to me if possible...
@3dextrude
@3dextrude 4 жыл бұрын
It could end up as a single mesh( through welding vertices and such) but it doesn't have to be made as one.
@vaishuravi216
@vaishuravi216 Жыл бұрын
how did you do that ?
@arashi8876
@arashi8876 4 жыл бұрын
Do you merge the model into one ? Or group them? And how do you Export it to SubsP? like in SubsP there are texture channels
@3dextrude
@3dextrude 4 жыл бұрын
I didn't merge it, in Painter you import the low poly model and load the high poly model through the bake settings
@ashleechan22
@ashleechan22 4 жыл бұрын
@@3dextrude I think he meant each subtool? So you exported the model as one? How did you angle out the handle, as, as you painted? A mask or subtool?
@3dextrude
@3dextrude 4 жыл бұрын
@@ashleechan22 From Zbrush it was exported as one fbx file, I was masking for the handle.
@sunnylam9902
@sunnylam9902 4 жыл бұрын
How long do you spend in each software before the next step? I am a beginner modeler and it often takes me an entire day or more in zbrush etc. How fast do you work? Thank you for the great video.
@3dextrude
@3dextrude 4 жыл бұрын
If you are a beginner that is totally normal. I have been doing 3d for many years now and the more you do it the faster you will get, but not everyone works at the same speed. The whole thing took about 2 hours I think. Keep in mind that I would spend more time on it if it wasn't to produce many videos for KZbin.
@jonasmortensen1252
@jonasmortensen1252 3 жыл бұрын
please do a uv wrapping tutorial
@pakapeta7772
@pakapeta7772 4 жыл бұрын
0:45 How did you make all the points are flat? looks like it's been cut. Anyone can help? plz
@themaxproful
@themaxproful 4 жыл бұрын
using the scale tool on selected edges and vertices you can straighten them out like that
@tobiaskc2975
@tobiaskc2975 4 жыл бұрын
Excuse me Sir ~may i ask how you Sculpt detail and keep UV map thank you
@3dextrude
@3dextrude 4 жыл бұрын
The sculpted details are on the high poly model, the high poly model doesn't need uvs. The uvs are kept on the low poly model. The details from the high are baked unto the low poly using Substance Painter
@Ohomemquequeriaserrei521
@Ohomemquequeriaserrei521 3 жыл бұрын
What mame of this type of texture?
@neji1641
@neji1641 4 жыл бұрын
3:00 any technical reason why you chose to get the ring shape this way instead of a torus?
@3dextrude
@3dextrude 4 жыл бұрын
No real technical reason, it could have been made from a torus as well.
@neji1641
@neji1641 4 жыл бұрын
@@3dextrude oh ok that's cool. To each their own!
@LyrianArt
@LyrianArt 4 жыл бұрын
awesome work but I would give the straps a bit more volume and make them pop out a bit more and then just go back to maya for a bit and just model some of those straps in there just to add more character And this was my only critique/ personal opinion great job
@3dextrude
@3dextrude 4 жыл бұрын
Those are great points!
@thisiscoral
@thisiscoral Жыл бұрын
what software do you use for final turn around render?
@3dextrude
@3dextrude Жыл бұрын
Marmoset Toolbag 4
@Harikrishna-tj9om
@Harikrishna-tj9om 4 жыл бұрын
7:53 what is this process?can anyone explain it ?
@le_canard_la
@le_canard_la 4 жыл бұрын
Spliting into different polygroups makes it easier to work on, with the slice curve tool
@Jacoomo
@Jacoomo 4 жыл бұрын
Spliting for panel loops.
@ashleechan22
@ashleechan22 4 жыл бұрын
He made a low ploy model in 3DsMax, then UV mapped it. Imported into Zbrush and subdivided. He used Polish brush to make the dents in the metal. For the handle, he used the slice select tooo and made each bandage part of the handle into it's own polygroup so it was easier to work on. He then exported the low res model and then the high res model and all the maps (texture, normal, cavity, etc) and imported them all in Substance Painter, where he painted the model per each subgroup. He made metal material, etc.
@beyondorigins9123
@beyondorigins9123 4 жыл бұрын
Ash , he made a low poly model in Maya
@bearbones7913
@bearbones7913 4 жыл бұрын
@@le_canard_la Thank you for explaining this!
@carib188
@carib188 2 жыл бұрын
Музыка такая, как будто сейчас мобильную игру из одного топора сделают😁😁😁
@3dextrude
@3dextrude 2 жыл бұрын
hahaha
@sahilbavkar8686
@sahilbavkar8686 2 жыл бұрын
can i get the reference image
@alanmoralesvega
@alanmoralesvega 6 ай бұрын
before you make bevels you make the uvs, but after you make the bevels, the uvs that you have dont crash? its happening to me
@3dextrude
@3dextrude 6 ай бұрын
The bevels where done to the high poly not the low poly model. High poly doesn't need uvs.
@BlenderUnreal
@BlenderUnreal 3 жыл бұрын
wow! interesting workflow!!
@danielletchford9281
@danielletchford9281 Жыл бұрын
How did you dynamesh it and keep the details? Whenever I try to use Dynamesh on anything, it just destroys it, even if Dynamesh Resolution is at 500.
@3dextrude
@3dextrude Жыл бұрын
Set it really high if you are not getting enough resolution. If that doesn't work you can add more geo before importing to Zbrush as well.
@danielletchford9281
@danielletchford9281 Жыл бұрын
@@3dextrude Thank you very much for the tips! I will do that for my next model!
@enhancedhuman06
@enhancedhuman06 4 жыл бұрын
この後ろの斧のラフイラストみたいなものを描くソフトはなんですか?
@3dextrude
@3dextrude 4 жыл бұрын
pureref , www.pureref.com/
@artkos85
@artkos85 4 жыл бұрын
Прикольный топор но деревянный переход между ручкой и лезвием не самое лучшее решение. Сломается.
@JamesSith
@JamesSith 4 жыл бұрын
What brush did you use to cut into the handle in zbrush?
@3dextrude
@3dextrude 4 жыл бұрын
Curve Slice
@3dextrude
@3dextrude 4 жыл бұрын
You have to use shift and drag to use it once you have selected it
@dariourdaneta5443
@dariourdaneta5443 4 жыл бұрын
i have so many questions :(
@alicewithalex
@alicewithalex 4 жыл бұрын
Привет, не мог бы ты скинуть настройки для запекания в Substance Painter? Я сейчас просто делаю стилизованные модели и интересно какие лучше настройки сделать для этого) Спасибо и удачи )
@3dextrude
@3dextrude 4 жыл бұрын
Я использовал настройки по умолчанию, за исключением того, что я установил его для выпечки по имени
@aloha9741
@aloha9741 4 жыл бұрын
My friend, how did you apply the dynamics and your blade has not lost its shape? you did not apply bevel in maya
@3dextrude
@3dextrude 4 жыл бұрын
I think I actually did bevel before exporting to Zbrush, may have been cut from the video
@hoho7029
@hoho7029 4 жыл бұрын
he beveled at 5:18
@3dextrude
@3dextrude 4 жыл бұрын
Good to know!
@aranguez3d261
@aranguez3d261 Жыл бұрын
hey do you have this tutorial in normal speed?
@3dextrude
@3dextrude Жыл бұрын
The regular speed video is on Patreon and 3dex membership, it's not a narrated tutorial though, just regular speed video.
@Mynkkk1717
@Mynkkk1717 2 жыл бұрын
How did you just make it without using cube plane disk etc.????? Plzz reply
@3dextrude
@3dextrude 2 жыл бұрын
not sure what you mean, do you mean interactive creation for primitives? For that under polygon primitives there's an option at the bottom where you can disable interactive creation and this way the primitive will just show up in the center of the grid when you click create.
@Mynkkk1717
@Mynkkk1717 2 жыл бұрын
@@3dextrude ohhh
@Mynkkk1717
@Mynkkk1717 2 жыл бұрын
@@3dextrude can i make 3d models in pentool type tools??
@peklat6934
@peklat6934 4 жыл бұрын
bro what if I use automatic UV, was it still okay?
@3dextrude
@3dextrude 4 жыл бұрын
It depends on what the uvs look like, you don't want too many pieces and you want to make sure the uvs cover as much space in the uv grid as necessary.
@mzoel
@mzoel 4 жыл бұрын
Where I can get that pic reference ?
@hoho7029
@hoho7029 4 жыл бұрын
it looks like something he drew himself, if you need refs theres tons on them on pinterest
@MsUndertaker99
@MsUndertaker99 3 жыл бұрын
How can you bake maps when your high poly from zbrush doesn't have uv?
@3dextrude
@3dextrude 3 жыл бұрын
The high poly model doesn't need uvs only the low poly one since that's the one you will be baking the details onto.
@MsUndertaker99
@MsUndertaker99 2 жыл бұрын
@@3dextrude that explains a lot for me now. I'm self-taught and all this time I thought that low poly and high poly must have same uv map. For almost a year I was making useless, harmful for model and to be honest pretty stupid thing. I feel really terrible, but at least now I know how things must be done. Thank you!
@3dextrude
@3dextrude 2 жыл бұрын
@@MsUndertaker99 No worries, a lot of people think that's the case so it's not uncommon.
@nadimkazi87
@nadimkazi87 4 жыл бұрын
Did u draw those orthographic pictures?
@3dextrude
@3dextrude 4 жыл бұрын
I paid someone to make the concept art
@nadimkazi87
@nadimkazi87 4 жыл бұрын
@@3dextrude Ohk ok
@sunsakelly1647
@sunsakelly1647 4 жыл бұрын
This soundtrack is from game xcom ? :D
@3dextrude
@3dextrude 4 жыл бұрын
Yes
@Kiokomioko
@Kiokomioko 4 жыл бұрын
well design.... you have weak wood part between two metals )
@3dextrude
@3dextrude 4 жыл бұрын
Not in a magical world ;)
@Mynkkk1717
@Mynkkk1717 2 жыл бұрын
I've just started maya and I'm sucks in modeling 😭😭😭😭 help
@sm8952
@sm8952 4 жыл бұрын
yeah an axe
@cliptastic8687
@cliptastic8687 4 жыл бұрын
These sped up videos are cool, but even at 0.25 there's not much I can learn. Do you sell proper tutorials by chance? As in actual tutorial for this or similar models.
@3dextrude
@3dextrude 4 жыл бұрын
I made this tutorial which uses similar workflows gumroad.com/3dex#KfDZD I have others at the top of my gumroad page which are tutorials : gumroad.com/3dex
@cliptastic8687
@cliptastic8687 4 жыл бұрын
@@3dextrude ohhhh they're cheap too, amazing. Thank you, gonna definitely buy a couple of them 100%
@user-bn3jb4lq2f
@user-bn3jb4lq2f 4 жыл бұрын
Ни че что в модели присутствуют треугольники. Вроде нужно же стараться полигоны в квадраты упаковывать.
@murlochek6345
@murlochek6345 4 жыл бұрын
Все модели и состоят из треугольников, 4-хугольники используют исключительно для удобства работы, но в конце в любом случае модель надо триангулировать, т.е. преобразовать 4-хугольники в треугольники. А в работе нужно стараться избегать только н-гонов, то бишь когда полигон не из 4 вертексов, а более)
@zly6203
@zly6203 4 жыл бұрын
@@murlochek6345 строить надо 4х угольниками, в некоторых случаях треугольниками (если прям вообще никак то можно ). Триангулировать надо если для игры делаешь, что бы лучше бейк был.
@pakapeta7772
@pakapeta7772 4 жыл бұрын
What's the hotkey for 1:08 thanks
@3dextrude
@3dextrude 4 жыл бұрын
press b to enable soft selection, hold it down and left mouse drag to reduce radius
@pakapeta7772
@pakapeta7772 4 жыл бұрын
@@3dextrude Thank you awesome work!
@maleaumediana4090
@maleaumediana4090 Жыл бұрын
Be consistent, make mistakes, experint
@anafigueiredo2296
@anafigueiredo2296 4 жыл бұрын
Hey! Can anyone let me know what happens in 3:50? When the UV pieces basically snap together? This would make my life so much easier lol
@Danreit
@Danreit 4 жыл бұрын
I think you are refering to the Sewing?
@anafigueiredo2296
@anafigueiredo2296 4 жыл бұрын
@@Danreit when I sew without aligning the uvs first it looks like a mess tho 🤧 so i was wondering if he used a tool to do it... or it might be because he selected multiple edges before sewing and i usually just select one? 🤔
@Danreit
@Danreit 4 жыл бұрын
Right.. I've made this with normal sewing I believe, but I've also experiances what you describe
@Danreit
@Danreit 4 жыл бұрын
Instead of using "sew", you should use "move and sew" or "stitch together", thats the thingy
@anafigueiredo2296
@anafigueiredo2296 4 жыл бұрын
Actually, on the same day I started playing around with it and used the stitch together. Thank you tho!
@eduardobadillobaez1316
@eduardobadillobaez1316 4 жыл бұрын
please make a tutorial of this
@3dextrude
@3dextrude 4 жыл бұрын
Like a step by step tutorial? Or a voiceover, but not step by step?
@sparkleknight3679
@sparkleknight3679 4 жыл бұрын
@@3dextrude step by step would be great
@eduardobadillobaez1316
@eduardobadillobaez1316 4 жыл бұрын
@@3dextrude step by step please
@MrPimpJuiice
@MrPimpJuiice 4 жыл бұрын
Blizzard could use some of your skills xd
@3dextrude
@3dextrude 4 жыл бұрын
Lol
@proger8433
@proger8433 4 жыл бұрын
What about blender 3d?
@3dextrude
@3dextrude 4 жыл бұрын
You can use that too, I am not against Blender; its just a preference.
Maya 2020, Zbrush 2020, Substance Painter - Pillar
11:03
That's how money comes into our family
00:14
Mamasoboliha
Рет қаралды 8 МЛН
孩子多的烦恼?#火影忍者 #家庭 #佐助
00:31
火影忍者一家
Рет қаралды 48 МЛН
Мы никогда не были так напуганы!
00:15
Аришнев
Рет қаралды 6 МЛН
Blender Vs. Maya
11:30
Film Stop
Рет қаралды 83 М.
Create a Fantasy Sword: 3D Model in Maya 2020 (1/6)
27:30
Academic Phoenix Plus
Рет қаралды 116 М.
Making 3D animation look painterly (it's easier than you think)
8:05
Autodesk 3ds Max, Zbrush, Substance Painter   Stylized  sword
26:56
How to Make REALISTIC Clothing Textures in Substance Painter
19:10
ProductionCrate
Рет қаралды 22 М.
That's how money comes into our family
00:14
Mamasoboliha
Рет қаралды 8 МЛН