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#gamedev #gameengine #cpp #indiedev
When making a game with my custom engine I noticed some lag, so I decided to build a custom profiler from scratch to see what was going on.
The engine is written in C++ and supports windows (DirectX and OpenGL), Linux (OpenGL) and macOS (metal).
I use some questionable OS functions to create a profiler.
💭 All views are my own 💭
Link to iris: github.com/irisengine/iris
Models from Quaternius: quaternius.com/