Рет қаралды 33
Jeffrey Pomerantz (Proximal Design Labs, Raleigh), Michelle Harrell
(North Carolina Museum of Art, Raleigh) - Museum Objects and Immersive Gamification for Student Engagement
Museums hold unique and pedagogically valuable artifacts in their collections, but these artifacts are generally presented outside of the context in which they would have been created and used. Yet artifacts now in a museum may once have been functional objects, integrated into people’s daily lives. How can emerging technologies help students connect with the lived experiences of humans across time and space?
We present NCMA Explore, a project to develop virtual field trips to the past, exploring historically accurate reconstructions of ancient sites as they existed in their prime, developed by the North Carolina Museum of Art, in Raleigh, North Carolina, USA, in collaboration with game designers at Proximal Design Labs and immersive media producers at LEVR Studios. These reconstructed spaces feature high-resolution 3D scans of objects from the NCMA’s collection, placed in context in spaces reconstructed as accurately as possible from photogrammetry and archaeological research, for a variety of ancient cultures. Students take scavenger hunts in these immersive, historical environments to discover printable 3D museum objects in AR. Each historical environment also includes a culturally relevant minigame, further highlighting artifacts in context and providing gamified learning opportunities about the uses of those artifacts.
The presentation will reflect on the intersection of museums and game design for recontextualizing ancient artifacts and for providing an educational platform for learning about ancient cultures.
Michelle Harrell is director of education at the North Carolina Museum of Art. She leads an incredible team of educators recognized for innovative approaches to learning. Her work at the NCMA has built upon her master’s thesis research “Interactive Technology: A Tool for Student- Centered Instruction in Middle School Art Education.” She developed the “Flipped Museum” distance learning model with Emily Kotecki to create a more active student-centered learning experience. Current research centers around fostering human connections through object-based learning. In addition to her work in museums and education, Harrell is a practicing artist and advocate for mindfulness through visual journaling.
Jeffrey Pomerantz is a founder of Proximal Design Labs, an educational technology company building interactive online learning experiences. He is a researcher, educator, author, and tenured professor of information science. He was a senior researcher with the EDUCAUSE Center for Analysis and Research (ECAR), where he was the principal investigator for the Campus of the Future initiative, the broadest study to date on 3D and extended reality technologies in higher education. Pomerantz is the author of Metadata and coauthor of Standards, both part of the MIT Press Essential Knowledge Series.
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