This guy is my hero! Not just because he can design a game level really well but also because he seems like a really positive , easy going dude.
@Adam-yo3bt7 жыл бұрын
Peterplayingguitar me too
@peterjohnson94385 жыл бұрын
According to others he was a bit of an asshole and high on his own farts in the older days. But just a bit. :)
@Goremachine4 жыл бұрын
Wait until he makes you his bitch.
@sheepthehack3 жыл бұрын
@@Goremachine He never approved that as a slogan.. infact.. he HATED IT!!! HE said it sounds GAY :)
@sheepthehack3 жыл бұрын
He is a PURE GAME CREATOR!!!! He gets tarred with a brush that sees him as a LEVEL DESIGNER!!! The fact that hes programmed 100+ games in his life seems to go unnoticed.. not to mention he never made 1 penny from QUAKE!!! He stuck it out .. JUST for the joy of making games.. THATS FUCKING LEGENDARY!!!
@dragdusan864 жыл бұрын
Both John Romero and John Carmack are my childhood (and adulthood 😊 ) heroes. Great stuff presented here
@sarpsarp89872 жыл бұрын
2 Johns being together.
@natecoley160 Жыл бұрын
2 Jobs invented computers for us, 2 Johns invented games for us
@mwarrensims8 жыл бұрын
Some of the best advice I've ever heard--not with Game Development, necesarilly-is to start any way and anywhere you can. The important thing is to GET STARTED NOW.
@kimbaptempura40737 жыл бұрын
Not just games - anything you have an interest in - GET STARTED NOW!
@randomnumbers842696 жыл бұрын
Yes! Start immediately! Start at the very moment! Start yesterday! Go Go Go! :D (I'm sounding like I parody you but really I agree)
@KingLich4515 жыл бұрын
Dammit okay! I'm starting right here and right now... err, what was I gonna start again?
@bsherman82369 ай бұрын
7 years later but JUST DO IT
@elijahking26532 жыл бұрын
John and the original ID team along with Ken Levine (Irrational games) are the reason I'm going to be working in the industry. Very inspirational.
@RhythmBoy8 жыл бұрын
The godfather of FPS
@AL_Mir292416 жыл бұрын
That would be John Carmack, this John helped but Carmack laid the technical foundation :)
@jameslay65056 жыл бұрын
@@AL_Mir29241 Hence the name "Godfather", instead of "Father". ;-)
@Zen-rw2fz6 жыл бұрын
godfather of pc gaming
@JohnnyWednesday5 жыл бұрын
There's no doubting John Carmack is a legend, I've oft cited his work on the doom and quake engines as my inspiration. But now I'm older I can see that as impressive as those feats are? - doom would of been nothing without the gameplay polish, the influence and ideas, of John Romero. There were many games at the time that were also equally impressive technical feats, there were fully open worlds on the Amiga - albeit crippled by hardware of the day. Carmack is a genius that can plug technical concepts together like lego bricks - Romero is a genius that can bring that world alive. Let's face it - Carmack on his own? we'd never of gotten doom - we'd of gotten a beautiful box simulator.
@Goremachine4 жыл бұрын
@@JohnnyWednesday It's true, Carmack wouldn't have any started id without Romero. He would have probably just programmed some average games for softdisk with the engines he pioneered, and others would have seen what was possible and catch up, and then some other company would have taken full advantage of the technology with glorious game design.
@wildwest18326 жыл бұрын
romero is pretty awesome. What him and carmack contributed to gaming was huge.
@MrHieronymusBosch7 жыл бұрын
one of the best guitarists in death metal
@kezianaomi18394 жыл бұрын
you would never know lol
@MrHieronymusBosch4 жыл бұрын
@@kezianaomi1839 why does my comment has so many voteups and why the fuck have i even wrote this comment LMFAO
@kezianaomi18394 жыл бұрын
@@MrHieronymusBosch What you said resonated with everyone lmao we all appreciate your comment
@MrHieronymusBosch4 жыл бұрын
@@kezianaomi1839 AAAAAAH NOW I REMEMBER LOL "luc lemay" from gorguts... that was my point lol...
@MrHieronymusBosch4 жыл бұрын
@Axion jes xD
@Moarmmoforme5 жыл бұрын
Started Corona a couple of days ago, all I can say is that it is a beautiful engine/framework, so easy to work with, the device simulation is phenomenal, the tutorials are so simple and elegant (you make 2 simple games following instructions, all assets are included), the console logger is brilliant, building the actual app is super easy. I can imagine it being a great tool for making mobile apps in general.
@klaasj7808 Жыл бұрын
i dont like corona haha
@happyspaceinvader5083 ай бұрын
You’re definitely best starting off making loads of tiny throwaway games regularly than spending an eternity trying to make the perfect game you always wanted to play. The hardest part in software development is starting and finishing. The bit in the middle is the easiest, and doesn’t need as much practice. And don’t go back to an old game you finished and try to make it better. Just make a new game that incorporates what you learned from that previous one, and add the improvements to that.
@XadePsyconic6 жыл бұрын
Mister Romero is a super chill and informative guy. Respect.
@higgins0078 жыл бұрын
For what it's worth, as a 10 year veteran ;) , this is great advice. Romero is such a top guy.
@zebunker4 жыл бұрын
10 years is not a veteran.
@higgins0074 жыл бұрын
@@zebunker hence the wink.... there' s always one!
@madaraainna3 жыл бұрын
@@zebunker 11 years is
@thetedmang5 жыл бұрын
Step one: grow ponytail
@elcancion4 жыл бұрын
Step two: dont do Daikatana
@jan79964 жыл бұрын
Step 3 : Don't be cocky
@naoaquieopatrickpatrick85653 жыл бұрын
@@tiagobordin6580 step 5: Don't hire a bunch of Modders to develop your game
@aftabhussain40364 ай бұрын
5:50 i think is a reference to carmack not understanding romero back at IDsoft
@jakejake7289 Жыл бұрын
Just finished Romero's book Doom Man over 3 days. I couldn't put it down. I was doing very low level 6502 game coding on an Atari 400 the same time as Romero but never created a commercial product. I was doing it for fun 14 hours a day. I read the book with a ton of nostalgia.
@Anothergames8 жыл бұрын
Great respect for Romero.
@SnackCannon8 жыл бұрын
I'm going to try out Romero's advice, but I've found a lot of comfort in starting with text adventures!
@RhythmBoy8 жыл бұрын
Ok Nicholas Cage. Just don't spend all your money at once like you always do! hehe :)
@nope10835 жыл бұрын
If youre using c++, text adventures would be perfect for that language.
@alandunaway30004 жыл бұрын
@@nope1083 Or ADRIFT.
@alandunaway30004 жыл бұрын
I'm in the middle of one currently.
@bootblacking8 жыл бұрын
Romero seems like a really based dude.
@chaotic07266 жыл бұрын
the marketing was shit on Daikatana and it was Eidos' fault not Ion Storm's. Eidos overhyped the game and Romero being a perfectionist, he didn't want to release the game because it wasn't ready...
@naoaquieopatrickpatrick85653 жыл бұрын
@@chaotic0726 no it's Romero's fault too, He didn't know how to guide his team properly, did terrible decisions as a Director and hired a bunch of modders to develop his game, not to mention he wanted the game to be on Quake II's engine instead of Quake I's because of Quake II's playable demo at E3 1997, he got easily impressed of Carmack's new engine and forced everyone to port their unfinished assets, programming and maps to a newer engine, but ID only agreed to give him the engine AFTER Quake II's release, a TERRIBLE DECISION, since that meant Daikatana wasn't going to be released at december 1997 like it was promised to, forcing eidos to waste more money than they should, which made they do nothing relevant between february and December because they knew they would only start developing Daikatana seriously at december, and when the engine finally was given to them... guess what, Romero and his team wanted to fucking die, because Quake II's engine wasn't even compatible with Quake I's, which again, forced them to basically scrap EVERYTHING they did on Quake I's engine, and start development AGAIN, this time on quake II's engine, even his team said it was a bad idea and that Daikatana could still be good without all the new improvements from Carmack's new engine, but Romero was too ambiguous, and would say in response "here at Ion Storm, Design is law!" then, the slap in the face: the wasted AN ENTIRE YEAR just learning the new engine and how to port some of the stuff they did to it, and when Daikatana was shown at E3 1999... it was too outdated and was even running with less frames on E3 demo... meanwhile Quake 3 was ALSO at E3... with a newer engine and even better graphics... oof TL;DR: Daikatana was a failure from both development team and publisher. It was Eidos Fault because they hired Romero based on his status as "the god of videogame design", which even the news would compare him to quentin tarantino or steven spielberg of videogame design, but even if romero was a really good, and I mean, REALLY GOOD, level designer and a creative person overall, he didn't have enough experience to actually guide a team or do smart decisions as a Director and leader of Ion Storm, which led to a bunch of unnecessary changes that only made Daikatana be delayed, and delayed... until it eventually was released and it was a flop also it was Ion Storm's fault because again: Romero was too ambiguous and did such bad decisions: most of the team of daikatana was made of modders instead of professionals, didn't know how to guide his team, and used his stupid philosophy that "Design > technology" to justify unnecessary changes that would just made Eidos waste way too much money than they actually wanted, and even ruin his own reputation.
@Canadian_duck313 жыл бұрын
@@naoaquieopatrickpatrick8565 sounds like from what you said here that Romero needed to know when to trust his team and listen to what they were saying and not just himself. I mean no disrespect to him at all he seems like a super nice guy but maybe he should have stayed on the Quake 1 engine and tried to maximize that engine to its full potential. Maybe then Daikatana could have been a really good game instead of a mediocre one. However I’m not a game developer so I can’t say for sure.
@chrisbyte4 жыл бұрын
Lots of awesome advice! Start small, build your personal toolkit, and grow out from there. I also agree on working with other people; it's disconcerting at first especially if you've been solo for a long time, but when everyone is dedicated and passionate it can turn a good idea into a amazing game/application.
@mareksicinski37262 жыл бұрын
yeah and if you have a proper way to resolve conflicts between each other
@NH-ly7zc4 жыл бұрын
Romero’s advice on working with someone as dedicated as you are in opposition with John carmacks suggestion that the amount of time you work isn’t an obligation. This was discussed with carmack and rogan
@chuazinerd33407 ай бұрын
Mano... ver o John Romero ensinando a criar um game e usando Lua que foi criada no Brasil é sensacional demais.
@citizengoose13425 жыл бұрын
I met him, asked him for advice and said practically the same thing + aiming for mobile and that the most important thing is to constantly make stuff.
@happyspaceinvader5083 ай бұрын
You’re definitely best off making loads of tiny throwaway games regularly than spending an eternity trying to make the perfect game you always wanted to play. The hardest part in software development is starting and finishing. The bit in the middle is the easiest, and doesn’t need as much practice. And don’t go back to an old game and try to make it better. Just make a new game that incorporates what you learned from that previous one, and add the improvements to that.
@mexforever89047 жыл бұрын
Wow, the knowledge of this man is broad and clear, bless him.
@Cypher4025 жыл бұрын
Holy shit. John Romero is the man. This was really good. Smart and chill dude.
@oddixgames67046 жыл бұрын
How to START? Easy, just freakin START and learn while you progress. That simple. Now, how to come up with a BEAUTIFUL and SUCCESSFUL game? - You need to make a shitload of attempts, fail fast and learn from your failures. Then one day you'll make it. Thanks for the vid btw, Romero is truly a hero in the gamedev :)
@BlackJar728 жыл бұрын
I started out trying to make a 3D engine, but yeah, I quickly learned I needed practice on something simpler so switched to arcade clones and modding Minecraft. Still that leads to the problem of ideas, since all my good ideas are for things at a higher skill level and I don't want to do pure clones exclusively (cloning Pacman didn't bother me though, since I wanted a local install or something like that anyway, but I don't like feeling like a copycat).
@ferna22948 жыл бұрын
Nowadays making a new 3D Engine is pointless. You have Unity, Unreal, etc. all free to use and publish your game.
@BlackJar728 жыл бұрын
Well, you could say there no point in trying to make games at all since you can buy them already made. Unity and unreal won't work on my computer; also I can't afford the license. I looked into using JMonkeyEngine, but it seemed learning all the ins and outs wouldn't be that much easier than making my own. I'll probably keep dabbling on it in my spare time between other projects, just for fun, whether or not it ever gets done or used for anything. I'm not nearly as worried about the engine as the assets -- I find programming much easier than make models. Making the engine probably is pointless since for that reason, but a pre-made engine doesn't help me with that.
@Altraly8 жыл бұрын
Modding minecraft itself isn't programming it's just installing files on a file.
@mtpstv946 жыл бұрын
@@BlackJar72 If Unity won't work on your computer you're going to have a hard time making games.
@BlackJar726 жыл бұрын
@@mtpstv94 Yeah, I know -- I, I'll have to get a better computer so I can use Unreal Engine, though Unity gets closer to working. For Unity it's mostly OS support, while for Unreal it's more a lack of hardware. But I have ideas for whenever I can get a good dev machine.
@FusionMagazine4 жыл бұрын
Top guy - spent some time with John when he came to Revival - so many great stories.
@relexelumna53602 жыл бұрын
Romero is very generous sharing information. He really inspire others with real life example. Respect.
@mareksicinski37262 жыл бұрын
4:55 well you can try to partner up without money 6:36 or own it together if you need long term stuff and distribute profit equally
@Guilherme-mo2mz7 жыл бұрын
Finally a very informative video on the subject, thank you!
@englishtutor63104 жыл бұрын
The SDK name CORONA did not age well XD.
@lakerprime4 жыл бұрын
ikr lmao
@iamlordstarbuilder55954 жыл бұрын
...nor did the tool...
@defectivenull4 жыл бұрын
they got shafted actually
@MikeDest4 жыл бұрын
I think it changed names earlier in the year. It's named Solar 2D now.
@voltcorp4 жыл бұрын
they don't exist anymore. I guess I'd recommend gamemaker, godot, unity. also bitsy to just do something really quick
@GameplayandTalk7 жыл бұрын
Really fantastic advice!
@unfathomable34343 жыл бұрын
I'll try this after my DOOM 2 TC. Him and John Carmack are my heroes
@planetX153 жыл бұрын
What's TC?
@unfathomable34343 жыл бұрын
@@planetX15 Total Conversion. It's where every Sprite and texture in the game is changed along with weapons and existing weapon behaviours
@planetX153 жыл бұрын
@@unfathomable3434 So TC Is "better" than the original?
@unfathomable34343 жыл бұрын
@@planetX15 no. Its basically making a different game out of the DOOM framework. Shrine 2 is free on steam it's a great game and that's a DOOM total conversion
@planetX153 жыл бұрын
@@unfathomable3434So it sort of similar to saying Blake Stone had Wolf 3Ds engine?
@karlmorrison27137 жыл бұрын
His advice on the team and finding the right people is spot on. I'm in the situation currently and it ain't swell.
@jgreimel3 жыл бұрын
If you would have put the links he suggested to the description, that would have helped
@SoftBreadSoft6 жыл бұрын
Wow actual advice.. Not just jargon and buzzwords. What a guy
@Cadeaux_Man2 жыл бұрын
"Corona Labs" meaning changed 6 years later lol
@chrisklest1238 Жыл бұрын
What he says about how old games required a ton of technique to make them functional to where programmers would forget what they were making reminds me of many movies today where it seems like creators are hyper-focused on logistics rather than the content itself. I don't know if these cookie-cutter movies are pumped out by profit-motivated corporations or if it is indy, but I'm only exposed to indy's that are picked up by Netflix or the like, which may have a similar outcome.
@donhostiarra88 Жыл бұрын
Thank you so much John, this is gold to me.
@Altraly8 жыл бұрын
My first game will be a free web game called Origins. The game will be what Quake was originally supposed to be, a top-down RPG.
@braddles5 жыл бұрын
How's that turned out?
@ChromeColossus7 жыл бұрын
This is fantastic advice. We're having a really hard time finding an artist to do our game though, because we have no upfront capital to provide. And artists do NOT want to work for free!
@RaterisimoCBA8 жыл бұрын
Awesome tips! Great video and great guy Romero ! I´m thinkin about making a game with highschool friends !
@Yellowswift37 жыл бұрын
Great way to start. :)
@Bacxaber6 жыл бұрын
In summary: 2D is easier than 3D, respect your artists, build a team.
@codythompson99736 жыл бұрын
If you can, build a team. Always look for opportunity.
@KingLich4515 жыл бұрын
and experience + balanced dedication = good
@sajins74444 жыл бұрын
Hey its you again!
@KeepAnOpenMind3 жыл бұрын
And pay with cash.
@lorikquiin67007 жыл бұрын
I just got inspired again. Thanks to the Real Deal.
@Kingmannie4 жыл бұрын
Solid solid advice, timeless, your first 10 games will never see the light of day. Stick em on GitHub, its possible to get good feedback there, sometimes.
@jpmourax7 жыл бұрын
Lua is from Brazil! Our pride.
@LucasFerreira-jy9kw7 жыл бұрын
Nice, if wasn't you i didnt know. Really our pride! Though i'm learning Python.
@PI_AYM4NN7 жыл бұрын
HUEHUEHUEHUEHUEHUEHUEHUEHUEHUEHUEHUEHUE
@Matrixprogrammmer6 жыл бұрын
Greetings from Suriname
@KeepAnOpenMind3 жыл бұрын
Where is the full video?
@DJL3G3ND6 жыл бұрын
the funny thing is I found 3d much easier to learn in ue4 than 2d, and personally I tried starting out making a small game but I couldn't help but build on it until it got bigger and bigger. also, is it bad that I don't know any c++?
@DJL3G3ND2 жыл бұрын
@@Lollburger88 right now Im working on my most promising project yet, since I finally thought of ways to limit myself so that I can get things done, I decided to make it "2D" as in the game is 3d but at a side view and every model is flat, and no detailed textures, but I still found a way to make it look kinda decent. so this just saves a lot of time that would be needed for all the assets and graphics and everything and I can just work on the game how I want to
@daniel-zh9nj6yn6y4 жыл бұрын
The easiest to use 2D game engine I've tried is Gdevelop. It's free, and it has visual programming. To make art, try Graphics Gale, Piskel, Krita, and maybe Gimp (some people hate it).
@lrochfort8 жыл бұрын
Great advice.
@1luarluar13 жыл бұрын
THE GONG - A NEW ENEMY FOR QUAKE (3nd script of the series: WOR(L)DS ) With this script I want to add 1 new unique enemy to enhance the game experience of QUAKE, a game developed by ID Software in 1996. I hope many of you will trasform these ideas into game experiences. THE GONG It's a gong mounted on a stand that can be placed around the levels. Each enemies can bash it creating a mystical gong sound that hurts and numbs the player blocking his movement. The stronger is the enemy the longer is the sound wave, the damage and the time the player is numbed\blocked. The gong reacts also to projectiles. The idea is to enhance the atmosphere of the game with an eerie gong sound and add game strategies that come from the interaction between the enemies and the gong itself. MINI CONTRACT You can use my ideas for free. If you use them, just let me know as I love to hear about your projects and how my ideas are useful for you. If you make a profit with this script, I would like you to share the profit with me. WORDS TO CREATE WORLDS TO PLAY WITH an idea by Raul Gubert
@Djent77796 жыл бұрын
Is it still possible to pitch and sell video games to major developers
@maruthupandianm184 Жыл бұрын
its very sad Corona SDK have discontinued their development
@rinnegansr59804 жыл бұрын
i am trying to make a simple mobile game during this corona mess and by god if it wasnt the hardest thing i have ever had to do and still havent finished cause i keep finding more and more errors in the code or how an idea that seemed excellent on paper turned into so much bullshit just upon execution i dont even know if ill finish it tbh.
@sheepthehack3 жыл бұрын
This man never made a fucking PENNY!!! From QUAKE!!!! HE stayed on for CRAZY WORK DAYS just for the love of making games.. he is LITERALLY a GOD amongst game designers.. VERY RARE!
@psybitwhite33815 жыл бұрын
9 minutes and 32 seconds of pure wisdom.
@sentel1403 жыл бұрын
0:43 JOHN TRIED TO WARN US
@chomnansaedan47882 жыл бұрын
Dang, me and this great man have the same hair. I feel more powerful now. Now I just need to make a game.
@miniontm694 жыл бұрын
Isnt this guy in Dragonforce?
@lefranor5 жыл бұрын
This man is the best person in the world, my hero
@Snavels4 жыл бұрын
Instructions unclear: got the wrong Corona
@bhoqeem19755 жыл бұрын
Fucking LOVE Lua. My very first program was in Lua. It's an amazing and very comfortable scripting tool.
@dscheme44275 жыл бұрын
Really interesting talk.
@Terracraft3213 жыл бұрын
Very educative
@bububububak8 жыл бұрын
Abbath has got a second life it appears:D
@mrmassiveunit8 жыл бұрын
LOL nice one i was thinking the same thing from time too when i say his black nail polish in another video
@HAL9000325 жыл бұрын
I cant even look at the screen..gives me the chills ..dududu..dududu..duduuuu!!!.duuududududu!
@Zadster7 жыл бұрын
I keep seeing the thumbnail for this and think it is Jeff Minter!
@pringles_mcgee6 жыл бұрын
john romero is such a cool dude lol
@utkarshrode51786 жыл бұрын
Question : Do I really need to learn LUA if I am comfortable with C and C++ ?
@sensualarmpit35126 жыл бұрын
Lua is great addition to any game, compliments native for scripting. If you want game logic that can be prototyped on runtime with fast iteration, you better use interpreter, think level objects, interactables etc.
@tmcnairbledsoe8 жыл бұрын
Along this advice would Unity work just as well as Corona?
@TheCentreforComputingHistory8 жыл бұрын
Personally, I'd say yes. Unity is a fantastic game dev platform - we run Unity workshops here at the museum and am always impressed with what people can achieve using it in so little time. I would GUESS (as I don't know Corona well) that Corona might be easier to start with than Unity. Unity is widely used in professional game development.
@tmcnairbledsoe8 жыл бұрын
Cool, thanks. Opun further reading I believe Corona was suggested for its 2d development scope. Unity is excellent and I have experience already so I'll stick with that
@VladSvoka8 жыл бұрын
I would say no. Unity is really overcomplicated. You start building your game up to bottom, tweaking engine without understanding what is going on. Unity is very opinionated engine, unlike simpler engines like Corona or similar.
@jsgoller18 жыл бұрын
Another good suggestion for 2D game development is GameMaker - it's easier to learn and work with than Unity, but you can still make platformers, roguelikes, and other fun things with it.
@sergrojGrayFace3 ай бұрын
0:53 - No one is their right mind would call Lua a "version of C", perhaps he misspoke.
@MedicatedReviewer8 жыл бұрын
Very helpful thanks
@U--oh3bm4 жыл бұрын
Thank you Sensei ! :D
@SanicStudios4 жыл бұрын
Don't know about you but I'd rather not write games with Corona.
@TheSimplyJJP4 жыл бұрын
It didn't age well,but Romero wasn't joking lol.
@PS-mw9cc4 жыл бұрын
China be liek: *CORONA LABS* sdk
@shredder80894 жыл бұрын
Haha
@sharklygoldman40407 жыл бұрын
Yeah, those days when you had to time the raster off screen before drawing graphics so u don't get a screen full of jitter.
@Jack_in_the_Nox Жыл бұрын
watching this in 2023 makes it hard to hear corona so many times
@Bhaskar-Abhyudaya7 ай бұрын
Good advices
@Scroteydada6 жыл бұрын
what if u work on it for years like a mad man?
@mariojrog94655 ай бұрын
Thanks man
@graalcloud7 жыл бұрын
What I got from this was: Don't give the pixel artist part of the company, and Get the pixel artist to do all the design
@PhilShary6 жыл бұрын
Screw the pixel artists. Get them to make proper art.
@sopothetocho6 жыл бұрын
Thats not what he said at all, he said if you dont know the person well dont make them part of the company, then he gave an artist as an example. Thats pretty reasonable advice.
@GameCreatorOfGod6 жыл бұрын
I'm a Game coder and let me tell you, if you learn how to code well, you are in control, dont use others game engines, write your own. You are limited unless you write your own engine.
@lLxJLxJl5 жыл бұрын
Daniel Wright Writing an engine that is on par of today’s games will take you ages by yourself, There are so many aspects of an engine that would require a big team. Perhaps a game like Minecraft would be fun, But writing a game engine for a anything more is a life’s accomplishment that will require you years and years of mini accomplishments and errors
@mcgibs6 жыл бұрын
I want to know how Blackroom is going.
@MBOmnis6 жыл бұрын
Me too. We've been going too long without any news.
@SevenDeMagnus6 жыл бұрын
Cool, thanks.
@philbateman19895 жыл бұрын
I think something he doesn't mention that's worth saying is that your first few games will be utter trash, outside of a few very lucky cases. You're going to end up with games that are absolute nightmares in terms of systems design. The key thing is to learn from it and figure out how your design could have been better.
@HAL9000325 жыл бұрын
you need to begin with a good heavy metal soundtrack!! :D
@danem22154 жыл бұрын
Oh we all know about Corona Labs in 2020.
@Zen-rw2fz8 жыл бұрын
lua what is it called?
@shaleenbaral71768 жыл бұрын
Wanna make a game together
@Zen-rw2fz8 жыл бұрын
Shaleen Baral im only 16 and cant programm i could help with game design but again im only 16 and cant do alot other then sharing files online somehow
@Zen-rw2fz6 жыл бұрын
@@shaleenbaral7176 yeah sure
@grzyby64746 жыл бұрын
@@Zen-rw2fz you responded after 2 years? :O
@Zen-rw2fz5 жыл бұрын
@@grzyby6474 took me a little while to get used to game development, I haven't started working on a real project yet but I have enough clues to know where to start now
@marc.silden5 жыл бұрын
Please, allow the KZbin Community to make subtitles for this video!
@Мирич-з4е6 жыл бұрын
"Don't expect your first 10 games to be sold." Yeah, say that to Gabe Newell who never developed a single game before Half-Life.
@JakeTheCake2546 жыл бұрын
Damn are you serious? That is actually incredible
@Мирич-з4е6 жыл бұрын
Well he didn't do it by himself, they were 20 guys back then. But yeah, they didn't have any experience in game development. And nobody believed them when they told what kind of technology they will be using back then. But they shocked the world.
@belandino6 жыл бұрын
He actually developed Doom95, the Windows 95 source port for Doom which is pure garbage.
@marrq6 жыл бұрын
I'm sure the fact that he was already a microsoft millionaire at that point helped
@someoneincognito20704 жыл бұрын
He worked in Microsoft, that must be worth something.
@AdrienDittrick4 жыл бұрын
Here 4 years later to use corona.
@Tangerinian6 жыл бұрын
im way too stupid to figure out how to program
@RCD97-hm5mv6 жыл бұрын
Tangerinian same bro
@Matrixprogrammmer6 жыл бұрын
you're not. it''s just lazynes. i too tought that programming was hard but then i joined a bootcamp and quickly learned to program in java in just 3 months. spend about 3 hours daily
@PhilShary6 жыл бұрын
Try Unreal Engine 4 - no matter how complex you think it sounds, there are tons of tutorials.
@AesculapiusPiranha5 жыл бұрын
Not lua you aren't. Seriously. Just start with Corona like he is saying. Or Love2D.
@exactspace6 жыл бұрын
If you want to get really inspired, check out Daikatana. Trust me, you won’t regret it.
@person82037 жыл бұрын
He never did get to see Westeros, shame
@AmareloStudios4 ай бұрын
cool guy
@StarwindAmada14 жыл бұрын
Corona Labs? It's now April 2020. Fuck that shit.
@edgarazaky82567 жыл бұрын
Better than the shitty advices most developers give you
@PashaDefragzor4 жыл бұрын
Yes. His haircut looks like "Yes"
@sega62s4 жыл бұрын
Zen man 🍻
@Xgamesvidoes6 жыл бұрын
Nicee
@vorname14854 жыл бұрын
2020 youtube: 0:46 he said "corona SDK", do you want to watch it?