Island of Roads and Balancers 🚜 Captain of Industry 👷 Ricos Island Tour

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JD Plays

JD Plays

Күн бұрын

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Ricos island I've been following for a while as he has been posting progress screen shots on my discord server, as well as helping others with advice as he progressed. I finally had to look at his island after he re-designed the nuclear reactors for the 3rd time which made me curious what else did he have going on? I had No idea that the roads existed everywhere not that he REALLY and i mean REALLY likes balancers!
Captain of Industry is a construction and management simulation game where you and your loyal crew escaped to an abandoned island to start a new colony after the world has spiralled into chaos. In order to survive, you will need to mine raw materials, harvest food, build factories, manufacture products, construct vehicles, research new technologies, and explore your surroundings. If you are successful, you can even start a space program, build rockets, and assemble your own space station! With all that power and technology, you might be even able to end the world chaos. It's all in your hands.
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Пікірлер: 28
@JDPlays
@JDPlays Жыл бұрын
Want to see more Island tours kzbin.info/www/bejne/Y3-7q2mMjdmbrs0 Be like Rico and join our Discord Server discord.gg/jdplays Havn't seen what I've done to the Insula Mortis Map? Check the☠here: kzbin.info/www/bejne/qojUdWuhfrJ5edk Prefer to see How the Crater looks after JD moves in? kzbin.info/www/bejne/baWZh2Ntrd2kbsU Consider supporting Join Patreon and save on yearly membership www.patreon.com/JD_Plays or Become a KZbin Member kzbin.infojoin
@Ishaann9
@Ishaann9 Жыл бұрын
My god we need a separate video on how that Fertilizer balancer works.
@tejing2001
@tejing2001 Жыл бұрын
That "SR latch for fluids" sounds like it could be really useful for turning intermittent steam into power efficiently, when combined with thermal storage, or maybe even just a really long pipe... I really want to know how that works. That issue affects so much about how steam-related systems can and can't be built.
@JDPlays
@JDPlays Жыл бұрын
It works by having a number of balancers enforce even input, once they all fill up and back up it causes the system to 'flush' and empty the storage
@Jackthat1
@Jackthat1 Жыл бұрын
This island is living better than some countries.
@Rymunin
@Rymunin Жыл бұрын
i didnt get any hot dogs, or popcorn on this tour..... tempting to ask for a refund... but i wont... cos that would depend on effort
@TheMhalpern
@TheMhalpern Жыл бұрын
see instead of using the gas injection pumps, i would have converted the excess co2 into fuel gas, to make diesel, to make naphtha, to make diesel again and so on, probably would be a hydrogen profit...
@JDPlays
@JDPlays Жыл бұрын
But he ALSO has that build and its backed up on Diesel so its just making ammonia and splitting that into Hydrogen
@TheMhalpern
@TheMhalpern Жыл бұрын
@@JDPlays well there's always overflowing to the large diesel generators...
@pialamode
@pialamode Жыл бұрын
Turning fuel gas into diesel which you strip for sour water to turn back into fuel gas seems kind of like an exploit - do those cracking plants have a philosopher’s stone inside them or something?
@RicoTheCat001
@RicoTheCat001 Жыл бұрын
I'll give you a Like :P
@Fetch049
@Fetch049 Жыл бұрын
Great island you've got there!
@RicoTheCat001
@RicoTheCat001 Жыл бұрын
@@Fetch049Thank you :)
@RigItRay
@RigItRay Жыл бұрын
Massive difference between before and after.
@WiseMack718
@WiseMack718 Жыл бұрын
🚜👷
@enire8477
@enire8477 Жыл бұрын
yep yep, Its why your first 2 uranium setups are really nice the way they plug into each other, but third being added on doesn't really work for me, you just need so little infrastructure to run the fast breeders. no need for an alert each fission storage can handle 1 fast breeder for 100 years.(i think its maths out to 96 or 92 id have to check). Oh oh I didn't notice they hold 1600 now not 1000, so it's 5 fast breeders, to 2 nuclear reprocessing plants, and 3 storages. with the odd balls being 1.33 enrichment plants, and 2.66 chem plants running off 0.89 settling tank/crusher, which only turn on after you burn off your likely massive amount of depleted uranium. Dammit I always think of extras, the 1-1-1 build, of reactor to reprocessor to storage avoids fission products sitting on a belt, just extra cost in people and maintenance, but neither are likely a deterrent when you are putting in a 5th fast breeder.
@JDPlays
@JDPlays Жыл бұрын
The Fast Breeding reactor is OP dont get me wrong, but also its great that end game power is solved, and your new limit is the size of the reactor, the buildings required to keep it running as well as the people
@RicoTheCat001
@RicoTheCat001 Жыл бұрын
To clarify, the 3 large modules for producing Diesel from water (using the Diesel=>Naphta=>diesel cycle) are my primary source of enough diesel to run the diesel to gold contract and in adition the gold to uranium contract. I designed it in that way so i essentialy have free uranium as the only thing that is needed for this contract to run is supplement the build with people :D Also the excess diesel runs to my petrochemical build to offset any sudden production issues. I have also routed my hydrogen production there so in an event of crude oil shortage i could restart the whole thing. As i have decided to not use the onsite steam production for the petrochem i also have no means to burn away heavy oil so i relly on cracking it down. As for the Thermal Storages. I have decided to use then not only as a bit of a buffer but also like a heat exchanger. So i have the reactor side that is self contained and then i have the production side . The reactor side is runing in a closed loop setup and is designed in a way that it could not back up and stall the system. So that way i have ensured the safety of the reactor. The production side on the other hand could freely back up and it would not cause any issue.
@JDPlays
@JDPlays 11 ай бұрын
The man of balancers himself! I would of personally used another balancer to by pass the Thermal storage, and then used it as a overflow this way your not 'paying' the efficiency loss of the storage unless your actually using it because the reactor is shut down
@tippyc2
@tippyc2 Жыл бұрын
i'm impressed by the microchip build
@CaptainMarek
@CaptainMarek Жыл бұрын
Awesome build, congrats Rico! And thanks JD for the tour! Regarding the navigation overlay, it just shows where a vehicle has enough clearance, it does not consider connectivity (it would be cool if it did, but that's computationally expensive). Also, I think we should make the vehicle barriers cheaper...
@RicoTheCat001
@RicoTheCat001 Жыл бұрын
Ohhh one of the developers himself :) Greetings from Czech Republic ;) , and yes Please make the barriers cheaper :D
@JDPlays
@JDPlays 11 ай бұрын
Connectivity would be a nice to have, even if someone needs to flick a second button for it to show. I think barriers could be cheaper in both unity AND maybe concrete costs. Also maybe click and dragable? or even a longer barrier, i guess it all depends on whats happening in the road department! P.S. Retaining walls should also be cheaper when built with unity, the construction cost is fine the unity cost is what gets you with retaining walls!
@clxudzYT
@clxudzYT 11 ай бұрын
bro double-timed the entire video xD
@foxgaming7064
@foxgaming7064 Жыл бұрын
Well build @Rico 🤩
@RicoTheCat001
@RicoTheCat001 Жыл бұрын
Thank you :)
@bobbymann2225
@bobbymann2225 Жыл бұрын
great overview
@JDPlays
@JDPlays Жыл бұрын
No Thank you!
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