Loved this presentation. Tim if you're reading this I've got a question regarding the portion where you rendered the glass separately from the rest of the scene. Is there a way to render a transparent alpha for the glass for VFX work?
@TimvanHelsdingen10 ай бұрын
Thanks! You mean a pass that would allow you to comp this in a plate? You can get AOVs for reflection, transmission and all other standard passes to help with the comp. If you want to comp something like that on a plate you should probably put the backplate in your scene so it picks up in refraction, but approach would depend on the shot
@andreasoberg202110 ай бұрын
This was great. Perfect presentation. I liked that you explained why the features were useful. Also does XPU support multiple GPUs?
@TimvanHelsdingen10 ай бұрын
Thanks! XPU can utilize all your GPUs and CPUs!
@rendermanpro10 ай бұрын
What you can do in Vulkan that you can not in OpenGl?..... (I assume nothing but just "fancy" new mess)