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Is the dream of the best damn space sim ever slowly dying? In this week's episode of the CommLink Podcast, Silvius and Stubb discuss the community woes and worries surrounding 3.23 and how they impact the game moving forward. How do these changes align with the original pitch for the game? Will Star Citizen 1.0 still be a space sim or something more arcadey? Will Buttholearmpit be able to name their own jump point some day?
Silvius and Stubb also discuss their own long term hopes and dreams for the game including things like a more player-driven economy and empty star systems to be colonized by players.
Let us know your own thoughts on the current direction of the game as well as some of those wishlist features you hope are added to the game in the long term!
Our Cutter Rambler giveaway on Twitter/X: x.com/commlinkpod/status/1743...
Don't forget you can also find the CommLink Podcast on Spotify!
open.spotify.com/show/3WYISNF...
Check out Stubb on Twitch
/ therealstubb
If you are a new Star Citizen player, don't forget to use a referral code for extra in-game credits!
STAR-FW24-N2N9
STAR-4S3Q-W74L
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