i love how in the footage it shows frames that primarily deal the same type of damage as the one being explained
@fasihzubair4813 ай бұрын
Yeah, I was wondering what he was gonna pick for viral. Completely forgot dagath was a frame lol.
@winton_overwatcher3 ай бұрын
I wonder why he doesn't use gyre for electric
@hyperbagl3 ай бұрын
@@winton_overwatchercause nobody remembers her 😢
@winton_overwatcher3 ай бұрын
@@hyperbagl gyre best girl fr
@ChristopherSadlowski3 ай бұрын
@@hyperbaglwhich is a shame. I was one of those people who was like, "eeehh...pass." I've been making a point of moving away from the meta and really investing in my lesser used equipment, and Gyre was on the block recently. She's good. She's not great, but she's fun and strong enough to really contribute to the squad. I've found out most equipment is fun, generally unique, and capable enough.
@Celso.Delgado3 ай бұрын
29:30 Small correction about Void status effect: the bubble is centered where the target was shot, not exclusively their head; so you might wanna make sure that the hit that procs Void is aimed at the head for more damage.
@RattlebonesTheThird3 ай бұрын
Fr? I thought it was changed a while ago to only target the head
@TheKengineer3 ай бұрын
Good catch. I guess I'm always aiming for the head whenever I've used void and didn't catch the difference.
@yeoldpubman3 ай бұрын
@@TheKengineer It used to be that the bubble was always centered on the enemy's torso, then it got changed to the current "wherever the hit was" version to allow headshots. That might be where the confusion came from.
@Celso.Delgado3 ай бұрын
@@RattlebonesTheThird I wish that was the case... that would make Xata's Whisper a solid option, even at low power strength, for the auto headshot...
@Blabla-eo2ot2 ай бұрын
@@Celso.Delgado scourge prime alternate fire, you'll love his passive. garantee headshots
@mariofan2133 ай бұрын
Love that magnetic is just Viral for shielded and overguarded enemies now. The corpus shall tremble
@marshaenderheart3 ай бұрын
It already was for shields, but shields are stronger now and magnetic now works on overguard (ik that part is repeating what you said)
@mariofan2133 ай бұрын
@@marshaenderheartI had no idea magnetic already did stacking bonus damage to shields that’s so funny, I avoided it like the plague and opted for toxin but I’m glad i can diversify my builds and actually get to use and enjoy other statuses other than “this build is viral heat slash I win”
@lag00n543 ай бұрын
@@mariofan213ye as u said Only reason why most didn't bother with magnetic is due to people would rather just damage the Corpus directly on their health It won't change much now but magnetic is more viable due having bonus damage to corpus regardless if they have shield or not That and when it destroys a shield and overguard and it applies electric that scales based on how much shield and or overguard they had And you also do bonus damage on nullifyer bubbles
@DawnAfternoon3 ай бұрын
@@marshaenderheart Magnetic also works on Corpus flesh now so half of magnetic problem had been fixed
@3thirtyDr3amz3 ай бұрын
Generally in my testing, the low end obviously doesn't matter. They splat like nothing. Getting into the higher levels, Pure Toxin simply ignoring the shields still outperforms magnetic, or even magnetic/toxin. With entire seconds of difference once you get ot the current simulacrum cap of 225 SP. Including on Eximus units which should be the ideal use case for the magnetic to outperform. Presumably their might be a scaling level where the Overguard jumps up enough to fix those numbers, but its in the Endurance niche if so. So if you're getting from an innate or progenitor bonus, its .... a bonus occasionally. But modding it for really only falls into the niche of having a designated an anti-Overguard weapon (like that new secondary arcane as well). Between 3 weapons and a companion you can obviously fit that in, but I wouldn't imagine its going to see much uptick other then people who build to that particular level of versatility.
@RJoftheWest3 ай бұрын
@theKengenineer, since the Jade shadows update, I noticed that if you use blast damage on your weapons, you can potentially down your allies as host in any missions. As a client, you are vulnerable to getting downed by the host or anyone using blast damage. My friend and I believe it's the blast status proc on enemies that causes these spontaneous one-shots. The host is immune to this bug.
@RapTapTap693 ай бұрын
Might be radiation procs causing blast status to friendly fire but that wouldn't really apply to the host/client stuff
@RJoftheWest3 ай бұрын
@RapTapTap69 unless the enemies have radiation damage, it's not possible. The (boom) @thekengineer was talking about might be the culprit. You get too close to enemies with blast proc as a client your toast.
@TheKengineer3 ай бұрын
I experienced client-side self-damage from blast procs until a recent patch. If you're seeing more variants of blast killing friendlies you should report it on the bug report forums as that's not intended (outside of rad procs)
@salthin3 ай бұрын
As ken mentioned, they fixed this big in the most recent 36.04 hotfix.
@UNGGodYT3 ай бұрын
during the dev short they mentioned it is a bug and they are trying to fix it on the next hotfix.
@VideoKingist3 ай бұрын
So what I'm hearing is Blast + Gas is the anti-Deimos combo. Time to squash some bugs!
@marshaenderheart3 ай бұрын
Helldivers 2 reference o7
@vloopyart3 ай бұрын
But it actually barely does anything to them in sp have you tried it?
@marshaenderheart3 ай бұрын
@@vloopyart why would you go to Deimos on SP
@vloopyart3 ай бұрын
@@marshaenderheart To see if it really does any damage lol.
@marshaenderheart3 ай бұрын
@@vloopyart ffffair.. maybe you just aren't using the right weapons
@janablom8233 ай бұрын
A funny thing about the new blast (boom) is that it will apply forced procs like toxic lash
@bargainbincatgirl66983 ай бұрын
I haven't watch the video, but knowing the quality of your work, I'll humbly comment and like it beforehand to mildly boost you in the algorithm.
@demonman9053 ай бұрын
Using Wingdings for Tau Damage Exotic Features is stroke of genius
@boltman70002923 ай бұрын
“Babe wake up, new Kengineer post Jade Shadows just dropped!”
@marshaenderheart3 ай бұрын
I watched the VOD of your "Magnets, how do they work?" stream, and I'm really glad you put this video out even with Magnetic being severely bugged lol
@goshdarnchicken3 ай бұрын
I know its been a while since the uodate came out, but i would love to see a video on defeating The Fragmented One, the "secret" Steel Path boss in Albrecht's Labs. It has some unique abilities and crazy damage attenuation.
@GogTheCaveman2 ай бұрын
I'm really glad we're finally getting a shakeup on which damage types are good vs completely useless, but I gotta say that the new weakness / resistance system is honestly disappointing. Being faction-wide is just so uninteresting and it just means that aside from status (and also toxin specifically), you literally just bring the "correct" damage type when you start the mission. Like, there's no more "I'll run radiation on Grineer to take out the big alloy-armored targets but it'll be less effective against the other guys", it's just "I'll run corrosive because this is a Grineer map and it does more damage to everything". The different resistances of health, armor, and shield types within a faction actually made it so there were (theoretically) interesting decisions about what to use during gameplay.
@Benni182AVA2 ай бұрын
This is an insanely good video, excellent job at creating a status bible for the new damage types
@BespinGuard12 ай бұрын
I liked how intricate the armor and faction matchups were
@forgettingdamage77813 ай бұрын
Woo another kineticenginer video on exactly what I wanted to know! Thanks, been looking for this for a few days, you da man
@H0RUS33 ай бұрын
I can’t believe how good the quality of this video is
@DariusDarkest3 ай бұрын
well done video. theres serious so much more to go into with each element BUT for time sake its a nice starting point for people looking to update their builds to the new update (like me). my friends and I appreciate the work.
@eyywannn86013 ай бұрын
2:26 Absolute cinema
@3thirtyDr3amz3 ай бұрын
@17:20 Ive gone through multiple tests now using a Rubico modded to one shot with Lavos infusing. Only to find that the Blast is significantly inconsistent. Killing smaller targets will almost never kill larger ones (though the damage is not being capped by their hp, at least based on displayed numbers while the reverse always holds true. Similar targets will sometimes die in unison, but more frequently seem to take approximately two thirds of their health in damage (when the 300% of the damage that kills one heavy should obviously completely down another). And a surprisingly large amount of them left with just a 1hp looking sliver. Along with all the LoS issues that Acid Shells had, with enemies in various ragdoll or lifted states completely ignoring the blasts.
@crisschan24632 ай бұрын
combined elements could be named as compound if they want a lil bit of grounded naming, but combined elements suffice for this game logic
@bryankinney60253 ай бұрын
comments below mention the production quality - and it IS fantastic, but can I mention how SMOOOOTH our boy is while delivering his content? I need to find AI-Kengineer's-voice to do my lectures at uni ;)
@MrHamNuggget3 ай бұрын
Hey no clue if you’ll see this but, I checked the description, am I crazy thinking that’s Synthetik 2 music you’re playing in the background of the video? If so that’s hella awesome!! Great video as well, glad you made an updated in depth version of this.
@TheKengineer3 ай бұрын
There's no music from that game here, and you're the second person to ask on this video specifically which is odd. Which part do you think is from it?
@MrHamNuggget2 ай бұрын
@@TheKengineer Starts at 15:31 when you start talking about blast, the song is called Pavelnast Mainmenu B, or at the very least thats what it sounds like :) I noticed it cause the build up and the snare in it is very distinct.
@TheKengineer2 ай бұрын
@@MrHamNuggget How very curious. The track I'ved used there is Cloak and Dagger from Streambeats (kzbin.info/www/bejne/d53XiKuDptmampI ), a track in my collection since 2020. It does seem to be strikingly similar and possibly leased for that game too.
@Male_Parent2 ай бұрын
Hmm blast on zephyr. I need to test that out 😂 Uhm yes to the blast zephyr. I forgot to lower the levels of the enemies but that wasn't even an issue, level 205 steel path bombards got blasted away instantly with this jank ignis wraith build. It is surprisingly effective. Definitely happy to test more builds since everything seems to be more viable. Blast really do be blasting now though.
@seekyunbounded92732 ай бұрын
NOOO IT CHANGED? all the hours invested into learning gone, i am definitely not coming back now lol
@m1ck3yG10v3r3 ай бұрын
Since you specified that the viral status is a % bonus to their health, does that mean that you need to fully armor strip the Grineer to benefit from that bonus, or does it work against the damage reduction they get from their armor? I'm not sure if its an "armored health" type thing or a more separate barrier like I assume the corpus and shields are. I've been using viral status as a catch all damage boost and am now pondering if that was stupid since I rarely bother full stripping armor.
@TheKengineer3 ай бұрын
Armor is a damage reduction, not a separate health type. All armored health is health, so viral applies to it.
@mateocortanage3 ай бұрын
I remember being so surprised to learn that heat reduces armor value.
@cyansuy30622 ай бұрын
I didn't know they changed how elements worked, I better keep myself updated on... nvm still using viral.
@kamenriderdecade12513 ай бұрын
Came here and subbed bc I heard you were the numbers guy. Haven’t even watched the vid yet.
@kayleavitt89493 ай бұрын
Ive been waiting for this video from my favorite warframe guy to learn from
@dragonamaranthine39423 ай бұрын
ground finishers are True damage, I've been using zephyr's airburst to ragdoll and ground finish stacks of high level enemies for a while. Though moving ground finishers from E to X is a big oof for that strategy .
@xdan-3 ай бұрын
Ohh finally, the wait was well worth it!
@jasonglebe32353 ай бұрын
26:34 I didn't know you could do that!
@SR-de8rd3 ай бұрын
I was just waiting for this to change my builds
@mateocortanage3 ай бұрын
Why did they swap impact and puncture 😞 If made so much sense in my head before with puncture going through armor and impact banging on the shield...or something
@VincentRoyceMorgan3 ай бұрын
There's probably a reason I'm missing but I really don't know why they made Impact be good against Grineer and Pierce be good versus Corpus. It feels flipped since it would make sense to use something that pierces to go through armor (It doesn't actually go through armor but thematically makes sense) and vice versa with Impact. So basically just like it used to be. Not to mention that Grineer being a hitscan faction means they'd probably be affected more from Puncture's status effect. While Corpus do do a lot more damage per shot, they mainly use projectile weapons and dodging those has always been incentivized. Then again I do understand that Impact opening enemies to Parazon kills makes more sense on Grineer because of how tanky they are. Edit: I suppose one could argue it's a good idea to make one damage type be good against one faction while making its status effect good versus a different faction. Just to try and avoid railroading faction/damage type pairs any harder.
@lightknightgames3 ай бұрын
So has this done away with the armour weakness vs flesh weakness thing? Like, how eidolons you want to strip armour *except* for the last sliver? Is that strat flat out gone now?
@TheKengineer3 ай бұрын
Yes
@Shkoopty3 ай бұрын
genuinely amazing video
@Dmassimini73 ай бұрын
What would be your go to universal damage set up? Like viral slash heat primary, magnetic radiation secondary, blast electric melee(with arcane influence)
@Underpaidmanx643 ай бұрын
Okay so what does blast pair up with best, I have been trying to build weapons for blast but can’t figure out what combos well with it
@eposplaysgames3 ай бұрын
am I going crazy or do I hear SYNTHETIK 2 music
@KhristianBolano3 ай бұрын
Question: Lavos' passive Augment says that your weapons are also imbued with your abilities' elements. Does the Gas imbue count as a Gas mod for the Gas status effect?
@TheKengineer3 ай бұрын
That would be what I mention at 22:15, yes
@KhristianBolano3 ай бұрын
@@TheKengineer thank you! I didn't bother rewatching the whole video because this was a late night question out of the blue lol. Lavos OP confirmed?
@goldenmairon23713 ай бұрын
There he is!
@recksznagz65213 ай бұрын
babe wake up, kengineer just dropped a new guide
@MsTatakai3 ай бұрын
What about Clem ? does he help now due to armor changes ?
@kgmotte23633 ай бұрын
To be Fair to the Railjack Elements... Just use Cold, make it easier to actually hit those fast moving Fighters, they won't last long if they don't move regardless of element! (Or Hitscan Weapons, Why bother Slowing them down if you hit exactly where you aim as you pull the trigger? But that's not an element type now then is it?)
@chrisstedman-mj1tp2 ай бұрын
Sooooo is corrosive damage better or worse than it was before?
@eveomatic24273 ай бұрын
Warframe buffs if I run a bloodaltar mag and use blast electric crit am I seeing big numbers?
@ShugoAWay3 ай бұрын
Soo nothing really changed viral heat combo is still the mid ground, corrosive heat is still the gish min max, and radiation is still the statusless pick
@derpmorederp14173 ай бұрын
I preferred the different armor types.
@Concentraittv3 ай бұрын
cant the new mods help with gas? rifle elementalist and the others
@tarziq2 ай бұрын
Blast can chain to other blasts?
@Darthmufin3 ай бұрын
One thing DE didn't consider is swapping impact and puncture makes their faction weapons not make much sense as they are usually designed to attack the other faction since they are at war. Now grineer weapons are good against grineer, and corpus weapons are good against corpus, which is kinda funny.
@DumbArse3 ай бұрын
It makes perfect sense, their leaders hate their peers so much they make their weapons excell at killing them
@VideoKingist3 ай бұрын
I wonder if anyone has mentioned this to Pablo yet.
@cothrone36513 ай бұрын
My head canon is that Grineer are too stupid to know how to properly exploit corpus defenses with anything other than brute force. Corpus on the other hand are so insistent on using over the top sci-fi technology that they aren’t prepared to deal with the chaotic brutes that grineer are.
@torunsmok58903 ай бұрын
One could argue that makes sense bc they test their weapons on the defenses they themselves use bc it's what they have available
@Darthmufin3 ай бұрын
@@VideoKingist It's not something they could 'fix' without changing most faction weapons. They COULD give grineer magnetic damage to their weapons and give corpus corrosive on their weapons in invasions, but that's about it to make their weapons make sense now.
@theneef1743 ай бұрын
"I don't know how it chokes machinery" Have u ever had a clogged catalytic converter
@heavenly2k3 ай бұрын
I'm gonna clog YOUR catalytic converter if you keep sassin me, boy.
@ponydragon43043 ай бұрын
Or it's a mix of anti-organic gases mixed with insta-rusting agents😊
@permeus2nd3 ай бұрын
Also stuff like smoke is gracias but can cling to whatever it settles on, maybe it’s soot or maybe it’s something like cigarette smoke, we had a smoker staying with us for a year or so while he got back on his feet after his wife cheated on him with another woman, but back on topic when it came time to clean the pc it took so much work to remove the dust and tar out of the filters and to thing people are willingly breathing that stuff in, but yep it’s both sticky and oily and ied imagine if it was enveloping a Machine in high enough particle density it would do quite a number on them. Or maybe it makes them smell so badly they wander off to be alone 😂
@BouXIII3 ай бұрын
or even thje same air in different pressure regions. Look at how comubstion engines perform at different altitudes. simply choking a combustion engine out is enough to make it stop. i took a quick look at the warframe models to find out if any type of gas might interfere with them at a first glance: Ospreys definitely use their wings to fly and to propel them forward looking at how they tilt during charges and the smoke/evaporation coming from their wings. So any type of Gas would probably interfere with them in some way. Most Grineer Turrets use physical metal bullets and every gun expert know that the gas pressure inside the barrel und firing mechanism is what makes the gun work in full-auto and also the rockets need Oxygen to be fire. Therefore, any gas might interfere with the system. Eidolon lures seem to have some kind of combustion engine/system, because they puff a cloud of smake every few seconds. MOAs and Bursa dont seem to have any visible Vents as far as i can tell,. Moas release a small coud of gas every few seconds probably more related to a closed hydraulic system, with no visible intake.
@futavadumnezo2 ай бұрын
How do you poison robotics with toxic damage?
@BottomBunkArt3 ай бұрын
“I’d go into the Railjack damage types, but nobody (the devs included) cares about those” -the subtext 2024
@hateful_data3 ай бұрын
ken underestimated my levels of min maxing. *fine, i'll do it myself.*
@massgunner41522 ай бұрын
They're adding new archgun prime mods so this may change in the future.
@spakeschannelАй бұрын
@@massgunner4152That would be archwing then, not railjack.
@massgunner4152Ай бұрын
@@spakeschannel most archwing nowadays is for necramechs and railjacks
@blocknight13 ай бұрын
29:53 "really you translated this? Wow!" in Webdings :p
@alaskarii0073 ай бұрын
Well the alchemy mission in the sanctum actually suggests the elements we're using are actually more 'arcane' or 'alchemical' than anything standard, so the weird effects and bizzare combinations are kinda explained in lore.
@troyjohnson21373 ай бұрын
you mean i can't freeze things by putting bullets in the fridge?
@hateful_data3 ай бұрын
@@troyjohnson2137of course you can, you can freeze the bullets
@massgunner41522 ай бұрын
@@troyjohnson2137you're supposed to put the fridge in the bullets
@unlucky13073 ай бұрын
A note about Deimos infested and viral, a 50% damage reduction is noticeably better than before when they were outright immune to viral damage.
@DragonaxFilms3 ай бұрын
Wait they were _immune?_ That uh... that explains a lot of problems I was having.
@unlucky13073 ай бұрын
@@DragonaxFilms Yes, they were entirely immune to viral damage. My first trip to Deimos was... Not fun :)
@massgunner41522 ай бұрын
@@DragonaxFilmsi always run corrosive fire agaisnt the infested precisely because they were already resistant to it and deimosians pack armor on top. Just in case you should avoid viral in disruption, the demolysts are also inmune.
@benjiing99972 ай бұрын
@@unlucky1307holy man that explains so much about why they beat my ass so hard the first time I got there
@agentshibe3 ай бұрын
It's actually insane how Lavos just keeps getting better and better with every update. If you run Lavos with Kuva Grattler, Valence fusion and 2 Green Shards, you can get a fully automatic AoE weapon with full armour strip or whatever element you want/need in the moment, that IGNORES LINE OF SIGHT CHECKS. And you'll never guess who the only other frame aside from Protea is who can replenish archgun ammo.
@lynlawson38623 ай бұрын
I got lavos after watching Ken's video called why lavos, about 2 weeks before valence formation, and hes replaced mag as my most used in this short time, he melts all content when lavos prime is released people will see how great he is
@agentshibe3 ай бұрын
@@lynlawson3862 Lavos Prime genuinely cannot come soon enough I am so damn ready. Valence Formation really turned him from a pretty cool ability frame to an absolute monster of a weapons platform. He also solves one of my biggest issue with weapons in Warframe, which is that most of them are built to be widely useful against every enemy type (viral, heat, slash) and might not allow for much flexibility with modding for faction-specific weaknesses due to polarity configurations. Instead of having to carry around a whole weapon modded for magnetic on the offchance you need to quickly melt some shields or overguard, you just hold 2 + 3 on Lavos and you're set for as long as you need it!
@altair02273 ай бұрын
If he wasn't so damn ugly ppl would give a chance
@infractal50333 ай бұрын
@@agentshibe Literally the only normal frame I put 3 Umbra Forma into, and i've only used 10 of those so far. Lavos needs a deluxe so bad.
@jameskirkland31873 ай бұрын
I want his deluxe to be plage doctor themed.
@SamanthaLaurier3 ай бұрын
I absolutely love that the answer to the question "How do we make Magnetic not useless?" was "Make it proc Electric"
@fluorideinthechat76062 ай бұрын
Tbf it’s half the same solution that Impact got in Call of the Tempestarii, introducing Hemorrage/Internal Bleeding.
@donovandelozier7156Ай бұрын
Make it affect overguard is the bigger buff to some of us >.>
@humantwist-offcap95143 ай бұрын
We should be calling the combined elemental damage types “compounds”
@Sljm8D3 ай бұрын
Physical damage, elemental damage, and compound damage?
@ndt_dynamite22472 ай бұрын
Physical, Elemental, and Compound Elemental.
@TURBOMIKEIFY2 ай бұрын
@@Sljm8DMakes sense in my head.
@donovandelozier7156Ай бұрын
I'd always called them secondary elements, with the heat, cold, toxin, electric being primary elements
@ZalrokChaos13 ай бұрын
With the new Radiation mods from WitW, I now wish there were other combined elemental mods, there's 1 afaik for viral, but it's a dual Prime teacup mod. That would be nice for even more build diversity.
@SecretData0013 ай бұрын
hope no DE nor other serious dounches will block it for "tOo MuCh mOdDiNg FrEeDoM, mAkInG tHe GaMe ToO eAsY", especially for Viral, Magnetic, Blast
@Master_BrutusАй бұрын
A viral damage mod you can just slap on a weapon without using a cold and toxin mod to make viral would be stupid overpowered. You could get corrosive, heat, and viral all on any weapon, that will very very likely not happen my friend.
@0RosannaАй бұрын
@@Master_Brutus I would like to see a combined element mod for magnetic though since not many people would mod for that
@gyra56453 ай бұрын
“They are alive when they have health remaining, and dead when they don’t”. Wow, you’re telling me this now for the first time
@brandongreen44393 ай бұрын
"I don't know how it chokes machinery, but let's not get into that." *That's actually really simple to explain.* Like how a computer needs a fan to cool off, machines use vents to circulate air and help keep things running smooth. What Gas basically does is pollute that same air and be too powerful for the filters, effectively causing it to break down as that bad air circles deep. So yes, you *are* choking machinery, just through their filtering systems.
Dude's so dedicated, he even leveled a normal Fever Strike just for a screenshot.
@alterranlongbow50673 ай бұрын
one weird exception i've found to xaku's void damage is that the vast untime can destroy the projections that thrax legatus create when using their beam attack, not super useful but could prevent a magnetic proc if you time it right
@marshaenderheart3 ай бұрын
I'm sorry it can *what?* Also, fun fact, Silence also disables that (as well as the flying attack iirc)
@RattlebonesTheThird3 ай бұрын
U can also shoot them with the operator amp and they will disapper
@chicomaroto3 ай бұрын
@@RattlebonesTheThird Sadly this not work client side and I barely(never) see any host doing it
@ChristopherSadlowski3 ай бұрын
I don't know about anyone else, but I applaud the changes Reb, Pablo, and the team have been making to Warframe. The game, for me, has never been more fun and intriguing. I liked sitting there and getting into the weeds with the old damage system, but it was overly complicated if I'm being honest. The changes work well and I really like that suggested damage types are posted right on the node in the Star Chart. It's great for new and veteran Tenno. Plus, the way Pablo and Reb imagined what the statuses actually do has dragged Cold, Blast, etc up into relevance. Overall, I'm happy with this new system. Oh, AND, the changes weren't such that I had to go redo all my weapon mods (of which I have a lot I've invested in). I could if I really, really wanted to, but for now everything still works okay enough that I don't think it's necessary.
@owensparks50133 ай бұрын
I agree, and I think Steve is still sore that Pablo's QOL changes got a bigger cheer at tennocon than soulframe. I wish both dev teams nothing but success, but I am grateful that the "new guard" running the WF side are doing such a good job.
@Kingcloudii3 ай бұрын
@@owensparks5013 i have zero interest in mmos, im sure a lot of wf players are the same
@snek84213 ай бұрын
@@Kingcloudii warframe is an mmo
@Kingcloudii3 ай бұрын
@@snek8421 no its a 4 player game
@snek84213 ай бұрын
@@Kingcloudiihuh? those are not mutually exclusive. warframe is a co-op mmo
@taylorgarrett7933 ай бұрын
funny thing bout blast damage is that is actually kinda does make sense myth busters tried putting thermite in a bucket and ingting it on a block of ice is then shortly exploded after wards
@morshuletta3 ай бұрын
You should have the most subscribers in the Warframe KZbin channel community. You make the content so much more easier to digest, every other KZbinr I have noticed who does Warframe content, either doesn't properly explain the subject or tells people to watch another one of their videos for a more in depth guide which is still somehow too complicated, they seem to make videos with the assumption that every player knows how it originally worked and are well versed in how the game works. I MUCH prefer watching your videos for topics cause you fully explain it in detail from the ground up without confusing newer players (aka: me). Even if I am relatively new, I can tell that you put insane effort into your videos to make it easy to digest. I genuinely found time flying by when I watched this video when usually I would be sort of bored. All in All, by far the best Warframe content creator for me personally and as of right now, I'm definitely only going to watch your videos for Warframe news/updates from now on.
@lucagenovese7207Ай бұрын
This!
@Xzeihoranth3 ай бұрын
I see you too use the Ocucor on Hydroid for more tentacles.
@zhongxina26143 ай бұрын
Does status chance mean the % of chance you get to proc 1 of your status effect with the weighting deciding each proc's percentage to proc and if status is above 100% it'll guarantee 1 proc and have a chance to proc another proc? Example: 2 elements with 114% status chance will proc a guaranteed status effect and an additional 14% chance to proc another status effect, with which status effect to proc decided by the weighting, but the weighting is above 100% e.g. 66.6% and 47.4%? I don't understand this and the wiki doesn't explain this nor have I found a video that talks about this.
@DumbArse3 ай бұрын
Yes it's 100 to proc 1 and no? The weight only goes to a hundred and it's just the percentage of how much X damage is of your total damage. If your status is 150% then it does 1 calculation for your guaranteed status to see what it procs, does one to see if the remaining 50% procd and then again does one to see what it procs
@ColbyNeblett3 ай бұрын
Yes that's how it is. Any % past 100% means you have a chance to get a second proc and that second proc is determined by your weapon's stat weighting.
@zhongxina26143 ай бұрын
@@ColbyNeblett But my question is how is that determined? Especially when the weighting is above 100%, not status chance.
@TheKengineer3 ай бұрын
The weighting as shown in the UI is not the actual proportional split but a representation of the average number of procs per type you land per hit. So when it says 66.6% heat and 47.4% corrosive, it means each shot averages to 0.666 heat procs and 0.474 corrosive procs, How each proc is chosen is a simple proportional split based on damage composition. If your damage is composed of 60% heat and 40% corrosive, 60% of your status procs will be heat and 40% will be corrosive. How frequently you land those procs is entirely down to how quickly you attack (fire rate/attack speed), how often you hit (multishot/melee duplicate), and what status chance you have.
@adaevenburton3 ай бұрын
@@TheKengineerdo you have a video on your channel explaining how modding actually works? I’m taking notes and would love to watch that video.
@zunlise23413 ай бұрын
since when do void damage bubbles "always target the head"? Don't they target the spot that was shot to trigger the bubble?
@RattlebonesTheThird3 ай бұрын
It was changed a while ago to only target the head on proc
@zunlise23413 ай бұрын
@@RattlebonesTheThird yoo that's nice as hell I am literally in the process of crafting xaku to subsume onto mesa, hope it makes her headshot, I think it should work.
@TheKengineer3 ай бұрын
This is a mistake on my part - they do indeed target the body part hit.
@deathshadow4562 ай бұрын
eh i will still do viral and slash even if that dont work on some
@leonsixt27443 ай бұрын
awesome video. I am incredibly happy DE went with this big overhaul. It shows they arent scared to touch the old core systems which need adjustments. This is one of the many reasons why i love the game and the devs for it. With this i am hoping for more in that direction like: ips modding: Its totally confusing for new players especially, makes the individual types to mod pretty useless and insignificant for most cases. polarity adjustments: Why is cold the only of the core elements with a different polarity and why are so few mods in general part of this category? would make it a lot more flexible if all elements had the same polarity, also similar cases where you just get doomed by polarity in builds so you need to get the same weapon again for that other build to be applicable. Boss reworks: There are a bunch of bosses who feel very bad to fight against. Some great overhauls here with better or existing mechanics would be awesome. Raljack: Awesome idea, needs more development. Same with Archwing; Archguns; Archmelee. Very undeveloped for most parts but could be potentially amazing. Outdated Frames: They are already doing this and its pretty good (Pablo ftw). With how updates have been for the recent time (awesome and often better than i couldve imagined) i really hope they will tacle these.
@theurbanreanimator724424 күн бұрын
They need to nerf player and enemy damage next
@genzo_-sensei57192 ай бұрын
Wait, I don't get it, Shields have always been weak to impact and Armor weak to Puncture and health weak to slash and this makes sense. The switch up doesn't make sense. They should just swap Corpus Impact with Grineer Puncture for each faction and they are golden. Instead of having Impact work against Armor and puncture work against shields.
@seikijin2308Ай бұрын
Curious what the 3 best element loadouts now are. Trying to do my own homework Corrosive/Heat combo seems to be best vs grineer and heat works vs invested Radiation combo vs Sentitent/narmer and i believe most bosses are also weak to radiation? Viral/Cold is the combo i'm aiming for hunters/impact slash proc builds now since we have much better cold arcanes now and this can be used on primary slash weps giving up the cold. This this heat Progenitor would be the best as it can be used on 2/3 of the above and for the much more fun blast builds as well. I'd.. like to know if my ideas are correct? i dont have any sisters farmed and only 3 liches so about to farm them. Magnetic is the combo for a primer but that will be specific hunts
@thealchemistking40632 ай бұрын
Well, this is all very nice and cool but... *_Now I have no fucking idea how to build my weapons-_*
@Blacksmith__2 ай бұрын
They really messed up the corpus and grineer physical vulnerabilities. Grineer and corpus weapons were balanced to be strongest against their rival faction, now they're strongest against killing themselves. No idea why they did this.
@ThePopeOfAwesomeness3 ай бұрын
My favourite damage is the MIGHTY SEERS holy damage
@karlwittenburg58682 ай бұрын
Oh boy I just can’t wait to break 7 years of habit when it comes to damage modding 😭😭
@joshuarothfus19123 ай бұрын
I've got to ask how you found the new armor equation I spent a bunch of time looking for it myself using practical values from testing (which is never an exact science), and came up with the equation f = [(x^0.54)/(x^0.54 + 720)] * 10 which gives a very similar curve but always seemed suspect due to its rather overly specific numbers. Also in my testing I was trying to find the new equation for grinner health scaling. I noticed you didn't mention it in the video, and my tests (using similar methods to armor) have lead me to the conclusion that they didn't buff the health scaling? I wasn't sure if I made a mistake in my calculations or if maybe you'd run into something similar?
@faithgrins3 ай бұрын
So if Blast has been buffed, does that mean Topaz shards aren't garbage anymore?
@basaltcrust19152 ай бұрын
Looks like it's time to update every single build video you've ever done
@azylan2 ай бұрын
as a returning player i appreciate this video. i just want to make sure i have this bit about armor right because it confused me at first. in terms of raw armor value, corrosive and heat are now worse at shredding armor because there is less of an armor value to shred. in other words, at high levels, shredding a percentage of infinitely scaling armor will decrease the armor value by more than a capped armor value. however, because the armor formula was changed and armor received a cap, the new, smaller armor decrease actually translates into a larger damage increase because the enemy's damage reduction begins quickly decreasing rather than remaining at a high value like before. so, in practice, the new armor decrease is actually better. HOWEVER, because partial armor decreases are now much more effective, fully stripping an enemy's armor is now significantly less powerful than before. whereas before this update, a full armor strip could triple or quadruple your damage compared to a partial armor strip, a full armor strip is now only a fraction as powerful or necessary as it was before. i think i have that right?
@TheKengineer2 ай бұрын
Broadly yes
@XmortoxX19903 ай бұрын
Our boi Lavos got another buff, and Nekros with the new enemy health changes and ew Jade Eximus. Overall, this update was a mazing. I'm loving that we're once again discovering and experimenting with element combinations. This update also made re-discover Zephyr, and I love a lot more now than before.
@Token_Black_Guy3 ай бұрын
Zephyr is op
@XmortoxX19903 ай бұрын
@@Token_Black_Guy She indeed is. I generally stick to Tanky Frames, but Zephyr is one of my exceptions.
@WizardsnailАй бұрын
I find it weird that sentients aren't vulnerable to void damage
@aaroncoombs5872 ай бұрын
i have learning difficulties, i dont really understand whats changed. So they removed different armour types and so status that was strong against no longer exist but now status is just strong against different enemy types right? isnt that just the same just wording it differently. And same with damage types like slash, it has a bleed over time effect, wasnt it like that before jade update?
@bonelesschickennuggets1868Ай бұрын
It’s simplifying the damage vulnerability bonuses to certain factions, since before this vulnerability was assorted for individual enemies. An elite lancer was vulnerable to corrosive due to ferrite amor but a bombard was weak to radiation due to its alloy armor. Now both of them are vulnerable to corrosive, the vulnerability is no longer dependent on the individual enemy but their faction. As for the armor changes, it just basically means that armor for enemies no longer infinitely scales up but rather it’s a fixed value, before the update 80% armor reduction was nowhere near enough to do even reasonable damage, now after the changes that same 80% reduction is MUCH MORE powerful than before, meaning that reaching full strip isn’t as necessary, giving you more breathing room for builds.
@greasedupcat3 ай бұрын
I know its not that important but I would genuinely like more info about the railjack damage types
@LaBrawa3 ай бұрын
29:37, not exactly, it just magnet all bullets to the last place that procked the void status, at least Xacu version of the void, I used this mechanic a lot when was hunting archons with phenmor
@RyuDouro2 ай бұрын
what is the best status for critical hit damage weapon?
@tanookimariorocks2 ай бұрын
Is viral + slash still the general "best" combo?
@v3pic3 ай бұрын
Might need to try out a blast titania. I found her ability to kill big groups a little slow so maybe with her Lantern to group people, it'll be better
@Leukodystrophy3 ай бұрын
Extremely informative and helpful video, thank you so much! One thing I wish you touched on was how each damage type affected corpses.
@alexblackwood23163 ай бұрын
I just want to point out, that literally as soon as you started talking about the bugged magnetic status effect, I got a notification about the newest hotfix haha. Remains to be seen whether or not that fixes things, I haven't read it yet. But it's hilariously good timing.
@alexblackwood23163 ай бұрын
Can't confirm, was not part of the hotfix, but I had to check with that hilariously opportune timing.
@1990erre3 ай бұрын
What should i use when fighting archons, acolytes, sisters, eidelons etc?
@lag00n543 ай бұрын
Sisters/kuva liches will depend all the time, you can always check what's their weakness anyway when ever you click your current rival With eidolon just look at the codex abd search it unless you haven't scanned it Though i assume it's still weak to rad
@calebb.97513 ай бұрын
The video I've been waiting for! Refused to watch any of the others that came out so early.
@minicooper6473 ай бұрын
Instantly subscribed after watching about half of the video. Stellar content, no sensationalizing commentary, and actually breaking down the damage reduction and damage increase of basically every single aspect.
@bop30393 ай бұрын
Does +status damage from the new elementalist mods affect status procs?
@TheKengineer3 ай бұрын
Yes, it increases status damage.
@AGrumpyPanda3 ай бұрын
@@TheKengineer Speaking of those mods, do you mind if I ask your quick and dirty take on them and the Semi-[Weapon] Carronade mods? The one interesting thing I've found about the latter is that they also remove fire rate *penalties*, counteracting the debuff from things like Critical Delay and riven mods. Not enough to make them meta staples sure, but it's neat.
@thehalfrican13863 ай бұрын
The fact IMPSCT of all damage types finaly has a purpose again after all these years is crazily amazing
@salthin3 ай бұрын
The impact procs increasing threshold for mercy kills has been a thing for several years, if that's what you're talking about. The only status effects changed were magnetic and blast, all the other status effects are the same. Only thing changed besides those two status effects were the damage modifiers against certain factions. Clarifying, in case it was misunderstood
@thehalfrican13863 ай бұрын
@@salthin i mean in terms of its damage type and what it affects. Sure impact was good against sheilding and meh against flesh but its been a long accepted idea that gas and toxin are just better than trying to bullhorn your way through the shields. I mean theres good reason why the broken war had been used instead of the full war, despite the full war having twice the damage. Its cuz it is majority impact, and impact worked well against very few targets.
@ShugoAWay3 ай бұрын
Impact always had a use it is just that so many people were just blindly following bad youtube builds (like layzar) and didn't learn how to build with shattering impact and other tricks that aren't for every weapon but can wreck in the right cases
@hateful_data3 ай бұрын
@@ShugoAWayshattering impact, internal bleeding, and others, are mods that literally just accept how bad impact is and say "hmm, maybe if we make it do what other damage types already do, but only in specific situations AND if the player uses a mod slot for it?" your comment is honestly just coping, and also, leyzar doesn't have bad builds LOL. i've watched him for a long time and he knows how to use the impact mods too. in fact, judging from your comment, he knows way more about damage type tech than you do.
@ShugoAWay3 ай бұрын
@hateful_data. ok calm down Stan 1 I never said impact was good just that it already had purposes even if it is just to proc a narrow use case mod it was still a purpose and 2 Layzar is nothing but a build rushing troll anymore yes he used to be useful to newer players now he just missguides new players with some of the worst builds possible in an attempt to just be the 1st to post a build and I know ut suck cuz he used to actually be a not terrible channel to point the new players to when we didn't quite have the time to teach a newer player cuz it was mid event or something
@Haver0403 ай бұрын
I was ACHING for this one!
@Slai472 ай бұрын
Gas affecting machinery could be that the gas could block up the fans or filters, causing the units to over heat.