How to Sculpt SKIN using TEXTURE XYZ in ZBRUSH

  Рет қаралды 53,248

Jared Chavez

Jared Chavez

Жыл бұрын

How I make skin details in Zbrush using Texture XYZ
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#skin #howto #substancepainter #unrealengine #zbrush #detailing
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Пікірлер: 55
@vuankhanhbeo
@vuankhanhbeo Жыл бұрын
3:57 I usually just store a morph target before do the skin detail, then after inflate, I return to first subdiv and morph it back. Doing so, the form can turn back to normal, while still remain detail in the last subdiv, without needing to export or extra layer
@janbean2540
@janbean2540 5 ай бұрын
200 IQ :D Thank you for sharing
@vuankhanhbeo
@vuankhanhbeo Жыл бұрын
Great video! Straight to the point, and make it clear. Thanks so much for your effort
@ZephrusPrime
@ZephrusPrime Жыл бұрын
Solid GOLD!
@tzartrex
@tzartrex Жыл бұрын
yesss mate i asked about this on artstaion :D so hype to see this workflow more in depth
@jchave7
@jchave7 Жыл бұрын
Glad to share!
@devformation
@devformation Жыл бұрын
Wish you lots of subscribers, endless inspiration
@jeff.hhansen
@jeff.hhansen Жыл бұрын
Hey Jared! That was a super quick and cool way to go about it. I don't know why I expected the inflation to not return a good result. Great method man!
@jchave7
@jchave7 Жыл бұрын
Thanks Jeff!
@robertdouble559
@robertdouble559 Жыл бұрын
Nice Max likeness! Bam!!! So good. Great tute too. Top level stuff man.
@jchave7
@jchave7 Жыл бұрын
🤘🏽❤️
@M_k-zi3tn
@M_k-zi3tn Жыл бұрын
Dude your work is awesome!!!!!!!
@jchave7
@jchave7 Жыл бұрын
@paulrod3DArtist
@paulrod3DArtist Жыл бұрын
Awesome, thanks Jared!
@jchave7
@jchave7 Жыл бұрын
🙏🏽
@luckyhermantjandra5243
@luckyhermantjandra5243 Жыл бұрын
great tutorial. thank you for sharing
@jchave7
@jchave7 Жыл бұрын
❤️
@hugoarriagada6219
@hugoarriagada6219 Жыл бұрын
i just love all your works, may give us a little tutorial of how export a model from zbrush to substance and bake all the maps? sometimes my bakes are pretty messy and i would love to know the right steps to do that
@jchave7
@jchave7 Жыл бұрын
Working on it now! 🤘🏽
@hugoarriagada6219
@hugoarriagada6219 Жыл бұрын
@@jchave7 omg i love you
@akanshahile4572
@akanshahile4572 Жыл бұрын
epic demo thnx for this
@jchave7
@jchave7 Жыл бұрын
🙏🏽
@TalhaRiaz197
@TalhaRiaz197 Жыл бұрын
Big Fan of you Sir Please also Upload your Workflow of Creatures they are Looking Insanely Realistic Sir Please
@jchave7
@jchave7 Жыл бұрын
👍🏼
@calebkester1366
@calebkester1366 Жыл бұрын
You are a legend
@jchave7
@jchave7 Жыл бұрын
❤thanks dude!
@harshrajput1696
@harshrajput1696 Жыл бұрын
At 1:52 What is this circular rotating table thing fill with bunch of tools or option on the texture plan ??
@serik3d
@serik3d Жыл бұрын
Very usefull. Thank you for tutorial! Can u show how it will be export with layers and morph target
@jchave7
@jchave7 Жыл бұрын
I don’t actually export out any of the layers. I bake it down on the model. I am working on a video for baking and UVs. Keep any eye for that
@brucearthur8885
@brucearthur8885 Жыл бұрын
This is really useful, cheers mate. Is there any advantages you like doing this in zbrush over Mari?
@jchave7
@jchave7 Жыл бұрын
For me it reduces having to jump between software and saves time. Real-time doesn’t take advantage of UDIMs so I’m no super concerned about the micro details
@Enz1612
@Enz1612 Жыл бұрын
Great video Jared. How would i go about adding/tweaking the spotlight projection afterwards??. Do i need to create an additional (3rd) layer, mask by intensity, inflate, replace base mesh again? Or is it better to get it all applied on the first layer? Thanks!
@jchave7
@jchave7 Жыл бұрын
Um well I would say this method is kind of a one and done. I would most likely just hand fix things after projection than trying to fix it with another layer.
@Enz1612
@Enz1612 Жыл бұрын
@@jchave7 Sweet, thanks!
@Iced_Out_Soul
@Iced_Out_Soul 6 ай бұрын
Hey, Jared! Really useful tutorial 👌🏾I have a doubt when it comes to the displacement map. When you use the map in Substance, how do you go about it? Low poly + high poly bake + adding a displacement map? I’m kinda new and don’t really understand the most efficient method to get the best quality texture on substance 😅
@jchave7
@jchave7 6 ай бұрын
I bake the high poly information down to a normal map. I don’t use displacement maps since my work is real-time. Games don’t use them for the most part. I only use displacement maps if I’m doing something with an offline renderer
@VisionsGames139
@VisionsGames139 6 ай бұрын
Why didn’t you do the lips and the back of the head? How would I do the back of the head?
@jchave7
@jchave7 6 ай бұрын
I’d use the same approach to cover the back of the head just using generic pores. For this one I sculpted the lips by hand.
@TheSatzy6699
@TheSatzy6699 Жыл бұрын
Love this channel, more videos pls
@jchave7
@jchave7 Жыл бұрын
On it!
@sridharan5172
@sridharan5172 Жыл бұрын
Bro can I follow this method for albedo map
@jchave7
@jchave7 Жыл бұрын
Ya, should be able to
@biriani2855
@biriani2855 7 ай бұрын
Thank you but how did you make the neck?
@jchave7
@jchave7 7 ай бұрын
Not sure what you mean?
@biriani2855
@biriani2855 7 ай бұрын
@@jchave7 how did you make the displacement for the neck and the back of the head?
@peter486
@peter486 7 ай бұрын
max von sydon :)
@DanielDaniel-ce1vg
@DanielDaniel-ce1vg Жыл бұрын
I can't afford the texture
@jchave7
@jchave7 Жыл бұрын
Can make it by hand!
@hpbecraft
@hpbecraft Жыл бұрын
Funny how the left 4 dead characters look so much better looking than your studio's recent attempts. I guess I see why.
@jchave7
@jchave7 Жыл бұрын
😂 thanks
@pw4730
@pw4730 11 ай бұрын
awesome tutorial. i have a question at the part where you show how to use the morph bursh to make the cavity map more even at the mouth section. in the last image i see that the map is way more flattened. did you use just a smooth brush with low intesity?
@JinwooCHOI0613
@JinwooCHOI0613 6 ай бұрын
When I paint with a brush, only the color of texure is applied and it is not three-dimensional. How can I solve this? 🥲
@jchave7
@jchave7 6 ай бұрын
Not sure what exactly you mean?
@TimothyNeutron
@TimothyNeutron 6 ай бұрын
Make sure your brush is set to Zadd if you want it to change the mesh. Setting it to only RGB will only apply the colour. Setting it to MRGB will apply material and colour. Hope i got that correct and that it helps :)
@sergiocabezuelo663
@sergiocabezuelo663 2 күн бұрын
I think you didnt watch the entire video. Cos it has the answer to ur question
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