Jak TPL Beta Differences: Part 2 - Second Hub (September 2001 Preview)

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Luminar Light

Luminar Light

Күн бұрын

Пікірлер: 27
@harleyva
@harleyva 10 ай бұрын
another fun fact about this build is that the voice acting seems to have zero processing on it and is the raw studio audio.
@LuminarLight
@LuminarLight 10 ай бұрын
Yeah you can hear the recording studio employees in many audio in this build.
@harleyva
@harleyva 10 ай бұрын
indeed. reminds me of the cut lines from the floating radio that were also unprocessed.
@dragvrallass1658
@dragvrallass1658 10 ай бұрын
1:20 i can't believe they waited so late to put pontoons here. Regardless of how good or bad swimming feels in this game, since it's pretty well established that if you swim too far away, you'll get caught by the lurker fish, would have made so many players scared to try go to LPC in the first place. Even worse given the fact, on the same map going slightly over the pontoons in the way to boggy.
@LEONGAGIN
@LEONGAGIN 10 ай бұрын
I love this version. There are so many awesome things about it.
@Dante_Sparda_DMC
@Dante_Sparda_DMC 10 ай бұрын
I was wondering why that hidden spot with the robot arm had a gate there, I wonder why they decided to remove it.
@NarraJoker12
@NarraJoker12 7 ай бұрын
No pontoons towards LPC was INSANE. My kid self would have never dared to swim there.
@timsipes9113
@timsipes9113 10 ай бұрын
I really feel what made games so entertaining back in the day was the time the developers took to "polish" the game off. And it truly does show.
@TheKaiser416
@TheKaiser416 10 ай бұрын
Considering Keira makes a point about swimming out to the bay, there probably wasn't meant to be pontoons there at all...Then the playtesters just refused to swim lol
@NarraJoker12
@NarraJoker12 7 ай бұрын
Same as any sane human being would have done.
@erdachtzumuntergang
@erdachtzumuntergang 10 ай бұрын
"Eehr" - Lurker Shark
@WAFFENFABRIK
@WAFFENFABRIK 10 ай бұрын
Thank you for all of the work you've done and continue to do for documenting Jak's history. This is amazing. :)
@赤垢-x6e
@赤垢-x6e 10 ай бұрын
excited to see part 3, these are really interesting!
@chichihuaua
@chichihuaua 10 ай бұрын
The way mountain pass looks kinda recontextualise Rock Lake for me. I already knew the colors and lighting weren't supposed to be final, but I never realized how far they could be from the way the level was actually supposed to look
@NotOrdinaryInGames
@NotOrdinaryInGames 10 ай бұрын
1:26 the ottsel is upside-down.
@LuminarLight
@LuminarLight 10 ай бұрын
Yeah that is the swimming animation in this build. But since it is a general difference instead of level-specific, it will be shown in the general differences video. Probably part 5.
@NotOrdinaryInGames
@NotOrdinaryInGames 10 ай бұрын
@@LuminarLight Cannot wait for 2025!
@Miguel-cg2vz
@Miguel-cg2vz 10 ай бұрын
what i got from this is that the ND team REALLY likes round numbers
@axelwombleable
@axelwombleable 10 ай бұрын
You are awesome. Should do this for Ratchet and clanks OG games as well haha
@LEONGAGIN
@LEONGAGIN 10 ай бұрын
13:18 omg !
@aliengenie8896
@aliengenie8896 10 ай бұрын
8:25 Am I crazy or is having the spin kick play the same voice clip three times in a row like this impossible in the final game? I've never heard that before.
@Stealfos
@Stealfos 10 ай бұрын
The swamp had some pretty cool details they removed like the skulls in the rat nests. Why did they remove it? To save a bit of memory or because it’s to scary for a kids game?
@LuminarLight
@LuminarLight 10 ай бұрын
I don't think it is impossible that they removed the skulls to avoid getting a higher age rating. But we will never know.
@kamiloalvarez5800
@kamiloalvarez5800 3 ай бұрын
@@LuminarLight considering how its jak 2 and 3, the skulls were just a small thing
@skrappy3595
@skrappy3595 7 ай бұрын
When you cross to LPC the only thing i heared was tun tun tun tun tun tun....
@BlindBison
@BlindBison 10 ай бұрын
Bump
@Legitzombieguy
@Legitzombieguy 10 ай бұрын
Mountain pass looks so sick in this build
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