Hi everyone, thanks for watching. Hope you found it useful. There are lots of different uses for animation layers in Unity, so it would be really interesting to hear what you're using them for 😊
@serzit2 жыл бұрын
IMO it’s better to use FSM either make calls to UI. This is not really scalable way to use animations. Anyway it’s a nice content you doing, thank you and hope your channel will grow :-)
@victor.novorski Жыл бұрын
Hey Ketra!! Does this work with 2D FreeForm Tree too?
@KetraGames Жыл бұрын
Hi, yes it will work with Blend trees 😊
@AndersBergh2 жыл бұрын
This is the correct way to make a tutorial. Well presented, planned and performed. Thanks for the inspiration
@KetraGames2 жыл бұрын
Thanks very much for this comment 😊
@MuhammadUsman-yq8je2 жыл бұрын
Such a clear and concise tutorial. Subscribed!
@KetraGames2 жыл бұрын
Great, thanks for this 😊
@viewee222 жыл бұрын
Thank you Ketra Games, This tutorial is very helpful to me!
@KetraGames2 жыл бұрын
Great to hear this 😊
@BlueHat12 жыл бұрын
Thank you so much! You always have great videos.
@KetraGames2 жыл бұрын
Thanks for this comment 😊
@sultanrahil3380 Жыл бұрын
You were very helpful. Thankyou
@KetraGames Жыл бұрын
👍😊
@hadescx72102 жыл бұрын
This is so helpful and amazing !!
@KetraGames2 жыл бұрын
Great to hear, thanks for this 😊
@DhyanBhat2 жыл бұрын
Thanks it was very helpful
@KetraGames2 жыл бұрын
Great to hear 😊
@thepolygonpilgrimage2 жыл бұрын
Really nice work! Earned yourself another sub. You deserve way more. I'll be telling my followers to check out your great content as well
@KetraGames2 жыл бұрын
Amazing 😊 Thanks so much for this 👍
@krawlak Жыл бұрын
Cool video! I find loopable animations from Mixamo usually loop perfectly already, without having to add a loop pose. For these I leave "Add Loop Pose" unchecked so no unnecessary intermediate frame between the last and first is created.
@KetraGames Жыл бұрын
Thanks. Good point on the Loop Pose. Just got into the habit of clicking both, but as you say, should be unnecessary in this case
@sorokan60362 жыл бұрын
Your videos are amazing! This channel is such a gem. :3
@KetraGames2 жыл бұрын
Thanks very much for this comment 😊
@rachapongwatana3868 Жыл бұрын
Thank you so much for this awesome tutorial !
@doc87242 жыл бұрын
nice tuto!!
@KetraGames2 жыл бұрын
👍😊
@sergioarimex699111 ай бұрын
gracias! sos la mejor! saludos desde buenos aires!!!
@RottenSkull Жыл бұрын
Does this also work for 2D sprites?
@combobreaker9618 Жыл бұрын
How can I do this if I want my character to walk and block at the same time? Problem is, my block animation is on the Basic Layer along with the Movement Blend Tree and the attacks, is there a way to put the Block animation on a separate layer and make transitions from movement or attacks to that layer?
@hydroweapon9 ай бұрын
what about for a shoot animation? I can set the weight to 1 so it shoots while running but how to make sure the animation finishes?
@tyrahirakura4752 Жыл бұрын
thanks for the tutorial!
@fakiirification Жыл бұрын
animation architecture question. Lets say for instance, I have two movement modes. one for normal walking>jog>run>sprint based on character speed and input (sprint key, etc), and one combat ready stance when the weapon is drawn, with the same movements direction possibilities, just different animations. and I want to layer something else over both of those states, like say, an injured animation. Should i build the normal movement and combat stance blend trees on the same base layer and use a layer for the injured animation to influence them both? or should i make the normal movement on the base layer, and use layers for both combat and injured. would the injured layer be able to override the combat layer which is in turn overriding the normal base layer?
@jzeltman Жыл бұрын
Very well explained video
@jinno1236 Жыл бұрын
thank you,, this tutorial is so helpful,,, you are awesome!!
@KetraGames Жыл бұрын
Great to hear, thanks 😊
@BaoPhucJustinBieber2 жыл бұрын
as a all-your-videos-watched user, i wish u made an unity course on any kind of edusite. I will be the first to buy that course :D
@KetraGames2 жыл бұрын
Thanks for your support. No immediate plans to publish any paid for courses but looking at more course like material on the channel 😊
@TedThomasTT2 жыл бұрын
Really high quality tutorials, not a second wasted 👏
@KetraGames2 жыл бұрын
Great comment, thank you 😊
@spellmender79022 жыл бұрын
Another great video! Thanks for your work. Looking forward to your next release!
@KetraGames2 жыл бұрын
Thanks for your support 😊
@ДосталиЕвский Жыл бұрын
Thank you very much for such a useful tutorial! Could you tell me how to do this if I have Blend Tree with Idle, walk, and run animation? Is it possible?
@KetraGames Жыл бұрын
Hi, yes it's possible with Blend trees. It should work the same way. Create a synchronised layer and change the animations in the blend tree. Hope that helps 😊
@ДосталиЕвский Жыл бұрын
@@KetraGames Thanks!
@KetraGames Жыл бұрын
👍😊
@victor.novorski Жыл бұрын
Does this work with 2D FreeForm?
@anshumanyadav24816 Жыл бұрын
Thankyou
@EvilYarik Жыл бұрын
This is done with a BlendTree, with a "Speed" parameter and BlendTrees, with a "Health" parameter in Root BlendTree Motion, instead of MotionField, WITHOUT using layers!
@KetraGames Жыл бұрын
Hi, thanks for this. Are you saying it would be better to use sub blend trees instead of layers?
@EvilYarik Жыл бұрын
@@KetraGames , layers is one of the tools that has a feature. Its function is to create a composition of several animations, such as a sword slash while walking. For blending animation we have trees. Yes, you can drive nails with a wrench, but a hammer is preferable.
@KetraGames Жыл бұрын
Thanks. As is often the case there are multiple ways to do this. We went with layers as the syncing option makes it really easy. Wounded animations are also a use case of layers that is mentioned in the Unity docs docs.unity3d.com/Manual/AnimationLayers.html
@francilandiolimaserafim442 жыл бұрын
Ótima explicação, até eu entendi.
@KetraGames2 жыл бұрын
Obrigado, ótimo ouvir 😊
@MVAgustaBrutale1000RR Жыл бұрын
You are the best
@KetraGames Жыл бұрын
Thanks for this comment 😊
@Rakhu-e2f2 жыл бұрын
You are awesome I'm making horror game and this would be helpful🤩
@KetraGames2 жыл бұрын
Great to hear 😊
@ani-gamer3202 жыл бұрын
Ketra can you make tutorial on save kill enemies data like for ex I've 5 enemies in level if i kill one of them and then if I restart the application there should 4 enemies not 5 please make tutorial on this topic ❤️ Love this one ❤️❤️👍🏻👍🏻👍🏻
@TimM-kz1vl9 ай бұрын
Ooooooohhhh! That's what I was doing wrong! I didn't know you had to have a similar animation on your new layer. I've been trying to get a base layer and a Casting layer to work together for a magic game and it wasn't worknig properly! I also didn't know you don't play the animation on your new laye,r you bump up the weight of that layer! Thank you!
@KetraGames9 ай бұрын
Great, glad it was useful 😊
@Montazeran82 жыл бұрын
❤❤❤
@KetraGames2 жыл бұрын
💗
@Ashok20482 жыл бұрын
Will come back to this once I start working with 3D.