If you want to support me, wishlist/ buy my puzzle game "Decipher the Deck" here: store.steampowered.com/app/3078190/Decipher_The_Deck/
@StClairMath6 ай бұрын
Very clear and efficient tutorial, it comes through that you truly understand what you're doing and what you want to communicate. Easy sub from me, keep up the awesome work.
@ThinkWithGames6 ай бұрын
Thank you!
@PreRenderedRealities4 ай бұрын
This was one of the most clear, concise tutorials I've seen. 🙏
@isacaaron8 ай бұрын
Great tutorial! Best I've seen on tilemap / isometric for Godot 4. On to collision, edges & player movement 🙌 I didn't quite understand the main advantages of working using Y-sort but I'm rolling with it, seemed like you knew what you were talkin bout!
@ThinkWithGames8 ай бұрын
Thanks for watching! I assume you meant move onto my video on collision, edges and movement ;) kzbin.info/www/bejne/bnnZlHuqltp-pcU
@ThinkWithGames6 ай бұрын
Y-sort determines the order that things should render. So if blocks are stacked on top of each other, and there is another stack behind that, all the blocks in the closer stack render in front of the farther away stack
@scottryall8 күн бұрын
You'll quickly understand the importance of Y-sort if you forget to turn it on lol
@poeticiderАй бұрын
its 9.30pm, ive been gamedevving all day, so thank you so much!!! this helped me a lot!!! Can't wait to put my first ever self-made assets into my prototype :D
@christianscholz31709 ай бұрын
Nice video! Just downloaded your template from the godot asset library and was surprised how well this is suported by godot out of the box.
@ThinkWithGames9 ай бұрын
Glad you like it!
@officialraylong4 ай бұрын
You've done in minutes what would have taken me a few hours in Unity. I'm loving Godot! Great work!
@ThinkWithGames4 ай бұрын
Glad I could help!
@patolander017 ай бұрын
Amazing! We needed this!!! Thanks and please continue!
@Ehdebeshte3 ай бұрын
Good explanation of the render and origin setting. Thats missed out in many other tutorials where they just set parameters without explaining because the used prepared assets where they know what to put upfront to align the height.
@vladislavkorecky2 ай бұрын
Exactly what I needed. Thanks man.
@Ratstail913 ай бұрын
Hey! I'm in a game jam right now, and I wanna build an RTS thingy - your tutorial was a big help!
@igormorgado9 ай бұрын
Nice video. Thanks. Should be nice add a new video about moving characters in this world and being able to walk over stairs, using the case of that half height block, or even an special block for stairs.
@ufdas-wu1crАй бұрын
Thank you this really helped out a lot!
@nyxtimbers4 ай бұрын
Good tutorial, to the point and nothing extra
@picalquers7 ай бұрын
Thank you!
@Alex_MB4 ай бұрын
Useful video, thanks!
@왜못할거라생각해3 ай бұрын
Fixed it thank you for the video
@loriw7809 ай бұрын
Great tutorial, assively helpful.
@sweetlavenderstudies9 ай бұрын
Just the video I needed 😢
@nxpnsv9 ай бұрын
Easy to follow, good tut!
@ThinkWithGames9 ай бұрын
Glad it helped!
@Kayioki3 ай бұрын
This was useful I want to make an isometric game and there are barely any tutorial outthere, if you have more stuff related to isometric style I would like to see them
@sashax28452 ай бұрын
Awesome!
@Greedygoblingames7 ай бұрын
Really nice, uncomplicated intro to the basics of isometric rendering. Are there any options for culling fully hidden tiles during run-time? Just thinking about where you might implement a kind of x-ray camera when the player goes underneath some tiles.
@michal84978 ай бұрын
THank you. Great tutorial. Would you be against making tutorial on how to add cubes while running the game (in game)? That would be awesome.
@ThinkWithGames7 ай бұрын
That is covered in this video (the sequel to this one). You use set_cell kzbin.info/www/bejne/bnnZlHuqltp-pcU
@변현호-t4l3 ай бұрын
Super nice lecture. I have a question at 1:28, you just have explained how to add atlas image into the TileSet. Then how can I add atlas image into the TileSet through the script? Thank you.
@ThinkWithGames3 ай бұрын
unfortunately I don't think you can add images to the tileset with a script
@Korn1holio4 ай бұрын
Thank you for the tutorial! Just a side note, from my experience, the fiddling with Y-sort and Z-index does not seem necessary, I just create a second/third etc layer and paint on it and the tiles display correctly on top of the previous layers.
@CruenieMemes2 ай бұрын
I don't want to rotate my camera 45 degrees, is there really no option for isometric tilemap in compatibility mode?
@CruenieMemes2 ай бұрын
Apparently you have to create the tilemap first, then click on it to see the options XD Good luck, strugglers!
@왜못할거라생각해3 ай бұрын
I am having issue doing this as hexagon pixels any helps?
@trehbeh2 ай бұрын
Please make a video about how to code the dynamic tiling on Godot 4.3.
@ThinkWithGames2 ай бұрын
What do you mean by dynamic tiling?
@trehbeh2 ай бұрын
@@ThinkWithGames Through gdscript, since the tilemap node has changed.
@aviananalyst4045 ай бұрын
Super helpful thank you! I'm a little confused why the coordinates for hte Vector2i need to be 2,2 and not 3,3 to place a block in the center of the 3x3 grid. 2+range(3) should give 2+0 2+1 2+2 right? so the center index would be 2+1=3? Could you help me connect what I'm missing here? Thank you!
@ThinkWithGames5 ай бұрын
Glad you liked the video! Since the blue block is on the second layer "layer1", the coordinates need to be offset to make it line up. Hope this helps!
@aviananalyst4045 ай бұрын
@@ThinkWithGames Right yes, that makes sense. Is there a different tilemap config option that would respect 'columns' of blocks all having the same coordinate and differing only by layer they're placed on?
@ThinkWithGames5 ай бұрын
@aviananalyst404 sorry I haven’t looked into that, but it might exist
@aviananalyst4045 ай бұрын
@@ThinkWithGames No worries!
@왜못할거라생각해9 ай бұрын
But i don't know how to move my characters there Or going up the stairs movement in the game isometric
@ClumsyCars4 ай бұрын
i dont have the shape and layout options
@ThinkWithGames4 ай бұрын
What time stamp?
@ClumsyCars4 ай бұрын
@@ThinkWithGames 0:38
@ClumsyCars4 ай бұрын
@@ThinkWithGames i found it i had to right click edit
@akif12406 ай бұрын
I don't understand why we did the coding at the end of the video .
@ThinkWithGames6 ай бұрын
It was to show how to place tiles through a script instead of only in the editor (like if you wanted to change the grid while the game is running)
@FeralSerf7 ай бұрын
20 seconds in and I can't get the .png to work.
@ThinkWithGames7 ай бұрын
can you be more specific? What about it isn't working? Any error? Or just doesn't load in for the tile set?
@ThinkWithGames7 ай бұрын
I saw your original comment, and to "import" you just put the image in the project folder. That's it, no extra button needed
@FeralSerf7 ай бұрын
@@ThinkWithGames I got a red X in the filesystem for iso_tileset.png and it wouldn't show a thumbnail. It wouldn't load into ms paint either. By right clicking the displayed image in github and doing "save image as" I was able to use it. I have now customized the .png with new colors and I'm moving forward. Thank you for asking. This is the most helpful tutorial on youtube for my purposes. Thumbs up :)