*_This level takes "Friendly Fire" to a whole new level_*
@angelmuniz42133 жыл бұрын
*oh*
@lynettemurray1331 Жыл бұрын
I don’t get it
@maxalexyt2024 Жыл бұрын
@@lynettemurray1331 cube is cyans caretaker
@user-dr5mg6pv2h5 жыл бұрын
2:31 VR
@scado56795 жыл бұрын
Hardcore CTM seems like it had more effort put into it. The gear and sawblade attack have been greatly buffed, while the floor attack seems to have no changes. The cramped sawblade rotating section is even more paranoid than usual, nad the added projectiles definitely keep you on your toes. Close To Me seems to have gotten special attention, which I appreciate, but I wish they'd put less attention down on the bossfights and focus more on levels like Termination Shock.
@The_Felix_Empire2 ай бұрын
The Lazers On The Start Are Also Bold
@iplayjtohitsfun5 жыл бұрын
Normal + hardcore = insane yes?
@CBLopez4 жыл бұрын
How about nightmare?
@iplayjtohitsfun4 жыл бұрын
WOW THATS SO MORE DANGERSSSS THAN HARD
@kuf16273 жыл бұрын
Hardcore is technically a higher difficulty than insane.
@momruoy21232 жыл бұрын
@@kuf1627 yus
@wooplayer58014 жыл бұрын
df launching balls in the cry part 0:10|BIGGER BEAM 0:20|SUPER FASTER BIGER BEAM 0:35|SAW IN THE CENTER OF THE CIRLCE 1:14|MORE OVER DRIVE BEAMS 1:16|SAW SPARKLES1:28|BEAMS2:23|
@Officially_Unofficial-15 жыл бұрын
Is it just me or does anyone else like each attack in a particular order?
@KailoSparks5 жыл бұрын
That's what I was thinking
@jackthelocaldumbass4 жыл бұрын
*_When the friendly fire gets real_*
@lostsjournal3 жыл бұрын
[Crying] Normal - The tears fall down the the bottom of the screen. Hardcore - The tears fall down to the bottom of the screen, and also some of the spiky balls fly off. [Lines] Normal lines - Skinny at first and then become bigger. Hardcore lines - Big at first and becomes more aggressive. [Spiky Balls] Normal spiky balls - They just go up. Hardcore spiky balls - They are bigger, and they literally just go up. [Multi-Attacks] Normal Pull up - Everything is normal. Hardcore pull up - Everything is normal. Normal gear - They become a gear, and go across the screen. Hardcore gear - They become a gear, and go across the screen with a saw inside the gear. Normal Saws to the end of screen - The saws line the screen, whilst CTM makes spiky balls go out of them, though not a lot and not that fast. Hardcore saws to the end of the screen - The saws line the screen, whilst CTM makes spiky balls go out of them, though a lot and still not that fast, but a bit fast. Normal Lines around CTM - There isn’t much as they choose there face, to reveal there attack, either 1,2, or 3. Hardcore lines around CTM - There is alot of lines and they choose there face, to reveal there attack, 1 [hardcore] 2 [hardcore] 3 [hardcore] [Falling down] Normal falling down - As CTM falls down, the lines above them are pretty slow. Hardcore falling down - As CTM falls down, the lines above them are faster, normal speed. [Saw Things] Normal lines, before pull into - There isn’t much, and they disappear faster. Hardcore lines before pull into - There is a lot more, and they disappear later. Normal spin - As they spin, the walls are spiked and so is CTM, Small spiky balls shoot out of them. Hardcore spin - As they spin, the walls are spiked and so is CTM, Small spiky balls shoot out of them. But it’s a lot faster then average speed. \IF I MISSED ANYTHING LET ME KNOW!\
@randycose83526 ай бұрын
there are more lines in hardcore than Normal lines
@AlonGray.5 жыл бұрын
1:18 1:26 switch!
@Sentry_Core4 жыл бұрын
You're right
@dej.v3 жыл бұрын
Based it, The attacks get different when you play Close To Me, Retrying is not enough.
@qwertytamnotmakinganyvideo94133 жыл бұрын
Bc the saws one are the hardest, I even died 10 times!
@jacksonroberts90184 жыл бұрын
Definitely one of the more obviously harder levels
@murartu7374 жыл бұрын
2:30 MEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE takes a breathe EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEee
@egg11734 жыл бұрын
Underrated
@nuclearwaffle36065 жыл бұрын
On a scale of 1 to Invade Russia in the winter, how bad is your idea? "Well for S ranking CTM Normal I would say Kicking Hitler out of Art School, and for S ranking CTM Hardcore I would say launching all the nukes on the planet." EDIT: This is another way of saying, "Brent, I respect you till the death of the universe"
@btersol5 жыл бұрын
Thanks 😀😀
@nuclearwaffle36065 жыл бұрын
If you couldn't tell, I don't like the level that much xD
@sadcube6355 жыл бұрын
Normal and hardcore are both insane to beat
@CHETTODUST_5 жыл бұрын
Not for me, normal is easy... Hardcore is extreme tho
@sadcube6355 жыл бұрын
Oh ok
@dylancomments95875 жыл бұрын
LOL
@mattmackie4425 жыл бұрын
I had more trouble beating this than anihilate or lycanthropy
@dylancomments95874 жыл бұрын
I NO HIT ON FIRST TRY WOOOOOOOOOOOOOOOOOO
@shrerrhk35604 жыл бұрын
Why tf did I write that commwnt it made no sense at all
@cubic EEEEEEEEEEEEEEEEEEEEEEE(never gonna give you up)EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
@penguinpoodle33233 жыл бұрын
Everyone with ocd gangsta until they realize ctm hardcore’s attacks are in a different order
@mystic517510 ай бұрын
The attacks are never in the same order for this boss
@SEZMALOIN3 жыл бұрын
I love how this is the only boss that has randomized attacks
@ameliajales5307 Жыл бұрын
I mean. Every boss has randomized attacks. It’s just that the randomness for the other ones has to do with the positions of the hazards, rather than the selection of what attack is used.
@udfdsfrgfdrgfd Жыл бұрын
did barracuda not have rng 2 years ago? final boss too
@ameliajales5307 Жыл бұрын
@@udfdsfrgfdrgfd please refer to my previous reply.
@mystic517510 ай бұрын
@@udfdsfrgfdrgfdbarracuda only has posititioning RNG
@barrianic44 ай бұрын
the plant heads in the begining of lycoranthropy has randomised positioning
@v0idspamz6365 жыл бұрын
Extreme respect now
@Officially_Unofficial-15 жыл бұрын
Heck, I A ranked this on my first try but I can't play well if with others
@JohanniklasLp5 жыл бұрын
I have that problem too... Damn trying to save other players has cost me my S-Rank multiple times. On levels i can never hope to even get A Rank ever again.
@andrialobo-lucio23403 жыл бұрын
"what are you gona add to are prple stuw?" vid:close to me
@ysidroliriano93355 жыл бұрын
I love your vids dude they make me which one is harder and witch one is not harder
@btersol5 жыл бұрын
Ysidro Liriano Thanks! Your feedback is very much appreciated. Have a safe and happy 4th of July (if you are in the U.S.)
@budgieinahoodie56615 жыл бұрын
+Ysidro Liriano I wonder if that's why it's called HARDCORE mode. A dumbass with half a brain could figure that one out.
@scado56795 жыл бұрын
@@btersol These videos are very useful. Keep up the great work!
@justabox59795 жыл бұрын
Just combine both of the cubes from both difficulties and let them choose whatever they want throughout the entire level.
@Eternavoid5 жыл бұрын
pluh p l u h p l u h
@Officially_Unofficial-15 жыл бұрын
Yes
@Starrii_Skies5 жыл бұрын
BBBBBBBRRRRRRRRRR
@Officially_Unofficial-15 жыл бұрын
EEEEEEEEEEEEEEEEEE
@Eternavoid5 жыл бұрын
KillerCon643_IG p l u h
@vanishawc35 жыл бұрын
*KICK SNARE KICK SNARE KICK SNARE KICK SNARE*
@shinichiuchiha23424 жыл бұрын
Why does it appear later in the playlist than most other bosses?
@blazzer71365 жыл бұрын
Claws phase has no differences in both modes
@scado56795 жыл бұрын
yea it would've been good to have maybe an even more cramped space/the saws give you less room
@God-ch8lq4 жыл бұрын
@@scado5679 it has 2 changes: 1) bigger saws 2) the pink is pulled higher also the order of the phases is randomized, i tested it, this game uses tons of RNG to keep you on your toes, but here, entire phases are randomized
@sheenaviado-cabasag882910 ай бұрын
Lyrics: Close To Me 48x, when i hold ya baby
@ashtontroyalmonte18yearsag123 жыл бұрын
My Fav Song in JSaB
@plazmatter4 жыл бұрын
Jeez
@paulinatrejolopez73335 жыл бұрын
Normal mode: esay! Hardcore mode: OOF (almost finish and later ded) XD
@Titan-yg8lm4 жыл бұрын
Hints for hardcore 1 more dots 2 more laser 3 gear saw lots a dots
@julizzapancorvo78262 жыл бұрын
All eyez on me. Build Our machine
@udfdsfrgfdrgfd Жыл бұрын
tf?
@That.-4 жыл бұрын
1:44 double cube beats
@mr.littlebird98115 жыл бұрын
Thic
@trianglecubesbestfriend13085 жыл бұрын
Watches Video DOUBLE CLOSE TO ME DOUBLE CORRUPTED SAD BOOS I WANT JSAB TO INCLUDE VOICES PLUS I LOVE THIS SONG
@zellimatoc922 Жыл бұрын
I love Hardcore❤❤❤❤❤❤❤❤❤❤
@doritoswhy4 жыл бұрын
Answers for strangers: which is the coolest boss in the game.
@gigachad1.2483 жыл бұрын
He play with god mode cool
@gd_jedicnl3044 жыл бұрын
Best boss. Don't @ me
@notYourBro444 жыл бұрын
@GD_Jedi CNL lol
@lucianaalice47554 жыл бұрын
Can you guys find the diference of these 2 scenes?
@milesjthomas3 жыл бұрын
Close to me
@cubecube655 жыл бұрын
I got a question about this video, how are you recording a game from Steam or a Nintendo switch (if you're playing on Nintendo switch) into a PlayStation 4 and edited
@btersol5 жыл бұрын
Cube Cube gamer just shapes and beats is out on PS4, and it also has an editing application called SHAREFactory
@cubecube655 жыл бұрын
Oh it's on PlayStation 4 it's kind of rude for the developers of just shapes and beats to not tell us there was going to be releasing it on PlayStation 4 but thanks for asking
@btersol5 жыл бұрын
Cube Cube gamer it was advertised on PlayStation email, that's how I knew it got release, but it wasn't official that the developers didn't announce it, so I'll agree with you on that.
@btersol5 жыл бұрын
Cube Cube gamer however, it is possible by plugging a USB storage device to your computer and transferring your recorded footage from your computer to the USB, taking it out and plugging it into the PS4, and lastly import videos from the USB device
@Moviesxp5 жыл бұрын
*SHAREfactory™*
@The_lost14 жыл бұрын
Do hard-core on the last boss
@lucidmlem5 жыл бұрын
#loljsabiscool
@qwel59814 жыл бұрын
Close to me ez but i roy like songg
@iozatarigan5 жыл бұрын
oof
@idkgd56344 жыл бұрын
Normal 99/100 easy hardcore 98/100 easy
@lauricenoble22305 жыл бұрын
#loljsabiscool say this if you like jsab
@xber-vv8gl.4 жыл бұрын
only this boss have 3 ability random momentum
@leoraj14832 жыл бұрын
They were different order because it is random
@Brandon_El_XD5 жыл бұрын
Now all level is random number generator
@xyzw8885 жыл бұрын
This is why I almost want to stop playing this game forever. Yesterday I got Rank S on Clash Hardcore OUT OF PURE LUCK. It's not rewarding to accomplish something that way. I'd rather deal with only one layout and memorize it so I can pull off Rank S consistently between different game sessions. Even if I exclude my intention to Rank S everything on Hardcore, I still don't feel like I'm getting good at the game even with just 3 Hardcore songs left until full game perfection (Close To Me, Annihilate and Mortal Kombat). I'm sorry, devs, but the basis of music games are interpretation, memorization and repetition. RNG ruins everything. It's better off as a troll for pirate copies.
@nondayz5935 жыл бұрын
TheReventadorChannel That’s just bull. Random projectiles ≠ pure RNG base. All of the new random hazards are fair and completely reactable, you can avoid them all by paying close attention (expect the laser part in New Game, that’s pure RNG I agree). Same with this level, I already S ranked it three times and I’m sure I can do it every time. If you think those random hazards are either “unfair” or “RNG base” just amid it, you simply suck at this level or this game in general, or have a kinda poor reactive potency. Try to play some game that can improve your reactive potency and then come back from this game might be a better idea for you, or else hardcore just not a game mod for you 🤷♂️
@xyzw8885 жыл бұрын
Yunlong Zheng This specific level is not much problem, as what varies is the order of the attacks and not the content of the attacks themselves. The real bullshit comes in levels like Clash, Mortal Kombat and the ending of New Game, as you told. Excluding the randomness of the mini spiked balls at the pre-buildup, the rest of Annihilate Hardcore is a perfect example on how to make a proper hard level. With every game session you know the boss is gonna throw the groups of 32 balls in the exact same direction across every game session, the arms he builds spawn and move the exact same way across every game session, and so on. It's hard to dodge, but at least there's an incentive in knowing exactly where to go and what timing you need. Regarding the rest of my comment... I'm not good at handling a guitar controller to begin with but let's give an hypothetical example. Let's say I really wanna FC Through The Fire & Flames on Expert. I start studying the layout. Initially I'll be having a hard time and start practicing section by section. It takes long but the timing of every note to be hit is always the same even if you come back to the game 10 years later. It's all about the mind and finger work. At one point, everything is trained and memorized, and I pull off the FC. So I train some more and there will be a point in life where I pull off consistent FCs across a long timespan of days. And then I might get the crazy idea of doing it blindfolded. After even more training time the thing becomes possible. Do you get what I'm saying regarding music game development in general? You could apply the exact same context in games like Osu, Project Diva, Cytus 2, Voez, Neon Drive, and so many others. Remember: interpretation, memorization, repetition. At least a level editor will come for this game. You could have an almost troll-level with super precise timing of dodges and movements (RNG not programmable in level editors) but at least you always know what to do even if you cool off and come back next day.
@nondayz5935 жыл бұрын
TheReventadorChannel I think you got the most important thing wrong. The game you showed as examples are all rhythm games, but JSAB is NOT A RHYTHM GAME, it’s a BULLET HELL GAME. The rules of rhythm games just simply don’t apply to JSAB, because even though it’s associated with rhythm, it’s not a rhythm game.
@xyzw8885 жыл бұрын
@@nondayz593 Ah, I see you're the kind of people that separate rhythm and music games as two related but different genres. I recently just got the whole game S-Ranked, including Hardcore mode. Along with luck, calming down helped me a bit too.