Is This THE BEST Souls Like Game EVER? - Lies Of P Demo Funny Moments

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Prod

Prod

Жыл бұрын

This is feeling like one of the best games of the year so far! Agree? disagree?
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Пікірлер: 496
@codprodigyx
@codprodigyx Жыл бұрын
Think this will be a big hit? Do me a solid and leave a like on the video if you enjoyed! Thx for watching
@ianwells7916
@ianwells7916 Жыл бұрын
Ended up running with the shock club's hilt and greatsword's blade. I had enough range to get a few cheeky hits on the final boss safely out of range of his lightning BS, and enough power to groggy hit twice. Used the shock club on the billy club's handle as my alt weapon, and it ended up being really good. Will say, the rapier does seem a lot more powerful than the greatsword. Perhaps if I got better at the blocking system I would see more use in it.
@NieR042
@NieR042 Жыл бұрын
@@ianwells7916The rapier moveset seems awesome to me, since the heavy works pretty well as a back-off-me move. Still went with the Greatsword Blade and Handle for high damage and a surprising balanced moveset
@coltonbrown8133
@coltonbrown8133 Жыл бұрын
When you switched to the heavy did you change your specs and if there are not any points you have to place into stats then my bad I was making like 20 shake-a-milks (chocolate milk shaken not stired 😉😏) for all my friends and little cousins
@LeoStep93
@LeoStep93 Жыл бұрын
Hey prod, try using deflect / perfect block more next time, it feels awesome and breaks enemy posture faster. I managed to ripost the last boss like 2-3 times
@bladers2447
@bladers2447 Жыл бұрын
I have a feeling that the dodge will ruin this game and make it not fun
@GentleCrank
@GentleCrank Жыл бұрын
I hope that they’ll make a sequel to this game called: Lies of PP
@Rimuru1
@Rimuru1 Жыл бұрын
lies of Q LGBTQ and the main character is queer
@Zx2Solomon
@Zx2Solomon Жыл бұрын
I laughed at this harder than I should have.
@ymb9gomez884
@ymb9gomez884 Жыл бұрын
Death screen is..SMALL PP
@CptDuck
@CptDuck Жыл бұрын
no... the sequel would be The Lies of D
@crown_clown
@crown_clown Жыл бұрын
@@CptDuck deez nuts
@SnakeEater776
@SnakeEater776 Жыл бұрын
Ngl the thing that shocked me most in this demo was just how much there was, after the first boss i was like "right its gonna zoom out of the hotel, show a cinematic shot, say lies of p then cut to black and end" and then i was right... then it kept going. Then when we saved the inventor i was like "right its gonna cut to black after showing his face" and then it just kept going. Then after watchman i was like "right THIS is the end" and in a minute i was right... AND THEN I COULD STILL KEEP PLAYING. This was genuinely one of the best demos ive played for one of the best souls likes i played. Other than some jank i noticed with the watchmans grab attack hitbox, i had a very good experience
@perrytran9504
@perrytran9504 Жыл бұрын
Bro I couldn't tell if it was Watchman's hitbox or timing but I just can't dodge the grab for the life of me. Now I just run away the moment I see him wind up his arm lol
@SnakeEater776
@SnakeEater776 Жыл бұрын
@@perrytran9504 I think it's the timing mainly, there was only 1 time I would say I was unfairly hit by it, and it hit me a lot
@chrisdaughen5257
@chrisdaughen5257 Жыл бұрын
It's such a long demo. Can the demo save files be loaded on the full game?
@P747
@P747 Жыл бұрын
@@chrisdaughen5257 I sure hope so! I don't wanna fight the Parade Master again. 😅
@user-ph6lk7eq5s
@user-ph6lk7eq5s Жыл бұрын
@@chrisdaughen5257 yes
@WestCoastRothbardian
@WestCoastRothbardian Жыл бұрын
To those wondering why the dodging in this game seems so awkward, it's because dodging attacks isn't your primary goal. Rather, you have to block and parry your enemies. If you perfect parry enemies and bosses, it increases their groggy gauge. Once that gauge fills up, you can break their poise a la Sekiro. Remember, automatons are machines, and as such, don't have the same flexibility and speed as a normal human.
@LeoStep93
@LeoStep93 Жыл бұрын
And if you block, there's a BB-like rally system, where you can get your health back. It's awesome
@Malaka461
@Malaka461 Жыл бұрын
You a fast weapon and light load to get the most out of dodging, rapier can't build groggy as fast as great sword, so you need to keep constant pressure, light load makes the dodges way better.
@MuninnTheRaven
@MuninnTheRaven Жыл бұрын
Would be cool if these guys started a souls like series with public domain books, this time Pinocchio, next hopefully Alice in wonderland.
@broderickblack
@broderickblack Жыл бұрын
Hey that's a n good idea especially if they make the Alice in Wonderland
@Marky-Mark1337
@Marky-Mark1337 Жыл бұрын
Bugs..l
@coryyoung7544
@coryyoung7544 Жыл бұрын
Alice in wonderland has IP issues I think, atleast that's what happened with that DMC/gow game.
@MuninnTheRaven
@MuninnTheRaven Жыл бұрын
@@coryyoung7544 how is Alice in wonderland IP connected with devil may cry and god of war? Also Alice is public domain, it’s been Iver 100 years since the creator died
@coryyoung7544
@coryyoung7544 Жыл бұрын
@@MuninnTheRaven Disney got uppity about Alice:madness returns awhile back can't remember why though.
@Zaney_
@Zaney_ Жыл бұрын
I was genuinely pretty surprised by this game. The demo shows a lot of promise, runs smooth as heck on pc too. I hope the full release maintains this level of quality.
@NeowMeow
@NeowMeow Жыл бұрын
My issue with it is how 1 for 1 to dark souls it actually is.... like the UI and text is just straight up copied from DS... it feels like there is 0 originality
@PngReaver
@PngReaver Жыл бұрын
@@NeowMeow Yeah but people will praise it nonetheless because of the bloodborne fanboys
@matthewjacobs2991
@matthewjacobs2991 Жыл бұрын
@@PngReaver As a Bloodborne fan I'm willing to call a duck a duck. Copies can still be good. Lots of ripoffs are terrible. At least this one pulled it off. And all my comparisons are to Bloodborne. Other than things having weight, I don't feel a lot of Dark Souls in this game. But it's all the same pedigree. I'm just glad they pulled off a good copy. Since we can't have Bloodborne 2, it's nice that someone is trying to sate our appetites
@alexlazerboy8354
@alexlazerboy8354 Жыл бұрын
@@NeowMeow perfect block instead of parries. weapon crafting. maintaining weapon sharpness. Plenty of ideas that make it stand out from soulsborne The quest/text and UI are excellent for the type of game that is being made and doesn't need to be tampered with at all. Not everything needs to be 'original' to be good. demon souls, dark souls, bloodborne and elden ring are all very similar and very little of the gameplay and the UI are changed, yet they are beloved by many people.
@NeowMeow
@NeowMeow Жыл бұрын
@@alexlazerboy8354 except they are part of the same series and people expect them to be fairly similar. This is a completely different title by a completely different group. This is copy and paste of souls games including sekiro.... which is where your perfect blocks are sitting. Acting like weapon crafting adds anything either while souls games have tons of weapons which can be altered/upgraded. The fact they even copied the text/ui is what just makes it sad that they arent even trying to hide that its a rip off. You'll be happy until yet another game gets shutdown from a cease and desist because they try to steal shit instead of being original.
@Chronologo
@Chronologo Жыл бұрын
So far I'm enjoying this demo starring Timothée Chalamet
@allandm
@allandm Жыл бұрын
Omg it really does look like him
@endlessmisery15
@endlessmisery15 Жыл бұрын
The thing that I love the most about this game from the demo is that they clearly know what does and doesn't work in Souls games, but they aren't afraid to add new mechanics and try new things. Too many soulslikes feel like they don't want to deviate from From's hymn sheet to their own detriment.
@Walamonga1313
@Walamonga1313 Жыл бұрын
Not really, the dodge feels like shit both locked and unlocked. The animations are a little too clunky too. It feels like playing DkS1, which would've been fine in 2011 but in 2023 after so many great Souls and soulslikes having much better pacing and smooth combat (Dark Souls 3, Bloodborne, Sekiro, Elden, The Surge 2, Nioh 1 and 2, Stranger of Paradise) this feels a bit wack
@Azure_Iolite
@Azure_Iolite Жыл бұрын
​@@Walamonga1313 you're supposed to prioritize blocking and perfect guarding in this game, dodging is not meant to be your go to move
@NieR042
@NieR042 Жыл бұрын
@NikZedikbro, I'm honestly impressed you're able to call this gameplay disappointing when you somehow enjoyed playing Mortal Shell.
@minatoEd
@minatoEd Жыл бұрын
​@@Walamonga1313 Ok few things that are wrong here, DS3 gameplay is just BB gameplay but not as great. Honestly smooth combat? Souls games that are from FS have no great combat let alone smooth, they have passable combat, no one plays FS games for their combat ,(and no, sekiro is not a souls like) Nioh on the other hand has fantastic combat up to dream of the strong after that is just a numbers game. Many great souls-like? MAYBE NIOH....everything else has been mediocre to bad (and once more stranger of paradise is just nioh so ehhh same issue as before). Eitherway, while there are some issues with the game, combat is not one of them, at the very least not for the reasons that you are using. Now if you are using dodge as your argument, then you are wrong. This game is closer to sekiro than Bb in terms of gameplay, and let me tell you the dodge in sekiro is trash because you are not meant to use it 100% of the time you are meant to parry most of the time and mix and match jump and dodge some of the time. I think there is literally one move in the whole game that is unparriable(?). So you know.....
@Waltarwhiet
@Waltarwhiet Жыл бұрын
@@NieR042 god mortal shell was bad. The animations were super smooth, but the way checkpoints and healing worked, plus dark souls 2 levels of enemy placements pissed me off so much. It's the first and last game that managed to make me rage.
@nomercy8989
@nomercy8989 Жыл бұрын
This shot up to the top of my Wishlist on steam after the demo. Probably the most competent souls like game yet.
@corbinfreeman6607
@corbinfreeman6607 Жыл бұрын
Yeah this game is very clearly not FromSoftware, but it got the heart and soul of a soulslike right, and so it feels the closest to a FromSoftware game.
@worldpower78432
@worldpower78432 Жыл бұрын
I think the lock on dodge is so short because it's trying to emphasize dodging THROUGH the attacks not away. I could be wrong but that's what it looked like to me.
@NuclearAbyss
@NuclearAbyss Жыл бұрын
Ya, i noticed that they are very generous with the invincibility frames on dodge. But the dodge has a delay that needs to be fixed and the walking speed should be sped up a bit. And some hit boxes need work, but overall a very good first impression.
@alenezi989a3
@alenezi989a3 Жыл бұрын
​@AlexEternosOscuros no they're not generous with s at all, the dodge is very awkward goes very little distance and barely has any s, i trued dodging through attacks to the sides and backwards the only way you don't get hit is if you dodge twice far away from attacks, and even that doesn't seem to work with large enemies.
@JohnDoe-go6ls
@JohnDoe-go6ls Жыл бұрын
​@Alenezi989 A Then your timing sucks I've had no issue dodging through attacks.
@alenezi989a3
@alenezi989a3 Жыл бұрын
@@JohnDoe-go6ls I've played all Fromsofts games and I'm pretty good at them, I'm just saying this because the person I'm replying to said that they're generous with s and if they require more precise timing than these games it means they're not generous at all, same as the perry it's very tight, if you can pull it off good for you but dodging which is pretty easy for me usually is extremely hard to pull off in this game. So let's be honest they're not generous with in fact they're stingy with em.
@JohnDoe-go6ls
@JohnDoe-go6ls Жыл бұрын
@Alenezi989 A I've also played all of fromsofts games and have had no issue dodging so idk sounds like a you problem.
@f.m848
@f.m848 Жыл бұрын
Experience taught me if I can't dodge properly in a Souls-like, It's probably because the game wasn't meant to be played like Dark Souls and there's another mechanic(like block or parry) that needs to be used.
@hk-47droid64
@hk-47droid64 Жыл бұрын
I see a lot of comments regarding the dodges and how wonky and short they are. This game looks more like Souls, but the combat for me feels more like Sekiro. Guarding more than dodging made my experience a lot more enjoyable. For those that prefer dodging, you unlock a skill tree after the Watchman upon returning to Geppetto, and one of those skills are extended dodges (luckily not like DS2s ADP trait). So, you have that to look forward to. After all, this is just a demo, so I'm sure they'll listen to feedback.
@allandm
@allandm Жыл бұрын
I agree with you that parrying was more reliable, though the parry window is so damn tight. It's not that right in Sekiro i don't think, i wish they'd give us a few more frames there
@Malaka461
@Malaka461 Жыл бұрын
If you unequip all the defense items in the inventory, you can drop down to light load, dodging is broken then.
@SquirtleEatsAll
@SquirtleEatsAll Жыл бұрын
@@allandm From what it feels like at least the heavier weapons have a more forgiving parry window
@dawnyzero0
@dawnyzero0 Жыл бұрын
32:23 This gave me chills. Something about a huge, hulking monstrosity moving so... quietly. The long, thin fingers coming into view but then revealing a hefty looking machine. The wind combined with the faint sound of gears moving. The slow build of electricity. Then the leap with a heavy landing. Looking like a brute of a boss, but moving so nimbly. Kinda makes me wonder; what the heck would require a security machine like that? (Assuming it is for security. Has the same blue, officer motif the others have. Maybe for intimidating riots or clearing rubble in an emergency.) 34:17 Oh my gosh, the bosses regen health attacking. It's pretty minor, but you can see a clear difference from 34:14 & 34:29. It went UP. That's really interesting, giving bosses the same mechanic as the player (or maybe it's only the Scrapped Watchman). Been trying to decipher some of the scrambled text. 13:42 How unfortunate. The charming carriage was waiting for you. 14:07 oh you're just in time. listen... do you hear the carriage that's come for you? 14:50 you could've given the king a real festival... 34:02 (I think the scrambled subtitles say, ) "aaaugh... my back is hot... I'm exploding!" 34:31 aagh... sophie... exic... toma (Sophie. Exit. Town.)? 35:12 I miss... the whistle... I don't hear it anymore... 35:48 electric judgment... you're guilty! 38:10 Freezing... cold... like my friends... Anyway, Loving the Steampunk/Clockpunk themes we've been getting. Steelrising and now Lies of P. While I'm no Souls-like vet, I LOVE checking out the concept art for this stuff. Mortal Shell, Elden Ring and even things like Half-Life (I know it's not a souls-like, but it has such cool designs.) Especially for unused content.
@TeroFoxx
@TeroFoxx Жыл бұрын
we honestly need a souls-like that expands on the weapon part customization mechanic. like go full mad max with weapon choices, mix and match stat types such as strength, dex etc
@m.a.dmatt6689
@m.a.dmatt6689 Жыл бұрын
I really like what they did, the handles keep the weapons moveset while the blade changes the characteristic, like adding slash/pierce/blunt as well as range and effects
@Azure_Iolite
@Azure_Iolite Жыл бұрын
The reason the dodge feels awkward is because this isn't a dodging game, it's a blocking and countering game, similar to Sekiro in that sense, the game wants you to prioritize blocking and perfect guarding over dodging, that's why the chip damage taken while blocking can be recovered by attacking enemies, perfect guarding also breaks enemy weapons and reduces their groggy gauge much faster, and as you discovered in that final fight, perfect guarding is your best defense against red attacks
@Malaka461
@Malaka461 Жыл бұрын
Take of the defensive items and see how broken side stepping is. Also everyone is spoiled from bloodborne dodging.
@Doomseer
@Doomseer Жыл бұрын
"She probably just wants to hold something before she dies so I'll give her something to hold." I was fully expecting the rock raising his eye brow after that sus statement LOLXD!!.. 🤨
@zalonnz
@zalonnz Жыл бұрын
Dodging is upgradable in Gepetto's office once you save him. You need to use your Quartz Crystals to unlock the upgrade tree, and once upgraded is a dodge-to-roll when you press the button twice like in God of War 2018. Lingering hitboxes and delayed attacks might be designed with this in mind, that may be why it feels "akward" at first.
@rokva5771
@rokva5771 Жыл бұрын
(6:40) This part gives me INTENSE Central Yharnam vibes. I can't wait for this game to come out!
@iamtrass
@iamtrass Жыл бұрын
The game is going to need to advertise it's Sekiro deflect system more or it will end pretty badly I feel.
@frejpm
@frejpm Жыл бұрын
Yeah, people don't get that the parrying is a huge part of the combat, so they complain when they get fuck by attacks you are supposed to deflect.
@swordmaster009
@swordmaster009 Жыл бұрын
@@frejpm Yea well, thats they fault for not paying attention. Its obvious that the game wants you to parry attacks mostly.
@deathbat4709
@deathbat4709 Жыл бұрын
This game reminds me so much of bloodborne I think I am going to buy this
@grapplesauce9939
@grapplesauce9939 Жыл бұрын
See I did my second playthrough and I chose the Greatsword that time around, disassembling it and combining it with the police baton makes an absolutely *nasty* machete type weapon, with fast R1s and a stupid strong R2. The game has some insane build potential, and hopefully there’s tons of weapons to take apart and put together.
@moonman8450
@moonman8450 Жыл бұрын
Bro the dogs are literally the same, barking and all 😂 gave me a visceral reaction
@dirtiestharry6551
@dirtiestharry6551 Жыл бұрын
If game companies want us to pre order their games, they should release demos like these devs. Never heard of round 8 before but cool to see PC game that isn't broken
@Innes1
@Innes1 Жыл бұрын
I was playing this earlier today for the first time wondering when I would see prods video on it lmao
@davidbernardino8109
@davidbernardino8109 Жыл бұрын
I really enjoyed the demo I hadn't been following this game at all, and apart from some getting used to, the amalgamation of FROM mechanics works surprisingly well. The only real issue I have is the quirkiness and floaty feeling of dodging, there's no feedback. P. S The dodge upgrade ability seems to help a lot, but the lack of feedback is still present
@minatoEd
@minatoEd Жыл бұрын
Sort of true, however the game is closer in desing to sekiro than BB so dodging is funny. Parrying is great tho love the feedback you get whee you P.parry and the weapon shatters.
@thetoyodacar2264
@thetoyodacar2264 Жыл бұрын
@@minatoEd yeah there is the parry, but they seem to be focusing on both dodging and parrying without telling which one is the "correct way". The enemies are way too spastic and have unreadable timings due to the constant robotic movements. I did a lot better against the first boss, but it was still hard to do. In sekiro, all enemies have animations with reasonable timings. It does not go from delayed attack to fast immedeatly. You can follow the attacks, and in the case of fast af bosses with fast attacks, theres a rythem to it and you can feel the timings using not just visual ques but also audio.
@minatoEd
@minatoEd Жыл бұрын
@@thetoyodacar2264 Fair enouhg perhaps the parry can be or should eb a bit smoother, i cant say that i had any issues with parry once i understood what the moves were. Perhaps my memory is bad but does the game tell you at any point to dodge enemy attacks? Pretty sure it did tell you to Perfect block stuff at any rate they could make that more obvious.
@thetoyodacar2264
@thetoyodacar2264 Жыл бұрын
@@minatoEd I think it does tell you how to dodge, the rest is self explanatory. Problem is, the tutorial on how to perfect block was just a prompt that you could do it. In sekiro they give you a paragraph about it and if memory serves me right it even tells you that dodging is not the intended way to play.
@danielantony1882
@danielantony1882 Жыл бұрын
@@thetoyodacar2264 Actually, Sekiro tells you to utilize boþ defense and attack. it does not tell you to not dodge.
@chrisdaughen5257
@chrisdaughen5257 Жыл бұрын
I get an ominous feeling from how the boss dialogue is indecipherable. You can bet there's going to be a NG+ of some sort where you can understand what they're saying. But is it going to be like Nier where you need to play through the whole game again to get a true ending? The use of multidimensional lingo (with the red dimensional butterflies and the co-op mechanic) make me think the first time you reach the end, the puppet will get tricked by Geppetto and get whisked away to another dimension to start the whole game over.
@aaronpino9161
@aaronpino9161 Жыл бұрын
20:28 No prod, that's a chimney broom...
@Firemage2078
@Firemage2078 Жыл бұрын
New souls-like, same old gravity.
@m.a.dmatt6689
@m.a.dmatt6689 Жыл бұрын
You know, base on the lie you had to do to get through the door, make me wonder what route actually gives you good/bad ending? Lying or telling the truth. The door said puppets cannot lie so if we told the truth would we be more puppet-like? While lying makes us more human-like? If it is like that then it is the opposite of the original Pinocchio moral
@CptDuck
@CptDuck Жыл бұрын
I think it also proving to everybody that you are becoming a human not just a puppet anymore.. bcuz puppet can't lie, and there you are lying again and again to keep going...
@MrEnricopallazzo
@MrEnricopallazzo Жыл бұрын
Lying feels like the " good " moral choice in this game. At the end of the missing baby sidequest, if you lie to the weeping lady you seem to show more empathy...like, you're more human ( and you unlock a beautiful song titled " Feel " ).
@danielantony1882
@danielantony1882 Жыл бұрын
No, telling you're a puppet just denies you access to ðe hub.
@bondrewdthenovel3598
@bondrewdthenovel3598 Жыл бұрын
18:28 Goddammit, Prod. You made me spill my coffee xD
@TheReviewGhost
@TheReviewGhost Жыл бұрын
The sound of a Dark Souls fan being sold on a new game sounds a lot like a fist banging on a desk
@CBT_MASTER1
@CBT_MASTER1 Жыл бұрын
the game looks really promising and i can see the devs really care about their game. Also i loved the mechanic vibe all the enemies give, you know you are fighting a machine and not a human enemy type disguised as a machine. I hope they keep this enemy variety in full game too.
@LordOfAncients
@LordOfAncients Жыл бұрын
I've played through the demo a few times already, with different builds. I love the game, can't wait for release!
@Awolfx
@Awolfx Жыл бұрын
I also got to play this Demo and overall I enjoyed it a lot. Obviously the game can use a few tweaks, like the riposte/backstab hitbox having a wider radius so you actually get said riposte/backstab and not just doing a regular attack. Also like leveling up at the Stargazers, I will say a personal gripe for me is if the game does a DSIII and makes you warp to the hubworld to level up I'll be pretty annoyed with that game decision. Final sidenote wow I can't remember the last time Prod actually got really pissed off, that last boss really got his goat a few times.
@Urd-Vidan
@Urd-Vidan Жыл бұрын
*sees Mad Donkey fight the other puppet* Oh......OOOHHHHH!! Modding scene in this game is gonna be great, especially BvBs.
@AricShadowDragon
@AricShadowDragon Жыл бұрын
Can't wait for this game to come out the way you can change weapon's moveset by changing the handles is a cool idea Anyways keep up the amazing videos Prod
@eggguy20
@eggguy20 Жыл бұрын
I feel like the string tightening and lie mechanic is going to play a role on how strong the arm gets and how much humans trust you: telling the truth makes the arm weak but you look more human while lying has the arm become more powerful at the cost of you looking like a puppet and getting attacked by humans unless your face is covered in a mask or helmet
@chrisdaughen5257
@chrisdaughen5257 Жыл бұрын
I think its more of a subtle story thing. Lying and listening to a record all the way through makes you more human. You can play the piano at the hotel, but very amateurishly in the demo. I bet the more human you are, the better you will play it. Who knows what else it will affects? I can imagine NPCs you meet outside the hotel, human or puppet, will either trust or attack you depending on your alignment.
@Zinlain
@Zinlain Жыл бұрын
I got the feeling that it was the opposite; The More you Lie, the more you are Human, but the more you tell the Truth the more Puppet like you get. Given what is it the demo(not much to go on so feel free to ignore my habit of wild theorizing) Gepetto's son died, so he made P. But the only way P could grow beyond the limitations of being a Puppet required him stealing/disengaging The Great Covenant. He did not realize it would cause all the puppets they made to go berserk. The finale will probably involve two endings, one of P stating the truth, that he is a puppet and this allows the Great Covenant to be reactivated and order being restored. or He Lies and tells Gepetto he has truly become his dead son(which keeps the Great Covenant from reactivating, i am presuming)
@doihavetobeg
@doihavetobeg Жыл бұрын
Would be cool if it had gameplay effects too. Like you said, the human path means your arm gets weaker so maybe your parry/block negates less damage and you lose the ability to parry certain attacks but the dodge delay becomes shorter, ultimately dissapears altogether and your dodge gains more s. On the other hand, machine path will lengthen the dodge delay but give you an increased parry window and the ability to block/parry heavier attacks.
@jerondiovis6128
@jerondiovis6128 Жыл бұрын
32:45 Good Hunter Boy vs Scrapped Watchman Paarl
@mrfirestar9604
@mrfirestar9604 Жыл бұрын
The final boss was so Danm cool the intro the design and with the eltro there was somthing behind him so maybe attacking that would end it? Either way so Danm cool
@Awoken_Remmuz
@Awoken_Remmuz Жыл бұрын
Been tracking this game since first revealed and I eagerly downloaded the demo. Overall a very enjoyable experience, I went with a Strength build and found the starting weapon very satisfying. The dodge could use some tweaking but all in all I had a blast. Demo did its job and I pre orded a copy ready for release.
@DB-ge9mm
@DB-ge9mm Жыл бұрын
Yh the strength is the best one by far. I also really enjoyed the greatsword with the batton handle
@Awoken_Remmuz
@Awoken_Remmuz Жыл бұрын
@@DB-ge9mm I stuck to the default greatsword through my first run of the demo but I been playing around with weapon combos in further runs. It's a nifty mechanic, looking forward to seeing folks wacky combos once the full game releases.
@darealgeegaming
@darealgeegaming Жыл бұрын
Definitely loving this one🔥🔥
@JannahSWT
@JannahSWT Жыл бұрын
8:19 Prod out of context lines: i have to vibrate my thing to be good
@YaBoyBelial
@YaBoyBelial Жыл бұрын
Haha man i watched your brothers live about mortal combat and was with him when he said no announcement after this matters. Now im here with you hearing about a long awaited souls demo 😂
@SonySteals
@SonySteals Жыл бұрын
This game reminds me of when my mom told me “- We have Dark Souls at home”
@tomschlaiss5735
@tomschlaiss5735 Жыл бұрын
The game looks really well done so far
@StaticChef
@StaticChef Жыл бұрын
I definitely plan on getting this and playing as soon as it comes out. Only issues i had were the dodges feel pretty janky, although there are p organ abilities that help. And there were some weird hitboxes with certain boss attacks. Otherwise I love this.
@danielantony1882
@danielantony1882 Жыл бұрын
Ðis isn't a dodge game.
@ayoubnasr1529
@ayoubnasr1529 Жыл бұрын
got me back into souls like after a long, long fps only period. this is a hit !
@ashi_no_ko
@ashi_no_ko Жыл бұрын
Probably the closest thing to Bloodborne on PC we're gonna get.
@lionheart1217
@lionheart1217 Жыл бұрын
“Attempt #13” change to “try #1” 38:00 . Yup this is you’re game Lies of P(Prod) ✌🏼
@Nanoqtran
@Nanoqtran Жыл бұрын
Low weight makes dodging feel good. They should tweak it a bit though because medium feels like it's in-between a medium to heavy roll in dark souls while light feels like dark souls light dodging. Also another thing that makes it feel bad is the animation lock at the end of attacks seem to prevent dodging from starting up. The point you feel you should be able to dodge is usually not a valid dodge period. I wonder if it's designed as dodge vs parry. You get a confirmable dodge and faster animation recovery by being light and using light weapons while you get better blocking with heavier. It almost seems like being in the middle has no benefits. Either dodge and dance or block/parry and smash. It kinda makes sense with the electric weapon. It's heavy so get in there and parry, you aren't here to dodge things. I really enjoy the healing restock (to 1 from fighting) it relieves just a bit of stress while exploring. The game so far is quite good. It takes some aspects of sekiro, Bloodborne and eldenring and merges them together. It mixes just enough to be its own identity while you can see its influences worn proudly. If they maintain the quality through the whole game I think this game will be really successful for them
@amanda8289
@amanda8289 Жыл бұрын
Coming off the heels of an Elden Ring playthrough, I found it unreasonably funny to see a human sized "great" sword.
@danielantony1882
@danielantony1882 Жыл бұрын
Shit bruv. Congragulations on your first reality check.
@camerondavis800
@camerondavis800 Жыл бұрын
I used all the mechanics of the game in the boss fights. Seems like promising game design to me. Also the setting seems top tier so far
@thesithis3745
@thesithis3745 Жыл бұрын
Fighting gets smoother and more fun if you mix dodges with parries. On their own evades are not sufficient. You even get a rally for your hp if you block instead of parrying.
@blackfistxu7953
@blackfistxu7953 Жыл бұрын
I’m so hyped for this game!
@proxsnipezz9299
@proxsnipezz9299 Жыл бұрын
I used the electric blitz buff from the merchant with the rapier and the first boss then became too easy. Without it was difficult
@That_KVO_Breh
@That_KVO_Breh Жыл бұрын
Anyone gona tell Prod he cudda summoned an npc phantom for help in that last fight 😆
@Edgelite306
@Edgelite306 Жыл бұрын
If I am not mistaken, I think the person who voices Geppetto in this game is also the same person who voiced Margit/Morgott in ER.
@Ale-dd3ek
@Ale-dd3ek Жыл бұрын
Seriously?
@exeledusprince9165
@exeledusprince9165 10 ай бұрын
Interesting that the 3rd boss mentions Sophia when defeated, i wonder what that could imply?
@ThelateDomC.
@ThelateDomC. Жыл бұрын
I'm so excited to explore the land of P-topia
@shanedillis153
@shanedillis153 Жыл бұрын
It’s ok the dodging and weapons felt stiff but will def play the full game
@professionalnoob5474
@professionalnoob5474 Жыл бұрын
The only thing i dont like about the game rn is the need for a fully charged r2 to riposte enemies (when the white effect appears on their health bar), it makes sense as its a special attack that should be hard to get, but when the enemies can frelly, and will attack you while you charge, it becomes really hard to do
@AKIR_4
@AKIR_4 Жыл бұрын
I think with the dodging, they want you to use block more and use the "parry" system. But yeah, the dodge feels so clunky
@jabbawookeez01
@jabbawookeez01 9 ай бұрын
the way you can tell myazaki wasnt involved... the feet. 🤣
@horyzon628
@horyzon628 Жыл бұрын
The hud makes me remember of Code:Vein
@mt2r-music
@mt2r-music Жыл бұрын
I played through the entire demo and it was incredible for a souls like. Easily the best one on the market so far. But that doesn’t mean there are no flaws because there are two big ones I hope they work on until the release: -world doesn’t feel that dynamic. I had one enemy jump out of a house and one npc but that’s it. -dodges are too short. Bosses are really hard due to she short distance + the short invincibility frames the player has. It doesn’t feel that natural. Especially the first boss felt unfair due to that. Second one was great tho but they shouldn’t still adjust the length of dodges. (Also the parries felt really really hard and sometimes random but that could just be me. I got used to Sekiros system a lot)
@Walamonga1313
@Walamonga1313 Жыл бұрын
If you don't count Nioh and Stranger of Paradise as soulslikes, for sure
@minatoEd
@minatoEd Жыл бұрын
Ok i have to be real here, why are people trying to use dodge so much...? It feels like the game is telling you to parry more rarher than dodge hell even block has a rally mechanic to give the player some insentive. It didnt took me more than a couple of tries to beat all of the bosses once i knew that you could parry everything the game just never pose a challenge. In fact because i happend to play sekiro before this i got used to the parry really fast, but maybe that is just me. I will say that some of the red attacks have BS hitboxes tho.
@LeoStep93
@LeoStep93 Жыл бұрын
​@@minatoEdthis 100%. Game emphasize blocking (rally mechanics like in BB to get hp back), and perfect block/parry - to break stance faster. You can perfect block almost all attacks of the final boss (besides grab I think?) And then groggy him several times. It feels amazing
@shigarumo2263
@shigarumo2263 Жыл бұрын
@@minatoEd Because, while I played it, the game never told me, that blocking&parrying is the way to go until the end where you can upgrade certain stuff - where you can upgrade doges too -.. That's why, I used what I'm used to: Dodging. Especially since blocking the enemies didn't actaully benefit me in my fights, except those police bots with their Zweihander.
@minatoEd
@minatoEd Жыл бұрын
@@shigarumo2263 It does tell you, both by gameplay and text...several times at that.
@bighoss1860
@bighoss1860 Жыл бұрын
Watching you dodge backwards on the mustache bosses moves that are clearly meant to punish it, for so many attempts, was painful. 💀
@DrawingTrance
@DrawingTrance Жыл бұрын
i confirm, best soulslike at the moment
@Ashurman666
@Ashurman666 Жыл бұрын
You know what this reminds me of? Steelrising
@vargknight
@vargknight Жыл бұрын
Yeah, and similar to that doesn't look like it does anything particularly special or new to me, average "souls like"
@Ashurman666
@Ashurman666 Жыл бұрын
@@vargknight If someone told me this was a sequel to Steelrising I would have believed it. The menus, the ambience, the enemies, it all looks straight out of Steelrising
@huzaifaniazi5041
@huzaifaniazi5041 Жыл бұрын
@@vargknight It looks and feels more polished tho
@jerondiovis6128
@jerondiovis6128 Жыл бұрын
Like "full version of Steelrising". That one was so poor and boring... This looks like missing components and mechanics came to their places.
@joseq50
@joseq50 Жыл бұрын
"press any button" *presses the off button*
@glb1993
@glb1993 11 ай бұрын
I'm excited for this game when it releases :D
@Senko_The_Fox
@Senko_The_Fox Жыл бұрын
1:47 i was playing the yesterday with the rapier and it's extremely good if you can get the parry timing, the 1st "strong" enemy you encounter is a joke when you parry and riposte him when he's exhausted. Every other youtuber i've seen has been choosing strength which feels generic ngl so it's nice to see some variety.
@AspieMemoires
@AspieMemoires Жыл бұрын
The other weaps at the start did more damage because you chose the Dexterity stat block start not the strength one. So the great sword wasn’t as effective.
@niezziq4223
@niezziq4223 9 ай бұрын
AAAA SHIT WHYD IT ME TAKE 3 MONTHS TO SEE YOU USED MY ART, sick!! thx for the credit!!
@SweetTaLe
@SweetTaLe Жыл бұрын
I was surprised to see Prod actually get upset at a boss. I'm so used to watching him die to a boss 100 times without a care in the world, but guess everyone gets a little mad at games sometimes. As for the game, I really enjoyed it. The demo is quite chunky so I got at least 3 hours of gameplay out of it. I feel like the game relies too hard on the block mechanic and guts the dodge for some reason. I stopped trying to dodge altogether and just Sekiro'd my way through the demo. But it's really fun and the Pinocchio setting is an interesting choice. The games setting already feels super unique so they could only change some things around to be their own thing. Like what does this game have to do with Pinocchio beyond character names? You got the lying and the puppets. The puppets are more like automatons, so not fully even that. There's also the carnival. Guess we'll have to wait and see. The game is very promising either way!
@danielantony1882
@danielantony1882 Жыл бұрын
I say ðe reliance on Parries is fine.
@aroudingo
@aroudingo Жыл бұрын
That puppet cute as fuck hahah
@gabrokkerhun
@gabrokkerhun Жыл бұрын
You know it's gonna be good when the Attempt counter comes out.
@khal3300
@khal3300 Жыл бұрын
this game is gorgeous
@Ch4oTiK
@Ch4oTiK Жыл бұрын
This shit looks damn good, closest PC has to Bloodborne vibes, too (just vibes, I know not story and all the other obvious differences). Definitely watching for it.
@honkhonk5000
@honkhonk5000 Жыл бұрын
It’s simple. Everyone wants “unofficial blood borne 2” to be good. And I sure as hell do too!
@kidon67
@kidon67 Жыл бұрын
40 minute prod video? don't mind if I do
@mindsoulbody
@mindsoulbody Жыл бұрын
Lies of (D)une. The protagonist literally looks like Paul from Dune movie.
@jeanmarclevy9413
@jeanmarclevy9413 Жыл бұрын
11.22 blasting moment omg funny !!!
@sleepyhec9336
@sleepyhec9336 Жыл бұрын
Prod id say you're a underated channel man been watching your for years love ya content man keep it up. all love from a sub Miyazaki should add you ass a boss made od feet in a future game called prods toes
@eternity9099
@eternity9099 Жыл бұрын
This reminds me so much of Steel Rising. This game may be a bit more polished though.
@billbill6576
@billbill6576 Жыл бұрын
Lies of P movie staring Jhonny Dep incoming.
@GrimDim
@GrimDim Жыл бұрын
Reminds me of Hugo
@Stephetheon
@Stephetheon Жыл бұрын
SOPHIA IS VOICE ACTED BY ALLEGRA MARLAND!!! AKA MILLICENT!!! I knew I recognized her voice
@Raikagon
@Raikagon Жыл бұрын
Maybe the short dodge is a DS2 adaptability stat scenario? Isn't there a motility stat in this game?
@CptDuck
@CptDuck Жыл бұрын
Not that there is problem with the dodge.. the game never meant to be dodge-play.. they focus on parry and blocking..
@arfrostbyte245
@arfrostbyte245 Жыл бұрын
it has potential, but I dont like parries not being an integral part of the combat, as well as the dodges feeling kinda clunky. the perfect blocks and fatal attacks feel really nice though.
@LeoStep93
@LeoStep93 Жыл бұрын
Perfect block IS a parry in this game, and it's integral :)
@arfrostbyte245
@arfrostbyte245 Жыл бұрын
@@LeoStep93 I understand that, but the timing of that just feels...weird. I dont mind it I guess but the dodging is just wrong. Sometimes I feel like I shouldve dodged something and get hit, other times I feel like I shouldve gotten hit but dont. Perfect blocking is fine as a way to not need dodging or parrying, but learning such a specific timing for every single attack is rather exhausting. I didnt really like it in Sekiro either where it was a much more refined system that felt good. Idk not for me I guess. :) Also want to mention I know the game wants you to block far more than dodge, I figured that out fairly quickly, it just still doesnt feel quite right. Idk if it's the massive delay on some attacks before they just come out in 2 or 3 frames that I'm struggling with, or if it's the bigger boss's hitboxes either straight up missing or connecting at weird times when I try to block them, or what. Like I said I figured out and beat Sekiro fairly quickly, locking myself into that god-awful sword saint isshin learning curve on my first time around before I mastered the systems no-less, but it just needs some fine-tuning in this game before I think I can enjoy it properly. I hope it does get that though, the atmosphere of this game and the chance to finally have a good soulslike that isn't fromsoftware are very enticing.
@kayce851
@kayce851 Жыл бұрын
@@arfrostbyte245 You don't really need to learn the timing to perfect block every attack, that's what the rally system is for. Play it safe by just regular blocking while you learn timings and rally back any health lost as the time to rally is quite generous.
@danielantony1882
@danielantony1882 Жыл бұрын
Skill issue.
@minyjr.2628
@minyjr.2628 Жыл бұрын
When I played it, it felt like there were way too less frames when dodging. Perfect parrying, even just blocking felt better. Other than that, fantastic game!
@crankpatate3303
@crankpatate3303 Жыл бұрын
Finally, the bloodbourne remake for PC is coming soon! And it looks dope as heck! :D
@nicktaylor3445
@nicktaylor3445 Жыл бұрын
I was surprised the demo was as good as it was. Has me very excited for this game.
@Sasha.Z.
@Sasha.Z. Жыл бұрын
Nice...i liked what I saw. It's a game I would give a try.
@huzaifaniazi5041
@huzaifaniazi5041 Жыл бұрын
I heard no cricket sounds, this man is insane.
@chrisdaughen5257
@chrisdaughen5257 Жыл бұрын
I heard them. They're coming from Gimini's lantern. I think he's just an AI stored in a cricket lantern-shaped device.
@huzaifaniazi5041
@huzaifaniazi5041 Жыл бұрын
it was suppose to be a joke but that's cool
@greenyxd7298
@greenyxd7298 Жыл бұрын
looks amazing
@lonwon7502
@lonwon7502 Жыл бұрын
The dodging and boss fights more specifically remind me more of fallen order than dark souls
@keksis
@keksis Жыл бұрын
Ok I'm glad i wasn't the only one who struggled with the last boss. Although the boss run tilted me more than the actual boss lol.
@yengvang1341
@yengvang1341 11 ай бұрын
My sweet Elener
@TheValiantBob
@TheValiantBob Жыл бұрын
To people that played this demo and also Steelrising, if someone was going to invest in just one of these Soulslikes, which would you recommend?
@bradbidding5560
@bradbidding5560 Жыл бұрын
I'd watch but I'm trying to save it for the full release
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