This looks insane. The king of tactical shooters who knows what we all want out of the genre is absolutely COOKING
@ChristoffRevan3 сағат бұрын
I would advise them though that they need to have casual and not so skilled players people as part of the play test, as in...people who don't have much experience with tactical shooters, and/or aren't that good at playing with groups. Why? Because this will simulate what the actual experience will be, because let's face it...a lot of potential squad leaders aren't really leadership material, and a lot of the rank and file squaddies won't always listen to orders too. So, if the game can hold up well even for THOSE kind of players, then I think the game has a good chance at working out. If the game requires everyone to be hardcore for it to be playable as opposed to the mechanics enforcing proper behavior, then the game will fall apart.
@4Pickledonions2 сағат бұрын
@@ChristoffRevancatering to casuals waters the games down ngl
@toastbud68702 сағат бұрын
@@ChristoffRevanbro but casuals don’t play this game I’m like half casual and half sim , everyone I’ve ever showed games like arma or even insurgency sandstorm not mil sim but more realistic casuals don’t really like most of the time , they’re all playing call of duty. What I’m tryna say is I think it’s best if he tries to deliver the best sim he can and not water it down
@zkuvalja2 сағат бұрын
@@ChristoffRevan I wouldn't take it so far - I'd only take it as far as "test it with people that play Squad". Anything more broad than that and you're potentially barking at the wrong tree as the vast majority of players aren't looking for what is essentially a sim. Battlebit fell into a similar trap/limbo. Also, note this is an off-the-cuff comment - the point is simply restraint in widening the target demo and using Squad's player base is probably too or too little restrictive.
@ChristoffRevanСағат бұрын
@@toastbud6870 I'm more so saying that the game itself needs to have mechanics that enforce playing tactically, as opposed to relying on players themselves to somehow know what they're doing. For myself, I'm just a bit tired of games where they rely all on the player to create the experience...that's why Squad games can end up being half and half...half of the games are good due to decent squad leaders and people communicating, and the other half are bad because of either bad squad leaders, and/or lack of communication and people just running off as a lone wolf.
@lonleybeer5 сағат бұрын
Wait the minimap on your watch is kinda genius what
@frasel52784 сағат бұрын
goty
@n3rgal1663 сағат бұрын
I ALWAYS wondered why they dont make this a standard in tactical shooters,integrated UI is so immersive
@camointhecity2 сағат бұрын
I was playing airsoft once with an ukrainian bloke who used to teach firearms safety to soldiers and he had this kind of watch irl and used it to navigate us to the set objective
@Krondon-SSRСағат бұрын
think i saw one in mw 2019 like that
@robert-vh6qiСағат бұрын
abolsutely a real thing too. garmin does some crazy shit.
@MRrealmadridRaul4 сағат бұрын
3:15 animation looks cool but you don't need to check the feed pawls when you reload in the middle of a fire fight unless you really need to. Also, you don't want to lift the feed tray because a round might cook off. It will happen if you have been shooting a lot. Depending on the training of the country, you would lift the feed tray when before readying and when clearing. Lastly, some people will say to never hot load the weapon. That being the bolt fully to the rear.
@austinriggs70173 сағат бұрын
I agree with the first bit but it’s a SAW man. Those belts have to be loaded by lifting the cover.
@BennySouthStСағат бұрын
@@austinriggs7017 The feed tray (the second, smaller tray the rounds sit on), not the top cover - like you said, you'd def. have to lift the top cover, but you generally wouldn't lift the feed tray for exactly the reason he explained.
@austinriggs7017Сағат бұрын
@@BennySouthSt I misunderstood what he said there. Yep we’re all agreeing lmao
@Markay4055 минут бұрын
@@austinriggs7017@Bennysouhst I think it would be cool if the manner in which you reloaded had a small effect on the chances of weapons malfunctions. Like you said, you’re not gonna check the feed pawls in the middle of a firefight but maybe a reload after the fight to top off, you would.
@L33T_Taco5 сағат бұрын
God that ATAK UI looks soooo good
@charlesmayo99574 сағат бұрын
This looks ridiculously good
@james71543 сағат бұрын
fuckin finallllly someone knows the most immersive part of a milsim is AUDIO, those cracks of rounds over head is *chef's kiss*
@j.franklin2141 минут бұрын
💯💯💯 Immersion is huge. I hope grenade fragments hit around the area. That's big.
@Jack-wz6ns4 сағат бұрын
Jeez man this blew me away, ngl I was skeptical and worried this would just be a squad reskin but this is really sweet!
@Skerra-kk6sm6 минут бұрын
In my opinion, a squad reskin wouldn't be all that terrible with a few updates. Unfortunately, that's what we're getting next year
@hotjonmw905 сағат бұрын
Just throw this in the bag for later JTAC Class build a 5/9line right on the ATAK for Ai CAS direction TGT, in heading, and payload selection. Keep up the great work man loving what i am seeing so far
@ramrod12903 сағат бұрын
Yo implementation of cas/cca would be insane
@hunchbackronofficial55423 сағат бұрын
I agree JTAC and/or FO would be sick
@joaquinmason32803 сағат бұрын
4:22 "Dynamic direction" I see what you did there. In all seriousness I loved the squad mod and all the little features that made it a unique and more team oriented game. The gameplay looks really good and I wish you and the team the best of luck!
@cameroncrider6970Сағат бұрын
I do miss the area objective DD added. The tiny building objectives don’t give a lot of room for strategic gameplay. You can choose when to rush , suppress, or defend because you’re still gaining points by holding a position in the zone.
@MilsimUnits5 сағат бұрын
Amazing stuff as always Karmakut!
@danielpinto61043 сағат бұрын
I am usually a big criticizer when it comes to tactical shooters, but let me tell you that for a pre alpha, this is better than some final versions of "big" games out there. Outstanding work. Looking forward to play it!
@TheFaab14 сағат бұрын
You know what would make your squad creation system next level? Make it so that squad leaders can "lock" certain roles to prevent them from being used. Also some kind of system that "prioritizes" specific roles upon SL's request would be sweet. Gone are the days of asking your squadmates to please switch to medic, or the marksman that refuses to listen because he wants that sweet 7.62x54r. After 1800 hours of squad, I still can't believe they haven't implemented something like this. You could be the first.
@thesovietwarbear4551Сағат бұрын
That doesn't seem to be the implementation they're going for. Since it's a realistic squad system, there is no choice for which roles people want inside of a squad/fireteam unlike 'Squad'. A full squad is going to have only certain roles, depending on which squad it is. If you want to be a marksman, one squad might have it but another won't, and that's rigidly built into the role selection; and based on the preview in the video, 1st-3rd squads seem to be copies (at least for US rangers). It should only ever be an issue if you don't have a full team.
@Farrettdung1014 сағат бұрын
Looks really promising, it’s hard to get hyped for games nowadays but hopefully this turns out to be something great. Keep up the good work.
@tangowhiskeytv4 сағат бұрын
ATAK implementation is probably the chefs kiss. As an LEO who uses this on the daily, love seeing it getting implemented into a game.
@ChaoticClyde4 сағат бұрын
Man, seeing this makes me happy AF. I suggested it years ago if I had the money. Seeing you do this is awesome.
@karmakut4 сағат бұрын
hope you've been well brother
@ChaoticClyde4 сағат бұрын
@@karmakut Doing ok Karma. Been hanging. Hoping to rejion the clan after the New Year.
@deepfriedtuba4 сағат бұрын
The quality is already insanely good. This is an instant buy
@trueweaver56043 сағат бұрын
Prepare to get 'instantly' scammed
@justacoolguy5252 сағат бұрын
@@trueweaver5604what makes you say that
@novinovic29837 минут бұрын
@@justacoolguy525 prior experiance with indie tactical shooters? Almost all are scam... F the community that eats this garbage as something "promising".
@justacoolguy52534 минут бұрын
@@novinovic298 i mean we will js have to see, karma seems pretty dedicated but i won’t doubt you, you never know these days
@chilbiyito4 сағат бұрын
The diegetic ui is awesome reminds me of Far Cry 2
@AG_UofT4 сағат бұрын
Super sick so far. Love the supersonic cracks and the loudness of firefights that add realism. Let's have some actually good sound design for once
@artem55524 сағат бұрын
New realistic tactical shooter born for the new year! Best of luck soldiers!
@RadestpickleETR5 сағат бұрын
Awesome bro good to see a player making a milsim game truly for the players
@scoobone4 сағат бұрын
looks amazing. Just always remember to focus on the gameplay and making the objectives feel engaging. many "tactical shooters" that come out fail because they lack defined objectives and basic features. looks amazing so far tho
@tzubenson71802 сағат бұрын
This looks great One key thing with the tourniquet When applying it You pull the strap as tight as possible and then stick it on the the loop And then you turn the windless Not like in the video where It is pulled and then just free hanging there while you turn the windless and then stick the Velcro together. If it is done like the video there is no tightening effect for the TQ as it the strap will simply got pulled out making the loop bigger
@SICARI.2 сағат бұрын
The fact that you've gone int such amazing detail on the characters and weaponry is superb! I love the idea that you've gone with proper detail on weapon control by Specific people who really understand how weaponry work when a skilled gunman with them, Unlike SQUAD which makes guns flair about your hand even if you're a trained soldier, this looks amazing of a game, i hope you guys go super far with the creation of this!
@Laxa304 сағат бұрын
Attention to detail for a pre alpha is great to see. Look forward to this
@KaceOnCrack4 сағат бұрын
03:55 anyone else notice whats infront of the bed?
@ArnovanWyk-q2j40 минут бұрын
man congrats your project looks amazing and I'm sure it will be a massive hit just by the way you are approaching it. I always look at these types of games with wonder but never approach them because the hardcore realism seems like one hell of a steep learning curve and nobody wants to be "that guy" on the squad - please make room for us realism nubes in there somewhere! bot populated tutorial campaign or something could help a heck of a lot.
@Nutter-l3sСағат бұрын
Can’t wait to see more from this project. Looks like a really solid base. I love your philosophy when it comes to game design.
@ThirdBeardfishing3 сағат бұрын
Dang Karmakut, this is looking incredible! I am seriously excited for the future of this game! Good work folks!
@jeebeenox5 сағат бұрын
Looks great ! Good job sir !
@bhackerssolutions4 сағат бұрын
you are smart..Africa has the best sceneries,, dont forget to take one from kenya/somali border
@ToiletGamer90003 сағат бұрын
This looks insanely good for Pre-Alpha. So much potential!
@cameroncrider6970Сағат бұрын
Looks amazing. The respawning and objectives will of course make or break this. I trust you and the team will and have put hundreds of hours into the gameplay loop. You got this bro.
@johanngoethe84283 сағат бұрын
The best part about this is that squad tactics and suppressive fire comes naturally and does not need to cripple the soldier with something like the ICO in Squad
@owca666622 минут бұрын
a thing developers and ico supporters do not understand since they are shit at fps games
@thevestarr42 минут бұрын
Bro, that's hot. Even the bullet crack sound effects are spot on. Can't wait to see the further developments, this preview already looks reeeeeeally good.
@DCGMatthew15 сағат бұрын
Was looking for something new about your game yesterday. Noice timing. Edit: Damn, that looks great. I wish I could play already.
@emperorplug21523 сағат бұрын
They really did their research on this, the ATAK system is almost 100% on point
@micahprice2807Сағат бұрын
Beautiful! Cannot wait to see how this goes!
@drandran1013 сағат бұрын
This is what all the other tactical shooters hoped they did, but fell flat in so many aspects without much real innovation. Guaranteed to be a smash hit in the tactical sphere if it looks this solid already in pre-alpha.
@RealBigyesСағат бұрын
Congrats on the hard work you and your team put in! Looks amazing dude!
@MrMinuteman3 сағат бұрын
This looks insanely good. I’m excited for when it’s released! Has a lot of aspects that I have wanted from MilSims for a while like way you have implemented the UI. Excited for more updates on Bellum!
@Hetesnik4 сағат бұрын
i cannot wait for this game to release lookst so good in my opinion, dev team is cooking
@kev17342 сағат бұрын
Excellent work lads keep it up!!!!
@funwithmagnus857030 минут бұрын
I really love the HLL squad set up and I love you have an iteration of that.
@Theloganatomic4 сағат бұрын
This is sick dude, congrats
@shaynesmithcomedy4 сағат бұрын
Can’t wait to get my hands on this
@sagekarlow43392 минут бұрын
I don't comment on videos but I've been a long time follower, I won a twitch key for squad from karma back in the day and have watched every video since. I've got to say for pre-aplha footage, this team rly knows what the end game is. It's apparent to me that the team selected understands their roles and executes in style. For a pre-alpha in these stages to look and feel better than an indie game already on the market speaks volumes. Just give me a price, minimum requirements, and take my money already
@DJUPLIFT4 сағат бұрын
Looks sick Karma! the animations alone tell me that when this is done its going to be AMAZING! are you by any chance looking for audio engineers? ive been making sound effects and music for games for a few years now and would love to get involved if there is room to apply!
@yAizO943 сағат бұрын
wow.. this looks sick man! keep on!
@notchris7668Сағат бұрын
Honestly the game rn looks amazing karmakut u and ur team are doing a fantastic job on the game and the 75th RR kits are my fav and i hope we get a playtest or demo before release keep up the good work Karmakut!
@darkmatterstudios46674 сағат бұрын
You and your team are absolutely CRUSHING it! Keep up the great work!!
@xXm33masterBadXx25 минут бұрын
Thank you for this update! I'm extremely excited to see where this goes. One of my more favorite and I feel often overlooked designs in games is the audio. Do you plan to have realistic audio implemented by launch? I would love to see a company accurately recreate the sound design of guns, as well as the ear protection one would wear like comtacs. Great update so far!
@lincolnofthelake297021 минут бұрын
i don’t usually like realistic shooters but this looks insane!! I think i might get this
@davidbrown4754 сағат бұрын
Nice video. Intense.
@Jakalamenmen4 сағат бұрын
Great update. Have you guys considered implementing a way to replicate how optics look when we shoot with both eyes open? Games always render them as if we're looking through one eye focused on the optic itself and it makes the housing so obstructive. It's something I rarely see in tactical shooters and I'd like to know if its something you guys considered.
@lacedpxrp2 сағат бұрын
Looking very nice Karmakut! looking forward to the future of this project
@WinchesterDelta13 сағат бұрын
Looking good man. I'm impressed.
@thewanderer6542Сағат бұрын
That finger sweep of the machine gun was such a nice detail. I can tell you had experienced advisors.
@cloakgaming20233 сағат бұрын
The medical system looks absolutely fantastic. Having a system in place to differentiate a good medic from a GREAT medic is huge. Looking forward to this.
@pure993340 минут бұрын
Looks great! A few things that stood out was the audio and recoil. I would crank the audio up like 10 notches in volume on gun shots and the recoil needs to be alot more stronger.
@ComfyFable2 сағат бұрын
That ATAK system is so innovative. Will be a huge game changer
@marc-andrebenoit57762 сағат бұрын
Oh now this is what I've been waiting for!
@GrannyDavisJr39 минут бұрын
This game looks amazing already can’t wait to be able to play when it comes out!
@karlgimmedatforfreemarx4 сағат бұрын
Well done man. Most mid-wits here will never comprehend the level of effort you have gone too. Salute.
@jamaican_eeyoredavids.1742 сағат бұрын
im sold this looks so good!!!
@assassinforce02984 сағат бұрын
I am very excited for this project! Best of luck to ya'll!
@austinriggs70172 сағат бұрын
You gotta latch the Velcro before you tighten the windlass on the tourniquet. Else it won’t get tight.
@breezyb15694 сағат бұрын
YES BRUVVVVVAAA, i knew you'd pull through!
@reheyesd86664 сағат бұрын
Best of luck with the game, looks like a lot of fun :)
@Kianburrill3 сағат бұрын
Looks awesome! Would love to see weather such as haze to make the environment feel more real, but looks amazing so far
@PatrickSomazzi-4203 сағат бұрын
This looks really promising, thanks Karma,
@TheAceuu4 сағат бұрын
Suggestion is to add a bit of screen shake and maybe black around the edges of your screen when firing givrd more immersion
@sendinbiscuits56 минут бұрын
Wow that map design is actually really good too, especially considering how early in development this is!
@Doc412953 сағат бұрын
This looks great. The ATAK integration is awesome and the maps look great. My only small point of criticism is that if I were in the middle of a firefight I would probably be reloading with a bit more urgency. The gunplay looks fantastic though. I can't wait to see more.
@STyx29094 сағат бұрын
Great job so far
@AaronVictoria4 сағат бұрын
That prone swiveling is nice! I hope you don't mind me borrowing that.
@marcoav3135 сағат бұрын
Interesting indeed
@TheRama22993 сағат бұрын
To me it's looking like a mixture of Ground Branch with Arma, I really like it. Hope the development goes well and good luck with everything. I'd like to just say don't go the Ins Sandstorm / Squad route in terms of animations where you wobble the weapon around unnecessarily and take ages to reload, if your character is an experienced operator reloads should be something similar to both Ground Branch and Ready Or Not. It pisses me off so much when games deliberately make reloads slower and clunkier for no reason as if it was your operators first field day
@tuckerturley32443 сағат бұрын
As a saw gunner, that reload animation for the saw was perfect. Now the real question is….. do they jam 😂
@furmissile14323 сағат бұрын
stoked to play it!!
@Arbiter81144 сағат бұрын
This looks groundbreaking, I love that it’s set in Africa
@spartan117gw4 сағат бұрын
HELL YEAH
@cudder3374 сағат бұрын
IM HYPED BROOOO - Please give us a Banger Shoot we yall waiting for !
@nalskipper74474 сағат бұрын
The Dynamic Direction mod was the reason why I started watching your videos. I hope that you'll get the game and the experience that you want. Good luck Karma 👍
@orifine676349 минут бұрын
Amazing man ❤
@bokc_nonpopularsalt10113 сағат бұрын
I think something you should add are indicators when someone is shooting directly behind you. You shiuld be feeling that muzzle blast unless someone has a supressor then the distance of feeling it should change.
@notleviathan8552 сағат бұрын
Honestly, it'd be cool to see a persistent war mode like in Arma. The map is expanded to be larger, there are towns to capture (or lose), objectives to defend, and when one team controls the entire map (or a majority at a pre-designated date) the server will reset, and it'll go again. Of course, this mode probably won't happen. However, it'd be cool.
@randylong65504 сағат бұрын
Looks dope bro 👍🏾
@ProphetFPS3 сағат бұрын
This looks amazing 😮 must be so cool to work on Would love to see a devlog to see how you guys work.
@GeneralDelta0722 сағат бұрын
I was curious, and for anyone else who is, "Bellum", is Latin for War.
@azin_KR53 минут бұрын
this looks fuckin great. amazing work karma!
@TuntematonMies-q2w4 сағат бұрын
Looks good! Can't wait!
@orifine676346 минут бұрын
Cant believe this is pre alpha, this is super good
@fumewahfterСағат бұрын
If applying a truncate as an animation is unfeasible I would suggest having it happen off screen below the bottom fold, or have it be that you unwrap it and have a action progress bar, Tightening it and then holding it out in front of you doesn't do what is intended for immersion.
@sasabubalo11174 сағат бұрын
This looks fantastic.
@e92junkie3 сағат бұрын
The game looks fantastic. Especially considering it’s pre-alpha. You can tell this is a labor of love. My only suggestion would be to make additional investments in sound engineering to really make the gunfire percussive. Insurgency Sandstorm is still king of sound. But other than that, can’t wait to play this game!
@FrostByte352Сағат бұрын
The game looks amazing. If you guys are able to, please ensure AI/Players recoil when getting impacted, from the velocity of the rounds (armor or not). Also, please add a forced down/prone when characters are shot in the hips & have their pelvis fractured, until they are healed, as that is a primary tactic to immobilize drugged/armored targets. And finally, for the medical system, please add buddy drag and carry mechanics to get your casualties off the x.
@prensege_18 минут бұрын
We pretty much always had performance problems within this genre, I hope it comes out managable performance-wise
@david_627084 сағат бұрын
Wishing the best for this game!
@loofloof14414 сағат бұрын
looking foward to it
@Skerra-kk6sm8 минут бұрын
I really hope that there will be dedicated specialist squads like mortar Squad or recon. Another thing that always bothered me from a lot of these games is people turning down their resolution to get an advantage over people who like playing with good graphics. If I'm hiding in the grass or bushes and I can barely see out, some guy who's way off in the distance shouldn't be able to see me just because the grass and bushes didn't render in for him. The game looks beautiful, please let us take advantage of all that detail.