It's JAM time - olc::CodeJam 2022 - Starts 26th August 2022 - itch.io/jam/olc-codejam-2022
@yonis91202 жыл бұрын
Hey mister “It’s JAM time”, what about a showcase of last year’s jam? Still waiting for this 😉
@notsoprasiddha26052 жыл бұрын
Man, I can't thank you enough. You were the only person on KZbin that I could find who has explained the making of 3d graphics engine from absolute scratch. I used your teachings to make a 3d car rendering program in c++ language using graphics.h for my college project. Keep up the good work !
@yezariaelll2 жыл бұрын
You should also check out handmade hero. While it starts out in 2d, it becomes fully fledged 3d, with pretty advanced features. Just mind, Casey is a very particular programmer, who despite immensely knowledgeable, might not be for everyones taste.
@Eavolution_2 жыл бұрын
the cherno also has a full game engine series but its huge and way beyond a graphics engine
@notsoprasiddha26052 жыл бұрын
@@yezariaelll yeah, his channel seems to be pretty good too.
@mjthebest72942 жыл бұрын
There is also Chili Tomato Noodle, from which I learned 3D graphics from the ground, from absolute scratch
@caareystore48582 жыл бұрын
You must checkout thinmatrix, he has a very good series about 3d programming in Java
@keyboardcrash382 жыл бұрын
Glad to see you again!
@laureven2 жыл бұрын
As Always excellent video :) It is very hard to find anybody on YT who explains complex subjects as good as You are :)
@charliegallie20262 жыл бұрын
These are some great updates, I'm so happy the Pixel Game Engine is still actively being updated!
@frankkubrick8652 жыл бұрын
Always enjoy your videos! The PixelGameEngine is really incredible
@DarkStoorM_2 жыл бұрын
3:02 - not anymore, this is now a video about playing with colorful balls
@tapiocaferoz022 жыл бұрын
Awesome work as always, thanks for everything javid
@alskidan2 жыл бұрын
David flexing his balls
@jaza6784 Жыл бұрын
yay now to study your code to understand it and put in my college project alway great video's been so helpful :) thanks
@piotrwyrw2 жыл бұрын
Good to know you're alive!
@cool_scatter2 жыл бұрын
"A large number of balls - as I usually do in my videos" - LOL. Absolute class. Be well in the heat mate!
@CB669412 жыл бұрын
"Nice visual distraction" Ngl it also helps with recap with previous projects
@stfoggy124 Жыл бұрын
alternative title : "BALLS"
@Nodsaibot2 жыл бұрын
tequila shot each time he says BALLS lol
@RogueShadowTCN2 жыл бұрын
Welcome to the brand new exciting console feature! It has only been a staple in games for over 30 years! We aren't late, you're early! j/k That's cool bro.
@ibrahimakeita5035 Жыл бұрын
Hello @OLC, It is always a pleasure to watch your videos... Can you please make a video on how to setup, use and run ffmpeg in a program. It's really challenging for newbies like me. Thanks
@ibrahimakeita5035 Жыл бұрын
I see that someone replied but I'm unable to see the response... Please could you reply again?
@SchalaArchives2023ish2 жыл бұрын
Been learning WGPU with Rust, and it got me thinking: once I grasp it enough, I'd like to test myself by making a PGE port possibly.
@GeForece620010 ай бұрын
Hi, great tutorial! I wonder if you have another tutorial that shows how you display text in your pixelGameEngine, or more specifically the implementation of DrawString
@_lapys2 жыл бұрын
It has been awhile ❤🔥
@АндрейПетров-е8ц4у2 жыл бұрын
Hello!
@javidx92 жыл бұрын
Hello!
@stickguy91092 жыл бұрын
Hello!
@LightBlazeMC2 жыл бұрын
great work as always
@orbyfied2 жыл бұрын
yo, i got a question will there be a car crime city part 3? probably not because its been a while, but it would be great love the stuff you do, youre definitely one of the best programming youtubers
@JonRowlison2 жыл бұрын
I love the game engine. Do you know if anyone has made any significant demos (or betas, or releases) of a game based on PGE with the techniques in your Orthographic Projection video? I have a game I'd worked on for quite a while using a very rough c# engine I built myself. I'd love to find a way to port chunks of what I'd done to your Ortho engine, but I think the pieces I'd need to add to get my game playable on another engine are still quite beyond my ability to code without using my trusty DirectDraw (which is too slow) routines.
@javidx92 жыл бұрын
I'm not aware of any releases using the ortho video code. I've seen a few level editors and things of that nature which use it, but nothing gameplay based springs to mind. I could be mistaken though!
@SassyToll2 жыл бұрын
Looking forward to the Jam David, just joined... JohnnyG63
@samueleb.67392 жыл бұрын
You're a true legend.
@snowandl41952 жыл бұрын
First, drink plenty of water, and second, wear loose-fitting clothes , Finally, thanks for all your work, you really have reached top one in C++ (You may have outdone Bjarne Stroustrup😂)
@philtoa3342 жыл бұрын
Nice.
@FiveNineO2 жыл бұрын
I just thought about you and here you appear. I guess I'm God
@htspencer90842 жыл бұрын
Hello, not sure where the best place to ask this is so thought I'd just ask this here. Do you think you'll ever dip your toes into rust and/or would consider doing rust related videos? Really appreciate all your work! Cheers!
@vanlangen2 жыл бұрын
PushBall(), PopBall()
@Geckoo13372 жыл бұрын
As usual, this is a great video. Thank you - and a kiss for the baby. I wish you the best ++
@r1pfake5212 жыл бұрын
A header file with 6k lines and growing sounds a bit annoying to work with, do you actually add features to this big file or do you have multiple files locally and merge them to one after you are done with your task?
@javidx92 жыл бұрын
Both. 6K isn't large to me really, 20K gets unmanageable. That said, SWE.h use tooling that fuses individual source files together.
@il_moddo2 жыл бұрын
Is there a way in the olcPixelGameEngine to have the attitive pixels between 2 layers on top of each other?
@javidx92 жыл бұрын
Currently not with layers, though that could make v2.20. instead for now, you can use additive blending with decals.
@il_moddo2 жыл бұрын
@@javidx9 That's perfect, thank you so much! I had managed achieve that by getting a layer with GetDrawTarget() and adding every pixel of the triangle being drawn with every matching pixel of the second layer, but this method makes everything easier, is more performing and spares me from a few issues that I could have encountered in future. Thanks again!
@caareystore48582 жыл бұрын
I learn Android NDK, and i have an idea. what about Compiling PGE for mobile devices?
@object_name2 жыл бұрын
Noo :( , it just one week off my vacation time so i have to do it on the weekends again if possible. Is there any way I could have saved the date earlier or will you try to make it always the last week in august to september?
@iDizzasTeR2 жыл бұрын
PGE needs documentation on its network classes
@omaritookof56062 жыл бұрын
Hello i am sorry for my wek english i have a question You are the best teacher of c++ i have mate in youtube & i hop you to expame me if cout> are objects or functions in c++ there are some people who tol that cin>>&cout
@javidx92 жыл бұрын
They are certainly objects, std::cin and std::cout which are derived from istream and istream respectively.
@omaritookof56062 жыл бұрын
@@javidx9 thanks
@medicallyunexplainedsymptoms2 жыл бұрын
13:51 Mmmm, doughnut...
@jeremynaumann30552 жыл бұрын
PLZ add hardware 3D to the pixel game engine
@javidx92 жыл бұрын
Lol, it's actually kinda there if you search the hidden "experimental" features
@Jkauppa2 жыл бұрын
utf-8
@Jkauppa2 жыл бұрын
render the characters using an utf-8 draw lib
@Jkauppa2 жыл бұрын
you could provide a default overridable parsing
@Jkauppa2 жыл бұрын
midi music play
@Jkauppa2 жыл бұрын
crc check sum files headers
@GameBacardi2 жыл бұрын
...balls
@АрамиАбрамБратьяИвановы2 жыл бұрын
This is onanism
@artsmit95452 жыл бұрын
Hi ,your olcconsolegameengine.h show errors in vs studio ,i install code runner in in there after it show errors