Thanks to @larrykoopa64dshacker64 , @Smol-bug , and @Pack64 for their brilliant work remastering and recreating assets for this project.
Пікірлер: 1 200
@joshuasanderson735910 күн бұрын
That almost instantaneous load time when you jump through the painting is genuinely impressive
@jsbarretto10 күн бұрын
The game can manage 12 fps while switching to a new stage on every frame.
@LuigiXHero10 күн бұрын
Sm64 loads stages nearly instantly, they have an artificial load time because instant loading looks bad.
@rustymixer28869 күн бұрын
@@jsbarrettoincredible
@memes_gbc6749 күн бұрын
@@LuigiXHero this is one of the benefits of cartridge games and why nintendo stuck with them for so long (also they're harder to rip)
@poleve54099 күн бұрын
@@memes_gbc674 It's not a benefit specific to cartridge games, it's because games at the time were stored in ROM
@obakeidoromaster10 күн бұрын
It's incredible how a demo with just a moving red triangle has evolved in just 7 months to look like an actual playable SM64
@mineer-pg5sv4 күн бұрын
7 months is a long time lol
@practicc3 күн бұрын
@@mineer-pg5sv no it isnt, not in game development, and especially with a task like this it couldve taken them years to even get to a state like this
@bawbsmith2 күн бұрын
@@mineer-pg5svIf you’re 10 years old and waiting for Christmas, then yeah sure 7 months is a long time. Recreating a game, writing your own rendering and physics engine, as a side project while also having a normal full time job, 7 months is not long at all for this amount of progress
@mineer-pg5sv2 күн бұрын
@bawbsmith I've built a very large game. It took me about 400 hours, over a period of 8 months. It depends on the amount of hours he put in
@mineer-pg5sv2 күн бұрын
@@practicc my friend I've developed a game as well. It's hard af, 7 months may not seem like much from the third person perspective. But when your the one putting blood, sweat, and tears into it for 100's of hours then yeah, its a long damn time
@alicemargatroid5210 күн бұрын
This is probably the most impressive "demake" of a game i've ever seen, among the greats like portal 64 (RIP). Looking forward to seeing where this project goes next, progress has been amazing
@Refreshment0110 күн бұрын
You see i dont agree with the portal 64 comparison. The reason is that i think some commercial n64 games are way more impressive than portal 64. However, in this case, theres nothing officially available on gba that comes remotely close.
@UsernameDoesntCare10 күн бұрын
Imagine Portal GBA though....
@Twi66e10 күн бұрын
The Tomb Raider 2 GBA version is really impressive too
@starsplit6410 күн бұрын
What commercial N64 game comes even close to the physics calculations that Portal 64 does?
10 күн бұрын
@@Refreshment01 I can't think one N64 game with heavier physics calculations than Portal 64.
@emilylefebvre513210 күн бұрын
Can only imagine if something like this was shown off as a tech demo for the GBA in 2001
@M1XART10 күн бұрын
There were tech demos of Yoshi's Story & Resident Evil 2. But this is on other caliber.
@Dumba5510 күн бұрын
There was a fully 3D Asterix game for the GBA that was programmed by two people
@Refreshment0110 күн бұрын
In 2001? Its hard to believe in 2024. I think that most people are not understanding what they are watching. If this is true the guy is smoking a Saturn with a gba.
@LeslyCarpio-sh4yc10 күн бұрын
While is impressive, it’s looks really pixelated. I don’t think it would good enough to be tech demo
@とふこ10 күн бұрын
Also there is a fully open world 3d game on GBA: Driver 3. Stuntman, need for speed underground 2, James bond 007 nightfire was also some good quality 3D game port, so i no wonder why this and tomb raider 1 are also possible. GBA is weak but still a 32 bit handheld. Still cool port
@SparkyMK310 күн бұрын
*Fast Forward 50 years later...* "And this is how I got CRYSIS running at 4K at 60 FPS on a Magnavox Odyssey..."
@Jason-sz7ek10 күн бұрын
I'm afraid this is too complex for now. Well look at this and laugh in a few hundred years
@guhthe2nd10 күн бұрын
“And this is how I got Cyberpunk 2077 running at 120fps on the Commodore 64”
@ZookIsStoned10 күн бұрын
@@guhthe2ndI got Cyberpunk optimized on the PS4
@Kiosk_13410 күн бұрын
@@ZookIsStoned commodore 64 is fairly reasonable, but the ps4? no can do.
@sebastiankulche10 күн бұрын
Speaking seriously maybe PS2 would be the hard limit to port all of the geometry intact with significant visual downgrades.
@Pack6410 күн бұрын
to add more updates, -signs and text are being worked on and I made a model for the sign -Luigi is being updated just like Mario, as soon as he can be recovered (shenanigans happened lol) -models for the Koopa the quick and bowser have also been created (by lk64dsh) and are waiting to be added more to come soon
@AnotherLuigi25510 күн бұрын
The Luigi part sold me as, well, kinda obvious by my name
@renakunisaki10 күн бұрын
Get well soon Luigi
@CandiedC10 күн бұрын
If you haven’t already, you should use the tracker files from the original game instead of having one long compressed audio file. It’d result in better audio quality and will also make seamless transitions (between water ect.) easier.
@scheeseman48610 күн бұрын
@@CandiedC The GBA's audio hardware is basically the PSG audio from the original Gameboy plus 2 channels of PCM. I'd imagine that playing tracker files would mean needing to do software mixing, eating away at CPU time, so streaming a gigantic audio sample probably is the most efficient way of doing it (if crunchy sounding). High quality PSG/Game Boy style 8-bit remixes would be pretty cool though and would allow for the instrumentation changes for underwater.
@Pack6410 күн бұрын
@@CandiedC were also working on that, as the compressed music takes up 40-50% of game rn
@Cletus9910 күн бұрын
Hey dont worry about having to appease the crowds here! Any progress is progress, whether that’s optimizations invisible to us or new funny glitches you’ve encountered. Don’t let anyone tell you otherwise, since you’re the one doing the work! Oh, and don’t forget you don’t have obligations, no investors or anything, so don’t overwork yourself or think you NEED the next big thing. Stay healthy friend!
@pineball433 күн бұрын
this is probably the most genuinely impressive and interesting use of a gba that i could possibly imagine, this is genuinely amazing
@catg43439 күн бұрын
I genuinely have no idea how you've done even an eighth of this. this is absolutely incredible and probably the single most impressive thing that has ever been made for the GBA.
@LuisAlbertoCarrasquero-ci4yv10 күн бұрын
With each update the game not only improves in performance and graphics, but also improves in Gameplay and becomes very similar to the original. But above all, it can be seen that it can run on the original hardware without many problems. this project is getting better and better!
@VinsCool10 күн бұрын
Real hardware performance is surprisingly very good, even at this framerate this looks very playable, amazing work!
@jsbarretto10 күн бұрын
Interestingly, it feels much better to play on real hardware than any emulator I've found, even those with LCD ghosting emulation. The GBA's screen really smooths things out a lot.
@VinsCool10 күн бұрын
@@jsbarretto input lag might also be reduced on hardware too, making it feel more responsive as well.
@XDevonBueno10 күн бұрын
@@jsbarrettoi bet it looks incredible on an actual backlit gba
@zeusdeegoose10 күн бұрын
hello from gbatemp
@elias02403 күн бұрын
@@jsbarrettoexactly what I thought while watching the video, even with the artifacting. The GBA’s smaller screen size makes everything look way smoother, especially when there’s a lot of movement happening on screen!
@Wyatt_James10 күн бұрын
The screen flicker on the GBA SP can be adjusted with a little potentiometer under the battery. The factory didn't really dial them in at all. The same adjustment is present on the GBA and GBC, as well as the backlit version of the SP, though the backlit screen has such poor response time that the flicker is hardly noticeable regardless.
@jsbarretto10 күн бұрын
Good to know, I may look into this for future videos. Thanks!
@olDirdey10 күн бұрын
@@jsbarretto important, only turn the potentiometer very little, can be damaged easily
@jb-br8bf5 күн бұрын
My GBA SP screen flickers really badly to the point it’s hard to look at, thanks for the tip!
@ShinkoNet10 күн бұрын
i like reluctant youtubers who do banger work just pls dont sell out, just keep this level of editing, its sufficient
@jsbarretto10 күн бұрын
Money sits pretty low on my list of motivating factors, so you needn't worry. That said, I am looking forward to working on projects that don't have Nintendo breathing down my neck. I've got some ideas for other GBA games.
@CherryChrii10 күн бұрын
@@jsbarretto you should try porting sonic adventure after this lol
@dapplebaumer10 күн бұрын
@@jsbarretto Your a wizard man keep it up.
@protocetid10 күн бұрын
@@CherryChrii GBA is really struggling to match the N64 here, DC is way out of its league (specially with Sonic's fast gameplay)
@TheRealZXXZ10 күн бұрын
Yeah, just please don't pull of MMX Corruption or Princess Crown. Take your time though.
@TannerWA9 күн бұрын
"sorry just a few updates this video" proceeds to show off a fully playable demo on original hardware lmao very sick, cannot wait to see more
@YordletonКүн бұрын
let's pause and think about the phrase "fully playable demo" lol
@ashleyg335710 күн бұрын
This is incredible. Having played the DS version this remake is very close. Super Impressive!
@LelandHasGames10 күн бұрын
This and OpenLara are the coolest things with GBA homebrew. I would have been going crazy if I had seen this stuff running on a GBA when I was a kid. Excellent work, my dude.
@dribanlycanКүн бұрын
dude, this whole project is a massive milestone, and i just foundout about it, amazing work
@disdonut10 күн бұрын
It's been really cool following the development of this game. It's crazy to see it go from a little red triangle running around to being a fully-modeled Mario with animations and sound effects and music... This project is amazing, and even if it isn't possible to recreate the entire game I'm curious to see how far it can go.
@WojackToter10 күн бұрын
still one of my favorite projects to see being made, it's so cool to see the gba of all things run a fully playable 3d game
@jsbarretto10 күн бұрын
There were quite a few good 3D games for the GBA! "Fully playable" is a bit more of a challenge though...
@mickjameson438410 күн бұрын
@@jsbarretto tony hawk advance really showed what you could do with 3d on the GBA
@HouseOfFunQM10 күн бұрын
The Tony Hawk GBA game are just giant pre-rendered 3D images with collision maps on top, but they were still so impressive. The best 3D polygon game on GBA is easily V-Rally 3!
@kevinlee767810 күн бұрын
@@HouseOfFunQM And what about Banjo-Pilot Voxel?
@jsbarretto10 күн бұрын
@@HouseOfFunQM I think there was at least one Tony Hawk game for the GBA that did proper 3D, no? I think it was flat shaded.
@bitofalice10 күн бұрын
Every now and then you come across a video on KZbin that just make you stop in your tracks and just marvel at something you never thought was even possible... This is one of those videos
@KayFiOS5 күн бұрын
Your health comes first! Never feel pressured to make a video just because a bunch of people are interested to see the funny wahoo man running in 3D on a system that wasn't designed for it. That said, I do appreciate that you did take the time to put this video together, and that you have been taking the time to put Mario 64 on the GBA just because you can.
@TheFaygoNinja10 күн бұрын
This is coming along amazingly. Hope you're not feeling too much pressure for this project. I really respect how much effort you've been putting into this and sharing it with the community
@ishmaelnemo82277 күн бұрын
This is, without a doubt, the most impressive feat of Mario-related engineering I've seen in my nearly 30 years upon this Earth. Outrageously fantastic work, man. I wish you the best in this endeavor and look forward to whatever future progress you make regarding it. Parallel universes eat your heart(s) out.
@schnek892710 күн бұрын
I really love the crunchy sound effects.
@lavender18810 күн бұрын
theyre so dang charming lmao
@DaFunk1410 күн бұрын
It’s honestly so cool you made your own engine for it and everything. Someone could use it to make a super sick homebrew game with it
@Samantha-vlly10 күн бұрын
And I hope they will credit him if people will make this game concept.
@heyy-yaa10 күн бұрын
this is the first I'm ever hearing of this project - this is BEYOND insane. this is like something that we would have jokingly talked about in our childhoods, "hey what if SM64 could run on the GBA??", and here it is, actually existing. wild.
@Tony_Gfgg10 күн бұрын
I just finished watching all your previous videos on this yesterday. Happy to see this is still in development!
@Cletus9910 күн бұрын
5:30 HECK YEAH SOURCE CODE LETS GO
@Knux025 күн бұрын
Absolutely incredible work! This is so impressive from so many standpoints! Amazing
@firelasto10 күн бұрын
seeing it run on a real gba with audio and in real time really changes my entire perspective on the project. when its just emulator footage its easy to go "yea old games are like that with the weird textures n stuff" but when you actually *play* it, it looks more like someone screwed up mario 64 ds and built a ds into a gba sp shell! compared to even the best gba games this level of quality would just be inconceivable to any nintendo employee at the time.
@itsdanielzanetti10 күн бұрын
The truth is that your work is incredible! Keep up the good work! Greetings from Argentina
@jsbarretto10 күн бұрын
Greetings from the UK!
@lolziee210 күн бұрын
YOOOO AWESOME IVE BEEN WAITING FOR AN UPDATE!
@EJJ50910 күн бұрын
me too!
@TheCutePyro10 күн бұрын
You always upload these updates while I am on my laptop at McDonald's while slacking off while I'm supposed to be studying for university.
@cravdraa10 күн бұрын
This continues to be incredible, even if you're slowing down. (and honestly even this is ridiculously fast) I'm cheering for you!
@StrayCatMatt6 күн бұрын
Retro gaming is so prevalent nowadays I almost forget why it's even nostalgic, but seeing this unlocked a feeling of wow and wonder I haven't felt since I first watched a friend play super mario 64 for the first time.
@VezukiCh10 күн бұрын
amazing, Amazing and once again AMAZING! Everything is well translated to the GBA, I was expecting that the enemies would be just 2D sprites but you went beyond and made everything 3D which is so faithful. Keep up the good work!
@ThunderStruck1155 күн бұрын
It actually looks so good on an actual GBA screen.
@MeVIPlololol8 күн бұрын
This is crazy as how it went from maps and a triangle to this far, absolutely amazing.
@MoonSarito10 күн бұрын
It's incredible that you're still continuing this project, this is without a doubt the most impressive thing I've ever seen running on a GBA, I'm really curious to see where this will go.
@nachiopistachio8 күн бұрын
It took me like one whole minute for it to sink in that I was seeing Super Mario 64 on a Game Boy Advance
@JwebGuru8 күн бұрын
Exactly. My brain just couldn't comprehend it at first lol, how is this the same hardware that I thought was really impressive for running Golden Sun?
@scottparker62395 күн бұрын
Very impressive! As always, I'm excited to see the progress continue to develop well.
@FrankLeeYoung9 күн бұрын
Imagine this coming out during the GBA's lifecycle, people's minds would have exploded! Love seeing old gaming hardware being pushed to new limits, and this might be the Pièce de résistance. As a kid I didn't want my Xbox to die out so soon because I knew a lot more could be put out, even though it's not reasonably profitable to do so. What a waste of tech that aren't fully explored. We should be praising game design and programming like this that works around limitations, optimized compression and yet visually astounds more than the next gen which is always going to be expected under Moore's law.
@jsbarretto9 күн бұрын
You might be interested in the 'permacomputing' movement (I definitely am!)
@FrankLeeYoung7 күн бұрын
@@jsbarretto I'm definitely gonna look into it now!
@JusticeVA7 күн бұрын
I think Velez and Dubail (V.D. Dev) would be proud seeing someone else pushing the GBA to the absolute limits as they once did.
@mauri895410 күн бұрын
My god man, you are awesome, that's some really good dedication, it's really incredible what you have acomplished!!
@nuteniumtokyo7 күн бұрын
I dont think it truly like hit me how awesome this was till I saw it on real hardware.
@GamingReinvented10 күн бұрын
Damn, this game looks more and more impressive in every video. A version of Peach's Castle with mostly working paintings? Enemies? More moves and animations and object mechanics? All this looks incredible, and the fact it somehow runs on the GBA is absolutely mind boggling to me. Great job with the project!
@kevinlee767810 күн бұрын
And perhaps, soon, Mario's butt on fire!
@WinniePooh43010 күн бұрын
I'm really impressed with what I just saw. I've been watching all your progress on this project since the beginning and it's actually incredible to see everything you've achieved so far. And it's actually quite impressive how you've been able to achieve all this on a GBA. So congratulations bro you have amazed and impressed me in a way that I cannot describe in any way👍
@kittenmagician74167 күн бұрын
"Sorry there wasn't more to show" *me with my jaw on the floor the entire time* :0 Absolutely stunning! Super impressive
@CatManDoom849 күн бұрын
Super cool! This is my first vid ive watched of yours going down my daily youtube rabbit hole hehe. But this is so impressive!
@jsbarretto9 күн бұрын
There's a playlist of past dev logs if you're interested!
@Dorian_Scott10 күн бұрын
Really appreciate you sharing the source code so others can mess around with what's already been implemented.
@CyberGoons10 күн бұрын
Seeing this run on real hardware is so cool. Keep it up, love the laid back editing style
@jsbarretto10 күн бұрын
Also known as the "I don't know what I'm doing and change my mind in every video" style 😄
@ShayBlez10 күн бұрын
Thank you so much for sharing your work with us, this is so cool to me, and I hope you continue
@inciknight10 күн бұрын
a month is a month, its not that long and lots of stuff can happen in just 2 months, take your time and have fun with it! this stuff is amazing and i'm excited to see whatever you wanna work on in the future!!
@emccat10 күн бұрын
So cool! Keep it going man it's a super neat little project and really fun to watch.
@MilesHoward-e2d6 күн бұрын
You’re so talented! I loved Mario 64 as a kid, but I was never able to play due to not owning a 64! I had a GBA though! Man, I wish this was an actual thing back then.
@jsbarretto6 күн бұрын
So did I! I had to make do with emulators, for the most part.
@MilesHoward-e2d6 күн бұрын
It’s all very impressive! This HAS to be super hard, by a technical standpoint.
@chaffXgrenade10 күн бұрын
The amount of effort put into this is amazing. I don't even know what to say. 👀✨
@hamman69204 күн бұрын
This is genuinely the most impressive thing I've ever seen I'm astonished Keep it up man!
@stefanolassandro88610 күн бұрын
The amount of progress made on this project is insane! Honestly didn't think it'd get THIS far! Congrats man :D
@SketchyCosmos10 күн бұрын
I think you and kaze emanuar are coincidentally (and maybe inadvertently) proving the exact same point by doing wildly different things. You're proving that the content shown in Mario 64 doesn't require anywhere near as much processing power as one might think, and kaze's project is proving that mario 64 has the room to do so much more than the devs ever thought possible. What a fascinating time for the SM64 community as a whole lol
@the1whoplayz10 күн бұрын
>"Mario 64 doesn't require anywhere near as much processing power as one might think" this is a DEMAKE. aka not the original Mario 64.
@TheRogueMaverick10 күн бұрын
@@the1whoplayz - Yeah, but this means that the N64 wasn't as needed to pull some of this off. Goes to show that Mario 64 is light-weight enough to be recreated surprisingly faithfully on the GBA. That being said, of COURSE N64 looks better, but it shocks me we didn't get as many 3D games on the handheld...
@SketchyCosmos9 күн бұрын
@@the1whoplayz funny how you left the part out where i specifically said the CONTENT of Mario 64
@SketchyCosmos9 күн бұрын
@@TheRogueMaverick exactly this, thank you lol
@the1whoplayz9 күн бұрын
@@SketchyCosmos except this isn't the content of Mario 64???????
@bretttries10 күн бұрын
I can not believe how good this looks. I'm sure there's still a lot of work behind the scenes to do, but from what you've shown off it looks pretty complete. Incredible work
@rattiom10 күн бұрын
This is by far the most impressive demake I've ever seen
@Esychyoff10 күн бұрын
when adding the most important move, breakdance
@jsbarretto10 күн бұрын
We've not forgotten it!
@SuperWiiBros0810 күн бұрын
oh my God, now I can expect something like B3313 ported into this
@ScarlettJett3410 күн бұрын
That was all I was thinking about during the whole video. "Would you imagine how uncanny B3313 would be in the GBA?"
@RealSDM210 күн бұрын
Bruh B3313 would not fit into a fucking GBA rom
@CyberGoons10 күн бұрын
We just got goombas, slow down buddy
@floatasoda7 күн бұрын
What is he doing here
@Aeroslyer2006 күн бұрын
Could be remade @@RealSDM2
@tagger38gaming7210 күн бұрын
This amazes me so much, I love watching the stuff you can do!
@MrHumbuck9 күн бұрын
This looks absolutely incredible! Amazing work, and thanks for giving us a look at it!
@diguifi0fficial9 күн бұрын
Hell yeah, progress is progress bro. Hope you're feeling better.
@TheConcenaros9 күн бұрын
I love seeing these updates. This project is massively impressive and I look forward to seeing more development updates from you!
@joshuacorredor696010 күн бұрын
Every day that passes this becomes more sick and incredible bro🤯
@thatlegendarytrainer10 күн бұрын
This is astounding! What a gem, and the incredible amount of effort too. Love all the new additions!
@cClutchless10 күн бұрын
This is absolutely insane!
@Bread.Offender10 күн бұрын
Impressive work so far! I could never even imagine seeing something like this on a GBA of all things. Can't wait to see how far this can go.
@EeveeEuphoria10 күн бұрын
oh heck yeah, this homebrew is the reason i decided to mod my GBA w/ an ITA kit and get a flashcart, eager to try this out whenever you can release something!
@CharBenders6 күн бұрын
This is so amazing I almost cried watching it. Fucking uncanny, incredible job sir! Thank you for showing us your work!
@mnicy10 күн бұрын
Thanks for the update video. Very cool stuff
@b0tster10 күн бұрын
i love how wobbly it is. it takes me back ❤️🖤
@toastbrot9710 күн бұрын
The effect you see when filming the gba screen is called moiré, and it's what happens when you try to film something with a fixed repeating pattern, like the pixels of the GBAs LCD. You will get this when filming any kind of screen. But it gets more or less pronounced with distance depending on the resolution of the screen your filming and the resolution of the camera filming. If the screen has a resolution much higher than the video you're recording, this won't happen as much, but since the gba resolution is so low, there is little you can do to prevent it.
@jsbarretto10 күн бұрын
The opposite should be true: the resolution of the screen being higher than the camera should produce a Moiré effect due to subsampling artifacts. I don't think this can be fully explained by the Moiré effect alone, although it's definitely a component. Shutter speed / LCD refresh rate are also a factor, I think.
@toastbrot9710 күн бұрын
@jsbarretto Moire happens when the two resolutions of both the video and the screen roughly align. You can medigate it by either significantly increasing the resolution of the screen. Or increasing the distance which has the same effect optically. It's possible that it behaves differently depending on the screen type tho. So if you have a GBA yourself then it would be cool if you could test it yourself. I only have high resolution IPS panels at home, so nothing that is even close to the GBA screen unfortunately. Also shutter speed or framerate would cause rolling shutter or flickering respectively. None of which are present. The screen brightness stays about the same even if you go frame by frame, and there is also no broken up flicker, which would be common with a mixture of mismatched shutter speed and rolling shutter. I think what's giving off a similar effect tho is that the GBAs screen seems to have much larger gaps between the individual rows of pixels, causing even more pixels and an even stronger moiré effect. I can't say if this is true because i don't have one anymore. I do distinctly remember that the screen of the GBA had some weird CRT scanline-esque effect to its screen tho, so perhaps that's what's going on here also.
@JwebGuru8 күн бұрын
Seeing the footage on a real GBA is so surreal.
@Bones_10 күн бұрын
Just know that even if your plans change tomorrow and this project stops forever for any reason, what you made and shown us is a massive achievement that has brought joy and wonder to those who can appreciate it. Thanks.
@NezNen10 күн бұрын
This is unreal mate. Keep it up! Baffles me each time I see it. So cool to see it running on the hardware!
@jackatk10 күн бұрын
This is INSANE! I’m so excited every time I see a new upload from this channel! Oh and in regards to rendering enemies: would there be a performance improvement if you just made the enemies billboard sprites like in doom? I think that swapping between a front and back sprite for goombas would look pretty good, and be much more resource efficient too
@jsbarretto10 күн бұрын
I like things having that 3D look. I'll likely use billboards for distant objects though.
@WeissHS10 күн бұрын
Holy smokes man, it's been incredible to see this project evolve! The fact that you even got this far, and can still improve is crazy! Great work
@cronodoug10 күн бұрын
It's amazing what one person can recreate. There are many examples of this with Quake and Open Lara, but it's still breathtaking to see Mario 64 GBA.
@drscitt10 күн бұрын
This is my favorite thing on KZbin currently. Keep up the amazing work!
@CesarTorres6129610 күн бұрын
Now we can hear Mario go "Yahoo" in 32 bit.
@maks-i3b10 күн бұрын
Is gba 32 bit? I thought it was 16 bit, sorry if I am wrong.
@skintillion10 күн бұрын
@@maks-i3b Apparently it is 32 bit.
@jsbarretto10 күн бұрын
The CPU is 32-bit, but most memory is on the end of a 16-bit bus. Regardless, the bitness of the machine has nothing to do with the bitness of the audio samples (which are 7-bit, as it happens). That said, the thing you're actually talking about is the sampling frequency, which I've reduced to 8 KHz to save on ROM space and audio processing time.
@nameske39610 күн бұрын
These kinds of De-make projects are actually so badass, you and everyone else helping out with this are actual legends.
@JacobKimble-dc7iu10 күн бұрын
I don't have the technical knowledge to understand a lot of the things you are talking about, but regardless I am just in awe of this project. That gameplay looked so close to the original! I will pray for your health and work.
@pobels2910 күн бұрын
This is such an incredible project. I appreciate watching this journey unfold with each video. I look forward to the day we get a crunchy GBA "EUGH" from a thwomp.
@Crudely-Drawn-Cupcake10 күн бұрын
3:13 Now that looks solid on real hardware! (Makes the weird texture thingy less noticeable)
@TheWarmotor5 күн бұрын
Bro don't apologize for the pace of your work. You're performing miracles here, we're all lucky to be along for the ride!
@giov_moon10 күн бұрын
Mario's movement looks solid, also nice to see the game on real hardware :)
@HouseOfFunQM10 күн бұрын
This is impossible. IMPOSSIBLE. The definition on Mario's face, and the textures. This shouldn't be happening.
@MutohMech10 күн бұрын
This looks so great already, almost like an official port at times
@tirididjdjwieidiw11384 күн бұрын
this has to be the most insane demake i've ever seen.
@AmberCresent10 күн бұрын
THIS IS AMAZING. I’ve been following since the beginning and seeing it go from silly little project to whole port is insane. I would love to see not only where this goes, but any other projects in the future. It would be amazing to see a port of games like UNDERTALE or yume Nikki to the console, for fun
@zeusdeegoose10 күн бұрын
Love coming across passion projects like these. 11/10, keep up the good work boss!
@RayLuvsCats6410 күн бұрын
I keep coming back to see how the project is going and it just keeps getting better. A 3D engine on a Game Boy Advance is not easy. How the hell do you not give up?! This is great work, keep going!
@thinkublu10 күн бұрын
This is actually insanely cool, im always so happy to see even the smallest of updates on this project
@Beastteh10 күн бұрын
so glad to see updates on this project, your coding skills are wizardry !
@Albert-ru7ob10 күн бұрын
Seeing this run on real hardware makes me even more impressed! Great job, can’t wait to see more! But of course take your time, please don’t feel rushed or stressed about making videos on this :)
@xtruejudgementx501710 күн бұрын
Omg yes a new vid any amount of progress is good and this looks awesome 👏