Is exploration actually bad in Starfield?

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jayvee

jayvee

Күн бұрын

thanks to Luke Stephens for letting me show some of his video! check it out here :) • Starfield - A Skeptica...
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Пікірлер: 891
@jayveeeee
@jayveeeee Жыл бұрын
what do you guys think about exploration? i don't see myself wandering to random locations on planets after this video... also sorry about my voice getting cut off! i streamed for the first time in forever last week and forgot to disable my noise gate in OBS 🤦
@holeindanssock156
@holeindanssock156 Жыл бұрын
With all the a. I. procedural tech out there..... In 2023...... Answer is definitely yes.
@jsuperhalo1
@jsuperhalo1 Жыл бұрын
yes. whats the point of 1000 planets if only a dozen have any interesting/unique content. the vast majority of planets are just barren with a couple of the exact same POIs copy and pasted repeatedly.
@nicolewelday2751
@nicolewelday2751 Жыл бұрын
Tip: you don't have to walk to the locations to find out what they are, you can scan them in scanner mode first.
@DASBIGUN
@DASBIGUN Жыл бұрын
I keep my scanner open and scan everything. Genrally it means I can see where the place is too. ALSO, when you get close enough, you can scan the map locater and it well tell ya what it is (with a symbole)
@kristmadsen
@kristmadsen Жыл бұрын
Exploration is not so great. There are a lot of "activities" which is something.. It would be cool to see them add AI generated missions . Something that's actually new. AI voice is pretty good so they could use that. Maybe they are afraid of losing their jobs, or all the wonky stuff the AI would make.
@Harut.V
@Harut.V Жыл бұрын
Seeing the exact same "Deserted UC Garrison" with the same crater in it on 5 different planets is just so immersion breaking.
@TacticusPrime
@TacticusPrime Жыл бұрын
Honestly, if Bethesda wanted to go harder sci-fi then they shouldn't have made the game interstellar at all. Focus on one system, or even the details and outskirts of Earth's system, and do it deeply.
@ElVasil-d8t
@ElVasil-d8t Жыл бұрын
I guess at least with mods we can expect more handcraft random areas in future
@EP_mc
@EP_mc Жыл бұрын
This, and ship crashes are ALWAYS the same except for 1 in early main quest
@Beanskiiii
@Beanskiiii Жыл бұрын
@@ElVasil-d8t which is why their games will always be mid
@Oozaru85
@Oozaru85 Жыл бұрын
@@ElVasil-d8t How? Can they simply deactivate the procedural generation in the game and put fixed locations on planets? I can't imagine this is gonna work.
@samuki1992
@samuki1992 Жыл бұрын
The thing is that on previous Bethesda games we had a coherent interconnected map full of handcrafted locations to find, and you really felt that sense of exploration when you started to walk around the map. IMO this was always a big part of what made Bethesda games good, and its completly lost in Starfield
@yajomar4556
@yajomar4556 Жыл бұрын
Starfield is absolutely perfect aside from this. And its a big draw
@well_said7846
@well_said7846 Жыл бұрын
You get same feeling in your ship this time. One way to improve immersion is to fast travel using the scanner since pulling up the map over and over is immersion breaking.
@evzenvarga9707
@evzenvarga9707 Жыл бұрын
Exactly, that's why I find it ridiculous when people say that this game is "classic Bethesda", it's not and that's why it honestly sucks.
@dutyfreeadventures5924
@dutyfreeadventures5924 Жыл бұрын
@@evzenvarga9707 It's because most people didn't play Bethesda games by 'just pick a random direction and walk hoping to find something '. What they did was follow the main mission and then they encountered something which caused them to become distracted. Then the distraction led to another distraction, and so on. In Skyrim you got 'distracted' by stumbling upon a mine or cave or something while travelling. In Starfield you get distracted by dislogue, a quest, a transmission. I think they both play like Bethesda games, even if the method of getting distracted is different.
@StreetSoulLover
@StreetSoulLover Жыл бұрын
The journey is the destination! Except in Starfield, where it's a loading screen...
@Thomas-yf1ve
@Thomas-yf1ve Жыл бұрын
I wish they went harder in either direction. Either more content closer together so that you dont waste 30+mins just walking around to the locations. OR they could make them very remote and a LOT more interesting, like you REALLY have to explore in order to find it, off into the wastes on your own. They’d definitely need a vehicle for that to work though.
@413.
@413. Жыл бұрын
I second that
@irecordwithaphone1856
@irecordwithaphone1856 Жыл бұрын
The main problem here is that if you increase your player walkspeed on PC (using console commands) you quickly realize the game can't handle you moving too fast like in a vehicle because it stutters when it has to load in that many new assets ahead of you It might be able to work if the vehicles aren't too fast, but for this reason you definitely wouldn't be able to have atmospheric flight like a lot of people wanted. It's a tech limitation. I could see a rover but it would have to be not that much faster than a person
@DirtyCurti
@DirtyCurti Жыл бұрын
@@irecordwithaphone1856 What a shit tech limitation though. I understand how seamless planet entry like NMS would be difficult but it's really that bad? The game cant handle generating some grass with a couple trees every 100 meters? Like I don't understand what would even make the game stutter while moving a bit faster on the planets. Even the locations aren't that elaborate. And most are only enterable through another loading screen.
@Thomas-yf1ve
@Thomas-yf1ve Жыл бұрын
@@irecordwithaphone1856 that really does suck, and it shows how obnoxious it is that Bethesda keeps that same trash engine from Oblivion, but at the same time to be honest id be happy with something as fast as a sprint, but it never runs out and you dont get overencumbered. It’s just REALLY obnoxious doing anything in the open world for that reason. I have to ask myself if its worth the time to walk back at 500 lbs trying not to die just because i want good loot instead
@Thomas-yf1ve
@Thomas-yf1ve Жыл бұрын
​@@DirtyCurti different engines are really very different. Like a tractor and an F1 sports car. Bethesda likes their engine because it makes TONS of objects that you can pick up. Games like NMS use fake objects (ie, everything is bolted to the ground, and you cant touch it or pick it up or steal it or anything) and they like it because they get to have mods pretty easily. I haven’t made any mods (at least, not any good ones) but i can say without a doubt that Bethesda games are the easiest to install mods on. Some other games are good at this as well, but most dont come close to bethesdas engine
@doublejesusful
@doublejesusful Жыл бұрын
Go explore in ED, there's still planets that haven't been discovered yet you could be the first. Something tells me the people complaining about Starfield couldn't use a neutron star to boost their warp drive distance if their lives depended on it. The people that say they want an in depth experience lack the skills necessary to play the games that literally already exist with those exact type of game loops. Starfield is an RPG it's not a space sim, those games exist already go play them!
@charlescoryell4239
@charlescoryell4239 Жыл бұрын
I’ve always played Bethesda games vanilla so I’m not someone who feels like mods fix Bethesda games. That being said, I think the modding community has the potential to add a ton more depth to planetary exploration. I’d imagine with all the stuff that can be built with outpost building there will be a download pack of new buildings and structures to explore. I just hope that is available on Xbox consoles when it happens.
@badwolf8112
@badwolf8112 Жыл бұрын
after 20 years the modding community about doubled morrowind's map. it's gonna take a super AI or over 100 years for modders to populate all those planets.
@rocky258258
@rocky258258 Жыл бұрын
yes, I feel really limited on wt I could do in this game cuz of the loading screens. I mean, I'm just wandering in hundreds of little gameboxes with repetitive buildings, the quests is what holds it together
@guruthosamarthruin4459
@guruthosamarthruin4459 Жыл бұрын
I started with exploring a few random locations when I landed, then switched to only exploring every permanent location that shows on the global map, and now I'm only going to places that quests send me. I still like to take the time to survey entire star systems, but I don't go to any buildings unless it's part of a quest.
@pabluh18
@pabluh18 Жыл бұрын
You can scan POIs from the distance so if you already been to an "abandoned mine" you just don't run to it.
@ezeqkkk
@ezeqkkk Жыл бұрын
yeah unless you want to grind it, find some legendary or purple weapon you might like
@BleachO
@BleachO Жыл бұрын
I agree, I've been playing for a week and this is the first BGS game where I find myself just doing the main mission instead of exploring and getting lost in the world like I did with Skyrim, Oblivion, FO3 and FO4. It baffles me how boring and not worth it exploration is in a game where you are little an explorer. I like Starfield but I hate the space aspect of it, i just fast travel between planets/missions because the alternative is just cutscenes anyways.
@jkhmr8283
@jkhmr8283 Жыл бұрын
I love the space aspect lol. You're missing a lot of content.
@BrunoHenrique-ix2iq
@BrunoHenrique-ix2iq Жыл бұрын
I really wanted to understand what you expect from space exploration. In fact, it makes me doubt whether you like space exploration in general, which increasingly seems to be the case. In other words, it's not that the game's space exploration is bad, it's that you don't like space exploration. They like other forms of exploration. Just think about what space exploration would be like in real life if we had the same technologies. It wouldn't be that different. Maybe it would even be more boring than in the game.
@Billy-bc8pk
@Billy-bc8pk Жыл бұрын
There is no space exploration in Starfield; that's his point, because space is a segmented instance between fast travel points on planets. It's not actually explorable like in No Man's Sky or Elite Dangerous, which let you freely explore the galaxies.@@BrunoHenrique-ix2iq
@BleachO
@BleachO Жыл бұрын
@@BrunoHenrique-ix2iq I think you're reading other people's criticisms into my comment a bit too much. I'm not complaining about the barrenness or emptiness. My big issue is the mode of exploration. My biggest gripe is that if I actually want to focus on exploring then I have to go through a series of cutscenes then just land on a planet. There is very little "flying around in space" and coming upon a planet or asteroid and deciding to check it out. Almost 99% percent of the "exploration" can be done through a menu with fast travel. I wanted to actually fly around the solar system not just cutscene jump to a planet's orbit and just fly around the orbit. Also, ground exploring is a little tedious when all you can do is walk/jump. There really should have been some sort of vehicle even if it was just a small bike or two person craft. Something like the speeder bikes or the Phantom from Star Wars. I get having a huge rover type vehicle like in Mass Effect isn't very good but something small would be good. It's just so tedious to walk everywhere and in my honest opinion if this is supposed to be a realistic earth future then we would definitely have some sort of craft because most people won't even walk to the grocery store if they have a car. Again, to reiterate. My big issue is the space part of exploration. It mainly comprises of just cut scenes. i wanted to actually fly my ship around space. I get that in real life it would take years to fly from Earth to Neptune, but it's a game. In real life it would take me more than 10 minutes to walk from the Lodge to the Spaceport on New Atlantis but in game it only takes about 8-10 minutes so I wish they would have applied the same thinking to the space travel. I get that space is empty, but how cool would it be if you're on your way to Earth from Mars and while cruising in the emptiness of space you see a ship just appear or see a large spacestation that you hadn't heard about and decide to dock and then get lost in a cool side quest. I haven't had anything like this happen to me in the game because it just cutscenes me to the next planet and i land, occasionally there is a hostile or fired]ndly ship that hails you and give you a side quest but that's it.
@BrunoHenrique-ix2iq
@BrunoHenrique-ix2iq Жыл бұрын
@@BleachO i understand your criticism and i agree. That part of the game is kind bad to me as well. I really think that exploration would be better, especially in terms of immersion and freedom, if there were faster space flights, in other words, manual interplanetary travel, and also atmospheric flight and manual landing. I also agree that so many loading screens reduce immersion. I think that if they were better done, so that they gave the impression of continuity, they would be less worse. For example, when you jump from one star system to another in the game Elite Dangerous, the loading screen is disguised with an interactive animation of the ship traveling through hyperspace. It is not very interactive, but there is still some interaction. But its best and most effective effect is the feeling of continuity it brings, even though it's a loading screen. I'm not as naive as many out there to think that these space simulator games don't have a loading screen, they're just well disguised. Even the planets are constantly being loaded as you get close to them and they probably aren't fully loaded, just the parts most visible to the player. But anyway, the point is, I really think your criticism has some point, but it's worth saying that space exploration itself has almost nothing to do with traveling with the ship, although it can also be done with it. Think about what space exploration means in reality, what it generally entails: exploring planetary surfaces in search of discovering chemical, physical and sometimes biological aspects (search for life). It doesn't go beyond that. In other words, space exploration does not happen halfway, when the ship is heading towards the desired planet, for example, because there is nothing there, it is empty. So in that sense, Starfield still has space exploration, because you have things to discover on the planets, outside of it too, but, mainly, on its surface. I discovered several interesting aspects on the surfaces of planets, especially those that have life. But there are some lifeless planets that have some pretty cool geological aspects too.
@CrispyMuffin2
@CrispyMuffin2 Жыл бұрын
I got the game with zero expectations other than a fallout-lile gameplay style, and honestly i love it! I know the game wasn't gonna come with seamless planet landing or atmospheric flight, but i can absolutely see the appeal of it after playing In fact, i had an almost entirely negative opinion about the game, especially after how FO76 went, but im glad its actually something i enjoy, im always happy to see a big sci-fi game actually turn out good at launch And no, its nowhere near the kind of game Star Citizen or No Mans Sky is. They're very much different in how they play, and i domt see how Starfield would kill any of those games But i can see Starfield adding a bigger fanbase to the sci-fi genre
@svuggli24
@svuggli24 Жыл бұрын
You can scan the icons of unknown locations to see what it might be
@upgradeyourawareness3539
@upgradeyourawareness3539 Жыл бұрын
The demand for games to be well over 40 hrs of gameplay keeps rising every year. Can you imagine 5 years from now? Gamers will be asking for 500 hr gameplay complete with a complete life sim/fps/rpg/horror/comedy/rts/multi-open world/racing/ all in one game with multi-verses with side quests stacking up to a total of 1500 hour gameplay and will still complain about the 59.99 price tag. 🤷🏻‍♂️ fr that seems to be the direction we’re heading.
@danielbradshaw4068
@danielbradshaw4068 Жыл бұрын
Yes I agree. I have a tone of complains and a ton of awesome things about this game. But exploration is kind of a dud.. i think 50 hours of my 100-hour play through is running and jumping only to get to a bouring spot that i have seen 100 times. Kinda feel that they could have given us half the systems with more detailed planets and vehicles, and it would have been better. 1000+ planets to explore was not a selling point. 400, detailed and unique planets would have been just of impressive, easier for them to do, and we would all love it more.
@ChrisBnfts
@ChrisBnfts Жыл бұрын
I've found the majority of my legendarys in a a few missions. Mostly off corpses so they still are rewarding rats i promise u
@MartinBrunoSar
@MartinBrunoSar Жыл бұрын
I'm glad so many others are enjoying it, I didnt. Guess it's back to skyrim again
@vSirKev
@vSirKev Жыл бұрын
Jayvee, the character always looking to the left in 3rd person camera glitch is fixed by a mod on nexus. It’s called head tracking fix or something like that
@MissAlice_646
@MissAlice_646 Жыл бұрын
Are we gonna need a mod for everything wrong with this game
@jkhmr8283
@jkhmr8283 Жыл бұрын
If you limit exploration to AFTER you land on a random planet, sure. That's the mistake I think people are making. Trying to find that sense of Skyrim, FO wondering from walking the proc gen planets. Exploring space, surveying systems replaces that for me, and I might land on an interesting planet that way too.
@DrShempTV
@DrShempTV Жыл бұрын
mitch looks a lot like a friend i used to have years ago. his name was mitchel
@midegola5623
@midegola5623 Жыл бұрын
90 hours in the game and that was your first time seeing a negotiator? how is that possible?
@NexLevelQuest
@NexLevelQuest Жыл бұрын
May just few solar system to explore and unique fauna but enable people to fly and explore like no man’s sky would have made it game of the generation
@rustylong3673
@rustylong3673 Жыл бұрын
Having recently played it, I was getting major Mass Effect Andromeda vibes watching this
@selfaware7617
@selfaware7617 Жыл бұрын
Seems to me that they could not take another delay and laid the foundation for future content updates
@prestonwinters9656
@prestonwinters9656 11 ай бұрын
They shouldn’t have done that many planets, should have done like 3 or 4 planets and loaded them down with content
@TheDubastro
@TheDubastro 11 ай бұрын
If those rocks resemble a phallus, then you need a doctor my friend XD
@SimmerCK
@SimmerCK Жыл бұрын
The Quest's the thing, exploration surely isn't. I am playing an Explorer/Scientist, but it's just role-play for grounding my character in the world, but not very fun. I need a vehicle and more interesting things to find and happen between destinations. I've only come across a photographer, more than a few times, and a woman shooing me away from her claimed cave.
@smurphy55656
@smurphy55656 Жыл бұрын
Exploration is definitely the weakest part of the game but its side quests, main faction quests and main quests are great its other side content like planet surveying or bounties are real boring after you do it the first few times since you come across alot of repeat layouts
@socratese5
@socratese5 Жыл бұрын
The problem with exploration is why make a bunch of empty places in the first place, like what is the point of making them? If you put something out there people are going to want to explore it. So Just have less spaces and populate it with cool stuff, I really don’t get the point of creating a lot of empty spaces in a video game that you have no point in going to. 🤷‍♂️ I also don’t get the defense of said empty spaces.
@Jezza_One
@Jezza_One Жыл бұрын
I really like the game but random exploration is one of its weakest parts.
@federicomeneghini6947
@federicomeneghini6947 Жыл бұрын
This game is a masterpiece. People that complain about anything is just looking for something to hate. The game is great, that’s it.
@DVictor23
@DVictor23 11 ай бұрын
You do know you can press E on the scanner pointing at a POI and it'll show you what it is, don't you?
@punkbrutus
@punkbrutus Жыл бұрын
It’s not as bad as people make it out to be. Toxic CoD players should not critique genres they don’t enjoy. Just saying.
@Constellasian
@Constellasian Жыл бұрын
I noticed the repetitiveness you're running into exploring. My complaints about the game were pretty much in line with Luke's. I was disappointed mainly with the exploration and blandness in the combat system. I don't know why Bethesda didn't make exploration more rewarding and encouraging by adding in stuff like finding incredibly rare ingredients to make unique gear and upgrades through the crafting system. For example, the lightning geological area you discovered should have included some rare ingredient to make a unique looking armor that can produce an AOE electrical field explosion or something along those lines. Heck, why not even throw in random powerful mini bosses in some of these locations to make players earn some of these rewards? Things like this would likely encourage people to explore. I did play the game on early access and decided to get a refund after about 50+ hours. I didn't hate the game, but wasn't overly impressed either. That's why I got the refund. I'll just buy a year or two later when it comes in a bundle. It'll be cheaper and there will be a ton of good mods by then. I wouldn't be surprised if modders added in elements as described previously to make the game more interesting.
@FromGroundToMud
@FromGroundToMud Жыл бұрын
This game has problems that are natural to new game mechanics compared to TESV and FO4. My biggest complain is... yes, exploring is not only not engaging or exciting, but also its not REWARDING. I have 1500kg of useless resources. WHY are resources useless in a game that encourages you to explore and find them? Why can't I build a basic outpost and extract minerals, low quality and common minerals, I dont know, give me SOMETHING to root for. I love exploring and finding people, quests, doing side content is fun (for me). But at the end of the day I'm playing this like a looter shooter. It's awful. I should be excited about getting extra parts and minerals to build something, but... I'm not. I feel like it's an idiotic gameplay loop, instead of owning tools for a proper adventure, a tale of my own. I'm 30h in and I still can't build an outpost, or DECORATE MY OWN HOUSE. W T F.
@screaminjesus
@screaminjesus Жыл бұрын
yeah the outposts feel really pointless their only purpose is to generate resources, but the only real resource sink in the game is building outposts (for weapon/suit upgrades you can easily get buy with finding/buying resources). So you're griding resources to build outpost structures to grind more resources to build more outpost structures. also, certain aspects of the outposts are way too convoluted compared to fallout 4 (e.g. sharing resources between outposts is way more restrictive and complicated). there wasn't much point in settlements in fallout4 either but I at least had fun with them, but in starfield they are just tedious
@The_Primary_Axiom
@The_Primary_Axiom Жыл бұрын
The game is by far most sterilely homogenized, politically correct, safe and inclusive, boring and unemotional, forgettable and soulless, woke and uninspired RPG I have ever played. It’s definitely in the top 5 of worse RPG’S of all time. Nothing about the game triggers any emotional attachment or response. I felt like a robot going through the motions of playing a game with zero feelings.
@ikennasmash1030
@ikennasmash1030 Жыл бұрын
THIS. Fallout is doomed in these times. Fallout 4 was already a very sanitized wasteland..
@The_Primary_Axiom
@The_Primary_Axiom Жыл бұрын
@@ikennasmash1030 Sanitized. That’s another good word for that PC garbage game. Sanitized and water down to not offend the “modern audience”
@Nier73h
@Nier73h 9 ай бұрын
A book fetch quest to get a book and a dedicated space game 😂.
@NotKelloggsCornflakes
@NotKelloggsCornflakes 11 ай бұрын
Yes. The end.
@SpicyRikers
@SpicyRikers Жыл бұрын
I enjoy everything BUT the planet exploration, it is so obvious how much copy and pasting is done, i find literally the same base like 4 times on 4 different planets it gets really old FAST.
@Spiderwolfer
@Spiderwolfer Жыл бұрын
3:59 This game looks so good man.
@justgameplays833
@justgameplays833 Жыл бұрын
when people complain about not having local map i just have to assume theyre to stupid to follow instructions there are signs everywhere and floating markers i've never used the local map in any bethesda game but im also old as fuck and played morrowind and daggerfall
@AmazinLarry
@AmazinLarry Жыл бұрын
Remember lads: Do NOT buy Starfield!
@Cimo8
@Cimo8 Жыл бұрын
Obviously it would be cool/good if every game was seamless. I'm just not gonna make a fuss about 10 seconds of a loading time. Just not something I care that much about.
@stormagedden785
@stormagedden785 Жыл бұрын
I hate the mod defense. Just admit that Bethesda can't make a good game without some third party help.
@KillEmWithStyle
@KillEmWithStyle Жыл бұрын
I can say that the exploration pales in comparison to past Bethesda games, mainly because the frequency of points of interest are vastly reduced. This does, unfortunately, make the game less exciting in this one respect, certainly for many players. It makes sense and is immersive for it, but less engaging.
@SobeCrunkMonster
@SobeCrunkMonster Жыл бұрын
i dont agree with your excuses that you make for the terrible map design. its really just excuses you make for bethesda when theyve shown us how great (skyrim) and how mediocre (fallout) their maps can be, and then we get “this”. like woah dude.
@juantsu2000
@juantsu2000 Жыл бұрын
My main problem with the game is the lack of variety in almost every system in the game. • ⁠Mission boards are incredibly generic and lack much variety. Give us more freedom to approach them like letting us bring the bounties alive! • ⁠Points of interest are frankly, bad. So much work was clearly done in the procedurally generated planets but that immersion goes away the moment you see the exact same building with the exact same enemies and the exact same dead body decoration. If they had taken a look at how Bloodborne did chalice dungeons this could have been masterful world design. • ⁠There’s very little build variety. I can’t see myself ever using melee or stealth tbh. • ⁠The temples could have been Starfield’s chance to give us fights against huge insect bosses or something that works similar to the dragons from Skyrim but they went with one of the most bland options ever.
@ezeqkkk
@ezeqkkk Жыл бұрын
you should try a stealth build, i have A LOT of fun in fallout 4 that way
@No-One.321
@No-One.321 Жыл бұрын
Builds are limited? Are you serious?
@aersla1731
@aersla1731 Жыл бұрын
Can't say about stealth but melee is awful, specially in the hardest difficulty which is what I tend to play in Bethesda titles because of how easy they are. It's a shame because they could have added some cool melee weapons, oh well seemed more like an after thought.
@Far1988
@Far1988 Жыл бұрын
Stealth is fine, but I don't really see any reason to pick it as a starter. To properly do stealth you need to have a suppressed gun. If you don't have one, you can't really level up stealth because stealth attacks are pretty much impossible. So if you want to use stealth, play the game until you find a suppressed gun and then have fun.
@John-996
@John-996 Жыл бұрын
​@@aersla1731Its up there with cybepunk as some of the Worst hand to hand combat and sword combat.
@aries4378
@aries4378 Жыл бұрын
Instead of giving us 1000 boring worlds, Bethesda should've focused on giving us 10 exciting worlds.
@renaigh
@renaigh 11 ай бұрын
NMS gave us 18 Quintillion boring worlds and yet no one's complaining (anymore, despite the updates not actually doing anything to make the planets themselves actually engaging to explore)
@Toksyuryel
@Toksyuryel 11 ай бұрын
@@renaigh NMS players complain daily about this. But we acknowledge that this is what Hello Games is able to provide with the resources at their disposal and the priorities they have. Bethesda is a far bigger company with far more resources, they really don't have an excuse for not giving their art department the budget to even match the variety in NMS let alone exceed it.
@UToobUsername01
@UToobUsername01 9 ай бұрын
@@ToksyuryelI disagree because this is a RPG while NMS is just a minecraft survival game set in space. Sure the two games share similar features like base-building, surveying, and running around barren worlds that are procedurally generated, but Starfield is a RPG. Take any boring environment like the desert in the Mad Max game or the open sea in Zelda Wind Waker, you will complain that it feels empty. But that is the problem of the environment itself being deserted with not much life in it rather than Bethesda lacking the ablity to put stuff there. This is not an excuse but it's the problem of any space game. Elite Dangerous also suffers from it. Space is vast and with lots of nothing in it. We have to remember that its not a money issue. It's a design choice to make it feel isolated and dangerous. Just as post apoc games have lots of empty towns and deserted ruins and destroyed cities, so will Starfield have a lot of untouched locations with nothing in them. I still remember how people complained that some levels in Halo 1 (the one called the library where you must fight hordes of Flood aliens to get to the place you need) were too repetitive. But that was only because its realistic for area to be that way because everything in Halo was so big. It took a long time to walk from one section of a level to another. If you explore a skyscraper (as seen in Fear games) you will see a lot of repeating patterns because the room in each floor is the same look. But that would be realistic in real life for every room in each floor to look alike. Not a limitation of tech or creativity but a choice becasue its tryingto be realistic setting.
@Tmtrnr
@Tmtrnr 7 ай бұрын
at least no mans sky has a purpose this is just a worse nms@@renaigh
@callahan123
@callahan123 4 ай бұрын
It´s an old comment, I get it, but I never understood that argument. "Why 1000? it would have been better if Bethesda gave us 5, 7, 10... planets with big handcrafted regions." Yeah, so why is that argument a failure? I mean, we all know, how these 1000 planets were made, right? They were made automatically. No developer was sitting there making 1000 planets. So there wouldn´t been any free ressources for making these fewer planets instead of the 1000. It´s no this or that scenario. For making 2, 3, 5, 7 or 10 planets, Bethesda had to develop much much more with many more people and more time. And do you know what? If they had done these fewer handcrafted planets, they could still have 1000, 10000 or 100000 automatically created planets on top. Because they don´t need anyone to do them. Would Starfield be a better game with some really large handcrafted landspaces and quest-lines on some planets? I think so. But that has nothing to do with the current amount of planets.
@maxbardus3019
@maxbardus3019 Жыл бұрын
What ruins it for me is the amount of loading screens. You don't want to do a planet landing. No Problem. But a loading screen to enter a building or your ship is an immersion killer.
@uchenna127
@uchenna127 Жыл бұрын
Is it possible to not have the loading screens. I mean, technology isn't even at that level yet. CDPR tried that, but it comes at a sacrifice, especially in the area of NPC AI and draw distance.
@rocky258258
@rocky258258 Жыл бұрын
​@@uchenna127wtf r u talking abt
@adamrodger5351
@adamrodger5351 Жыл бұрын
I mean, okay, but that's been true of every Bethesda game. There's always been a loading screen before entering a shop or a home or whatever.
@uchenna127
@uchenna127 Жыл бұрын
@@rocky258258 I'm talking about, why the loading screens exist. Do you know anything about game development? Bethesda games have lots of loading screens, primarily because of its AI system. Many games, such as Cyberpunk 2077 for example, use animation routines, to simulate actual AI. That's how they're able to eliminate loading screens. There's a reason, the first iteration of CP77 had no NPC AI, it wasn't until they moved away from the past generation, that they were able to add some AI to the NPCs.
@rocky258258
@rocky258258 Жыл бұрын
@uchenna127 no and I don't care because I'm a gamer, then they shouldn't make blank promises
@IknowIamkindagreat
@IknowIamkindagreat Жыл бұрын
my fav. thing about Bethesda games is exploration, finding new locations and just wandering. You LITERALLY can't do that in this game. They took aways something that used to make their games dope and replaced it with something that just gives the illusion of exploration while holding your hand the entire time and sucking the fun out of it.
@renaigh
@renaigh 11 ай бұрын
sounds like you valued the destination over the journey.
@IknowIamkindagreat
@IknowIamkindagreat 11 ай бұрын
this game has no journey @@renaigh
@Theseus1989
@Theseus1989 11 ай бұрын
@@renaigh He’s talking about the journey… How does he only value the destination if he says: “my fav. Thing about Bethesda games is exploration, finding new locations and just wandering.” I’m pretty sure he doesn’t mean seeing the main character walk when he’s talking about wandering. If he had liked the destination than Todd’s idea of exploration is would be fine for him. As that’s the only thing about it. Random locations you have jump pack to and worlds you have to fast travel to. Starfield is a bad game and people saying it isn’t should play other Bethesda games preferably Morrowind to see what exploration is about. What actually good world building is and they would also find out Bethesda was very well capable of great story writing.
@gogetaa11
@gogetaa11 Жыл бұрын
25 hours in and I like Starfield a lot. But I would say the planet exploration isn't all that fleshed out. I think Bethesda was banking too much on the wonder and mystery of space exploration to make planet exploration compelling. Which I think can work for some, but to me I've only engaged with it sometimes. Probably will do it more because I do like the outpost building.
@afz902k
@afz902k Жыл бұрын
It would be more compelling if there was some level of risk involved. But the world is so cuddly it just comes off as boring.
@gogetaa11
@gogetaa11 Жыл бұрын
@@afz902k I'm kind of inclined to agree with you. I've gotten like cool effects like frostbite and lung damage from exploring. And I've had some cool random encounters. But there is not a whole lot of risk involved. I think if there's two things they need to make an expansion focused on it would be planet exploration. There's a decent foundation here but it doesn't rise much higher than the foundation.
@afz902k
@afz902k Жыл бұрын
@@gogetaa11 I agree, risk and reward are what can make exploration fun. Cheers!
@levisorenson7873
@levisorenson7873 Жыл бұрын
I think it's a big blank slate they can justify selling lots of DLCs with.
@RebeccaBrunner
@RebeccaBrunner Жыл бұрын
I'm a big space buff so I love the emptiness of it all but I'm well aware Bethesda shouldn't be banking on people like me to make their cash, we are few between
@ToastieBRRRN
@ToastieBRRRN Жыл бұрын
For me, it's the frequency of the reused locations and including particular ones that keep croping up that break the immersion for me. As I'm already aware of the enemy locations without the need to use sense star stuff.
@Superb_Legend
@Superb_Legend Жыл бұрын
​@@mortecai222idk how I've seen only the same 3 or 4 repeatedly same for space interactions get the same 15 over and over tired of grandma asking me to come aboard.
@skyriminspace
@skyriminspace 11 ай бұрын
​@@Superb_Legendso.... space the old hag & be done with it. 😂
@BabooonZz
@BabooonZz Жыл бұрын
Starfields exploration is sort of weak if you are just looking for the POI's and running between them. Although I have found some interesting/cool locations that was fun to explore, most of the locations do repeat and are not all that interesting/ content filled. However... starfields exploration can be very enjoyable in a different sort of way, atleast for me. I enjoy just wandering around exploring and enjoyning the landscapes them self. Scaning interesting looking aliens and plants gives me something to do along the way, doing so nets me atleast a few credits. The landscapes in this game can be truly stunning and they are also very varied from planet to planet. My photo gallery is just filled with awesome looking landscapes I have stumbeld across.
@SirLANcel0t
@SirLANcel0t Жыл бұрын
you know, I think your point about the map markers is really fair. because lets be honest, in Fallout 4 and Skyrim most of us also explored by seeing a marker pop up on the compass and then going there...
@Cimo8
@Cimo8 Жыл бұрын
Right. Gamers love saying that they don't need their hands but then complain about not having a map😂 I would understand it if the layout was hard to understand, but all you need to do is use the scanner or better yet your eyes.
@asdsdadf123
@asdsdadf123 Жыл бұрын
@@Cimo8 Having a map isn't "having your hand held", that's just dumb.
@Cimo8
@Cimo8 Жыл бұрын
@@asdsdadf123 It is when you can literally read the directions in game... Or if youre blind and a zoomer you can use the scanner😂 its that simple. Its funny you people bring up the old games having maps when those maps were absolutely horrendous to navigate, and I guarantee 90% of you just followed the marker anyway.
@skyriminspace
@skyriminspace 10 ай бұрын
​@@Cimo8god damn but weren't the pip boy maps in fo3, nv & fo4 basically just glorified compasses. Very cool & immersive but, crap maps.
@SPISheste
@SPISheste Жыл бұрын
I've got 74-ish hours in, and the "wanderlust" feeling is gone - went back to Fallout 4 and it feels *absurdly different* in a better way (imo ofc)
@tutproductions1879
@tutproductions1879 Жыл бұрын
Starfield just makes me want to play fallout
@Zul_H
@Zul_H Жыл бұрын
@@tutproductions1879 so play fall out man if you brought the game just refund it okay
@skyriminspace
@skyriminspace 10 ай бұрын
Rule #1 of critiquing video games is never to admit your opinion is an opinion. This is the worst game ever, objective fact.
@SalvationCode
@SalvationCode Жыл бұрын
I find this game incredibly addictive, and I love the universe so far. But exploration feels like it dies a death by a thousand cuts every time I try to fully immerse myself. It's mostly the loading screens that *are not disguised* at all. It's like they didn't even try to. There's a hard cut to black when you press LAND while looking at a planet's spaceport or landing pad through first person. There's redundant docking and undocking animations for interacting with stationary space stations (I can understand doing this for docking with moving ships and such). It's a lot of things like that, combined with the checklisty scanning and surveying of planets, that remind me that I'm just playing a game. It's difficult to get lost when it feels so formulaic sometimes. But then again, we're explorers and (optionally) scientists in the lore. So maybe that was on purpose. Still really liking the game despite all of this. It definitely clicked for me after the first few story missions were out of the way and I saved up to buy my own ship.
@skyriminspace
@skyriminspace 11 ай бұрын
If you use photo mode your pictures start to appear on load screens. Better than blank blackness!
@bradylehman6406
@bradylehman6406 10 ай бұрын
I actually think it’s really weird that Bethesda decided it was necessary to show the docking animation every single time you dock but not the landing animation.
@usernameiphone3gkid
@usernameiphone3gkid Жыл бұрын
Yes.
@Robnoxious
@Robnoxious Жыл бұрын
Yeah I haven't been "exploring" I was doing main story, factions, new game plus factions and main story, building outposts, killing aliens and humans, stealing ships, building ships, killing aliens and humans, building and linking outposts, crafting materials to sell, crafting and smuggling "drugs", bounty hunting, smuggling contraband, and killing aliens and humans. All in my 120 hours of gameplay, im sitting only at level 60
@Pinguin2422
@Pinguin2422 Жыл бұрын
I Like starfield a Lot and have 130h in it but i started with Skyrim and Fallout 4 again to get this spesific feeling from Exploration. I Like to Set my Quest Marker and Just start to Walk and find many Things (new quests or something) on the way. In starfield you Pick a Quest and Land exactly near the Quest with No Walk to it where you discover Something new which i Miss a Lot. And my Most fear is that this Problem is not even fixable with mods to get the Feeling back😢
@jkhmr8283
@jkhmr8283 Жыл бұрын
Replace wondering with space flight, don't skip it, and you may find that stuff. That's how I've played it and it feels great to me.
@Pinguin2422
@Pinguin2422 Жыл бұрын
@@jkhmr8283 im playing Like using only fast travel when i have to but still Not the same
@nlmnyc
@nlmnyc Жыл бұрын
I have been playing for about 40+ hours and I think one head-scratching missed opportunity was not having cities far outside of the main planets. As you became more powerful and can now fly to these distant systems you would stumble upon all these new cities (like an Akila City or a Hopetown or even a Paradiso). It seems like as I get further away from the starting systems (Sol, Alpha Centauri, Volli) there is just nothing out there but empty systems and planets. Hiding some cities far out there would encourage people to keep traveling, keep upgrading their ship, traveling to each and every system, scanning each and every planet. At this point, what is the point of upgrading your ship to get out to distant star systems and explore all of these planets?
@JINGWA64
@JINGWA64 Жыл бұрын
sorry to say no reason at all, exploration is smoke and mirrors, so the only reason would be if your super nitpicky about which planet u want to set up base building, which as nothing has incentivized me even after 100hours, im all yawn, went to play something else, dont even feel like modding the game anymore.
@InspireRise300
@InspireRise300 11 ай бұрын
Hopefully they add it overtime
@j0nnyism
@j0nnyism 11 ай бұрын
Dlc maybe? I might wait couple of years maybe they’ll fix it like cyberpunk
@j0nnyism
@j0nnyism 11 ай бұрын
@@JINGWA64most games use smoke and mirrors to make the world interesting tho!
@rudybertazzo
@rudybertazzo Жыл бұрын
There's ALWAYS some abandoned structure full of enemies on almost every planet. No sense of wonder, you'll always know what to expect. You land on a planet, you see a structure nearby (identical to the other 1000 structures across the galaxy), you spend 5 minutes walking there, clear the enemies, done. Always the same, identical experience.
@davewills6121
@davewills6121 Жыл бұрын
Until we have GROUND VEHICLES there is no exploration in Starfield, clicking on a star map, and watching an animation isn't exploration.
@Anonymous-vr6ph
@Anonymous-vr6ph Жыл бұрын
I do think there are a lot of things that can be improved and multiple features that should have been added to the game (which might still come in the future (obviously no excuse for them not being there in the first place)) but overall I really really enjoy the game. Maybe that’s because it’s my first Bethesda game and playing side missions that feel like the main story has been absolutely overwhelming. Still I do think it’s a great game even though it has definitely been advertised wrongly and they suggested things that many people (including myself) thought were going to be in there, while actually being not or completely different from what we imagined and wished for. I see huge potential for the games future and I’m going to continue playing and enjoying it even though the internet already seems to have decided its fate. Don’t get me wrong though, even though I enjoy the game I absolutely hate corporations that promise or suggest things that are actually not in the game (or just very different).
@Triforcefilms
@Triforcefilms Жыл бұрын
If you really make an effort to avoid the hundreds of crafted locations and experiences,... and just start wandering off into the empty landscapes hoping for procedural content to constantly impress you? I guess you might get tired of repeats? It's .... space. You wouldn't realistically find a ton of interesting things on barren planets... Almost every system has a handful of unique locations and content. Its already absolutely overwhelming without needing to scrounge for entertainment in empty spaces between crafted content. That seems pretty unreasonable. People really got some strange ideas about what this game is supposed to be... Expectation beyond the WILDLY varied play experiences across worlds is mystifying to me. (Though we could use a better long distance jetpack to cover greater distances)
@jayveeeee
@jayveeeee Жыл бұрын
i agree with everything you said here. there is an overwhelming amount of curated, hand-crafted, bespoke, whatever you want to call it content. i've felt overwhelmed by how much there is to do i also think people conflate the idea of exploration from skyrim with starfield incorrectly. skyrim is a game where you can wander into the forest and find something interesting, but it's a fantasy game where running or riding your horse are your only modes of travel. starfield gives you a ship and far more locations to visit, they're just spread out and your method of finding content is "gated" by the ship and traveling between planets. that's not a deal breaker for me but it definitely is for some this got me thinking... it's not like you would run towards the empty spaces in another game and then turn around and complain about the lack of content. i could see this expectation coming from other space games out there, but it's not like their "wander on a planet til you find something" loop is more interesting than this stuff.
@Triforcefilms
@Triforcefilms Жыл бұрын
@@jayveeeee Exactly. It's not only strange expecting endless unique content on every corner of entire planets in this game, it's something you can't expect of ANY game. No current space exploration game can deliver on that expectation without feeling repetitive or shallow in short time, and most in that genre have a severe lack of crafted content. That said... level-headed, realistic expectations for games isn't what gets attention and clicks. So thanks for being the voice of reason. Stay the course, my man, and we'll keep watching:-)
@jayveeeee
@jayveeeee Жыл бұрын
thanks for saying that!! i will try my best! :)
@Dave_Langer
@Dave_Langer Жыл бұрын
Its actually worse since its just a bunch of loading screens and hitting invisible walls. All they had to do when you hit the wall on a planet is so do you want to continue then have it like when you walk through a door and go to the next tile of land.
@bradylehman6406
@bradylehman6406 10 ай бұрын
That’s a good idea. But I do wonder why it wasn’t possible for them to just generate infinite terrain on these mostly barren planets. I mean, it’s already obviously repeat textures and assets anyway
@InspireRise300
@InspireRise300 11 ай бұрын
The game is excellent. When they add more things over time, it will become better than great.
@relarin952
@relarin952 11 ай бұрын
I'm excited to see what modders can do. Can you imagine the stories they will tell?
@SeanDeranged
@SeanDeranged Жыл бұрын
how? you cannot tell me at the very least exploration doesn't feel severely "dated" to you. I thought I was being stupid but I went back and played Fallout 4 and new vegas. and I seriously think both the exploration and the environmental story telling details was ahead in those games. Even 2077 does a better job... Either way I still like the game cuz all I wanted was more of that bethesda juice. And for me these games are worth it with all the mods, im still gonna play the crap outta this game, but I cant blindly just say the exploration is good. the actual gameplay loop of exploring the way you said is not fun either, even when I try to make my own fun, im constantly interrupted by the games built in immersion breaking antics. (You manually getting up before leaving your ship for "a little more immersion" seems almost sarcastic after 7 loading screens and 12 queued animations) theres also how even areas where they seemed like they tried its boring, example: how all the NPCs tell you how Ebbside is the horrible part of town, somewhat of a nightmare. and yet nothing ever happens there. while I still remember walking into Solitude and seeing someone get executed. I distinctly remember getting robbed in Freeside. This game is a step back and its weird to not admit that.
@rudybertazzo
@rudybertazzo Жыл бұрын
Yes, it is. Exploration is not about the goal, but the journey. The world in Skyrim is hand crafted and beautiful to walk in. In Starfield, just walk toward an icon in the distance of a barren planet is NOT exploring, just wasting time.
@Evanz111
@Evanz111 Жыл бұрын
Damn, I was literally just googling Luke Stephens and all the controversy he’s been in, then clicked on this video unrelated only to see him appear in the intro. He has such weird awkward takes on stuff.
@khai9719
@khai9719 Жыл бұрын
In addition to the exploration, I'm very disappointed in the NPC/AI of the characters. On the Compounder mission, there were these hospital beds with people on it, and I thought they were dead but realized they were sleeping. So I melee them and they didn't even wake up. Another time during one of the mission for the Crimson Fleet faction, I killed Commander Natara, and dragged her body to one of the guards and the guard said "Damned another one gone" lmao. Just seem very lazy coding imo when smarter NPC/AI been around for a while now and even in Skyrim people sleeping would wakeup if you hit them.
@killerhoppie
@killerhoppie Жыл бұрын
Tip: Your scanner can reveal what's at an unknown point of interest by pressing A
@markgonzalez8547
@markgonzalez8547 Жыл бұрын
Farcry 5 and 6, in my opinion, had a good quest system that reminds me very much of the Bethesda formula, I remember being impressed and noticing how an npc in a farcry 5 would talk and bring up any quests that weren’t main quests like ambushing patrols, looting safe houses, taking down outposts, hunting legendary animals and whatnot, really gave me the incentive to play more side quests , and got me more invested into the world they built.
@4everhumbl36
@4everhumbl36 Жыл бұрын
Finally some love for FC6! Great game!
@topblokehere6579
@topblokehere6579 Жыл бұрын
I think a cool idea would be to implement a system similar to the first fallout game. Where instead of travelling to areas on foot you had to use a special map where you had to click in the direction you wanted to go to but would encounter an enemy, npc or settlement. It would simulate the scale of the planet but streamlines the ability to encounter other npcs or missions much easier. Could be a cool mod idea.
@motivateddad
@motivateddad Жыл бұрын
Everyone saying dune buggy or hoverbikes for planetary exploration, I say mechs. The lore is already there, just have to make a loophole to circumvent the in universe-ban. They need to make more instances of 'Abandoned' structures. It's not perfect but they could try Warframe's modular system to procedural generate dungeons.
@PhunnyConflicts
@PhunnyConflicts Жыл бұрын
I do wish random encounters would varied more in all aspect. last night when I was doing mission boards, i ran into the same pirate base layout and confused myself because i thought i re-enter the same building from the last mission. But no, it was a new mission at a new planet, just the same exact layout and chest/loot location. It would of been nice to see more varied structures as well as loot placements because if you do those mission boards a lot, you'll know exactly where loots are, enemy location and the paths they take, as well as robot terminals. so after a few mission boards, it really feels like you are playing the exact same repeatedly. Even the caves seemed to be copied and pasted a lot, which is ODD because you'd think those caves with just resources could be randomly generated right? There are also some pirate base that has adrupt dead ends - which makes me wonder if BGS had planned for bigger "dungeons" because these are quite small. So far, besides main story missions, every side quests that involves caves are so short. remember skyrim when it used to take 10-15 min to clear a cave with puzzels?
@GoldLBS
@GoldLBS Жыл бұрын
Planet exploration in starfield is better than nms elite and star citizen. Because there is literally nothing in any of them..starfield planets have random quests, and actual points of intrest. So its funny people say those games do exploration better..they dont. They do survival and space flight better. So what if some places repeat...look around in real life. Anything used for mass production looks identical. Starfield's uniververse depicts humans as industrialized but in space. Just walk arounr NMS and starfield...starfield has a lot more to offer in terms of exploration.
@si_w8201
@si_w8201 Жыл бұрын
You know the problem is that even if you had vehicles, then people would still be banging on about how bored they are. The current argument is that running on planets is samey and boring but those people want the ability to fly everywhere in space, which I tried in Elite Dangerous and was extremely boring...
@jacksonbarkerthebluehairedfox
@jacksonbarkerthebluehairedfox Жыл бұрын
Might not be 100% related to the video, but I REALLY wish we could build colonies similar to the ones you can find while exploring. The parts we currently have for outpost building are a bit limiting and there's not much you can do in terms of building walls inside these habs to create seperate rooms and such.
@wuestenfuchsxy
@wuestenfuchsxy 11 ай бұрын
agree, we need inside walls, and platforms and catwalks for the outside.
@skyriminspace
@skyriminspace 11 ай бұрын
Look at FO4's vanilla base building vs. what Bethesda turned it into with DLC. Ok, it's going to be a little wait for Starfield's DLCs but ship building & base building is going to be expanded on massively in time.
@ombra711
@ombra711 10 ай бұрын
​@@skyriminspaceFO4's Base building without the expansions had more of a point and purpose than starfield out of the box.
@skyriminspace
@skyriminspace 10 ай бұрын
@@ombra711 yes! Paired with survival mode it was awesome. Each advance deeper into the commonwealth to establish a new foothold really meant something. I hope they add an official survival mode to starfield.
@Landscape_
@Landscape_ Жыл бұрын
Procedural content feels more like a seasoning than a main thing you should be doing, if you play it that way and only that way of course you will feel bored. Such as if you only do main quest, or never upgrade and personalize your ship, base, houses, guns, companions, suits, take pictures, travel the cities, etc. Stsrfield is many games in one and we are supposed to take a bite of everything, if not we miss what make this game great, which is the conjuction
@MemoryPallace
@MemoryPallace Жыл бұрын
All side content should lead into main content. It’s crazy there’s more variation to the ships then the planets. The planets aren’t believable there’s no towns whiterun has more beds then any of the cities like come on. Plus the ia is dumber then fallout and Skyrim.
@TheBlakamon15
@TheBlakamon15 Жыл бұрын
​@@MemoryPallaceIf we are comparing Skyrim to Starfield, you have to be fair. Whiterun is a big city in Skyrim. It is nothing compared to New Alantis, Neon, and Akila city in Starfield. There are plenty of smaller towns in Starfied like Garagarin landing, Cydonia, and Paradiso. There are plenty of handcrafted content in the game. I have never seen any space rpg games that do the things that people complain that Starfield does not do.
@apex9806
@apex9806 Жыл бұрын
Starfield is not "great" in any direction. Not it Gunplay, not in Exploration, not in Generation or Quests, even the menu and UI is meh. It's simply an "OK" game. It's not great. It's a solid 6 out of 10. Anyone rating it 9 or 10 is lying or never played a game in their life.
@ThorFaustschild
@ThorFaustschild 11 ай бұрын
Cope
@Kimkong2
@Kimkong2 Жыл бұрын
Yes. It’s actually the weakest part of the game by every measure as it gets old quicker than everything else. Which wouldn’t be such a big issue if they didn’t advertise it as much.
@gogetaa11
@gogetaa11 Жыл бұрын
I agree with you when it comes to that. While I think the exploration is nice in bursts or for outpost building. Bethesda did emphasize it a bit too much for what it actually is.
@mcgavinclapping9490
@mcgavinclapping9490 Жыл бұрын
That’s a fair critique. But people are acting like because the game has things to be critiqued it’s not a good or fun game and that’s just simply not true. I’ve played multiple Bethesda games from oblivion on yo but this is the only one I’ve sunk days into.
@gogetaa11
@gogetaa11 Жыл бұрын
@@mcgavinclapping9490 I also think that's a fair point. I'm just glad for the most part it's optional and all the story and quests have been mostly compelling.
@Kimkong2
@Kimkong2 Жыл бұрын
@@mcgavinclapping9490 This is true. So what would you say is the strong points for you and that you enjoy the most. How would you advice someone with a similar gameplay taste as yours to go about playing the game ?
@Kimkong2
@Kimkong2 Жыл бұрын
@@gogetaa11 yeah they really messed up and I honestly don’t understand why these major studios do this. It always just ends up biting them in the ass, like what happened with UBI multiple times.
@m0ose0909
@m0ose0909 Жыл бұрын
I think the barren planet exploration is exactly what I feared the game would be and is largely uninteresting - in fact I was super skeptical even going in to the game that I'd like it at all - but thankfully like you said, there is plenty of hand crafted content to go along with it and I've been enjoying just engaging with that.
@obredaanps3
@obredaanps3 Жыл бұрын
It's almost as if exploration was given little attention as they'll likely use DLC to add more stuff for exploration later on. As it stands, there's really no reason to explore any of the procedurally generated planets outside of the novelty of walking around on another planet.
@AtomicShadow09
@AtomicShadow09 Жыл бұрын
Firstly as always great video. Thanks for your amazing content and dedication. Secondly as much as i have tried to like starfield, done two playthroughs and hours of exploration. On the surface its enjoyable but deep down they missed the mark with samey places, boring worlds and lot of reused assets. Adding to this the loading screens to land, get in and out and plus not having much to do when out and about bar material gathering, i feel they should of added more, like use the ship builder mechanics top make small ground vehicles, then you have to add a bay to your ship if you want to take it with you, or make all the stuff you can pickup actually mean something with being able to break it down. Its a fun game, but for exploration it misses the mark, which is why i have gone back to No mans Sky and Star Citizen since for that side of things as they feel more immersive on the exploration, but then again Bethesda does what it does best in its story telling. Though tbh even 08 years on, ive been back in Fallout 04 more the past few days than i have starfield.
@jayveeeee
@jayveeeee Жыл бұрын
thanks so much for saying that!! :) you make a lot of great points! the more i play the more i see the faults in this game. even compared to a few days ago. one questline that really pushed me over the edge was Ryujin. there's far too much running back and forth, going up and down elevators, and talking to multiple NPCs to accomplish simple tasks. it highlights how disruptive the loading screens can be. i think Bethesda banks on the player walking around and looting to break up that monotony but man... at a certain point i stopped looting, stopped hacking, stopped grabbing resources etc.
@AtomicShadow09
@AtomicShadow09 Жыл бұрын
@@jayveeeee totally agree, I liked the Ryujin story line, bar the very unrelistic promotion Evey second mission haha. But its back and fourth was mundane at time, felt you were more in loading screens than on the mission, its not just Ryujin but lot of starfield was go hear pick this up or kill this and bring it back. I will admit I used the fast travel a lot to get around as apart from the main cities i didn't feel all the loading screens were worth it to just go from A-B. I am not moaning at Bethesda or the game as a whole, but would if been nice to have less loading and more exploration and things to see on the way. Keep up the amaizing work Jayveeeee 🤘
@jayveeeee
@jayveeeee Жыл бұрын
thank you man!!
@mrdato116
@mrdato116 Жыл бұрын
I really like game overall. Just wish performance would be better. With rtx 3080 12gb, I always have 35-40 frames outside or in the cities
@RahzZalinto
@RahzZalinto Жыл бұрын
The exploration is good. These people are just asking for impossible. First of all, if you count the faction quests and even some of the side quests you have like 100+ hours of going to different unique locations. The random shit is just a bonus. On top of that, in my first 50 hours I probably hit a lot of randomly generated locations that looked the same, but I was spamming mission boards from the same terminal in new atlantis at that time. Eventually I ventured out to the edges and I'm finding even the randomly generated locations for the random missions are new places I've never seen after 200 hours lol. But anyway, what do people want? Like if they would have made it linear, no exploration, on rails and you just follow all the quests, you'd have the outer worlds but with more quests. So you have that, BUT ALSO you have an open world and ALSO have random locations to explore in addition to the 100+ hours of unique quest locations. Like, wtf. These people are just TRYING to not have fun.
@Billy-bc8pk
@Billy-bc8pk Жыл бұрын
It's not asking the impossible, it's asking for industry standards at this point. Elite Dangerous, No Man's Sky, Space Engineers, and Star Citizen all offer fully realised planets without loading screens and lots of exploration opportunities.
@asdsdadf123
@asdsdadf123 Жыл бұрын
@@Billy-bc8pk What other game BSIDES NO MANS SKY does a full space game "universe sim"? Show me the "industry standard"
@asdsdadf123
@asdsdadf123 Жыл бұрын
@@Billy-bc8pk No mans sky has loading screens when entering systems, and traveling by portal, star citizen has long loading screens and frequent game crashes that require more loading screens, elite dangerous dodges the loading screens i believe for the most part but it's less of a "full space sim" in the sense of moving your character around. Space engineers i haven't played so I can't say exactly but from what I've seen does not outmatch NMS,SC or Starfield.
@asdsdadf123
@asdsdadf123 Жыл бұрын
@@Billy-bc8pk So once again, where's this industry standard you are speaking of?
@Billy-bc8pk
@Billy-bc8pk Жыл бұрын
Space Engineers has no loading screens. Star Citizen only has one major loading screen to build out the persistent universe. Starship EVO also has no loading screens, neither does Starmade.@@asdsdadf123
@kanarokan6060
@kanarokan6060 11 ай бұрын
Three Skyrim sized maps on three different planets with 100 procedural generated planets would've been waay better. The three maps doesnt have to be huge, just one coherent map with distinct vibe.
@relarin952
@relarin952 11 ай бұрын
I entirely agree with you! They just reached too far and it didn't quite land. I still think the Bethesda story is great but that can only account for so much sometimes
@BenthewildchildE750
@BenthewildchildE750 Жыл бұрын
I am currently going through collecting everything in assassin‘s creed four Black Flag and I don’t fast travel, because I love exploration and getting into naval battles! In Lego Star Wars, the Skywalker saga, I didn’t fast travel just because I like going through the world though I do wish that on specific planets say croissant for example, if you brought a Jedi then the clones would start attacking! Similar to what’s happening in space, but with ground enemies would have also been nice!
@mangaas
@mangaas Жыл бұрын
The planet exploration gets repetitive after a 1 or 2 planets. This is objectively the least diverse Betheada game for exploration. Just endless running with the exact same caves, fauna and "abandoned science outpost" crap over and over and over. Im often tricked into thinking I found something new, only to realize I just found the same outpost or mining operation from a different angle. You also quickly realize they didnt pepper hidden or unique locations like Skyrim or Fallout. When you stick to the quests, youll end up running into all the exact same preset locations which are used for specific questlines. I found random miners or scientists, who ask me to go rescue a friend in a cave, ir clear out nearby pirates and its the exact same thing ad nauseum. And I ran into these repeat missions within the first hours of play. Outside the main questlines, the world is empty, and you quickly realize its a barebones bethesda experience, thats had a lot of their NPC scripting systems scaled back. If you remember, Skyrim filled its entire world almost entirely with unique NPCs, outside of enemy bandist spawns and khajit traveling merchants. Every town and city was filled with unique NPCs with daily schedules and jobs and houses. Starfield is a massive step back in regards to immersion and NPC scripting and AI. The cities are filled with mindless lemmings, NPCs that dont even react to you pointing a weapon at them. When your NPC AI is worse then Cyberpunk at release, you now its bad. Space exploration is noneexistent and ship building is useless once you realize there are no space missions, and I mean REAL space missions, where you fly out to different nav points and complete objectives. Think Freelancer missions. Considering how much work they put into ship building, they completedly wasted it.
@Orionstar1111
@Orionstar1111 Жыл бұрын
If a quest doesn’t take me to a planet I don’t go to it as I tried a few at first and decided it was not worth my time
@Oozaru85
@Oozaru85 Жыл бұрын
They chose the "quantity over quality" route with this game. Instead of giving us thousands of barren planets woth procedurally generated POI to "explore", they should've simply given us a few planets and moons with interesting, handcrafted locations and lots of environmental storytelling.
@animalmother9143
@animalmother9143 Жыл бұрын
Being 90 hours into the game and still not having the perk that lets you do cool shit, using detect life from Morrowind and shooting a dude 147 times, is a perfect showing of this game.
@ModernTalkingCentral
@ModernTalkingCentral Жыл бұрын
I for one have no problem with planet exploration the way it is. Vehicles will be coming soon via modders. The dogfights in space with too many clicks and unnecessary key commands is what needs some work. Other than that I love everything about Starfield and is why I play the game 12 hours a day, everyday,... and will still be playing the game for years to come. Planet exploration is actually quite simple. You land anywhere you choose, scan the are in all directions and head out a bit from your ship, while collecting data and then select another location to land on the planet and repeat the process, until the planet has been 100% surveyed. You do not have to find everything on the planet and fight every base you encounter, unless you want to, like I do. Some of those can be revisited and enemies and new loot will respawn, just like in the radiant quests from Skyrim. Some will be places to visit, through side quests, for those of us that love side quests. There is one base that I have cleared out 3 times already and I love it. I found the Pyramids of Giza, etc. There are books that will lead you to certain landmark missions too and collect all the combat manuals lying around everywhere, as they will make your character into an even more powerful force. As always, it's all about playing a game our way and how we enjoy playing a game, weather it be a casual gamer or hardcore gamer or, weather it be playing for 100 hours and move on or 10,000 hours and make it a lifetime journey and investment (like I have chosen). Game on! 😎
@Theseus1989
@Theseus1989 Жыл бұрын
Love how every mission he’s doing he constantly ends up with; “well expected more from that.” But keeps pretending it’s all good. Remember when a random side quest had you hide on top of a lighthouse to spy on an npc named Fargoth, to find out where he had stashed his loot? That’s Morrowind and in case you wondered 2002. 21 years ago they could make interesting games. Also @19:48 “visually it looks kinda interesting” No it does not! Look at that boring sh*te there’s nothing except the bolted on locations. Which are shown to you the second you land because there is literally nothing else there… the locations in elder scrolls are interesting because you actually found it while exploring and than there’s the story behind it. Why is it there, who build it, who uses it now, is there any awesome loot (by that I mean special one of a kind in looks and stats/ability, not random generated). Last thing I have to mention is the constant mandatory fast travel. I don’t like fast travel. I only use payed services in the elder scrolls games. And I loved morrowind in which you actually got directions, no marker you had to look at the world to find your destination. Now it’s get in space ship, loading screen, select fly up to space, loading screen, go to other star/sun, loading screen, open map tot check where planet is and select travel there, loading screen, land ther, loadinsxreen, get out of spaceship loading screen. My expectations were low but man it still managed to be worse then expected… this is definitely worse then elder scrolls and fallout.
@apex9806
@apex9806 Жыл бұрын
I feel like games shouldn't go for "realism" and use that as the excuse to make barren planets, since that's our entire Solar System except our planet. There should be... more. Maybe not life, maybe, something else. idk. Or at least make the barren planets feel dangerous and dreadful. Make our ships damaged or very hard to traverse. Or have life undergrounds. Or make it so when you DO find life out there, have it be an insane experience.
@Solidfreeman01
@Solidfreeman01 Жыл бұрын
It does not matter, if it is bad. What matters, is that they promised 1000 planets. And they gave you 4 individual landing spots far away from each other per planet. So there is no single planet and no exploration. Since exploration means, that you find something and it remains there afterwards, since you found it. Once you found it you can revisit it. So you need whole planets to be full of permanent points of interest you found. Like in skyrim. But in starfield you have 4 landing spots only, where your points of interest are being saved. No planets. Not a single one. All is a pure lie and nothing but a lie. The statement about the 1000 planets is pure BS. AND you can not walk continuously and cross an isle from shore to shore. Not even an isle. Far away from what a planet is .
@lando24k51
@lando24k51 Жыл бұрын
Lol the first day I started playing I ran to some abandoned facility that was exactly the same from a place I was at like 20 mins before. After that I kinda just stopped going to all the poi and just hit one every now and then. Like it’s sad the chests don’t even move they in the exact same spots. They coulda did the poi’s better or added more idk. And don’t even get me started on the “temples”
@holyjolias3229
@holyjolias3229 Жыл бұрын
Yes. Moving on!
@GokuBlackRose978
@GokuBlackRose978 Жыл бұрын
Look I love starfield but they can definitely fix some things and add mods, which they are saying they will, so honestly 10/10 game. Thank you Bethesda.
@giancarlo5945
@giancarlo5945 Жыл бұрын
Yes, without a doubt, Starfield has the worst exploration of all Bethesda games, even worse than Fallout 76 and for me the most important thing in Bethesda games was exploration and this is terrible, it is a regression in all aspects and a disappointment is indefensible How bad is the exploration in Starfield and I honestly don't understand how anyone could defend the exploration of this game being much worse than the previous Bethesda games. I don't know if it's conformism or honeymoon face but it's a fact that this is the The worst exploration that a Bethesda game has had is indefensible and only someone very blind could defend it since it is actually terrible both in space and on the planets and it is not even close to the quality of exploration that the other Bethesda games had
@Shadowpack95
@Shadowpack95 Жыл бұрын
I wish each Non-settled system ( Those where there are no major cities or colonies) had individual questlines where you had to solve issues for homesteaders and those trying to establish colonies, like either a pirate problem where you have to fight a pirate fleet across the system and planets, or maybe the wildlife is hostile and you have to find a way to handle it, either through research where you can pacify, or maybe just exterminate.
@errormadebeats
@errormadebeats Жыл бұрын
they do lmao go to any civilian outpost
@Shadowpack95
@Shadowpack95 Жыл бұрын
@@errormadebeats Not individual quests, i mean more in depth, multiple quest storylines, and as you complete more, the outpost grows, new buildings, new NPCs, nameless or otherwise, Maybe when you start you get attacked by a lot of animals when on the planet and more pirates while in space but after you finish the pirate attacks drop in frequency and the animals become more docile?
@errormadebeats
@errormadebeats Жыл бұрын
@@Shadowpack95 ohh I see what you mean. That'd be pretty cool , agreed
@Shadowpack95
@Shadowpack95 Жыл бұрын
@@errormadebeats I was also disappointed with how abrupt some of the side quests end, First Contact might be the best example
@errormadebeats
@errormadebeats Жыл бұрын
@@Shadowpack95 there might be a point where you're asking for too much tho like there's already 300 or so hours of main content not even included sidequests
@bessetheboo3679
@bessetheboo3679 Жыл бұрын
The problem with the "bad" of Starfield is planet exploration is an extra feature. Bethesda threw it in for modders and for something extra to do. People who say the game is terrible tend to focus on the extra features rather than the main gameplay that makes it a Bethesda game. For those of us who don't have a hate boner for Xbox or Bethesda are enjoying the game or are at least giving it a chance. If the games not for you, move on and leave the rest of us to enjoy what we've been waiting for. Sure it's not a 10/10, but the depth in side quests, gameplay loops, and committment to Bethesda rpg deserves praise and recognition for the hardwork of the beautiful and passionate developers that work at Bethesda. Remember The corpos make the bad decisions and the developers take the backlash.
@Billy-bc8pk
@Billy-bc8pk Жыл бұрын
Sorry, but there are no gameplay loops outside of shooting people, shooting ships, scanning items, and mining items. The only other gamplay is lockpicking and talking to NPCs.
@bessetheboo3679
@bessetheboo3679 Жыл бұрын
@@Billy-bc8pk You're entitled to your opinion, but I disagree
@Billy-bc8pk
@Billy-bc8pk Жыл бұрын
What are the other gameplay loops?@@bessetheboo3679
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