Could you guys do some tutorials on lighting products eg. downlights and how to create effecting lighting.
@dvillalba3d4 жыл бұрын
Very nicely explained, thank you.
@hillaryyap704 жыл бұрын
Nice!!! Thank you so much, looking forward to more animation tutorials please!!!
@alessandrogesualdi11544 жыл бұрын
Really useful tip!
@aeonjoey3d4 жыл бұрын
very cool. I'm curious why not use the 'fade' animation on the emissive piece (with a prismatic piece always visible for it to shine through) i usually prefer the model to be more realistic with the prismatic clear acrylic or LED material being a clear plastic with a tiny emissive sphere placed strategically. letting the emissive sphere fade also gets you much better caustics and reflections IMHO, but i wonder if there's a performance benefit from using this method. my only objection is that there's a lot of custom material graph nodes that would probably confuse a co-worker who had to take this file over.
@fakoredeolabode13234 жыл бұрын
Thank you for the tip as well
@fakoredeolabode13234 жыл бұрын
Would it be possible to make the light change from one colour to another, say change from white to blue after docking?
@michaeljarcher4 жыл бұрын
Duplicate the light, and change colour, use fade in & out of each can achieve that effect. (all be it fiddly) maybe a way to use gradients, but I never experimented with that.
@fakoredeolabode13234 жыл бұрын
@@michaeljarcher Thank you so much Micheal for making time. I, however, found a way around it. I plugged the colour fade into colour plug rather than intensity, then change the colours at both ends of the gradient. something in that line
@michaeljarcher4 жыл бұрын
@@fakoredeolabode1323 O yes good idea, Let's all wait and see what Keyshot 10 brings, I feel the animation will get a big update. :-)
Really dumb example, you can do that 100 times faster in post.
@aeonjoey3d4 жыл бұрын
dumb example? why are you on here calling this dumb? with this set up as part of the animation you can change angles, materials, lighting in seconds using multi-materials and studios, and send batches of animations out and never have to do this 'faster in post' since it's already part of the animation.