i love how in the footage it shows frames that primarily deal the same type of damage as the one being explained
@fasihzubair4815 ай бұрын
Yeah, I was wondering what he was gonna pick for viral. Completely forgot dagath was a frame lol.
@winton_overwatcher5 ай бұрын
I wonder why he doesn't use gyre for electric
@hyperbagl5 ай бұрын
@@winton_overwatchercause nobody remembers her 😢
@winton_overwatcher5 ай бұрын
@@hyperbagl gyre best girl fr
@ChristopherSadlowski5 ай бұрын
@@hyperbaglwhich is a shame. I was one of those people who was like, "eeehh...pass." I've been making a point of moving away from the meta and really investing in my lesser used equipment, and Gyre was on the block recently. She's good. She's not great, but she's fun and strong enough to really contribute to the squad. I've found out most equipment is fun, generally unique, and capable enough.
@Darthmufin5 ай бұрын
One thing DE didn't consider is swapping impact and puncture makes their faction weapons not make much sense as they are usually designed to attack the other faction since they are at war. Now grineer weapons are good against grineer, and corpus weapons are good against corpus, which is kinda funny.
@DumbArse5 ай бұрын
It makes perfect sense, their leaders hate their peers so much they make their weapons excell at killing them
@VideoKingist5 ай бұрын
I wonder if anyone has mentioned this to Pablo yet.
@cothrone36515 ай бұрын
My head canon is that Grineer are too stupid to know how to properly exploit corpus defenses with anything other than brute force. Corpus on the other hand are so insistent on using over the top sci-fi technology that they aren’t prepared to deal with the chaotic brutes that grineer are.
@torunsmok58905 ай бұрын
One could argue that makes sense bc they test their weapons on the defenses they themselves use bc it's what they have available
@Darthmufin5 ай бұрын
@@VideoKingist It's not something they could 'fix' without changing most faction weapons. They COULD give grineer magnetic damage to their weapons and give corpus corrosive on their weapons in invasions, but that's about it to make their weapons make sense now.
@theneef1745 ай бұрын
"I don't know how it chokes machinery" Have u ever had a clogged catalytic converter
@heavenly2k5 ай бұрын
I'm gonna clog YOUR catalytic converter if you keep sassin me, boy.
@ponydragon43045 ай бұрын
Or it's a mix of anti-organic gases mixed with insta-rusting agents😊
@permeus2nd5 ай бұрын
Also stuff like smoke is gracias but can cling to whatever it settles on, maybe it’s soot or maybe it’s something like cigarette smoke, we had a smoker staying with us for a year or so while he got back on his feet after his wife cheated on him with another woman, but back on topic when it came time to clean the pc it took so much work to remove the dust and tar out of the filters and to thing people are willingly breathing that stuff in, but yep it’s both sticky and oily and ied imagine if it was enveloping a Machine in high enough particle density it would do quite a number on them. Or maybe it makes them smell so badly they wander off to be alone 😂
@BouXIII5 ай бұрын
or even thje same air in different pressure regions. Look at how comubstion engines perform at different altitudes. simply choking a combustion engine out is enough to make it stop. i took a quick look at the warframe models to find out if any type of gas might interfere with them at a first glance: Ospreys definitely use their wings to fly and to propel them forward looking at how they tilt during charges and the smoke/evaporation coming from their wings. So any type of Gas would probably interfere with them in some way. Most Grineer Turrets use physical metal bullets and every gun expert know that the gas pressure inside the barrel und firing mechanism is what makes the gun work in full-auto and also the rockets need Oxygen to be fire. Therefore, any gas might interfere with the system. Eidolon lures seem to have some kind of combustion engine/system, because they puff a cloud of smake every few seconds. MOAs and Bursa dont seem to have any visible Vents as far as i can tell,. Moas release a small coud of gas every few seconds probably more related to a closed hydraulic system, with no visible intake.
@futavadumnezo5 ай бұрын
How do you poison robotics with toxic damage?
@BottomBunkArt5 ай бұрын
“I’d go into the Railjack damage types, but nobody (the devs included) cares about those” -the subtext 2024
@hateful_data5 ай бұрын
ken underestimated my levels of min maxing. *fine, i'll do it myself.*
@massgunner41525 ай бұрын
They're adding new archgun prime mods so this may change in the future.
@spakeschannel4 ай бұрын
@@massgunner4152That would be archwing then, not railjack.
@massgunner41524 ай бұрын
@@spakeschannel most archwing nowadays is for necramechs and railjacks
@blocknight15 ай бұрын
29:53 "really you translated this? Wow!" in Webdings :p
@TheNumbersPerson5 ай бұрын
A note about Deimos infested and viral, a 50% damage reduction is noticeably better than before when they were outright immune to viral damage.
@DragonaxFilms5 ай бұрын
Wait they were _immune?_ That uh... that explains a lot of problems I was having.
@TheNumbersPerson5 ай бұрын
@@DragonaxFilms Yes, they were entirely immune to viral damage. My first trip to Deimos was... Not fun :)
@massgunner41525 ай бұрын
@@DragonaxFilmsi always run corrosive fire agaisnt the infested precisely because they were already resistant to it and deimosians pack armor on top. Just in case you should avoid viral in disruption, the demolysts are also inmune.
@benjiing99974 ай бұрын
@@TheNumbersPersonholy man that explains so much about why they beat my ass so hard the first time I got there
@Alzir-n9m5 ай бұрын
Well the alchemy mission in the sanctum actually suggests the elements we're using are actually more 'arcane' or 'alchemical' than anything standard, so the weird effects and bizzare combinations are kinda explained in lore.
@troyjohnson21375 ай бұрын
you mean i can't freeze things by putting bullets in the fridge?
@hateful_data5 ай бұрын
@@troyjohnson2137of course you can, you can freeze the bullets
@massgunner41525 ай бұрын
@@troyjohnson2137you're supposed to put the fridge in the bullets
@Celso.Delgado5 ай бұрын
29:30 Small correction about Void status effect: the bubble is centered where the target was shot, not exclusively their head; so you might wanna make sure that the hit that procs Void is aimed at the head for more damage.
@RattlebonesTheThird5 ай бұрын
Fr? I thought it was changed a while ago to only target the head
@TheKengineer5 ай бұрын
Good catch. I guess I'm always aiming for the head whenever I've used void and didn't catch the difference.
@yeoldpubman5 ай бұрын
@@TheKengineer It used to be that the bubble was always centered on the enemy's torso, then it got changed to the current "wherever the hit was" version to allow headshots. That might be where the confusion came from.
@Celso.Delgado5 ай бұрын
@@RattlebonesTheThird I wish that was the case... that would make Xata's Whisper a solid option, even at low power strength, for the auto headshot...
@Blabla-eo2ot5 ай бұрын
@@Celso.Delgado scourge prime alternate fire, you'll love his passive. garantee headshots
@agentshibe5 ай бұрын
It's actually insane how Lavos just keeps getting better and better with every update. If you run Lavos with Kuva Grattler, Valence fusion and 2 Green Shards, you can get a fully automatic AoE weapon with full armour strip or whatever element you want/need in the moment, that IGNORES LINE OF SIGHT CHECKS. And you'll never guess who the only other frame aside from Protea is who can replenish archgun ammo.
@lynlawson38625 ай бұрын
I got lavos after watching Ken's video called why lavos, about 2 weeks before valence formation, and hes replaced mag as my most used in this short time, he melts all content when lavos prime is released people will see how great he is
@agentshibe5 ай бұрын
@@lynlawson3862 Lavos Prime genuinely cannot come soon enough I am so damn ready. Valence Formation really turned him from a pretty cool ability frame to an absolute monster of a weapons platform. He also solves one of my biggest issue with weapons in Warframe, which is that most of them are built to be widely useful against every enemy type (viral, heat, slash) and might not allow for much flexibility with modding for faction-specific weaknesses due to polarity configurations. Instead of having to carry around a whole weapon modded for magnetic on the offchance you need to quickly melt some shields or overguard, you just hold 2 + 3 on Lavos and you're set for as long as you need it!
@altair02275 ай бұрын
If he wasn't so damn ugly ppl would give a chance
@infractal50335 ай бұрын
@@agentshibe Literally the only normal frame I put 3 Umbra Forma into, and i've only used 10 of those so far. Lavos needs a deluxe so bad.
@jameskirkland31875 ай бұрын
I want his deluxe to be plage doctor themed.
@mariofan2135 ай бұрын
Love that magnetic is just Viral for shielded and overguarded enemies now. The corpus shall tremble
@marshaenderheart5 ай бұрын
It already was for shields, but shields are stronger now and magnetic now works on overguard (ik that part is repeating what you said)
@mariofan2135 ай бұрын
@@marshaenderheartI had no idea magnetic already did stacking bonus damage to shields that’s so funny, I avoided it like the plague and opted for toxin but I’m glad i can diversify my builds and actually get to use and enjoy other statuses other than “this build is viral heat slash I win”
@lag00n545 ай бұрын
@@mariofan213ye as u said Only reason why most didn't bother with magnetic is due to people would rather just damage the Corpus directly on their health It won't change much now but magnetic is more viable due having bonus damage to corpus regardless if they have shield or not That and when it destroys a shield and overguard and it applies electric that scales based on how much shield and or overguard they had And you also do bonus damage on nullifyer bubbles
@DawnAfternoon5 ай бұрын
@@marshaenderheart Magnetic also works on Corpus flesh now so half of magnetic problem had been fixed
@3thirtyDr3amz5 ай бұрын
Generally in my testing, the low end obviously doesn't matter. They splat like nothing. Getting into the higher levels, Pure Toxin simply ignoring the shields still outperforms magnetic, or even magnetic/toxin. With entire seconds of difference once you get ot the current simulacrum cap of 225 SP. Including on Eximus units which should be the ideal use case for the magnetic to outperform. Presumably their might be a scaling level where the Overguard jumps up enough to fix those numbers, but its in the Endurance niche if so. So if you're getting from an innate or progenitor bonus, its .... a bonus occasionally. But modding it for really only falls into the niche of having a designated an anti-Overguard weapon (like that new secondary arcane as well). Between 3 weapons and a companion you can obviously fit that in, but I wouldn't imagine its going to see much uptick other then people who build to that particular level of versatility.
@RJoftheWest5 ай бұрын
@theKengenineer, since the Jade shadows update, I noticed that if you use blast damage on your weapons, you can potentially down your allies as host in any missions. As a client, you are vulnerable to getting downed by the host or anyone using blast damage. My friend and I believe it's the blast status proc on enemies that causes these spontaneous one-shots. The host is immune to this bug.
@RapTapTap695 ай бұрын
Might be radiation procs causing blast status to friendly fire but that wouldn't really apply to the host/client stuff
@RJoftheWest5 ай бұрын
@RapTapTap69 unless the enemies have radiation damage, it's not possible. The (boom) @thekengineer was talking about might be the culprit. You get too close to enemies with blast proc as a client your toast.
@TheKengineer5 ай бұрын
I experienced client-side self-damage from blast procs until a recent patch. If you're seeing more variants of blast killing friendlies you should report it on the bug report forums as that's not intended (outside of rad procs)
@salthin5 ай бұрын
As ken mentioned, they fixed this big in the most recent 36.04 hotfix.
@UNGGodYT5 ай бұрын
during the dev short they mentioned it is a bug and they are trying to fix it on the next hotfix.
@gyra56455 ай бұрын
“They are alive when they have health remaining, and dead when they don’t”. Wow, you’re telling me this now for the first time
@SamanthaLaurier5 ай бұрын
I absolutely love that the answer to the question "How do we make Magnetic not useless?" was "Make it proc Electric"
@fluorideinthechat76065 ай бұрын
Tbf it’s half the same solution that Impact got in Call of the Tempestarii, introducing Hemorrage/Internal Bleeding.
@donovandelozier71564 ай бұрын
Make it affect overguard is the bigger buff to some of us >.>
@Fedico7000Ай бұрын
nah, it was "make it viral, but for shields".
@Fedico7000Ай бұрын
@@donovandelozier7156 oh yeah, and that.
@ZalrokChaos15 ай бұрын
With the new Radiation mods from WitW, I now wish there were other combined elemental mods, there's 1 afaik for viral, but it's a dual Prime teacup mod. That would be nice for even more build diversity.
@SecretData0015 ай бұрын
hope no DE nor other serious dounches will block it for "tOo MuCh mOdDiNg FrEeDoM, mAkInG tHe GaMe ToO eAsY", especially for Viral, Magnetic, Blast
@Master_Brutus4 ай бұрын
A viral damage mod you can just slap on a weapon without using a cold and toxin mod to make viral would be stupid overpowered. You could get corrosive, heat, and viral all on any weapon, that will very very likely not happen my friend.
@0Rosanna4 ай бұрын
@@Master_Brutus I would like to see a combined element mod for magnetic though since not many people would mod for that
@disco5005Күн бұрын
There's some for magnetic now!
@brandongreen44395 ай бұрын
"I don't know how it chokes machinery, but let's not get into that." *That's actually really simple to explain.* Like how a computer needs a fan to cool off, machines use vents to circulate air and help keep things running smooth. What Gas basically does is pollute that same air and be too powerful for the filters, effectively causing it to break down as that bad air circles deep. So yes, you *are* choking machinery, just through their filtering systems.
We should be calling the combined elemental damage types “compounds”
@Sljm8D5 ай бұрын
Physical damage, elemental damage, and compound damage?
@ndt_dynamite22475 ай бұрын
Physical, Elemental, and Compound Elemental.
@TURBOMIKEIFY4 ай бұрын
@@Sljm8DMakes sense in my head.
@donovandelozier71564 ай бұрын
I'd always called them secondary elements, with the heat, cold, toxin, electric being primary elements
@phycho402 ай бұрын
Agreed, should be called Basic Elements and Compound Elements
@VideoKingist5 ай бұрын
So what I'm hearing is Blast + Gas is the anti-Deimos combo. Time to squash some bugs!
@marshaenderheart5 ай бұрын
Helldivers 2 reference o7
@vloopyart5 ай бұрын
But it actually barely does anything to them in sp have you tried it?
@marshaenderheart5 ай бұрын
@@vloopyart why would you go to Deimos on SP
@vloopyart5 ай бұрын
@@marshaenderheart To see if it really does any damage lol.
@marshaenderheart5 ай бұрын
@@vloopyart ffffair.. maybe you just aren't using the right weapons
@alterranlongbow50675 ай бұрын
one weird exception i've found to xaku's void damage is that the vast untime can destroy the projections that thrax legatus create when using their beam attack, not super useful but could prevent a magnetic proc if you time it right
@marshaenderheart5 ай бұрын
I'm sorry it can *what?* Also, fun fact, Silence also disables that (as well as the flying attack iirc)
@RattlebonesTheThird5 ай бұрын
U can also shoot them with the operator amp and they will disapper
@chicomaroto5 ай бұрын
@@RattlebonesTheThird Sadly this not work client side and I barely(never) see any host doing it
@ChristopherSadlowski5 ай бұрын
I don't know about anyone else, but I applaud the changes Reb, Pablo, and the team have been making to Warframe. The game, for me, has never been more fun and intriguing. I liked sitting there and getting into the weeds with the old damage system, but it was overly complicated if I'm being honest. The changes work well and I really like that suggested damage types are posted right on the node in the Star Chart. It's great for new and veteran Tenno. Plus, the way Pablo and Reb imagined what the statuses actually do has dragged Cold, Blast, etc up into relevance. Overall, I'm happy with this new system. Oh, AND, the changes weren't such that I had to go redo all my weapon mods (of which I have a lot I've invested in). I could if I really, really wanted to, but for now everything still works okay enough that I don't think it's necessary.
@owensparks50135 ай бұрын
I agree, and I think Steve is still sore that Pablo's QOL changes got a bigger cheer at tennocon than soulframe. I wish both dev teams nothing but success, but I am grateful that the "new guard" running the WF side are doing such a good job.
@Kcii-995 ай бұрын
@@owensparks5013 i have zero interest in mmos, im sure a lot of wf players are the same
@snek84215 ай бұрын
@@Kcii-99 warframe is an mmo
@Kcii-995 ай бұрын
@@snek8421 no its a 4 player game
@snek84215 ай бұрын
@@Kcii-99huh? those are not mutually exclusive. warframe is a co-op mmo
@InexorWoW5 ай бұрын
Dude's so dedicated, he even leveled a normal Fever Strike just for a screenshot.
@minicooper6475 ай бұрын
Instantly subscribed after watching about half of the video. Stellar content, no sensationalizing commentary, and actually breaking down the damage reduction and damage increase of basically every single aspect.
@janablom8235 ай бұрын
A funny thing about the new blast (boom) is that it will apply forced procs like toxic lash
@taylorgarrett7935 ай бұрын
funny thing bout blast damage is that is actually kinda does make sense myth busters tried putting thermite in a bucket and ingting it on a block of ice is then shortly exploded after wards
@slaybutton16922 ай бұрын
Yeah Blast was probably inspired by a thermal shock. Kinda like how a glass will break if it's cold and you pour icy cold water on it too quickly.
@taylorgarrett7932 ай бұрын
@@slaybutton1692 also like how ice explodes if ya burn thermite on it
@alexblackwood23165 ай бұрын
I just want to point out, that literally as soon as you started talking about the bugged magnetic status effect, I got a notification about the newest hotfix haha. Remains to be seen whether or not that fixes things, I haven't read it yet. But it's hilariously good timing.
@alexblackwood23165 ай бұрын
Can't confirm, was not part of the hotfix, but I had to check with that hilariously opportune timing.
@demonman9055 ай бұрын
Using Wingdings for Tau Damage Exotic Features is stroke of genius
@marshaenderheart5 ай бұрын
I watched the VOD of your "Magnets, how do they work?" stream, and I'm really glad you put this video out even with Magnetic being severely bugged lol
@morshuletta5 ай бұрын
You should have the most subscribers in the Warframe KZbin channel community. You make the content so much more easier to digest, every other KZbinr I have noticed who does Warframe content, either doesn't properly explain the subject or tells people to watch another one of their videos for a more in depth guide which is still somehow too complicated, they seem to make videos with the assumption that every player knows how it originally worked and are well versed in how the game works. I MUCH prefer watching your videos for topics cause you fully explain it in detail from the ground up without confusing newer players (aka: me). Even if I am relatively new, I can tell that you put insane effort into your videos to make it easy to digest. I genuinely found time flying by when I watched this video when usually I would be sort of bored. All in All, by far the best Warframe content creator for me personally and as of right now, I'm definitely only going to watch your videos for Warframe news/updates from now on.
@lucagenovese72074 ай бұрын
This!
@bargainbincatgirl66985 ай бұрын
I haven't watch the video, but knowing the quality of your work, I'll humbly comment and like it beforehand to mildly boost you in the algorithm.
@TheRealBoomsledge5 ай бұрын
YEEEESSSS I was waiting for you, much appreciated!
@H0RUS35 ай бұрын
I can’t believe how good the quality of this video is
@eyywannn86015 ай бұрын
2:26 Absolute cinema
@leonsixt27445 ай бұрын
awesome video. I am incredibly happy DE went with this big overhaul. It shows they arent scared to touch the old core systems which need adjustments. This is one of the many reasons why i love the game and the devs for it. With this i am hoping for more in that direction like: ips modding: Its totally confusing for new players especially, makes the individual types to mod pretty useless and insignificant for most cases. polarity adjustments: Why is cold the only of the core elements with a different polarity and why are so few mods in general part of this category? would make it a lot more flexible if all elements had the same polarity, also similar cases where you just get doomed by polarity in builds so you need to get the same weapon again for that other build to be applicable. Boss reworks: There are a bunch of bosses who feel very bad to fight against. Some great overhauls here with better or existing mechanics would be awesome. Raljack: Awesome idea, needs more development. Same with Archwing; Archguns; Archmelee. Very undeveloped for most parts but could be potentially amazing. Outdated Frames: They are already doing this and its pretty good (Pablo ftw). With how updates have been for the recent time (awesome and often better than i couldve imagined) i really hope they will tacle these.
@theurbanreanimator72443 ай бұрын
They need to nerf player and enemy damage next
@Leukodystrophy5 ай бұрын
Extremely informative and helpful video, thank you so much! One thing I wish you touched on was how each damage type affected corpses.
@CrownedLadybug4 ай бұрын
Catching up on some videos I didn't have the chance to watch when they came out: time for half an hour of Pure Elemental Knowledge Loving the title cards for the four groups of damage types, very stylish! As is having a different, thematically fitting warframe for every damage type. That one never gets old
@Haver0405 ай бұрын
I was ACHING for this one!
@boltman70002925 ай бұрын
“Babe wake up, new Kengineer post Jade Shadows just dropped!”
@Benni182AVA5 ай бұрын
This is an insanely good video, excellent job at creating a status bible for the new damage types
@GrrumpyPants5 ай бұрын
Fantastic work as usual, this is a great guide on the updated status effects and damage types. I am super happy with the new armor formula for enemies, it allows corrosive status to perform similarly to viral when comparing equal numbers of stacks at around 2500 armor. Enemies with max armor will see each stack of corrosive improve damage more than an equal number of viral stacks, which just feels appropriate for a status that is meant to counter armor.
@yogev19895 ай бұрын
Been waiting for this! Thank you!
@jordan.z.m2 ай бұрын
Been playing the game for over 6 years and still feel like I need a fucking degree in math to understand this.
@Insipid_Xerxes4 ай бұрын
At 21:05 "just nowhere near as much as before" I swear I heard Drusus Leverian. I enjoy this guy's voice, and the video is very informative. I think I'll subscribe.
@forgettingdamage77815 ай бұрын
Woo another kineticenginer video on exactly what I wanted to know! Thanks, been looking for this for a few days, you da man
@3thirtyDr3amz5 ай бұрын
@17:20 Ive gone through multiple tests now using a Rubico modded to one shot with Lavos infusing. Only to find that the Blast is significantly inconsistent. Killing smaller targets will almost never kill larger ones (though the damage is not being capped by their hp, at least based on displayed numbers while the reverse always holds true. Similar targets will sometimes die in unison, but more frequently seem to take approximately two thirds of their health in damage (when the 300% of the damage that kills one heavy should obviously completely down another). And a surprisingly large amount of them left with just a 1hp looking sliver. Along with all the LoS issues that Acid Shells had, with enemies in various ragdoll or lifted states completely ignoring the blasts.
@lesbo63475 ай бұрын
Kengi swoops in with the Fax! been waiting on this one. Good on ya m8
@mrstalfos74892 ай бұрын
Man you saved my bacon once again after a long break from the game. I'm really happy for the changes so far especially to frost. Can't wait to try it out! Thanks for the hardwork mate cheers!
@salthin5 ай бұрын
The legend returns. Thank you, I've been waiting for this one.
@MrHamNuggget5 ай бұрын
Hey no clue if you’ll see this but, I checked the description, am I crazy thinking that’s Synthetik 2 music you’re playing in the background of the video? If so that’s hella awesome!! Great video as well, glad you made an updated in depth version of this.
@TheKengineer5 ай бұрын
There's no music from that game here, and you're the second person to ask on this video specifically which is odd. Which part do you think is from it?
@MrHamNuggget5 ай бұрын
@@TheKengineer Starts at 15:31 when you start talking about blast, the song is called Pavelnast Mainmenu B, or at the very least thats what it sounds like :) I noticed it cause the build up and the snare in it is very distinct.
@TheKengineer5 ай бұрын
@@MrHamNuggget How very curious. The track I'ved used there is Cloak and Dagger from Streambeats (kzbin.info/www/bejne/d53XiKuDptmampI ), a track in my collection since 2020. It does seem to be strikingly similar and possibly leased for that game too.
@Xzeihoranth5 ай бұрын
I see you too use the Ocucor on Hydroid for more tentacles.
@leal55405 ай бұрын
Haven't played warframe for almost 2 years but love watching these videos, they ready me for when I come back an play again.
@bryankinney60255 ай бұрын
comments below mention the production quality - and it IS fantastic, but can I mention how SMOOOOTH our boy is while delivering his content? I need to find AI-Kengineer's-voice to do my lectures at uni ;)
@DariusDarkest5 ай бұрын
well done video. theres serious so much more to go into with each element BUT for time sake its a nice starting point for people looking to update their builds to the new update (like me). my friends and I appreciate the work.
@zerashy5 ай бұрын
Oh, man. I was waiting for this to come out. Thanks kind sir!
@XmortoxX19905 ай бұрын
Our boi Lavos got another buff, and Nekros with the new enemy health changes and ew Jade Eximus. Overall, this update was a mazing. I'm loving that we're once again discovering and experimenting with element combinations. This update also made re-discover Zephyr, and I love a lot more now than before.
@Token_Black_Guy5 ай бұрын
Zephyr is op
@XmortoxX19905 ай бұрын
@@Token_Black_Guy She indeed is. I generally stick to Tanky Frames, but Zephyr is one of my exceptions.
@UnknownRex5 ай бұрын
Thanks for videos like this! Makes things clear, and even for me as a veteran it is really nice to refresh and update myself :)
@lucagenovese72074 ай бұрын
As a new player this was tremendously informative, well spoken and so detailed, ty so much, amazing video!
@thehalfrican13865 ай бұрын
The fact IMPSCT of all damage types finaly has a purpose again after all these years is crazily amazing
@salthin5 ай бұрын
The impact procs increasing threshold for mercy kills has been a thing for several years, if that's what you're talking about. The only status effects changed were magnetic and blast, all the other status effects are the same. Only thing changed besides those two status effects were the damage modifiers against certain factions. Clarifying, in case it was misunderstood
@thehalfrican13865 ай бұрын
@@salthin i mean in terms of its damage type and what it affects. Sure impact was good against sheilding and meh against flesh but its been a long accepted idea that gas and toxin are just better than trying to bullhorn your way through the shields. I mean theres good reason why the broken war had been used instead of the full war, despite the full war having twice the damage. Its cuz it is majority impact, and impact worked well against very few targets.
@ShugoAWay5 ай бұрын
Impact always had a use it is just that so many people were just blindly following bad youtube builds (like layzar) and didn't learn how to build with shattering impact and other tricks that aren't for every weapon but can wreck in the right cases
@hateful_data5 ай бұрын
@@ShugoAWayshattering impact, internal bleeding, and others, are mods that literally just accept how bad impact is and say "hmm, maybe if we make it do what other damage types already do, but only in specific situations AND if the player uses a mod slot for it?" your comment is honestly just coping, and also, leyzar doesn't have bad builds LOL. i've watched him for a long time and he knows how to use the impact mods too. in fact, judging from your comment, he knows way more about damage type tech than you do.
@ShugoAWay5 ай бұрын
@hateful_data. ok calm down Stan 1 I never said impact was good just that it already had purposes even if it is just to proc a narrow use case mod it was still a purpose and 2 Layzar is nothing but a build rushing troll anymore yes he used to be useful to newer players now he just missguides new players with some of the worst builds possible in an attempt to just be the 1st to post a build and I know ut suck cuz he used to actually be a not terrible channel to point the new players to when we didn't quite have the time to teach a newer player cuz it was mid event or something
@goshdarnchicken5 ай бұрын
I know its been a while since the uodate came out, but i would love to see a video on defeating The Fragmented One, the "secret" Steel Path boss in Albrecht's Labs. It has some unique abilities and crazy damage attenuation.
@RevokFarthis5 ай бұрын
Oh, This couldn't have come out at a better time. Literally 2hrs ago I was reading the new Toxin explanation in the Arsenal, and wondering if the wording on Toxin status proc meant that no longer did damage over time, but instead allowed _all damage_ to bypass shields of effected enemies.
@mateocortanage5 ай бұрын
I remember being so surprised to learn that heat reduces armor value.
@bluevanga304 ай бұрын
Definitely taking notes on this one. Glad to know viral is still useful
@srakin95285 ай бұрын
Was waiting for this video since they announced the changes, so happy it's here.
@huzzle90232 ай бұрын
Very nice and explainatory videos from a non-english speaker counterpart i can tell you are amazing at editing and presenting information , thank you for the video!
@JaeshaunDT4 ай бұрын
i needed this guide since i just got back to the game after a while. means im gonna need to take a closer look at my weapon builds since i had them particularly modded with previous interactions in mind
@sellion615 ай бұрын
I come back to warframe after a few years without playing and in the next day youtubers make videos explaining everything that changed. God bless
@azylan4 ай бұрын
as a returning player i appreciate this video. i just want to make sure i have this bit about armor right because it confused me at first. in terms of raw armor value, corrosive and heat are now worse at shredding armor because there is less of an armor value to shred. in other words, at high levels, shredding a percentage of infinitely scaling armor will decrease the armor value by more than a capped armor value. however, because the armor formula was changed and armor received a cap, the new, smaller armor decrease actually translates into a larger damage increase because the enemy's damage reduction begins quickly decreasing rather than remaining at a high value like before. so, in practice, the new armor decrease is actually better. HOWEVER, because partial armor decreases are now much more effective, fully stripping an enemy's armor is now significantly less powerful than before. whereas before this update, a full armor strip could triple or quadruple your damage compared to a partial armor strip, a full armor strip is now only a fraction as powerful or necessary as it was before. i think i have that right?
@TheKengineer4 ай бұрын
Broadly yes
@joshuasmith69093 ай бұрын
As a new player, learning about armor has made me really appreciate why I’ve not been doing any damage past level 20.
@zhongxina26145 ай бұрын
Does status chance mean the % of chance you get to proc 1 of your status effect with the weighting deciding each proc's percentage to proc and if status is above 100% it'll guarantee 1 proc and have a chance to proc another proc? Example: 2 elements with 114% status chance will proc a guaranteed status effect and an additional 14% chance to proc another status effect, with which status effect to proc decided by the weighting, but the weighting is above 100% e.g. 66.6% and 47.4%? I don't understand this and the wiki doesn't explain this nor have I found a video that talks about this.
@DumbArse5 ай бұрын
Yes it's 100 to proc 1 and no? The weight only goes to a hundred and it's just the percentage of how much X damage is of your total damage. If your status is 150% then it does 1 calculation for your guaranteed status to see what it procs, does one to see if the remaining 50% procd and then again does one to see what it procs
@ColbyNeblett5 ай бұрын
Yes that's how it is. Any % past 100% means you have a chance to get a second proc and that second proc is determined by your weapon's stat weighting.
@zhongxina26145 ай бұрын
@@ColbyNeblett But my question is how is that determined? Especially when the weighting is above 100%, not status chance.
@TheKengineer5 ай бұрын
The weighting as shown in the UI is not the actual proportional split but a representation of the average number of procs per type you land per hit. So when it says 66.6% heat and 47.4% corrosive, it means each shot averages to 0.666 heat procs and 0.474 corrosive procs, How each proc is chosen is a simple proportional split based on damage composition. If your damage is composed of 60% heat and 40% corrosive, 60% of your status procs will be heat and 40% will be corrosive. How frequently you land those procs is entirely down to how quickly you attack (fire rate/attack speed), how often you hit (multishot/melee duplicate), and what status chance you have.
@adaevenburton5 ай бұрын
@@TheKengineerdo you have a video on your channel explaining how modding actually works? I’m taking notes and would love to watch that video.
@sharkguts2795Ай бұрын
Thx for this video it's a little easier to explain to newer players now
@Xenoxic5 ай бұрын
The only thing that confused me on this update was the fact that armorstripped health now also takes the weakness of the faction in question rather than the old system where you had to build for red health specifically
@lag00n545 ай бұрын
They just simplified it to faction based vulnerability and resistance Regardless of armour, Shield and health which are separated to faction dmg bonus armour which just gives damage reduction now Shields blocking damage base on shield health (except toxin) Then there is health which no longer has resistance and vulnerability bonus Just health
@TravelwithMo232 ай бұрын
Thanks so much. Returning player questions solved!
@robotic-race5 ай бұрын
29:00 Xata has had some issues relating to the host being the only one with correct bubble positioning leading to clients missing headshots due to the magnetism making incarnons impossible to charge
@BespinGuard15 ай бұрын
I liked how intricate the armor and faction matchups were
@AlexN07045 ай бұрын
I so needed this when i realized it had changed Thk u ❤
@hughmongus69595 ай бұрын
This is awesome! Might get back into the game to try all this out!
@chrisysdark9 күн бұрын
Nova can do a one kind of status effect when ultimate touch the enemies, it counts like a status effect, silence also and some kind of skills can do some status effect.
@kayleavitt89495 ай бұрын
Ive been waiting for this video from my favorite warframe guy to learn from
@captainquill50625 ай бұрын
This is exactly the video I was waiting for
@outbreakperfected10795 ай бұрын
this is indeed good news and i like what they did with the cold status effect which has led me to obtain the tenet glaxion as a result
@BlackLion455 ай бұрын
Actually a cool idea on how how to correctly name the combined Elemental Damage types is to call them Alchemical Damage types referencing the Alchemy Mission type where we use two elements to creat a 3rd one
@calebb.97515 ай бұрын
The video I've been waiting for! Refused to watch any of the others that came out so early.
@CntBckt5 ай бұрын
I've been waiting for this video. When the update hit, I legit said "I'll have to see with The Kengineer says about this shit." lol
@v3pic5 ай бұрын
Might need to try out a blast titania. I found her ability to kill big groups a little slow so maybe with her Lantern to group people, it'll be better
@ponyforhire4 ай бұрын
Lavos: ... And thank you for coming to my TED talk
@LaBrawa5 ай бұрын
29:37, not exactly, it just magnet all bullets to the last place that procked the void status, at least Xacu version of the void, I used this mechanic a lot when was hunting archons with phenmor
@APLItsFlauline5 ай бұрын
Very good explanation. Perfect, as alaways !
@greasedupcat5 ай бұрын
I know its not that important but I would genuinely like more info about the railjack damage types
@joelachilles40895 ай бұрын
Dealing damage feels different, but still satisfying. Especially for solo gameplay
@Slai475 ай бұрын
Gas affecting machinery could be that the gas could block up the fans or filters, causing the units to over heat.
@kamenriderdecade12515 ай бұрын
Came here and subbed bc I heard you were the numbers guy. Haven’t even watched the vid yet.
@m3tal.3 ай бұрын
Gas was easily my favorite as a beginner. Gas and electric on melee or exalted weapons were crazy good at low levels
@ninjaGrim14 ай бұрын
i appreciate TL:DW section
@SR-de8rd5 ай бұрын
I was just waiting for this to change my builds
@betrayfate97724 ай бұрын
Man I had absolutely no idea that Impact and piercing did the extra damage they did to Grineer and Corpus. Gotta touch up my mods
@frenchiemike423 ай бұрын
I'm glad we have someone like you to do those maths 🙏 well done Sir thank you it's really informative.
@xdan-5 ай бұрын
Ohh finally, the wait was well worth it!
@MegaVidFan14 ай бұрын
A warning from a Frost main: Enemies with immunity windows will find those windows extended by the Slow from Cold procs. Apparently they must finish the animation before becoming vulnerable again, and the slow applies to animations and falling too (which is really funny to watch)
@0mnil0rd4 ай бұрын
I was under the impression that enemies with armor no longer had the health HP type, that it was all armor, making Viral less effective against armored targets.
@LastGoatKnight5 ай бұрын
I usually use Viral but now, after the update I decided to pimp my Mesa's Regulators to blast and corrosive
@Flanktank25 ай бұрын
I really wish blast damage on its own gave bonus radial damage (like how acceltra works) and/or the individual "pop" status procs dealt their damage in a slight (1m to 2.5m) AoE. This is because it competes against flat heat. Blast deals 30% dmg per instance (or 60% avg if you get all 10 stacks), while one heat proc deals around 100% per tick (600% over its duration, not including stack refresh). Its 1000x better than it used to be but i still think its a bait unless you can always group up every enemy, with max stacks on every hit, all of the time.
@karlwittenburg58685 ай бұрын
Oh boy I just can’t wait to break 7 years of habit when it comes to damage modding 😭😭