There were seven videos recommended before this on the google search, but your name was the eighth and it's definitely the one I'll always click first for blender tutorials!
@JohnnyMatthews2 жыл бұрын
You are too kind 🙂
@ronioclarenzo61372 жыл бұрын
One of the best tutorials I've ever seen on here! Thanks a million and best of luck to you and your 3d animation endeavors!
@chaunceya6482 жыл бұрын
It would be nice if you gave details as to what you were doing at 0:42 and had the keys you were using shown in the viewport...oh well
@silverman14383 жыл бұрын
Man, i love your tutorials, very clear to follow, and without nonsense bla bla, thank you and God bless.
@JohnnyMatthews3 жыл бұрын
I appreciate that! Thanks for watching!
@1lllllllll13 жыл бұрын
Love the trick with the secondary mesh , no other tut discusses this.
@JohnnyMatthews3 жыл бұрын
Its a cool modifier for sure.
@PaulElderDesign3 ай бұрын
This is a great way to deform a generic head sculpt over a portrait. *Subscribed*
@iulian_987 ай бұрын
An extraordinarily good tutorial, I love the way you explain and that you make the mistakes that a beginner makes and also tell us how to solve it in the video.
@iulian_987 ай бұрын
Translated with google translate, sorry if it sounds weird.
@jacquese.pretorius88253 жыл бұрын
Great tut never used this one before.
@JohnnyMatthews3 жыл бұрын
Yeah it can kind of fly under the radar.
@TheRojo387Ай бұрын
This must be useful for rigging a face, as well as producing the twists in limbs, ankles, and wrists.
@pelecyphora13 ай бұрын
Hard one to remember, but clear.
@atkay46112 жыл бұрын
I'm using Blender for 3 years now, and I never knew it is possible to stack meshes in a deformer cage o.o Thanks a lot for this Info :) Sometimes you need to step back to go forward :D
@zundamoon_nanoda2 жыл бұрын
ありがとう海外ニキ。 メッシュ変形モディファイヤの情報が少なかったので この情報 超助かる!!
@JohnnyMatthews2 жыл бұрын
You are very welcome! Thanks for watching! どういたしまして! 見てくれてありがとう!
@CGDive Жыл бұрын
Good overview, thnaks!
@zibran54053 жыл бұрын
Another great video. Never used this modifier before. I can think of some uses for this.
@JohnnyMatthews3 жыл бұрын
Cool, this is definitely another overlooked modifier.
@ZeroDean2 жыл бұрын
Great rundown. Picked up a couple new things! Thank you!
@Superangers3 жыл бұрын
thanks for this amazing tutorial!! it's exactly what I needed!
@JohnnyMatthews3 жыл бұрын
Awesome :)
@Dianaranda1233 жыл бұрын
Thanks alot! this one actually made fix an issue i was having with a charachter/several ones there clothing in Daz3D. (Due tot hem being quite busty) There clothing wouldnt really fit all to well, now i can fix that!
@terughh2 жыл бұрын
really well explained 👍
@JohnnyMatthews2 жыл бұрын
Thanks! Glad you liked it.
@raf5916 Жыл бұрын
great tutorial very clear. A query when I apply the mesh deform modifier the original object returns to its original shape and the deformation disappears. How can I apply it?
@activemotionpictures3 жыл бұрын
Awesome video!
@JohnnyMatthews3 жыл бұрын
Thanks!
@gidkideon2 жыл бұрын
Thanks for the quick and concise video! 👍 In terms of performance, is there a difference between the lattice and the mesh deformer with the same point and precision count?
@sefjo52233 жыл бұрын
Super new to blender, how did you do 0:42 ? the making of new mesh
@georgiosdoumas24462 жыл бұрын
He basically was in Object Mode (not Edit mode) and Added a new Mesh > Cube , and then started transforming that cube (but first he has clicked the buttons Toggle X-Ray , and the button Wireframe , you can find those buttons on the top right of your ViewPort Editor , they are visible from 0:42 until 1:00)
@Sebastianandthedeepbluemusic2 жыл бұрын
I have a cartoon character head that is deformed with standard shape keys (no lattice deform), to sing along with lyrics, but I also want the eyes to move, they are a separate mesh. anyway to get them to deform based on the shaped keys I have for the head?
@pukey822 жыл бұрын
Huge thanx for the guide! :D How would you export this into an animated FBX, in case you create an animation using this method?
@mareknovotny58332 жыл бұрын
clean simple nice. Thanks :)
@JohnnyMatthews2 жыл бұрын
You're welcome!
@gabrieleesposito20642 жыл бұрын
Very useful thanks! But how can I add keyframes to animate my object with this modifier? I really need it please
@carloscardenas1255 Жыл бұрын
Since it is a mesh and not a rig, you can not exactly key its deformations. What you could try is creating shape keys and key those, or create a rig for the "proxy" mesh and animate that
@eobet10 ай бұрын
So of course when I try this, the Bind (which the documentation says can take a long time) is almost instant, yet editing the mesh cage doesn't move the object with the modifier on it... and no error messages or warnings... sigh!
@ibrahimfarah18493 жыл бұрын
You are the best, thanks
@JohnnyMatthews3 жыл бұрын
Aww thanks 😊
@Haselreiser3 жыл бұрын
Thank you
@JohnnyMatthews3 жыл бұрын
You're welcome, thanks for watching!
@hoang919 Жыл бұрын
But I can not apply the mesh deform, any ways?
@Amelia_PC Жыл бұрын
Although I'm not new to 3D, I'm new to Blender. So, my question is: Does it work in a previously animated character? I want to create a cartoony deformation in my character after animating it. Deformations work in already animated characters in 3ds Max, but I'm not sure if it works the same way in Blender.
@kodiakbluefox6643 Жыл бұрын
I don't know yet because I've only just discovered this modifier, but in my opinion and after using Blender for 2 years, I would say. Yes? Why not? :D
@noraers3 жыл бұрын
The tutorial is really nice, but I have a question :) Can I export the mesh with the cage and the modifier to Unity? I need to do this for an armor. If yes, is there anything special to be done? I searched everywhere and I couldn't find an answer to this. Thanks!
@JohnnyMatthews3 жыл бұрын
For that I think you would need to apply the modifier to bake it into the mesh. Then import into Unity.
@fluadlwirt2 жыл бұрын
@@JohnnyMatthews Is there a way to apply the modifier to each frame? So that the entire transform process is baked into the mesh
@moshezig1 Жыл бұрын
exelent.
@beddyboy3 жыл бұрын
Mmmmm. Gives me some ideas.
@JohnnyMatthews3 жыл бұрын
That's what I like to hear!
@ege.the.engineer Жыл бұрын
2200+ hrs on blender without unknowing this and using lattice modifier instead 💀
@nicsonkinellman816611 ай бұрын
ОСТАНОВИ ДЕФОРМ СЮЗАНЫ ПОДПИШИ ПЕТИЦИЮ ПРОТИВ ПРИНУДИТЕЛЬНОЙ ДЕФОРМАЦИИ
@afrosymphony82073 жыл бұрын
..........No
@JohnnyMatthews3 жыл бұрын
???
@afrosymphony82073 жыл бұрын
@@JohnnyMatthews looool kinda too complicated for me