Enemies, Movement, and a Demo on Real Hardware [SM64 GBA]

  Рет қаралды 175,591

Joshua Barretto

Joshua Barretto

Күн бұрын

Thanks to ‪@larrykoopa64dshacker64‬ , ‪@Smol-bug‬ , and ‪@Pack64‬ for their brilliant work remastering and recreating assets for this project.

Пікірлер: 1 200
@joshuasanderson7359
@joshuasanderson7359 10 күн бұрын
That almost instantaneous load time when you jump through the painting is genuinely impressive
@jsbarretto
@jsbarretto 10 күн бұрын
The game can manage 12 fps while switching to a new stage on every frame.
@LuigiXHero
@LuigiXHero 10 күн бұрын
Sm64 loads stages nearly instantly, they have an artificial load time because instant loading looks bad.
@rustymixer2886
@rustymixer2886 9 күн бұрын
​@@jsbarrettoincredible
@memes_gbc674
@memes_gbc674 9 күн бұрын
@@LuigiXHero this is one of the benefits of cartridge games and why nintendo stuck with them for so long (also they're harder to rip)
@poleve5409
@poleve5409 9 күн бұрын
​@@memes_gbc674 It's not a benefit specific to cartridge games, it's because games at the time were stored in ROM
@obakeidoromaster
@obakeidoromaster 10 күн бұрын
It's incredible how a demo with just a moving red triangle has evolved in just 7 months to look like an actual playable SM64
@mineer-pg5sv
@mineer-pg5sv 4 күн бұрын
7 months is a long time lol
@practicc
@practicc 3 күн бұрын
@@mineer-pg5sv no it isnt, not in game development, and especially with a task like this it couldve taken them years to even get to a state like this
@bawbsmith
@bawbsmith 2 күн бұрын
@@mineer-pg5sv​​⁠If you’re 10 years old and waiting for Christmas, then yeah sure 7 months is a long time. Recreating a game, writing your own rendering and physics engine, as a side project while also having a normal full time job, 7 months is not long at all for this amount of progress
@mineer-pg5sv
@mineer-pg5sv 2 күн бұрын
@bawbsmith I've built a very large game. It took me about 400 hours, over a period of 8 months. It depends on the amount of hours he put in
@mineer-pg5sv
@mineer-pg5sv 2 күн бұрын
@@practicc my friend I've developed a game as well. It's hard af, 7 months may not seem like much from the third person perspective. But when your the one putting blood, sweat, and tears into it for 100's of hours then yeah, its a long damn time
@alicemargatroid52
@alicemargatroid52 10 күн бұрын
This is probably the most impressive "demake" of a game i've ever seen, among the greats like portal 64 (RIP). Looking forward to seeing where this project goes next, progress has been amazing
@Refreshment01
@Refreshment01 10 күн бұрын
You see i dont agree with the portal 64 comparison. The reason is that i think some commercial n64 games are way more impressive than portal 64. However, in this case, theres nothing officially available on gba that comes remotely close.
@UsernameDoesntCare
@UsernameDoesntCare 10 күн бұрын
Imagine Portal GBA though....
@Twi66e
@Twi66e 10 күн бұрын
The Tomb Raider 2 GBA version is really impressive too
@starsplit64
@starsplit64 10 күн бұрын
What commercial N64 game comes even close to the physics calculations that Portal 64 does?
10 күн бұрын
​​@@Refreshment01 I can't think one N64 game with heavier physics calculations than Portal 64.
@emilylefebvre5132
@emilylefebvre5132 10 күн бұрын
Can only imagine if something like this was shown off as a tech demo for the GBA in 2001
@M1XART
@M1XART 10 күн бұрын
There were tech demos of Yoshi's Story & Resident Evil 2. But this is on other caliber.
@Dumba55
@Dumba55 10 күн бұрын
There was a fully 3D Asterix game for the GBA that was programmed by two people
@Refreshment01
@Refreshment01 10 күн бұрын
In 2001? Its hard to believe in 2024. I think that most people are not understanding what they are watching. If this is true the guy is smoking a Saturn with a gba.
@LeslyCarpio-sh4yc
@LeslyCarpio-sh4yc 10 күн бұрын
While is impressive, it’s looks really pixelated. I don’t think it would good enough to be tech demo
@とふこ
@とふこ 10 күн бұрын
Also there is a fully open world 3d game on GBA: Driver 3. Stuntman, need for speed underground 2, James bond 007 nightfire was also some good quality 3D game port, so i no wonder why this and tomb raider 1 are also possible. GBA is weak but still a 32 bit handheld. Still cool port
@SparkyMK3
@SparkyMK3 10 күн бұрын
*Fast Forward 50 years later...* "And this is how I got CRYSIS running at 4K at 60 FPS on a Magnavox Odyssey..."
@Jason-sz7ek
@Jason-sz7ek 10 күн бұрын
I'm afraid this is too complex for now. Well look at this and laugh in a few hundred years
@guhthe2nd
@guhthe2nd 10 күн бұрын
“And this is how I got Cyberpunk 2077 running at 120fps on the Commodore 64”
@ZookIsStoned
@ZookIsStoned 10 күн бұрын
@@guhthe2ndI got Cyberpunk optimized on the PS4
@Kiosk_134
@Kiosk_134 10 күн бұрын
@@ZookIsStoned commodore 64 is fairly reasonable, but the ps4? no can do.
@sebastiankulche
@sebastiankulche 10 күн бұрын
Speaking seriously maybe PS2 would be the hard limit to port all of the geometry intact with significant visual downgrades.
@Pack64
@Pack64 10 күн бұрын
to add more updates, -signs and text are being worked on and I made a model for the sign -Luigi is being updated just like Mario, as soon as he can be recovered (shenanigans happened lol) -models for the Koopa the quick and bowser have also been created (by lk64dsh) and are waiting to be added more to come soon
@AnotherLuigi255
@AnotherLuigi255 10 күн бұрын
The Luigi part sold me as, well, kinda obvious by my name
@renakunisaki
@renakunisaki 10 күн бұрын
Get well soon Luigi
@CandiedC
@CandiedC 10 күн бұрын
If you haven’t already, you should use the tracker files from the original game instead of having one long compressed audio file. It’d result in better audio quality and will also make seamless transitions (between water ect.) easier.
@scheeseman486
@scheeseman486 10 күн бұрын
@@CandiedC The GBA's audio hardware is basically the PSG audio from the original Gameboy plus 2 channels of PCM. I'd imagine that playing tracker files would mean needing to do software mixing, eating away at CPU time, so streaming a gigantic audio sample probably is the most efficient way of doing it (if crunchy sounding). High quality PSG/Game Boy style 8-bit remixes would be pretty cool though and would allow for the instrumentation changes for underwater.
@Pack64
@Pack64 10 күн бұрын
@@CandiedC were also working on that, as the compressed music takes up 40-50% of game rn
@Cletus99
@Cletus99 10 күн бұрын
Hey dont worry about having to appease the crowds here! Any progress is progress, whether that’s optimizations invisible to us or new funny glitches you’ve encountered. Don’t let anyone tell you otherwise, since you’re the one doing the work! Oh, and don’t forget you don’t have obligations, no investors or anything, so don’t overwork yourself or think you NEED the next big thing. Stay healthy friend!
@pineball43
@pineball43 3 күн бұрын
this is probably the most genuinely impressive and interesting use of a gba that i could possibly imagine, this is genuinely amazing
@catg4343
@catg4343 9 күн бұрын
I genuinely have no idea how you've done even an eighth of this. this is absolutely incredible and probably the single most impressive thing that has ever been made for the GBA.
@LuisAlbertoCarrasquero-ci4yv
@LuisAlbertoCarrasquero-ci4yv 10 күн бұрын
With each update the game not only improves in performance and graphics, but also improves in Gameplay and becomes very similar to the original. But above all, it can be seen that it can run on the original hardware without many problems. this project is getting better and better!
@VinsCool
@VinsCool 10 күн бұрын
Real hardware performance is surprisingly very good, even at this framerate this looks very playable, amazing work!
@jsbarretto
@jsbarretto 10 күн бұрын
Interestingly, it feels much better to play on real hardware than any emulator I've found, even those with LCD ghosting emulation. The GBA's screen really smooths things out a lot.
@VinsCool
@VinsCool 10 күн бұрын
@@jsbarretto input lag might also be reduced on hardware too, making it feel more responsive as well.
@XDevonBueno
@XDevonBueno 10 күн бұрын
​@@jsbarrettoi bet it looks incredible on an actual backlit gba
@zeusdeegoose
@zeusdeegoose 10 күн бұрын
hello from gbatemp
@elias0240
@elias0240 3 күн бұрын
⁠​⁠​⁠@@jsbarrettoexactly what I thought while watching the video, even with the artifacting. The GBA’s smaller screen size makes everything look way smoother, especially when there’s a lot of movement happening on screen!
@Wyatt_James
@Wyatt_James 10 күн бұрын
The screen flicker on the GBA SP can be adjusted with a little potentiometer under the battery. The factory didn't really dial them in at all. The same adjustment is present on the GBA and GBC, as well as the backlit version of the SP, though the backlit screen has such poor response time that the flicker is hardly noticeable regardless.
@jsbarretto
@jsbarretto 10 күн бұрын
Good to know, I may look into this for future videos. Thanks!
@olDirdey
@olDirdey 10 күн бұрын
@@jsbarretto important, only turn the potentiometer very little, can be damaged easily
@jb-br8bf
@jb-br8bf 5 күн бұрын
My GBA SP screen flickers really badly to the point it’s hard to look at, thanks for the tip!
@ShinkoNet
@ShinkoNet 10 күн бұрын
i like reluctant youtubers who do banger work just pls dont sell out, just keep this level of editing, its sufficient
@jsbarretto
@jsbarretto 10 күн бұрын
Money sits pretty low on my list of motivating factors, so you needn't worry. That said, I am looking forward to working on projects that don't have Nintendo breathing down my neck. I've got some ideas for other GBA games.
@CherryChrii
@CherryChrii 10 күн бұрын
​@@jsbarretto you should try porting sonic adventure after this lol
@dapplebaumer
@dapplebaumer 10 күн бұрын
@@jsbarretto Your a wizard man keep it up.
@protocetid
@protocetid 10 күн бұрын
@@CherryChrii GBA is really struggling to match the N64 here, DC is way out of its league (specially with Sonic's fast gameplay)
@TheRealZXXZ
@TheRealZXXZ 10 күн бұрын
Yeah, just please don't pull of MMX Corruption or Princess Crown. Take your time though.
@TannerWA
@TannerWA 9 күн бұрын
"sorry just a few updates this video" proceeds to show off a fully playable demo on original hardware lmao very sick, cannot wait to see more
@Yordleton
@Yordleton Күн бұрын
let's pause and think about the phrase "fully playable demo" lol
@ashleyg3357
@ashleyg3357 10 күн бұрын
This is incredible. Having played the DS version this remake is very close. Super Impressive!
@LelandHasGames
@LelandHasGames 10 күн бұрын
This and OpenLara are the coolest things with GBA homebrew. I would have been going crazy if I had seen this stuff running on a GBA when I was a kid. Excellent work, my dude.
@dribanlycan
@dribanlycan Күн бұрын
dude, this whole project is a massive milestone, and i just foundout about it, amazing work
@disdonut
@disdonut 10 күн бұрын
It's been really cool following the development of this game. It's crazy to see it go from a little red triangle running around to being a fully-modeled Mario with animations and sound effects and music... This project is amazing, and even if it isn't possible to recreate the entire game I'm curious to see how far it can go.
@WojackToter
@WojackToter 10 күн бұрын
still one of my favorite projects to see being made, it's so cool to see the gba of all things run a fully playable 3d game
@jsbarretto
@jsbarretto 10 күн бұрын
There were quite a few good 3D games for the GBA! "Fully playable" is a bit more of a challenge though...
@mickjameson4384
@mickjameson4384 10 күн бұрын
@@jsbarretto tony hawk advance really showed what you could do with 3d on the GBA
@HouseOfFunQM
@HouseOfFunQM 10 күн бұрын
The Tony Hawk GBA game are just giant pre-rendered 3D images with collision maps on top, but they were still so impressive. The best 3D polygon game on GBA is easily V-Rally 3!
@kevinlee7678
@kevinlee7678 10 күн бұрын
@@HouseOfFunQM And what about Banjo-Pilot Voxel?
@jsbarretto
@jsbarretto 10 күн бұрын
@@HouseOfFunQM I think there was at least one Tony Hawk game for the GBA that did proper 3D, no? I think it was flat shaded.
@bitofalice
@bitofalice 10 күн бұрын
Every now and then you come across a video on KZbin that just make you stop in your tracks and just marvel at something you never thought was even possible... This is one of those videos
@KayFiOS
@KayFiOS 5 күн бұрын
Your health comes first! Never feel pressured to make a video just because a bunch of people are interested to see the funny wahoo man running in 3D on a system that wasn't designed for it. That said, I do appreciate that you did take the time to put this video together, and that you have been taking the time to put Mario 64 on the GBA just because you can.
@TheFaygoNinja
@TheFaygoNinja 10 күн бұрын
This is coming along amazingly. Hope you're not feeling too much pressure for this project. I really respect how much effort you've been putting into this and sharing it with the community
@ishmaelnemo8227
@ishmaelnemo8227 7 күн бұрын
This is, without a doubt, the most impressive feat of Mario-related engineering I've seen in my nearly 30 years upon this Earth. Outrageously fantastic work, man. I wish you the best in this endeavor and look forward to whatever future progress you make regarding it. Parallel universes eat your heart(s) out.
@schnek8927
@schnek8927 10 күн бұрын
I really love the crunchy sound effects.
@lavender188
@lavender188 10 күн бұрын
theyre so dang charming lmao
@DaFunk14
@DaFunk14 10 күн бұрын
It’s honestly so cool you made your own engine for it and everything. Someone could use it to make a super sick homebrew game with it
@Samantha-vlly
@Samantha-vlly 10 күн бұрын
And I hope they will credit him if people will make this game concept.
@heyy-yaa
@heyy-yaa 10 күн бұрын
this is the first I'm ever hearing of this project - this is BEYOND insane. this is like something that we would have jokingly talked about in our childhoods, "hey what if SM64 could run on the GBA??", and here it is, actually existing. wild.
@Tony_Gfgg
@Tony_Gfgg 10 күн бұрын
I just finished watching all your previous videos on this yesterday. Happy to see this is still in development!
@Cletus99
@Cletus99 10 күн бұрын
5:30 HECK YEAH SOURCE CODE LETS GO
@Knux02
@Knux02 5 күн бұрын
Absolutely incredible work! This is so impressive from so many standpoints! Amazing
@firelasto
@firelasto 10 күн бұрын
seeing it run on a real gba with audio and in real time really changes my entire perspective on the project. when its just emulator footage its easy to go "yea old games are like that with the weird textures n stuff" but when you actually *play* it, it looks more like someone screwed up mario 64 ds and built a ds into a gba sp shell! compared to even the best gba games this level of quality would just be inconceivable to any nintendo employee at the time.
@itsdanielzanetti
@itsdanielzanetti 10 күн бұрын
The truth is that your work is incredible! Keep up the good work! Greetings from Argentina
@jsbarretto
@jsbarretto 10 күн бұрын
Greetings from the UK!
@lolziee2
@lolziee2 10 күн бұрын
YOOOO AWESOME IVE BEEN WAITING FOR AN UPDATE!
@EJJ509
@EJJ509 10 күн бұрын
me too!
@TheCutePyro
@TheCutePyro 10 күн бұрын
You always upload these updates while I am on my laptop at McDonald's while slacking off while I'm supposed to be studying for university.
@cravdraa
@cravdraa 10 күн бұрын
This continues to be incredible, even if you're slowing down. (and honestly even this is ridiculously fast) I'm cheering for you!
@StrayCatMatt
@StrayCatMatt 6 күн бұрын
Retro gaming is so prevalent nowadays I almost forget why it's even nostalgic, but seeing this unlocked a feeling of wow and wonder I haven't felt since I first watched a friend play super mario 64 for the first time.
@VezukiCh
@VezukiCh 10 күн бұрын
amazing, Amazing and once again AMAZING! Everything is well translated to the GBA, I was expecting that the enemies would be just 2D sprites but you went beyond and made everything 3D which is so faithful. Keep up the good work!
@ThunderStruck115
@ThunderStruck115 5 күн бұрын
It actually looks so good on an actual GBA screen.
@MeVIPlololol
@MeVIPlololol 8 күн бұрын
This is crazy as how it went from maps and a triangle to this far, absolutely amazing.
@MoonSarito
@MoonSarito 10 күн бұрын
It's incredible that you're still continuing this project, this is without a doubt the most impressive thing I've ever seen running on a GBA, I'm really curious to see where this will go.
@nachiopistachio
@nachiopistachio 8 күн бұрын
It took me like one whole minute for it to sink in that I was seeing Super Mario 64 on a Game Boy Advance
@JwebGuru
@JwebGuru 8 күн бұрын
Exactly. My brain just couldn't comprehend it at first lol, how is this the same hardware that I thought was really impressive for running Golden Sun?
@scottparker6239
@scottparker6239 5 күн бұрын
Very impressive! As always, I'm excited to see the progress continue to develop well.
@FrankLeeYoung
@FrankLeeYoung 9 күн бұрын
Imagine this coming out during the GBA's lifecycle, people's minds would have exploded! Love seeing old gaming hardware being pushed to new limits, and this might be the Pièce de résistance. As a kid I didn't want my Xbox to die out so soon because I knew a lot more could be put out, even though it's not reasonably profitable to do so. What a waste of tech that aren't fully explored. We should be praising game design and programming like this that works around limitations, optimized compression and yet visually astounds more than the next gen which is always going to be expected under Moore's law.
@jsbarretto
@jsbarretto 9 күн бұрын
You might be interested in the 'permacomputing' movement (I definitely am!)
@FrankLeeYoung
@FrankLeeYoung 7 күн бұрын
@@jsbarretto I'm definitely gonna look into it now!
@JusticeVA
@JusticeVA 7 күн бұрын
I think Velez and Dubail (V.D. Dev) would be proud seeing someone else pushing the GBA to the absolute limits as they once did.
@mauri8954
@mauri8954 10 күн бұрын
My god man, you are awesome, that's some really good dedication, it's really incredible what you have acomplished!!
@nuteniumtokyo
@nuteniumtokyo 7 күн бұрын
I dont think it truly like hit me how awesome this was till I saw it on real hardware.
@GamingReinvented
@GamingReinvented 10 күн бұрын
Damn, this game looks more and more impressive in every video. A version of Peach's Castle with mostly working paintings? Enemies? More moves and animations and object mechanics? All this looks incredible, and the fact it somehow runs on the GBA is absolutely mind boggling to me. Great job with the project!
@kevinlee7678
@kevinlee7678 10 күн бұрын
And perhaps, soon, Mario's butt on fire!
@WinniePooh430
@WinniePooh430 10 күн бұрын
I'm really impressed with what I just saw. I've been watching all your progress on this project since the beginning and it's actually incredible to see everything you've achieved so far. And it's actually quite impressive how you've been able to achieve all this on a GBA. So congratulations bro you have amazed and impressed me in a way that I cannot describe in any way👍
@kittenmagician7416
@kittenmagician7416 7 күн бұрын
"Sorry there wasn't more to show" *me with my jaw on the floor the entire time* :0 Absolutely stunning! Super impressive
@CatManDoom84
@CatManDoom84 9 күн бұрын
Super cool! This is my first vid ive watched of yours going down my daily youtube rabbit hole hehe. But this is so impressive!
@jsbarretto
@jsbarretto 9 күн бұрын
There's a playlist of past dev logs if you're interested!
@Dorian_Scott
@Dorian_Scott 10 күн бұрын
Really appreciate you sharing the source code so others can mess around with what's already been implemented.
@CyberGoons
@CyberGoons 10 күн бұрын
Seeing this run on real hardware is so cool. Keep it up, love the laid back editing style
@jsbarretto
@jsbarretto 10 күн бұрын
Also known as the "I don't know what I'm doing and change my mind in every video" style 😄
@ShayBlez
@ShayBlez 10 күн бұрын
Thank you so much for sharing your work with us, this is so cool to me, and I hope you continue
@inciknight
@inciknight 10 күн бұрын
a month is a month, its not that long and lots of stuff can happen in just 2 months, take your time and have fun with it! this stuff is amazing and i'm excited to see whatever you wanna work on in the future!!
@emccat
@emccat 10 күн бұрын
So cool! Keep it going man it's a super neat little project and really fun to watch.
@MilesHoward-e2d
@MilesHoward-e2d 6 күн бұрын
You’re so talented! I loved Mario 64 as a kid, but I was never able to play due to not owning a 64! I had a GBA though! Man, I wish this was an actual thing back then.
@jsbarretto
@jsbarretto 6 күн бұрын
So did I! I had to make do with emulators, for the most part.
@MilesHoward-e2d
@MilesHoward-e2d 6 күн бұрын
It’s all very impressive! This HAS to be super hard, by a technical standpoint.
@chaffXgrenade
@chaffXgrenade 10 күн бұрын
The amount of effort put into this is amazing. I don't even know what to say. 👀✨
@hamman6920
@hamman6920 4 күн бұрын
This is genuinely the most impressive thing I've ever seen I'm astonished Keep it up man!
@stefanolassandro886
@stefanolassandro886 10 күн бұрын
The amount of progress made on this project is insane! Honestly didn't think it'd get THIS far! Congrats man :D
@SketchyCosmos
@SketchyCosmos 10 күн бұрын
I think you and kaze emanuar are coincidentally (and maybe inadvertently) proving the exact same point by doing wildly different things. You're proving that the content shown in Mario 64 doesn't require anywhere near as much processing power as one might think, and kaze's project is proving that mario 64 has the room to do so much more than the devs ever thought possible. What a fascinating time for the SM64 community as a whole lol
@the1whoplayz
@the1whoplayz 10 күн бұрын
>"Mario 64 doesn't require anywhere near as much processing power as one might think" this is a DEMAKE. aka not the original Mario 64.
@TheRogueMaverick
@TheRogueMaverick 10 күн бұрын
@@the1whoplayz - Yeah, but this means that the N64 wasn't as needed to pull some of this off. Goes to show that Mario 64 is light-weight enough to be recreated surprisingly faithfully on the GBA. That being said, of COURSE N64 looks better, but it shocks me we didn't get as many 3D games on the handheld...
@SketchyCosmos
@SketchyCosmos 9 күн бұрын
@@the1whoplayz funny how you left the part out where i specifically said the CONTENT of Mario 64
@SketchyCosmos
@SketchyCosmos 9 күн бұрын
@@TheRogueMaverick exactly this, thank you lol
@the1whoplayz
@the1whoplayz 9 күн бұрын
@@SketchyCosmos except this isn't the content of Mario 64???????
@bretttries
@bretttries 10 күн бұрын
I can not believe how good this looks. I'm sure there's still a lot of work behind the scenes to do, but from what you've shown off it looks pretty complete. Incredible work
@rattiom
@rattiom 10 күн бұрын
This is by far the most impressive demake I've ever seen
@Esychyoff
@Esychyoff 10 күн бұрын
when adding the most important move, breakdance
@jsbarretto
@jsbarretto 10 күн бұрын
We've not forgotten it!
@SuperWiiBros08
@SuperWiiBros08 10 күн бұрын
oh my God, now I can expect something like B3313 ported into this
@ScarlettJett34
@ScarlettJett34 10 күн бұрын
That was all I was thinking about during the whole video. "Would you imagine how uncanny B3313 would be in the GBA?"
@RealSDM2
@RealSDM2 10 күн бұрын
Bruh B3313 would not fit into a fucking GBA rom
@CyberGoons
@CyberGoons 10 күн бұрын
We just got goombas, slow down buddy
@floatasoda
@floatasoda 7 күн бұрын
What is he doing here
@Aeroslyer200
@Aeroslyer200 6 күн бұрын
Could be remade ​@@RealSDM2
@tagger38gaming72
@tagger38gaming72 10 күн бұрын
This amazes me so much, I love watching the stuff you can do!
@MrHumbuck
@MrHumbuck 9 күн бұрын
This looks absolutely incredible! Amazing work, and thanks for giving us a look at it!
@diguifi0fficial
@diguifi0fficial 9 күн бұрын
Hell yeah, progress is progress bro. Hope you're feeling better.
@TheConcenaros
@TheConcenaros 9 күн бұрын
I love seeing these updates. This project is massively impressive and I look forward to seeing more development updates from you!
@joshuacorredor6960
@joshuacorredor6960 10 күн бұрын
Every day that passes this becomes more sick and incredible bro🤯
@thatlegendarytrainer
@thatlegendarytrainer 10 күн бұрын
This is astounding! What a gem, and the incredible amount of effort too. Love all the new additions!
@cClutchless
@cClutchless 10 күн бұрын
This is absolutely insane!
@Bread.Offender
@Bread.Offender 10 күн бұрын
Impressive work so far! I could never even imagine seeing something like this on a GBA of all things. Can't wait to see how far this can go.
@EeveeEuphoria
@EeveeEuphoria 10 күн бұрын
oh heck yeah, this homebrew is the reason i decided to mod my GBA w/ an ITA kit and get a flashcart, eager to try this out whenever you can release something!
@CharBenders
@CharBenders 6 күн бұрын
This is so amazing I almost cried watching it. Fucking uncanny, incredible job sir! Thank you for showing us your work!
@mnicy
@mnicy 10 күн бұрын
Thanks for the update video. Very cool stuff
@b0tster
@b0tster 10 күн бұрын
i love how wobbly it is. it takes me back ❤️🖤
@toastbrot97
@toastbrot97 10 күн бұрын
The effect you see when filming the gba screen is called moiré, and it's what happens when you try to film something with a fixed repeating pattern, like the pixels of the GBAs LCD. You will get this when filming any kind of screen. But it gets more or less pronounced with distance depending on the resolution of the screen your filming and the resolution of the camera filming. If the screen has a resolution much higher than the video you're recording, this won't happen as much, but since the gba resolution is so low, there is little you can do to prevent it.
@jsbarretto
@jsbarretto 10 күн бұрын
The opposite should be true: the resolution of the screen being higher than the camera should produce a Moiré effect due to subsampling artifacts. I don't think this can be fully explained by the Moiré effect alone, although it's definitely a component. Shutter speed / LCD refresh rate are also a factor, I think.
@toastbrot97
@toastbrot97 10 күн бұрын
​@jsbarretto Moire happens when the two resolutions of both the video and the screen roughly align. You can medigate it by either significantly increasing the resolution of the screen. Or increasing the distance which has the same effect optically. It's possible that it behaves differently depending on the screen type tho. So if you have a GBA yourself then it would be cool if you could test it yourself. I only have high resolution IPS panels at home, so nothing that is even close to the GBA screen unfortunately. Also shutter speed or framerate would cause rolling shutter or flickering respectively. None of which are present. The screen brightness stays about the same even if you go frame by frame, and there is also no broken up flicker, which would be common with a mixture of mismatched shutter speed and rolling shutter. I think what's giving off a similar effect tho is that the GBAs screen seems to have much larger gaps between the individual rows of pixels, causing even more pixels and an even stronger moiré effect. I can't say if this is true because i don't have one anymore. I do distinctly remember that the screen of the GBA had some weird CRT scanline-esque effect to its screen tho, so perhaps that's what's going on here also.
@JwebGuru
@JwebGuru 8 күн бұрын
Seeing the footage on a real GBA is so surreal.
@Bones_
@Bones_ 10 күн бұрын
Just know that even if your plans change tomorrow and this project stops forever for any reason, what you made and shown us is a massive achievement that has brought joy and wonder to those who can appreciate it. Thanks.
@NezNen
@NezNen 10 күн бұрын
This is unreal mate. Keep it up! Baffles me each time I see it. So cool to see it running on the hardware!
@jackatk
@jackatk 10 күн бұрын
This is INSANE! I’m so excited every time I see a new upload from this channel! Oh and in regards to rendering enemies: would there be a performance improvement if you just made the enemies billboard sprites like in doom? I think that swapping between a front and back sprite for goombas would look pretty good, and be much more resource efficient too
@jsbarretto
@jsbarretto 10 күн бұрын
I like things having that 3D look. I'll likely use billboards for distant objects though.
@WeissHS
@WeissHS 10 күн бұрын
Holy smokes man, it's been incredible to see this project evolve! The fact that you even got this far, and can still improve is crazy! Great work
@cronodoug
@cronodoug 10 күн бұрын
It's amazing what one person can recreate. There are many examples of this with Quake and Open Lara, but it's still breathtaking to see Mario 64 GBA.
@drscitt
@drscitt 10 күн бұрын
This is my favorite thing on KZbin currently. Keep up the amazing work!
@CesarTorres61296
@CesarTorres61296 10 күн бұрын
Now we can hear Mario go "Yahoo" in 32 bit.
@maks-i3b
@maks-i3b 10 күн бұрын
Is gba 32 bit? I thought it was 16 bit, sorry if I am wrong.
@skintillion
@skintillion 10 күн бұрын
@@maks-i3b Apparently it is 32 bit.
@jsbarretto
@jsbarretto 10 күн бұрын
The CPU is 32-bit, but most memory is on the end of a 16-bit bus. Regardless, the bitness of the machine has nothing to do with the bitness of the audio samples (which are 7-bit, as it happens). That said, the thing you're actually talking about is the sampling frequency, which I've reduced to 8 KHz to save on ROM space and audio processing time.
@nameske396
@nameske396 10 күн бұрын
These kinds of De-make projects are actually so badass, you and everyone else helping out with this are actual legends.
@JacobKimble-dc7iu
@JacobKimble-dc7iu 10 күн бұрын
I don't have the technical knowledge to understand a lot of the things you are talking about, but regardless I am just in awe of this project. That gameplay looked so close to the original! I will pray for your health and work.
@pobels29
@pobels29 10 күн бұрын
This is such an incredible project. I appreciate watching this journey unfold with each video. I look forward to the day we get a crunchy GBA "EUGH" from a thwomp.
@Crudely-Drawn-Cupcake
@Crudely-Drawn-Cupcake 10 күн бұрын
3:13 Now that looks solid on real hardware! (Makes the weird texture thingy less noticeable)
@TheWarmotor
@TheWarmotor 5 күн бұрын
Bro don't apologize for the pace of your work. You're performing miracles here, we're all lucky to be along for the ride!
@giov_moon
@giov_moon 10 күн бұрын
Mario's movement looks solid, also nice to see the game on real hardware :)
@HouseOfFunQM
@HouseOfFunQM 10 күн бұрын
This is impossible. IMPOSSIBLE. The definition on Mario's face, and the textures. This shouldn't be happening.
@MutohMech
@MutohMech 10 күн бұрын
This looks so great already, almost like an official port at times
@tirididjdjwieidiw1138
@tirididjdjwieidiw1138 4 күн бұрын
this has to be the most insane demake i've ever seen.
@AmberCresent
@AmberCresent 10 күн бұрын
THIS IS AMAZING. I’ve been following since the beginning and seeing it go from silly little project to whole port is insane. I would love to see not only where this goes, but any other projects in the future. It would be amazing to see a port of games like UNDERTALE or yume Nikki to the console, for fun
@zeusdeegoose
@zeusdeegoose 10 күн бұрын
Love coming across passion projects like these. 11/10, keep up the good work boss!
@RayLuvsCats64
@RayLuvsCats64 10 күн бұрын
I keep coming back to see how the project is going and it just keeps getting better. A 3D engine on a Game Boy Advance is not easy. How the hell do you not give up?! This is great work, keep going!
@thinkublu
@thinkublu 10 күн бұрын
This is actually insanely cool, im always so happy to see even the smallest of updates on this project
@Beastteh
@Beastteh 10 күн бұрын
so glad to see updates on this project, your coding skills are wizardry !
@Albert-ru7ob
@Albert-ru7ob 10 күн бұрын
Seeing this run on real hardware makes me even more impressed! Great job, can’t wait to see more! But of course take your time, please don’t feel rushed or stressed about making videos on this :)
@xtruejudgementx5017
@xtruejudgementx5017 10 күн бұрын
Omg yes a new vid any amount of progress is good and this looks awesome 👏
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