This is the most useful tutorial for this ever. Man you don't know how many weeks, channels, videos, and project I have gone through o find someone who had a solution your showcase of the Unreal addon lifechanging!!! Amazing!
@JoshuaMKerrАй бұрын
Nice! Glad it helped
@ElhajMahmoudАй бұрын
I just watched this and I’m gonna try it. Been trying forever to find a workflow to learn how to use tracking so I could use it for green screen footage and add vfx with unreal engine. It’s very thorough so thank you
@marcfruchtman94735 ай бұрын
The amount of information you needed to absorb to get this all working... amazing.
@Coastfog2 жыл бұрын
I can feel your spirit to figure out things your own way, being creative, thinking outside the box. Thanks for giving me some ideas I've never seen anywhere else and probably never would've come up with myself!
@JoshuaMKerr2 жыл бұрын
Good luck with your creative work. I would love to see what you make from your new ideas.
@Kriscoart2 жыл бұрын
This was great to find! I've been pushing learning tracking through blender for too long and finally learned through this video. Great work on this!
@bantertv933210 ай бұрын
Wish you a very prosperous year mate. Looked all over for this workflow using free blender and free unreal as apposer to cinema 4d, adobe after effects etc and couldn’t find anything until I found this video. Your willingness to relinquish detail and showing clearly the steps involved including the buttons to press enlarged on screen is unprecedented!! Your channel is way underrated, and my wishes for you at that you x10 your subscribers this year!! Thank you so very much for this. I have subbed and will be checking out all your other videos in the coming days and weeks. All the very best and again, much much appreciated! 👍👍👍👍
@JoshuaMKerr10 ай бұрын
Thanks for this comment. It's super cool to hear your thoughts. Im glad you enjoy my videos that and the tutorials have been useful. Im sure there will be more tutorials to come and lots more crazy short films.
@davewaldmancreative Жыл бұрын
I just tried it. it worked! Go to scene, units, and set to 0.01
@JoshuaMKerr Жыл бұрын
Brilliant!
@violentpixelation54862 жыл бұрын
Super helpful, Joshua! Thanks alot. I'm using in the moment Syntheyes as a tracker and go directly to Unreal, but great to see your workflow. I'm also using Blender. Love it.
@JoshuaMKerr2 жыл бұрын
Glad you enjoyed the walkthrough. I haven't used syntheyes, how have you found it?
@violentpixelation54862 жыл бұрын
@@JoshuaMKerr hi, I was working in a matchmove department for almost 2 years back in 2008-2010 and they've just it heavily. It's a cheap genius matchmove program. 🔥💯
@violentpixelation54862 жыл бұрын
@@JoshuaMKerr but I gotta say also, that I'm using more and more Blenders Tracking Features. They are awesome, too.
@JoshuaMKerr2 жыл бұрын
Thats a top tip. I might have a peek into that.
@CGMatter Жыл бұрын
great tutorial
@JoshuaMKerr Жыл бұрын
Thanks
@fhajji8 ай бұрын
Excellent video! Thank you for sharing this knowledge. Except for the Octane stuff at the end (it's not longer free and only available as subscription, right?), this is very useful and quite inspiring. Watching it after the CGMatter tutorial series on Blender 2.8 Motion Tracking, so it makes a lot of sense now! Parenting the camera in UE5 to an Empty, and scaling that was the missing piece of this puzzle. Hoping you'll do an updated version of this video for UE 5.3 and Blender 4.0+ without Octane, and using the send2ue plugin provided by Epic Games. Also, _please_ without distracting background music.
@JoshuaMKerr8 ай бұрын
Thanks for the feedback, I might do an update of this video. Also, Octane remains free.
@chanenchong2 жыл бұрын
Hi Josh, love your content! A life saver for transferring motion tracking data to UE. A question tho! Whenever I save the UE project file or begin exporting cinematic sequence from UE, my cine camera sequence unlinks itself from the Empty “Camera Mover” Actor and resets. How do I prevent it from repeating?
@JoshuaMKerr2 жыл бұрын
Hi. Ive had this happen before but im not sure what solved it. Have you tried deleting and re-creating the mover and camera.
@joetrimble59612 жыл бұрын
Have either of you had any luck figuring this out? I'm trying to use a process similar to this , (importing an FXB from blender for camera animation,) and have been trying to use an actor to properly scale and manipulate the move in my scene. But every single time I go to render, the camera resets its position and comes unlinked just like you said. I'm looking all over for a solution.
@doc46782 жыл бұрын
Solution: Create the actor, camera and plane outside of the sequence itself and link it afterwards and then import the tracking data to the camera you created before. hope it helps! cheers
@doc46782 жыл бұрын
small addition: theres a small yellow lightningbolt indicator in the outliner, whenever you've created a 'spawnable' actor inside a sequence. With these it does not work for me, or i haven't figured it out properly
@joetrimble59612 жыл бұрын
@@doc4678 Thanks for the response! I've been importing the FBX tracking data to the camera inside sequencer, to clarify, would you add the camera to sequencer after it's linked to the actor and then import the fbx? Or would you be doing it another way entirely?
@Grigga2 жыл бұрын
your tutorial is BADASS!
@JoshuaMKerr2 жыл бұрын
Thanks!
@DREAMALLIANCE Жыл бұрын
Great tutorial, many thanks for uploading! Do you think this technique would work for tracking camera movement while filming a subject that is moving, for example, a person who is talking, and moving their arms and head about? If not, would you have any tips on how we could do that? Cheers!
@JoshuaMKerr Жыл бұрын
It can absolutely work, because you can delete any points that try to track the subject so the camera solve is more accurate.
@abalofiradio1758 Жыл бұрын
I cannot select the tracking curves in blender in order to clean them up. how to enable curve selection?
@JoshuaMKerr Жыл бұрын
Sorry, Im not sure offhand, I dont remember having to do anything special. Perhaps someone will jump in and help with this.
@SAMISUNG19745011 ай бұрын
Handsome! Thanks for the lesson!!! Useful chips that others don't talk about!
@JoshuaMKerr11 ай бұрын
Glad it was helpful!
@shahabfilm12 жыл бұрын
Hello. After connecting the camera to the actor and scaling it, I have a problem with RenderQ. The camera comes out of the actor sub-category and it is the same size as the first one. can you help
@JoshuaMKerr2 жыл бұрын
I would try creating a new camera and copying the keyframes from your imported tracking animation to a new level sequence.
@shahabfilm12 жыл бұрын
@@JoshuaMKerr Thank you . Please make a camera tracking tutorial in Blender and a camera set in Unreal. Of course, with rendering in renderQ
@Dannyreyfilms2 жыл бұрын
You are brilliant sir!
@JoshuaMKerr2 жыл бұрын
Thanks! Hope it was helpful.
@descendinguniverse10 ай бұрын
Nice one! My cat is all grey with fold ears, not sure if trackers would even stick to her at all haha
@JoshuaMKerr10 ай бұрын
Yeah cats are tricky subjects haha
@ifeellikeiwasborntoloveya65472 жыл бұрын
is this why background sets for chroma keyeing has "+" in them?? do they use that instead to track their uhmm virtual cameras
@JoshuaMKerr2 жыл бұрын
That's exactky right. And this is prety much the process of matching the camera motion with your CGI.
@ifeellikeiwasborntoloveya65472 жыл бұрын
dude honestly, how did you even figure this out. ur so cool
@JoshuaMKerr2 жыл бұрын
Really glad you enjoyed the work I'm doing. It takes a bit of figuring out, I just want to make cool things and help others do the same.
@ifeellikeiwasborntoloveya65472 жыл бұрын
i wanted to make an impressive virtual product then someone recommended me this and im so grateful reeeeeee
@shaunbay22 жыл бұрын
This is something unreal needs to improve on. Tried C4d, blender, AE, Maya, but there is too much guess work, especially with bigger movements, flaws shows up pretty quickly. I guess its why people prefer tracking apps which are accurate enough to then adjust afterwards. I did read that someone used 3Dvisualizer to cinema4d to datasmith UE and got what I consider perfect results. But since those are expensive softwares, I never got around to try them.
@zombiebobo3 ай бұрын
Thank you
@RegisNo12 жыл бұрын
Nice man, that was exactly I was looking for, hope I can replicate your workflow and somehow use it in my project ;)
@JoshuaMKerr2 жыл бұрын
Any time mate.
@thegreatSalu2 жыл бұрын
Hey! This is great..as a Maya user how you imported the footage into unreal?
@JoshuaMKerr2 жыл бұрын
Hi Salman.The footage was exported from after effects as a png sequence (with alpha) and imported as image media.
@thegreatSalu2 жыл бұрын
@@JoshuaMKerr I'm having problem, its rendering but only the skybox not the footage. I've downloaded Octane Renderer for Unreal but its taking hours..is there way to render from Octane for limited frames? Cheers!
@JoshuaMKerr2 жыл бұрын
Yes, you can set the frame range in the sequencer export options.
@thegreatSalu2 жыл бұрын
@@JoshuaMKerr That's the thing, when I use the Sequencer it only exports the Skybox but when I use the Octane Render it renders the footage,,
@thegreatSalu2 жыл бұрын
@@JoshuaMKerr Hey..are you on DIscord?
@artemlt Жыл бұрын
Great video! Have one question, after saving scene or starting to render, my Camera from blender detach from Camera mover, and scale is not correct, maybe you know how can i fix this attach? Thanks
@JoshuaMKerr Жыл бұрын
I think you need o set the unit scale in blender before bringing it into unreal. About the camera detatching you could try linking the objects in sequencer instead of the details panel.
@artemlt Жыл бұрын
@@JoshuaMKerr Thanks, will try this!
@artemlt Жыл бұрын
@@JoshuaMKerr wow it works, attached in sequencer, thank You Joshua you made my day!🤌🏻
@JoshuaMKerr Жыл бұрын
No worries. Let me know if you solve the scale issue
@artemlt Жыл бұрын
@@JoshuaMKerr solved
@wjm1232 жыл бұрын
when I parent my cinecam to the empty actor, and move the empty actor to the position I want. The CineCam immediately jumps back to the original position after playing back in sequencer, unaltered by the empty actor. The transform controls in the cinecam are all already set to relative instead of world. Any ideas?
@JoshuaMKerr2 жыл бұрын
Maybe try creating a new level sequence and new cine camera actor. Then paste the camera transform keyframes across from the imported sequence to the new one.
@wjm1232 жыл бұрын
@@JoshuaMKerrI managed to get it to work, I was thinking of the coordinates all wrong 😅
@JoshuaMKerr2 жыл бұрын
Aha! good work
@simonevrech48702 жыл бұрын
@@wjm123 I've got the same issue... ho did you fix it? Thanks!
@wjm1232 жыл бұрын
@@simonevrech4870 hey! you might be doing the same as what I was trying to do by placing an empty actor, copying the location of the cine camera to the empty actor, so that now the empty actor and camera are literally on each other, then moving the empty actor to 0,0,0. And by doing this you realise that the cine camera just jumps back to the original location. All this is happening because the sequencer already has keyframes for the cine camera at specific co-ordinates (for example. 100,100,0), and if you notice, when you put the empty actor exactly on the cine camera and you parent the cine cam to the actor, the cine camera's co-ordinates will now become 0,0,0 because its 0,0,0 relative to the empty actor. Hence, when the sequencer starts play back, its gonna jump to 100,100,0 RELATIVE to the empty actor. Once you understand this, you'd know where you went wrong. TLDR: you could just fix this by 1) going to the first keyframe in the sequencer so that the cine cam moves into the first position, 2) then place an empty actor to the location where you'd want the camera to be 3) Parent the cine cam to the empty actor 4) copy and paste the relative location of the cine cam to the empty actor but flip the sign (ie if the cine cam was 100,100,0 put -100,-100,0 for the location of the empty actor) now you'll have the cine cam moved to the location you want. That how I'd do it, not sure if there's a better way. hope that helps :)
@mariorodriguez86272 жыл бұрын
great job!
@JoshuaMKerr2 жыл бұрын
Thanks!
@AliNajip116 ай бұрын
thank you so mach ..
@vighneyshivalkar76627 ай бұрын
how can i export camera + obeject at the same time while using this addon
@JoshuaMKerr6 ай бұрын
I think if you select the object there will be an option in the plugin to change it from 'auto' to 'set recursive'.
@SAMISUNG19745011 ай бұрын
how to attach a video with a moving person to the camera tracker in Unreal Engine 5.3
@JoshuaMKerr11 ай бұрын
Assuming I understand correctly you should just drag it onto the camera actor to parent it.
@TheAndrizone2 жыл бұрын
Amazing!!!... Thanks
@JoshuaMKerr2 жыл бұрын
Glad you liked it!
@CoPaMundiaL19096 ай бұрын
is this method still a good way in 24? or are there better ways to do it?
@JoshuaMKerr6 ай бұрын
Should still work for traditional matchmove tracking workflows.
@chuckmoment6 ай бұрын
hey man i keep getting this error message when I import the camera track to the sequencer: "Failed to find any matching camera for CineCameraActor. Importing onto first camera from fbx Camera3D1" what is this??
@JoshuaMKerr6 ай бұрын
I haven't come across this error, sorry. It's been a while since I've used this workflow.
@asafox5352 Жыл бұрын
Is it still working with Unreal Engine 5? - And the latest version of Blender. (I know a lot of people looking for this answer.) Regardless, thank you for the tutorial.
@JoshuaMKerr Жыл бұрын
It shoud work with UE5. The plugin's latest release was for Blender 3.5
@pomeloyou Жыл бұрын
Why your refine 11:27 can select length K1 K2 ? My menu is only checkbox can be select.
@JoshuaMKerr Жыл бұрын
I'm not sure to be honest. What version of blender are you using?
@pomeloyou Жыл бұрын
@@JoshuaMKerr I'm using the 3.3 .
@JoshuaMKerr Жыл бұрын
@@pomeloyou Looks like it may have been removed.
@sohrabhosseini9812 жыл бұрын
nice dude!
@JoshuaMKerr2 жыл бұрын
Glad its useful
@mbpaiva2 жыл бұрын
Thank you so much for this!
@JoshuaMKerr2 жыл бұрын
No bother. Hope it works for you
@davewaldman2194 Жыл бұрын
Update. Found it! HI Joshua. Thank you for your videos. You do the 'wading through and getting out the other side' really nicely. I'm super hoping you can help me with a question. I'll ask and hope you can answer! I create my camera using ae2blender but when i try to export it to Unreal I a) can't see the camera so i can't 'export recursive'. Do you have any idea what i've done wrong? It's a super simple camera move. Thank you, Joshua. Dave
@JoshuaMKerr Жыл бұрын
Haha no worries, Thanks for the kind words. Just in case anybody is searching through comments how did you solve this?
@davewaldman2194 Жыл бұрын
@@JoshuaMKerr I'll hadn't clicked on 'object'.🙂. Incidenlty, unreal5 ... i tried pasting the camera data and nothing seemed to happen. The 'scale to 0.1 feels arbitary. I'm gonna try and find a more precise way to bring in a camera or have you already done so?
@sonnhost2 жыл бұрын
hi, i have problem when i creat actor to control camera seq(location, rotation, scale), it still ok then i CTRL+S camera unlink form Actor and return all transform when i import. How to fix that
@JoshuaMKerr2 жыл бұрын
What version of the engine are you using?
@刘响-s9z Жыл бұрын
me too here
@lolerr228 Жыл бұрын
Спасибо большое очень спас
@JoshuaMKerr Жыл бұрын
You're welcome
@rishabhdhir53062 жыл бұрын
after installing the plugin, i still don't see the unreal option on the right after selecting the camera, Ami doing something terribly wrong here wrong?
@JoshuaMKerr2 жыл бұрын
The usual suspects are the version of the plugin and version of blender. maybe check those first. Then double check the addon is active.
@mf6469 ай бұрын
@@JoshuaMKerr I have a feeling he was talking about not having the unreal engine tab on the side of the screen after installing...Only reason I'm assuming this is because I was stuck on that part too lol. But the solution is to hit "N" to bring up the tabs, and Unreal engine should be on there. I'm a noob, so it's an understandable thing to get stuck on.
@lukascowey14232 жыл бұрын
Great work 👏
@JoshuaMKerr2 жыл бұрын
Thanks cous!!
@SipodshowTv2 жыл бұрын
this is a great tutorial! have you used Byplay at all? would be good to ee an actual tutorial that takes from Byplay into unreal (as I can't find any!)
@JoshuaMKerr2 жыл бұрын
I haven't tried but it looks interesting! It really comes down to whether the tracking data is good enough and translates well from the phone to cine camera footage. Otherwise the process of going from blender to unreal would likely be the same.
@志扬徐-h6w2 жыл бұрын
Hi there.I'm wondering how to change the camera's worldposition in UE. I want to focus the object in the other position but not the (0,0,0),how can i do this in blender or UE?Thanks
@JoshuaMKerr2 жыл бұрын
Can you give a bit more detail. I dont quite understand what youre trying to acheive. If its just to change the origin then you could parent it to an actor somewhere else in the scene. Sorry if thats not what youre after.
@志扬徐-h6w2 жыл бұрын
@@JoshuaMKerr Thanks for reply.I had tried the attach the CineCameraActor to an actor,and move the actor where i want. But when i start previewing LevelSequence,it doesn't work as i expected.(For example in UE,on the beginning,the CameraActor Position was(0,0,0),Rotation is(0,0,0),I move ed the CameraActor to the Position(10,10,10) Rotation(30,30,30).And clicked preview. The CameraActor went back to (0,0,0).
@志扬徐-h6w2 жыл бұрын
@@JoshuaMKerr Also,before export the camera in blender,i try to modify the "Additional location",but it seams not working.🥲
@JoshuaMKerr2 жыл бұрын
Are you setting the camera transform in the level sequence? Sometimes deleting and re creating the camera cuts layer can help.
@志扬徐-h6w2 жыл бұрын
@@JoshuaMKerr I delete the imported camera cuts,OMG,it works!Thank you so mush🥰
@davewaldmancreative Жыл бұрын
Hey josh. Have you seen the error messsage saying UniScale for blender must be 0.01. Maybe this is why your camera is coming in so big?
@JoshuaMKerr Жыл бұрын
Been a while since I tried this but good to know you have the solution.
@akashkrishna62072 жыл бұрын
will it works on unreal engine 5 ?
@JoshuaMKerr2 жыл бұрын
I haven't tried but don't see why not.
@Stallagmite2 жыл бұрын
Very cool...but such an inconvenient workflow 😬, all the steps and not having the scale match at the end is a killer. I've been liking camtrackAr which can send the app's live camtracking fbx directly to UE4 without any fiddling... It seemed like bledartrack was an even tighter live tracking system, but one is still stuck with the inconvenient fbx export to UE4...
@JoshuaMKerr2 жыл бұрын
Its just one of many tools. They all have drawbacks and plus points but this does offer extra flexibility especially when live tracking data messes up...which does happen. Good to have a fallback option.
@Stallagmite2 жыл бұрын
@@JoshuaMKerr Yeah, I still can't get camtrackar to work clean enough, blendertrack app seems to work well, but has the import problems.
@JoshuaMKerr2 жыл бұрын
I feel you. Its really always down to what level of accuracy and quality you can live with. I dont mind spending the extra time to push it as far as I can.
@dylanwainwright8644 Жыл бұрын
@@JoshuaMKerr I was noticing at 17:09 that your camera's scale in Blender was at 1.812. I believe this might be where you had scaling issues when transferring to Unreal. Did you ever apply scale to the camera in Blender to reset scale to 1 before sending To Unreal??
Жыл бұрын
Great 🔥
@davidpringuer3553 Жыл бұрын
19:25 is a deal breaker
@JoshuaMKerr Жыл бұрын
There may be a way to get the exact scale but I'm not sure how it's done. I prefer live tracking to get that level of precision
@SipodshowTv2 жыл бұрын
whenever i pate the cmd it accepts it and is green, but doesnt trigger the save sequence as pop up. what am i doing wrong?
@JoshuaMKerr2 жыл бұрын
Do you have all of the correct plugins installed into unreal as shown. I also came across this problem when using an earlier version of blender for unreal engine. Make sure that blender addon is also up to date.
@SipodshowTv2 жыл бұрын
@@JoshuaMKerr hmm, I'm using blender 2.81 (sub 16)..is that too old?
@SipodshowTv2 жыл бұрын
@@JoshuaMKerr and the add on I'm using is the v0.3.0
@JoshuaMKerr2 жыл бұрын
This should be fine but you could try with the latest blender too. Version 3.0 of the addon worked for me. I was using unreal 4.26 and also 4.27. Check that the plugins you need are enabled.
@SipodshowTv2 жыл бұрын
@@JoshuaMKerr thanks I'll give that a try
@davewaldmancreative Жыл бұрын
Last one, Josh! kzbin.info/www/bejne/e2GZomWgn9Vnj7s Getting closer. Super useful for filmmaking if it works
@JoshuaMKerr Жыл бұрын
Hi, sorry I've not been quick to reply. Lots going on on my end. So you have a scene imported from blender with a tracked camera plus the original footage. And you want to have the pillar in front of the video footage yes? How is your video material set up. Are you setting the uv yo screen position or similar?
@davewaldmancreative Жыл бұрын
@@JoshuaMKerr Hi Josh. Thanks for replying. So I tracked the camera in AE. wouldn't take in Blender. Used your tutorial to get the camera data out but made UniLevel to .01 which abs. worked. Then ... made an image plate, locked it to the camera, made a material / image sequence etc. And so close. Now I'm trying to see 'through' the image sequence to accurately place actors. I'm trying to embed actors in a pre shot scene, so super relevant to film making. just in case you've come across this 🙂
@davewaldmancreative Жыл бұрын
@@JoshuaMKerr Not 'in front' but both visible, so a person can 'add' elements to a pre shot scene.
@deezuschrist Жыл бұрын
There's gotta be a better way to align your footage with the 3D track/scene. It's really sketchy to be eyeball matching the footage with the 3D camera. Is there no way to just make them exact without fiddling around manually trying to match it? This can't be the best way
@JoshuaMKerr Жыл бұрын
Well you could create and export a plane or cube along with your tracked camera. That should help you align with a floor and also get scale correct.
@TerminatorTestosterone6 ай бұрын
ur cat looks the same as one of my cats what
@JoshuaMKerr6 ай бұрын
Is yours psychotic as well?
@TerminatorTestosterone6 ай бұрын
@@JoshuaMKerr no
@JoshuaMKerr6 ай бұрын
Lucky
@emmanuelbiney1780 Жыл бұрын
I still don't get it why blender tracking is complicated
@JoshuaMKerr Жыл бұрын
It's just a bit of a clunky interface. It's super powerful at tracking and complicated because of the level of control you get.
@ApexArtistX7 ай бұрын
Never works in unreal
@JoshuaMKerr7 ай бұрын
Been a while since I looked at this workflow. Might need to revisit this
@Kapialbha276327 ай бұрын
Will this work in UE5.3 or not if not how should I do camera track in ur 5.3)?
@nimitverma34603 ай бұрын
Incomplete knowledge
@JoshuaMKerr3 ай бұрын
What's missing
@nimitverma34603 ай бұрын
U have to use Data Smith plugin> then transfer camera and tracking data> I saw in some video> then apply video to image plate> then it turns into video footage tracking > means it does not place the video in an unreal scene> it has to put the unreal scene inside the video> so that unreal models and particles system appear in the video as it happens in Blender> also u don't have to clean tracking data yourself > just use flax trax or kent tools geotracker> they automatically solve camera error> I hope u make a quick detailed video on this urgently
@nimitverma34603 ай бұрын
@@JoshuaMKerrU have to use Data Smith plugin> then transfer camera and tracking data> I saw in some video> then apply video to image plate> then it turns into video footage tracking > means it does not place the video in an unreal scene> it has to put the unreal scene inside the video> so that unreal models and particles system appear in the video as it happens in Blender> also u don't have to clean tracking data yourself > just use flax trax or kent tools geotracker> they automatically solve camera error> I hope u make a quick detailed video on this urgently
@thai_le_foto11 ай бұрын
This didn't work, it gave me a LogPython Error =( LogPython: Error: Traceback (most recent call last): LogPython: Error: File "P:/Video2023/Christine O'Malley/Blender/ExportedFbx/ImportSequencerScript.py", line 319, in LogPython: Error: print(CreateSequencer()) LogPython: Error: File "P:/Video2023/Christine O'Malley/Blender/ExportedFbx/ImportSequencerScript.py", line 285, in CreateSequencer LogPython: Error: camera_binding_id = seq.get_binding_id(camera[1]) LogPython: Error: AttributeError: 'LevelSequence' object has no attribute 'get_binding_id'
@JoshuaMKerr11 ай бұрын
Its been a while since I mse this tutorial. Make sure you have a version of the blender for unreal plugin that is compatible with your unreal version.
@thai_le_foto11 ай бұрын
@@JoshuaMKerr Yeah I did =/ I will try the older version maybe, the newest one was a preview version for 4.0 and I am still using 3.6
@treythesmall67232 жыл бұрын
Does this work in UE5?
@JoshuaMKerr2 жыл бұрын
I dont see why not. I haven't tried but cant see a problem.
@treythesmall67232 жыл бұрын
@@JoshuaMKerr I just didn't know if the plug ins worked the same way.
@JoshuaMKerr2 жыл бұрын
@@treythesmall6723 Let me know if you get it working.