Want to give your thoughts? Watch the video first, in it's entirety, before giving your "takes".
@CosmoOfTheKramers Жыл бұрын
Kinda wild you even are asking for our thoughts, considering you're dismissing valid and relatively polite criticism with "cope" as a reply. I was going through all 70 odd videos on arknights as a playlist, and was wondering why on earth do you not have more subscribers/view counts when the quality of your videos is apparent(ly good). Now I guess I know considering how much of a bellend you are lol. Also, who hearts their own comments lmfao
@wollyram6248 Жыл бұрын
An interesting point about power creep in AK, is level and enemy design, with the simplest example being Lappy returning to the meta to deal with refraction and dodge. I've also found Chalter being less useful, due to levels lacking a good spot for her, or enemies arriving constantly instead of in waves. I think AK has power creep, but it's over blown, due to drama being attractive on the internet, and the devs mitigate it with level and enemy design.
@DokutahShikikan Жыл бұрын
I agree. The levels and enemies do seem to shift with the meta, but I'm not crazy enough to go through every event and compare their maps. I remember when Ch'en first released and was constantly requested for support units due to her S2 or S3.
@amari7782 Жыл бұрын
@@DokutahShikikan honestly it’s the best kind of power creep just keep shifting the meta around to bring out the best in each character’s role/niche
@JPOG7TV8 ай бұрын
It always so strange for me to read that Lapland ‘fell off’ when I have used her in a lot of stages. Maybe it is the case of the perfect events for her lining up.
@Murmur_65 Жыл бұрын
Hot take: You take everything at face value and explain and does conclusion WHICH IS VERY TERRIBLE IMAGINE HAVING A CONCLUSION WHERE BLAZE AS A DAMAGE DEALER AND GAVIALTER AS A DEFENSE LIKE WHAT??!!! Have you even read the skills? All i think is just you say something and does NOTHING Gavial Powercrept Blaze as a Damage dealer, YES! POWERCEPT! I kinda understand on s3 why you say its defense but as a main attraction? You must be joking... SHE ALSO DOES DAMAGE!! "Oh whaaat she actually does damage?!" And she does higher number than blaze, Powercrept Blaze got powercrept because of better stats and sp req, to which blaze takes a while to be activated Meanwhile Gavialter have nice Uptime and sp to which successfuly powercrept blaze (s2)
@velhesvalden1309 Жыл бұрын
"How often do people actually use heavyshoots? lmao". I correct you, Schwarz is not used a lot but Pozy with the versality of her typewriter can be used much more often. It's why she is the perfect exemple of powercreep. Sorry but you don't fool anyone.
@DokutahShikikan Жыл бұрын
Cope lmao.
@velhesvalden1309 Жыл бұрын
@@DokutahShikikan 84 thumbs down for 161 thumbs up atm. Your cope is very high, lmao.
@DokutahShikikan Жыл бұрын
@@velhesvalden1309 keep believing whatever that guestimation plugin keeps telling you lol.
@mr.clevertrick8710 Жыл бұрын
Eh. Just use both. Schwarz's talent buffs them both anyway
@platinooah245 Жыл бұрын
The content difficulty is just right such that powercreeped units can still clear comfortably. Also oftentimes, the powercreep isnt bad enough to take old units to retirement homes permanently. Some can make a comeback from getting their modules or getting content fit to their niches
@DokutahShikikan Жыл бұрын
Iirc, Passenger used to be slept on until his module made him "Godsenger".
@shakal_ Жыл бұрын
if anything silverash should be compared to mlynar, not thorns, despite being different branches their roles on the battlefield overlap very much
@DokutahShikikan Жыл бұрын
Probably.
@wesyang124 Жыл бұрын
I think that most of the cases that you bring up here are excellent examples of why power creep is not that much of an issue "overall" when it comes to operators in arknights, there are many niches that certain characters fill that others cannot (phantom and texas being an example, the two in one nature of phantom being able to essentially handle multiple enemies across the map while texas has more damage and slightly higher survivability). However, I would like to bring up the example of pozy and schwarz as an example of incomplete power creep. Sure a lot of the time there are "downsides" to skills that "exist" but are usually completely negated by stage design or such a nonproblem that you shouldn't even have to worry about it in the first place. In this case, pozy turret basically has a nonexistential downside. Most stages have enough ranged tiles that the conditional nature of pozy s3, her turret, basically doesn't exist. Furthermore, pozy s3 simply does more damage unless the enemy has over 2000 defense, and even then it still has comparable dps only losing out slightly. "Well, Schwarz has more range!" some might say, I agree that having 5 tiles or range with that much damage is an incredible boon, but how many cases do you need that one tile? I can only think of degen breacher and maybe the final stage or originum dust where she's used to snipe the boss. So yes, while the extra tile is there its basically a non existent upside for a lot of stages (also pozy can just deploy her typewriter most of the time which let me remind you, is not affected by any debuffs, cannot be killed, and lasts for an unfair amount of time.) "But hey! Schwarz has a module that makes her fast redeploy!" Yes, she does, and yes because of that I can see some more use cases. Then again, pozy has a turret that costs less, cannot be attacked, cannot be debuffed, and cannot die (and doesn't take up a deploy slot or squad slot). The times when you NEED to redeploy schwarz with her s3 to kill something are extremely little. Most of the enemies in the game will melt to pozy s3 anyway. (btw pozy turret deploys faster and pozy s3 recharges faster than the turret deploys so it'll always be up in time xd). Essentially, while Schwarz DOES HAVE CERTAIN USE CASES most of the time pozy is simply the better choice like it's not even a contest. The onto siege vs Saga... oh man I think that sieges main issue is that she was made for a different age of Arknights, the real op and powercrept siege... was myrtle? Yep, myrtle the adorable four star durin that eliminated one of the key balancing factors of the game, dp cost. Back then having siege was so great because you essentially got two classes in one, a guard and a vanguard. Because you couldn't instantly deploy EVERY OP ON YOUR TEAM INSTANTLY AT THE START having an operator that could serve as an opener and still stick around was extremely helpful. I know that you made an argument about how you shouldn't compare classes from different branches... but I slightly disagree with that. I think the better thing to do is compare their design and purpose. Sure SA and Thorns are both lords but they serve completely different niches in arknights (Nuke crowd control vs Single dps range elimination). Unfortunately because of Siege's nature, she pushes into two of the most overpowered niches in the game, landholders and dp generators. Let's think about Siege's ability to generate dp first... lets see... ah s1 an automatic skill that generates, oh look Myrtle already payed for my tuition, bought me a house and car, also 5 cats. Ah and there's bagpipe as well waving from the sideline. Yeah, it's not a contest at all dp is essentially not a problem cool thanks Lowlight very cool. Now what about Siege's lane-holding ability? Oh man I'm so excited to see her spin and kill all the hordes and... oh there's already a mountain with s2 up... and there's also thorns in the corner with his s3 halfway charged already. Oh, Myrtle you're here too? Great I love how I can instantly deploy all my operators meaning that even the landholding aspect of siege is useless LOVELY. Now you see this entire time I haven't even mentioned Saga, right? Well, that's because she also has a lot of the same problems as Siege XD XD XD XD XD WOW MYRTLE IS SO BALANC. At least saga has her niche of giving other ops sp, something that can't be done by many other operators, but even then there's a reason why we don't see her that much either (lmao warfarin moment). It's kind of ironic how some operators are power crept completely by other classes huh? Overall the situation could be way way worse, but I would argue that most units still have a niche in arknights, sure not all of them are practical (looking at you Ebenholz) but they still technically fill that small situation where they can maybe be used. Power creep is definitely a thing in arknights and I would argue a thing that can't really be stopped, but it's definitely not as bad as other games.
@AquaticIdealist Жыл бұрын
Well said. Good writeup
@prd6617 Жыл бұрын
well at least regarding Skadi and NTR, when faction buff are added to the equation, Abyssal Hunter win by a lot because of their great synergy compare to Kazimierz
@DokutahShikikan Жыл бұрын
Very true. I've seen some channels out there that do AH only runs.
@thelegacyofgaming2928 Жыл бұрын
@@DokutahShikikan AH is broken because Gladia
@hashcrash9729 Жыл бұрын
Schwarz and poz have insane potential, they're used in low-op sniper-only clears
@DokutahShikikan Жыл бұрын
I personally haven't seen them used that much compared to single target and aoe, but that makes sense.
@no_1dea Жыл бұрын
pozy+schwarz is one of the best combos in the game
@amari7782 Жыл бұрын
@@no_1dea is this because of Schwartz module? I know she has one that buffs snipers but I don’t remember wat all it does
@no_1dea Жыл бұрын
i mean, me using 'best' wasnt a wise choice, but nonetheless, it is a fun and powerful combo with modules
@amari7782 Жыл бұрын
@@no_1dea no I’m asking wat does her module do again because I know it buffs sniper knights
@vieliarisa Жыл бұрын
I agree with the overall conclusion, however, the journey to get there was incredibly painful to watch. Just to open with the biggest flaw throughout the entire video, operators may be in the same class and branch, but their skills will lead them to filling completely different niches. Any comparison between them does not prove or disprove powercreep; it's comparing apples to oranges. As you said yourself, people often ignore the different scenarios that an op can be used in, yet that's exactly what you've done for the majority of the comparisons here. -The Blaze vs Gavialter one was so backwards. Blaze's specialty is her skill that gives her beefed up stats *permanently*, her damage per hit falls off as defense goes up, but her own defense makes her a great lane holder. Gavialter on the other hand revolves around burst damage. The ways they're used are fundamentally different. -Between Ch'en and Irene, I think you've missed the biggest things that differentiate how they're actually used, only looking at a few things on paper. Ch'en's massive battery makes her an incredible utility to the team, but also makes her far more consistent for herself. -Between Skadi and NTRK, there are a host of things you did not put into consideration. Skadi's synergy with Abyssal Hunters is HUGE, whereas NTRK's synergy with Gravel is questionable at best. The conclusion you made at the end highlights another big flaw present throughout the video: You cannot bring all 3 of a unit's skills to a battle. If you're going to make a comparison between two operators, at least focus on how one competes with the other in their overlapping niche. -Thorns vs SA vs Qiubai, I completely agree with what you concluded, however they do not help your point at all about powercreep. Their niches don't overlap, so it doesn't prove or disprove powercreep. It just proves that between these 3 in isolation, you'd have a reason to choose each depending on the situation, not whether one outclasses another. This is a core flaw of your comparisons throughout the video. -Schwarz vs Pozyomka made it very clear you do not use these units. This could have been the strongest comparison in the entire video to prove your point, but you botched it. You threw it away because you assumed everyone plays the same way you do, and you failed to portray even a single one of their notable differences. From what I see from high end clears, as well as the 4 different Arknights communities I've lurked, Pozy and Schwarz definitely see usage, and their differences are big enough to show why Schwarz is still used despite Pozy being better in like 90% of situations. The rest of these comparisons I think just repeat the same flaws I listed before, so I won't belabor the point. Overall, to really prove or disprove powercreep, you have to actually look at how units are used. You cannot be comparing apples to oranges like this, and you have to actually research the units you are talking about. Not just their skill descriptions, talents, and base stats (honestly the most useless part of the arguments you kept adding), but their actual roles in a variety of different types of content; what they actually contribute to your squad. When you form a squad, you don't think "Oh I need a Lord for this map, I'll choose between SA, Thorns, and Qiubai." You think "Oh man I'm getting swarmed by these dogs on these two lanes. Maybe I should bring SA to waveclear with his wide range." Then to tie that point into the powercreep conversation, you think "Oh there's Mlynar. He does that same thing but hits so much harder and cycles so much better. Are there significant cases where I'd use SA still, or does Mlynar basically cover what I've been relying on SA for?" It doesn't matter what class/branch they belong to, it's about whether one is outclassed in what they actually provide to a squad.
@zomfgroflmao1337 Жыл бұрын
I think you overlooked quite a few key points. For example in vanguards the difference is, as you said that Siege is more defensive, but Siege also just has more stats in general, thanks to her buffs and baseline, the difference/problem players have with Siege is the S2. While Siege would actually be better than Saga in all aspects there is one huge problem with her kit and that is that she can get stuck with full charges and not generate any DP, while Saga can use her S2 without any enemy around, keeping the DP generation going, even with no enemies around. I would argue that Siege is still better if the enemy keeps coming, but especially in uneven maps Saga is just more reliable as a DP generator. For Irene and Ch'en I think you missed two major points in favor of Ch'en. One is her talent that is basically mandatory for heavy 'on attack' or 'getting hit' teams, especially with slow attackers like Kirara S1, Rosmontis S1 or Meteorite S1, together with Archetto and Blemishine she is a staple in these line ups and without contest. The second thing missed is stun vs levitation. Levitation might look similar, but is dependent on the weight of the enemy, while stun always works (unless the target is immune, but in that case it would be immune to levitation too). That makes Ch'en quite a bit more reliable. The S3 comparison is also only half there, as Irene has the clear advantage vs multiple enemies, but Ch'en having more burst against single targets. The difference there is more from the defense ignore aspect. (I did the calculation before, but don't have it handy, but Irene needs a certain number of procs to get over Ch'ens damage, which can make her a slight bit rng dependent, but I remember it wasn't that many procs, which is why I don't think that it is a mistake, more an inaccuracy.) With Nearl it is a mistake or majorly misleading to say S3 deals true damage, because that is only true if she or her summon block the enemy, otherwise it is just physical damage, which means that against some hardhitting bosses she won't really have the opportunity to deal pure damage. Texalters use case is that she is the first fast redeploy to deal arts damage, so the difference is that no other fast redeploy can deal arts damage.
@oomfie_rhine Жыл бұрын
saga is easily better as a dp generator/mob killer unless you just don't like pressing buttons sp batterying is better, higher damage, the actual choice to not press skills so other ops can get the +2 sp, it's just much better siege's +8% atk and def does not make her damage better than saga anyway, a little tankiness doesn't cut it when compared to saga's e2 talent about chen vs irene, stun is barely relevant since it's, you know, single target, and doesnt apply while hitting enemies not like it matters because it's locked on anyway so she doesn't need to make them stunned and stay in range chen scales harder with buffs which is the sole reason she is still relevant for boss killing aka mechanic-ignoring irene has much bigger problems with getting skill up and her s3 damage is more reliant on rng if enemy's fat skadi vs ntrk, s2's essentially a case of trading more dmg for more rdp time and vice versa skadi doesn't lose out that much damage compared to ntrk but has around half the rdp time 4 shields can be argued but dreadnoughts by themselves are tanky enough to take 4-5 hits without dying against anything having massive damage per hit skadi needs mod to be competitve, but that can be an active choice if you want to raise an op from a subpar place to be usable s3 skadi is honestly worse than s3 ntrk because skadoo has no reliable place to use it if you are not doing AHKnights, s3 ntrk's damage is very formidabble when enemy blocked, outside of it is still significant physical damage nontheless I won't talk about AHKnights because the niche expands and takes skadi's usage to the max, shadowing over ntrk anyway "no other fast redeplyo can deal arts damage" >kafka texalter heavily outweighs phantom due to being simply better at applying damage that doesn't just scale off horribly after 4-5 hits, as well as having a longer skill uptime assuming an enemy is killed -res% shred partly alleviates the resistance issue, which phantom does not have a counterpart way to solve doll can be largely ignored because its stats are worse than phantom and takes longer to redeploy strictly speaking, phantom's crowd control is better than texalt, and this is strictly speaking about crowd control combined with other aspects it just makes texalter better and more relevant than phantom, due to the content not needing hard ccs as much as it used to(cc9 wink wink) as well as the need for helidrop damage being compensated with by ntrk and skadi, texalt takes the arts aspect and fare decently TL;DR siege is cringe, sagapog, chen scales better with buff armies, irene can't battery herself but has def ignore, skadoo rdp faster bit less damage bit more paper, ntrk rdp much longer more damage tankier, phantom falls off, texalt takes his place and goes up by a very big margin
@dugless7381 Жыл бұрын
@@oomfie_rhine I kinda beg to differ because siege has a more lasting presence with skills and talents than saga, saga is there for the dp then she leaves forever or not, siege also has more vanguard support and dps than dp gen like siege isn't really dp genning more heavy enemy clear with s3, tho siege kinda washed out and old, but vanguardknights helps keep siege relevant. Also, stun is pretty good especially for stun stalling annoying tanky enemy and animation cancel and levitate kinda has its limits with the tanks because most are really heavy aka irene/swordmaster niche, also chen irrelevancy is a lie. Chen super buffed does get countered by bosses having more than 1 phase or chen dying before the very hard to set up buff team gets going, tho chen do got them solid s . Irene doesn't have that big of a problem to get her skill up especially with that atkspd. Also skadi isn't that bad. Addendum, who uses kafka for arts dmg??? this is so very cursed, this is like kafka s2m3 cursed. Like you also have to use her module and max trust and all that effort when you can just have lv1kafka on s1 and sleep is just as useful. Texalter needing that enemy death is kinda weird, since there might not be any mobs that go near and texalt just kinda expires trying to kill the tanky enemy/boss. Phantom kinda alleviates the no res shred by big atk, because dmg formula for phys is just atk - def, while arts has percents, so texalt still gets cucked by relatively high res enemy. Tho I do see your point but massive phantom atk on the first few hits. The doll kinda can't be ignored, it's kinda another op just not really as fast redeploy, and also kinda adds a lot to phantom damage. I think more texalter is just arts phantom, and art v phys is a whole other debate. and yes I am coping very hard.
@zomfgroflmao1337 Жыл бұрын
@@oomfie_rhine My guess is you never looked at the numbers or calculated them at all, you just ran after the mob that said Saga better than Siege (which is true btw in most cases, never said anything else, but reading comprehension is a problem, I know...). Comparing S2 (which is the only comparison that makes sense) Siege simply deals more damage and provides more dp. There is not even a discussion around that, it is just what the numbers give you. That doesn't mean that Saga isn't better in 90% of real in game situations, or that her providing SP to other operators doesn't weight up the difference easily, but that wasn't what I said. It is hilarious to me that people are so glued to the Siege hate train, that nobody even bothered to look at the numbers. In actuality, Siege and Saga are way closer than most people think. Saga is way more practical, has additional support abilities and more useful passives, but the difference in normal play is marginal.
@oomfie_rhine Жыл бұрын
@@zomfgroflmao1337 -340% damage*1.08 from talent>400% damage -3/10>4/13 thank you genius internet mathematician you opened my eyes
@zomfgroflmao1337 Жыл бұрын
@@oomfie_rhine You certainly are no mathematician. :) E for effort, try again, maybe you can figure it out.
@mr.clevertrick8710 Жыл бұрын
Chen (guard) for me has not been powercrept, at least utility wise because of her atk/def sp recovery talent. Chen with max module allows her to charge her skills without the need for attacking enemies faster along with others that have the same type or recovery which is unique.
@Emilator93 Жыл бұрын
Also Ch'en with S1M3 can Stall very well enemies
@Rmotion9 Жыл бұрын
i agree with most points on this video but some examples are just wrong you claim that gavialter is made for defense while blaze is made for offense despite the fact that gavialter has straight up better dps than blaze another example you give is schwarz and pozy you claim that schwarz has better range and pozy has better dps but pozy has practically global range with her typewriter (also ive seen them used quite often) there's also ling and magallan these are the only one i can confirm idk about the other examples enough to check them but other than that i agree with your conclusion
@DokutahShikikan Жыл бұрын
Cope.
@Rmotion9 Жыл бұрын
@@DokutahShikikan and thems the facts
@CosmoOfTheKramers Жыл бұрын
@@DokutahShikikan pathetic.
@mamaylegaspi9597 Жыл бұрын
I think to put it simply all operators have thier uses, you just have to use them properly.
@novaboy1174 Жыл бұрын
I agree. What is there to power creep when this game offers players the ability to clear content with just 4 or 3 star operators.
@outlaws7550 Жыл бұрын
I think you are mistakining the gavial and blaze. blaze is for defense, and gavial is for dps
@trihexa3024 Жыл бұрын
blaze for defense and consistent dps while gavial is for burst dps
@aadipdip1326 Жыл бұрын
I think Hoshiguma not get powercreeped by Nian and Mudrock also not get powercreeped by Penance instead Hoshiguma got powercreeped by Penance Both can reflect damage, have ability to ignore damage (barrier and dodge) and can do AoE damage but Penance overall better than her, her reflect damage is talent not like Hoshiguma who comes from her skills, she can get the barrier easier than unreliable Hoshiguma's RNG dodge chance, Penance AoE damage also have more area of effect compare to Hoshiguma's S3. Penance cannot be normaly healed though.
@just4music888 Жыл бұрын
power creep aside, I guess it doesn't really matter if you own majority of the operators, and it's all about the usability and availability of the operator that matters, I mean why would you be concerned if the operator you own is being power creeped by an operator that you don't own? Like does it still change that fact that you still don't own that operator or will you stop using that operator just because it got power creeped by an operator that you don't own? and last thing is, this type of problem is only concerning for F2P who wants to have a good operator
@troyty007 Жыл бұрын
I would also like to point out that Skadi is an Abyssal Hunter. In AH teams Module 2 Skadi nigh immortal while also dealing a lot of damage in return
@jhoo_ Жыл бұрын
bro how do you not compare schwarz and pozy bc they are not used then procceds to compare nian and hoshi/carnelian and lin LMAOOOOOOOOOOOOOOO
@sarettodn5708 Жыл бұрын
dude this video is complete trash, imagine unironically saying that pozy is not used when she is literally one of the top dps units in the game lol thinking that ak does not have powercreep is insane amounts of copium
@furutatheclown3619 Жыл бұрын
Who wins between Carnelian & Lin?
@sarettodn5708 Жыл бұрын
@@furutatheclown3619 lin is slightly better, but both are pretty terrible units so it doesnt really matter
@dugless7381 Жыл бұрын
Great vid, but I think some cross branch comparisons can be sort of made, like shining v nightingale is an infinitely better comparison than kals'tsit v shining. Throw in a lumen if you will. Ebenholz can also be a comparison with eyjafjalla with big bursts, ceobe can also be sorta compared with goldenglow they have single target-ish stuff going on, passenger and dusk both have aoe, and big damage going on. I feel like bagpipe can be compared with the dreadnought guards cuz that s2 helidrop and that s3 damage is a lot. Rosa and fartooth, maybe even chalter can be compared with the heavy shooters, they all have similar jobs of anti-big enemy(s).Hellagur v mountains2 is possibly a viable comparison for sustained fighting. Surtr v Eunectes is also viable for big damage, tho arts v phys, and aoe v ST, and that low sp cost v high sp cost doesn't have eunectes winning. They all have their niches but sometimes those overlap. Blemishine can also be a guardian with constant enemies, like have you seen blemi- mudrock or how much healing comes out of blemi s3. Gavalter also has much bigger damage numbers than blaze from skills so blaze isn't looking so great. Also Silverash being a lane holder and not thorns is a first like I see the idea but thorns has sustained lane holding wayyy better than silverash retreats for waves.
@armando2814 Жыл бұрын
gavial is made to burst and to hold lane with a healer, blaze is made to solo a lane and to do sustained damage instead of burst like gavial
@mradrianus4230 Жыл бұрын
18:10 that is simply not true irene has to attack in order to get sp wich makes her undeployable in most situations
@milk-wj1zj Жыл бұрын
? the hell kind of drugs are you on?
@mradrianus4230 Жыл бұрын
@@milk-wj1zj all her abilities have offensive recovery sp meaning she has to attack in order to charge her skill that not only makes her harder to deploy ahead of a boss or a priority target but even impossible in some cases
@kelzangtobgyel3887 Жыл бұрын
I was like oh another one of these videos sure, and then looked at the duration and involuntarily laughed. I don't know why but I had to watch after I saw it was 40 minutes long 😂
@luigicarboni8978 Жыл бұрын
My man did not just say that saga and siege have different niches, to then turn around and say that Chen was powercrept by Irene completely. The tldr version is: siege is barely used in Vanguardknights, where she's the only option for high single hit damage. When you add other classes she becomes pretty much useless if you have saga. Instead, with Chen and Irene, one wants to wait and charge her skills, while being an sp battery, while the other one needs to be in combat to charge her skills, and thus needs medics and attention. If you want to use her as a boss killer in maps where there are enemies that debuff, for example (or no trash mobs at all), you cannot place Irene in a safe spot to wait for elite or boss enemies, she needs to be in the thick of it, which might put her in peril. All and all, I feel this video has an overload of information, without actually understanding why operators are used or not. Still talking about Vanguardknights, wildmane is used for push and stall strategies, making her really important, although I'd argue for general play she's quite bad. It's clear a lot of effort went into this video, I'll drop a like, and I'm glad we have content creators like you in the community, but I feel it just misses the point in operator analisys by simply throwing a lot of numbers around.
@benedict6962 Жыл бұрын
I think you had a typo with Blaze S1. Preeeetty sure she doesn't do 20x ATK
@DokutahShikikan Жыл бұрын
Probably meant it to be "Over 2000% ATK".
@benedict6962 Жыл бұрын
@@DokutahShikikan ....my point is to remove the %.
@DokutahShikikan Жыл бұрын
@@benedict6962 should've used a % instead of an x then.
@benedict6962 Жыл бұрын
@@DokutahShikikan I'm sorry, you DO know that percentage is different from a flat amount of physical damage, right?
@TheDimir Жыл бұрын
Thoughts are the next: Blaze, Schwarz and SA still has their niches, but in most cases it's much more convinient to use Gavial over Blaze, Pozy over Schwarz and Mlynar over SA. SA is in better situation than first two, cause his talents provides your team with unique utility. Chongyue and Mountain are not occupying same niche, so there is no powercreep. Irene > Chen powerwise, unless you need Chen s2 instant nuke, but there is Texalter and Phantom, or unless you need help with charging abilities like Thorn's Destreza. NTRK > Skadi, unless youre playing Abyssal Hunters, where Skadi is an absolute beast. Qiubae has a different niche compared to thorns, but in stages where thorns have time to charge destreza, he will be easier to use, in other cases Qiubae will be easier to use, probably. Saria and Blemi are different, most of the times Saria provides more utility, unless you're like me and run half of your squad as an enmity ops, and don't have skalter. Mudrock is easier to use, just drop and forget, Penance need some setup to achieve immortality. Exusiai is more comparable to Ash fron r6 collab, Ash is reliant on stun, Exusiai is reliant on buffs. W provides cc, Fiametta is full on damage unit, not really a powercreep.
@dharcsu Жыл бұрын
chen gives dp to other operators irene does not. chen has instant burst irene does not two things irene cannot do, so not powercreep.
@amari7782 Жыл бұрын
You mean SP not dp
@DarkAftershock Жыл бұрын
"Penance, on the other hand..." I see what you did there hehe
@thegameowl11 Жыл бұрын
Saria and Blemishine do completely different things Lmao.
@DokutahShikikan Жыл бұрын
Yeah that's what I said. Congrats for parroting it.
@cirnobyl9158 Жыл бұрын
There's a lot of content in Arknights that can be cleared with 3* or 4* only. In this content, Pozy is undeniably easier to use than Schwarz. There's also a small slice of content that is really hard and absolutely necessitates powerful 6* ops. In this content, sometimes Schwarz has the edge, and sometimes they are roughly equal and occupy different roles. Personally, the latter is the main type of content I care about. If I can beat it with Jaye and Cutter, then it's not really a suitable testing ground for comparing 6*. I did SSS with physical only for fun the other day. Schwarz was absolutely instrumental. Storn has an even more impressive clear with Snipers only. I've also cleared IS#2 Hard Mode relicless starting with Schwarz, multiple times. And then there's the infamous ATK-down tag in high risk CC. Ultimately, Pozy is more squad-efficient, Schwarz is more tile-efficient, but both are really powerful 6* heavyshooters and understanding that they each have their roles will help you become a better Doktah.
@ReynKing Жыл бұрын
Good video I agree with you for the most part with only a couple of nitpicks. 1. You mispronounced a lot of the names even though most ops literally say their name so that was surprising and funny. 2. People use Schwartz and Pozy all the time for bosses, IS, SSS most of my friends also have them as support units so no Idea why you feel they're so unpopular. If anything I'd say besiegers like Rosa and Toddifons are the neglected ones. 3. People have been using Ch'En as a helidrop for years due to S2 doing arts damage and S3 being a single target nuke and that is a niche that doesn't really suit Irene which fits into your different uses opinion and not straight up powercreep.
@littlelw319 Жыл бұрын
Schwarz archetype are pretty much for killing high priority target(high def or in Schwarz case: stupidly high def). so people wouldn't touch them in a general scenario. sure Pozy and her type writer is more or less can go in every single stage, but let's be real here, putting a lane holder and let them do the job is way easier than planning to meet with Pozy's skill rotation. that's probably why he said people wouldn't use these archetype that much.
@ReynKing Жыл бұрын
@@littlelw319You're right but he basically implied that they were never used outside of two bossfights he knows of which is a pretty big exaggeration. Not to mention you can use Schawrz's S2 an to help hold lanes just as well as any other sniper. Just the fact that you can bring them to pretty much annihilate any boss or elite mobs disproves the "lol are they even used" in his video.
@littlelw319 Жыл бұрын
@@ReynKing fair enough.
@eclairtleqaq4758 Жыл бұрын
Believe it or not, I actually ended up writing a 3k word short story in google doc to respond to your video. It ended up too long and I wrote it quite passionately and vindictively so I’m not sure about showing it. I might post it individually on reddit or something, but my main argument boils down to this: Log into the game and look at your team rosters right now (all 4 teams), and look at the support units your friends put on. How many of them are from release? That is powercreep in its simplest form.
@DokutahShikikan Жыл бұрын
40 of 47 (85%) have a op from release in their support squad.
@eclairtleqaq4758 Жыл бұрын
@@DokutahShikikan not the number of players. I have an op from release too. I mean the number of ops, and only counting 6 stars. In my friend list only 6 of 47 have a 6 star op from release in their support squad, and all of them only have 1 of 2 from release. That means 6 of 94 squad ops are from release. I don’t really know what caused such a difference between our data though, perhaps we are in two different group of players that feature different types.
@MultiTheGamerman Жыл бұрын
Of all the 3k word you could have boil it down into you chose the worst one. Support unit mean nothing in term for powercreep because not everybody use them to for the same purpose. Some do it to flex pull, other to show affection to their op and then there are the people use it to share meta op. But then you got the situation where the meta op is a legacy one such as with hoshi in the previous CC. Hell I still grab a silverash for cc even tho I already have one because I can't be bother m3 him.
@eclairtleqaq4758 Жыл бұрын
@@MultiTheGamerman Because there is nothing reliable it can boil down into. Either you end up saying a lot of nothing like “there are operators that excel in niches and operators that are generally good” or “no bad operator only bad doctors”. Or you have to pick something concrete no matter how inaccurate it is, like support list because there is no other easy way to quickly poll a list of players and operators.
@sonicslv6132 Жыл бұрын
Using support as basis for powercreep argument is incredibly flawed. Most people will either set their support once and never touch it again for a very long time or changing their support often giving the most useful OP for the currently running event. Also most of them will put the newest released OP especially limited one as a form of bragging or just because newly released OP are typically useful for their event. Then of course there's just waifu or husbando aspect. The way people choose what they put as support is nowhere near correlates with the state of powercreep.
@CheztaAhmad Жыл бұрын
3 years since Eyja becomes the passing grade of any type of Caster. ah yes, "Powercreep in Arknights"
@DokutahShikikan Жыл бұрын
2:08 "Also, some of the compared ops might not have powercreep claimed, and some do. I just like comparing Ops of a similar branch and class to show their niches"
@Zoeila Жыл бұрын
That's because she was a mistake also imo she compares more favorably with Carnelian than ceobe
@DokutahShikikan Жыл бұрын
Mistake enough to be top tier since release lmao. Also, I said that only Ops of the same branch would be compared, pay attention.
@Scody-kc2pr Жыл бұрын
Do you think you can make a character profile on nevada and Pennsylvania from azur lane
@DokutahShikikan Жыл бұрын
Eventually.
@raimundopilotto26755 ай бұрын
Not sure why this is showing up as recommended just now, but watched anyway. Just asking, because some of your analisys dosen't look right: when you did this video essay, did you test some of the operators, or just went with whatever the fandom page sayed about the operators??? Saying that no one uses the sharpshooters is borderline ignorance, and thinking that phantom still have some use since the introduction of texalter is ridiculous
@NateWilliams.. Жыл бұрын
Blaze was punching the air once Gavial got released 😭😭
@dellee4793 Жыл бұрын
Nahh,,,not really
@bigdicjoe8738 Жыл бұрын
AFK is still lit af Gavial doesn't always invincible not without her 35sp skills
@yogi_gs Жыл бұрын
Not realy
@zerogalaxy2735 Жыл бұрын
@@dellee4793 True. People really are acting as if Gavial's skills have an infinite duration huh. Like one is really good at unclogging and the other is good at delivering good damage for the rest of the freaking century.
@NateWilliams.. Жыл бұрын
Nobody uses Blaze anymore except yall losers🤣😂
@Piccolololmao Жыл бұрын
Pretty sure my gavial out DPS my blaze. The only thing winning about blaze is afk.