I know nothing about blender but maybe pulling back the shoulder blades and twisting the torso (as to add weight to everypunch as seen in the Stand Proud OP) might be good. Also stand barrages typically come from all directions from the enemy's POV, not just in a parallel line
@IncarnateOfSarcasm5 ай бұрын
Thanks for the advice! In my next attempt I was actually planning on switching around the camera pov, I'll try to add more weight to the punches as well!
@chinmaydadhich49535 ай бұрын
yooo why dont u render this same scene with different angles, the first would be a close up on jotaro and itll move to star platinum as he gets summoned and then for the oraoraora shot get a vertical panning shot from his torso to his face, itll look very good coz the animationss are smooth and there is motion blur as well good job
@arthur_video_games4 ай бұрын
Я жду продолжение это прекрасно!
@Acrosuchus998765 ай бұрын
I have no experience with models like these, but working on my own animations in a Roblox game that have stand barrages, I took inspiration from the OVA barrages mixed with weight, so straight punches with little windup, then added pulling back to punch, then just sped it up a ton and added 10 different fists doing that to give the illusion of speed
@stealthy91564 ай бұрын
Someone pointed the shoulder blades and the torso not twisting out already but id make a case for extending the arms a bit more too (and thus keeping SP a little further away from the object its punching)