Thanks for taking the time to give us an insight on the industry workflow and tehcniques , it's very generous of you . I just started looking at your tutorials and, as a toonboom user, I got hoocked up right away
@AP0LL0edc6 жыл бұрын
I LOVE JAMMY!!!
@MonstyrSlayr5 жыл бұрын
uh how do you get the rig into toon boom
@StylusRumble5 жыл бұрын
You bring it in through the template library. You should be able to find step by step instructions on the toonboom learning portal :)
@SayWhatComic6 жыл бұрын
How do you drag your key frames over? For the life of me, I can’t figure this out.
@StylusRumble6 жыл бұрын
you can select frame 1, hold shift and then select the last frame you need. Then you can just select and slide them along. If you hold control while you slide keys, it will leave those keys in place, but also create a copy of the frame in the new position.
@SayWhatComic6 жыл бұрын
Stylus Rumble Ok, thank you so much.
@felipecamelo49436 жыл бұрын
Hey Tracy, I'm playing with the two points constraint in a character and I've stumbled in a problem that I can't figure it out. I've put the constraint in the head and it work ok, but whenever the z-axis is involved (in the back pose, for example) it changes whatever is in front to the back and vice versa when I move to the right. I've noticed that this doesn't happen with Jammy. how did you do it? this is a video of what I'm talking about kzbin.info/www/bejne/Y5W2kHiLhqhjpcU
@StylusRumble6 жыл бұрын
Sometimes when harmony is dealing with really small increments of Z axis it's not sure which thing to put first. It might render properly, even if it looks messed up in your regular view. make sure both pegs on your constraints are at the same Z level. and if it's still messed up you can try increasing the depth of the face drawings. Jammy doesn't have much Z rotation. The drawing subs are blank on the back view. :)
@felipecamelo49436 жыл бұрын
Tracy, thanks for the reply! But I am still having the same problem, I've managed to pop up this bug in your character Jammy, this video shows the problem in more detail: kzbin.info/www/bejne/g5q1XnyCi7yMa6M
@StylusRumble6 жыл бұрын
I think the next step would be to put in some bitmap comps to force things a bit. I'm planning to play around with this rig a bit in the next couple days. I'll do some tests.