Back to Basics: Mesh Deform Modifier

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Johnny Matthews

Johnny Matthews

Күн бұрын

Пікірлер: 59
@ClassicGreyM
@ClassicGreyM 2 жыл бұрын
There were seven videos recommended before this on the google search, but your name was the eighth and it's definitely the one I'll always click first for blender tutorials!
@JohnnyMatthews
@JohnnyMatthews 2 жыл бұрын
You are too kind 🙂
@ronioclarenzo6137
@ronioclarenzo6137 2 жыл бұрын
One of the best tutorials I've ever seen on here! Thanks a million and best of luck to you and your 3d animation endeavors!
@chaunceya648
@chaunceya648 2 жыл бұрын
It would be nice if you gave details as to what you were doing at 0:42 and had the keys you were using shown in the viewport...oh well
@silverman1438
@silverman1438 3 жыл бұрын
Man, i love your tutorials, very clear to follow, and without nonsense bla bla, thank you and God bless.
@JohnnyMatthews
@JohnnyMatthews 3 жыл бұрын
I appreciate that! Thanks for watching!
@1lllllllll1
@1lllllllll1 3 жыл бұрын
Love the trick with the secondary mesh , no other tut discusses this.
@JohnnyMatthews
@JohnnyMatthews 3 жыл бұрын
Its a cool modifier for sure.
@PaulElderDesign
@PaulElderDesign 3 ай бұрын
This is a great way to deform a generic head sculpt over a portrait. *Subscribed*
@iulian_98
@iulian_98 7 ай бұрын
An extraordinarily good tutorial, I love the way you explain and that you make the mistakes that a beginner makes and also tell us how to solve it in the video.
@iulian_98
@iulian_98 7 ай бұрын
Translated with google translate, sorry if it sounds weird.
@jacquese.pretorius8825
@jacquese.pretorius8825 3 жыл бұрын
Great tut never used this one before.
@JohnnyMatthews
@JohnnyMatthews 3 жыл бұрын
Yeah it can kind of fly under the radar.
@TheRojo387
@TheRojo387 Ай бұрын
This must be useful for rigging a face, as well as producing the twists in limbs, ankles, and wrists.
@pelecyphora1
@pelecyphora1 3 ай бұрын
Hard one to remember, but clear.
@atkay4611
@atkay4611 2 жыл бұрын
I'm using Blender for 3 years now, and I never knew it is possible to stack meshes in a deformer cage o.o Thanks a lot for this Info :) Sometimes you need to step back to go forward :D
@zundamoon_nanoda
@zundamoon_nanoda 2 жыл бұрын
ありがとう海外ニキ。 メッシュ変形モディファイヤの情報が少なかったので この情報 超助かる!!
@JohnnyMatthews
@JohnnyMatthews 2 жыл бұрын
You are very welcome! Thanks for watching! どういたしまして! 見てくれてありがとう!
@CGDive
@CGDive Жыл бұрын
Good overview, thnaks!
@zibran5405
@zibran5405 3 жыл бұрын
Another great video. Never used this modifier before. I can think of some uses for this.
@JohnnyMatthews
@JohnnyMatthews 3 жыл бұрын
Cool, this is definitely another overlooked modifier.
@ZeroDean
@ZeroDean 2 жыл бұрын
Great rundown. Picked up a couple new things! Thank you!
@Superangers
@Superangers 3 жыл бұрын
thanks for this amazing tutorial!! it's exactly what I needed!
@JohnnyMatthews
@JohnnyMatthews 3 жыл бұрын
Awesome :)
@Dianaranda123
@Dianaranda123 3 жыл бұрын
Thanks alot! this one actually made fix an issue i was having with a charachter/several ones there clothing in Daz3D. (Due tot hem being quite busty) There clothing wouldnt really fit all to well, now i can fix that!
@terughh
@terughh 2 жыл бұрын
really well explained 👍
@JohnnyMatthews
@JohnnyMatthews 2 жыл бұрын
Thanks! Glad you liked it.
@raf5916
@raf5916 Жыл бұрын
great tutorial very clear. A query when I apply the mesh deform modifier the original object returns to its original shape and the deformation disappears. How can I apply it?
@activemotionpictures
@activemotionpictures 3 жыл бұрын
Awesome video!
@JohnnyMatthews
@JohnnyMatthews 3 жыл бұрын
Thanks!
@gidkideon
@gidkideon 2 жыл бұрын
Thanks for the quick and concise video! 👍 In terms of performance, is there a difference between the lattice and the mesh deformer with the same point and precision count?
@sefjo5223
@sefjo5223 3 жыл бұрын
Super new to blender, how did you do 0:42 ? the making of new mesh
@georgiosdoumas2446
@georgiosdoumas2446 2 жыл бұрын
He basically was in Object Mode (not Edit mode) and Added a new Mesh > Cube , and then started transforming that cube (but first he has clicked the buttons Toggle X-Ray , and the button Wireframe , you can find those buttons on the top right of your ViewPort Editor , they are visible from 0:42 until 1:00)
@Sebastianandthedeepbluemusic
@Sebastianandthedeepbluemusic 2 жыл бұрын
I have a cartoon character head that is deformed with standard shape keys (no lattice deform), to sing along with lyrics, but I also want the eyes to move, they are a separate mesh. anyway to get them to deform based on the shaped keys I have for the head?
@pukey82
@pukey82 2 жыл бұрын
Huge thanx for the guide! :D How would you export this into an animated FBX, in case you create an animation using this method?
@mareknovotny5833
@mareknovotny5833 2 жыл бұрын
clean simple nice. Thanks :)
@JohnnyMatthews
@JohnnyMatthews 2 жыл бұрын
You're welcome!
@gabrieleesposito2064
@gabrieleesposito2064 2 жыл бұрын
Very useful thanks! But how can I add keyframes to animate my object with this modifier? I really need it please
@carloscardenas1255
@carloscardenas1255 Жыл бұрын
Since it is a mesh and not a rig, you can not exactly key its deformations. What you could try is creating shape keys and key those, or create a rig for the "proxy" mesh and animate that
@eobet
@eobet 10 ай бұрын
So of course when I try this, the Bind (which the documentation says can take a long time) is almost instant, yet editing the mesh cage doesn't move the object with the modifier on it... and no error messages or warnings... sigh!
@ibrahimfarah1849
@ibrahimfarah1849 3 жыл бұрын
You are the best, thanks
@JohnnyMatthews
@JohnnyMatthews 3 жыл бұрын
Aww thanks 😊
@Haselreiser
@Haselreiser 3 жыл бұрын
Thank you
@JohnnyMatthews
@JohnnyMatthews 3 жыл бұрын
You're welcome, thanks for watching!
@hoang919
@hoang919 Жыл бұрын
But I can not apply the mesh deform, any ways?
@Amelia_PC
@Amelia_PC Жыл бұрын
Although I'm not new to 3D, I'm new to Blender. So, my question is: Does it work in a previously animated character? I want to create a cartoony deformation in my character after animating it. Deformations work in already animated characters in 3ds Max, but I'm not sure if it works the same way in Blender.
@kodiakbluefox6643
@kodiakbluefox6643 Жыл бұрын
I don't know yet because I've only just discovered this modifier, but in my opinion and after using Blender for 2 years, I would say. Yes? Why not? :D
@noraers
@noraers 3 жыл бұрын
The tutorial is really nice, but I have a question :) Can I export the mesh with the cage and the modifier to Unity? I need to do this for an armor. If yes, is there anything special to be done? I searched everywhere and I couldn't find an answer to this. Thanks!
@JohnnyMatthews
@JohnnyMatthews 3 жыл бұрын
For that I think you would need to apply the modifier to bake it into the mesh. Then import into Unity.
@fluadlwirt
@fluadlwirt 2 жыл бұрын
@@JohnnyMatthews Is there a way to apply the modifier to each frame? So that the entire transform process is baked into the mesh
@moshezig1
@moshezig1 Жыл бұрын
exelent.
@beddyboy
@beddyboy 3 жыл бұрын
Mmmmm. Gives me some ideas.
@JohnnyMatthews
@JohnnyMatthews 3 жыл бұрын
That's what I like to hear!
@ege.the.engineer
@ege.the.engineer Жыл бұрын
2200+ hrs on blender without unknowing this and using lattice modifier instead 💀
@nicsonkinellman8166
@nicsonkinellman8166 11 ай бұрын
ОСТАНОВИ ДЕФОРМ СЮЗАНЫ ПОДПИШИ ПЕТИЦИЮ ПРОТИВ ПРИНУДИТЕЛЬНОЙ ДЕФОРМАЦИИ
@afrosymphony8207
@afrosymphony8207 3 жыл бұрын
..........No
@JohnnyMatthews
@JohnnyMatthews 3 жыл бұрын
???
@afrosymphony8207
@afrosymphony8207 3 жыл бұрын
@@JohnnyMatthews looool kinda too complicated for me
@JohnnyMatthews
@JohnnyMatthews 3 жыл бұрын
Yeah, it's a tricky one.
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