Funny story, I did actually consider and discuss it with some people a few weeks back, but we had a hard time figuring out what could be in a "Smarter Enemies" mod but also still leave Kingdom Rush in a recognizable state.
@Danthepanman1Ай бұрын
They just walk straight to the exit instead of going the longest path
@furryfan1416Ай бұрын
@@DanQZ waves that change depending on what towers you have build, forcing to diversify a bit? idk havent really played the game lol
@birdyisblueАй бұрын
@@DanQZ send them to college
@TeslaX106Ай бұрын
@@DanQZ oh that's easy. They don't show up.
@plagueknight3056Ай бұрын
This mod is one of the best quality of life improvements we've had yet, truly impressive!
@DanQZАй бұрын
Thanks dude
@furryfan1416Ай бұрын
really feels like a passion project for a game someone spends a punch of time in ngl. well done.
@KM5-98Ай бұрын
Nice showcase, I enjoyed hearing you explain all the changes you made
@VeznanEnjoyerАй бұрын
Such a cool mod ! 🎉 Glad people are still innovating
@duncanbrewster439Ай бұрын
Awesome changes and great explanations!
@ParamecioLord11 күн бұрын
You indeed worked smarter AND harder than Ironhide. I hope other modders see this and incorporate your AI improvements in their own mods.
@DanQZ11 күн бұрын
Thanks! I think most of Ironhide's design decisions were intentional though; there's no way they didn't think about adding smart targeting. It's just a different preference in gameplay
@ParamecioLord11 күн бұрын
@DanQZ True, as you said, they probably thought that this adds to the difficult and forces the player ato be more mindful of positioning and isolating certain types of enemies.
@therealmorganofficialАй бұрын
Epic!
@kindatim18 күн бұрын
Amazing idea and realization! It has forever been a pet peeve of mine that pretty much none of the big enemy removal abilities actually target big enemies and just default to basic furthest progressed. The ragers' poison having actual smart targetting but still wasting arrows because of their shooting speed is also something that bugged me for a long time. Artillery target densest is a nice touch, as well. Lovely work, I would love to try this out in game 💜
@zackzoom877917 күн бұрын
This reminds me of Dante, Ironhide goes over the edge to make him great to play by giving him one of the best ai on heroes ever.
@thunderxp4456Ай бұрын
Hey, I've seen you post snippets of it in the iron hide server! Good job on this!
@kanseidorifto2430Ай бұрын
"Introducing a new frontier of Kingdom Rush modding..." BRO, I DIDN'T KNOW IT HAD MODDING TO BEGIN WITH
@DanQZАй бұрын
Yeah, there's all sorts of mods like all towers, and rebalancing mods, and mods with crazy new enemy waves and abilities. But those are, as far as I know, all numerical changes and reusing vanilla AI code. I have never heard of a mod that messes with AI before, so I think this a frontier of modding that nobody has ever gone down before.
@kanseidorifto2430Ай бұрын
@@DanQZ It is most insanely impressive as well, hats off to you for this work
@DanQZАй бұрын
@@kanseidorifto2430 Thanks dude!
@keithnoir1Ай бұрын
I dont know who you are but love from Italy ❤️ gonna test this mod instantly
@RenPK62Ай бұрын
That's really amazing. WoW
@deathandkill58167 күн бұрын
That's mod looks crazy i will definitly try it thanks🔥🔥
@art00OO0O0Ай бұрын
Wow really good mod❤
@Paragon-rq7vlАй бұрын
What Kingdom Rush was always intended to be
@zackzoom877917 күн бұрын
Too much work, just buff a tower damage to 9999 and call it a day😅
@sandronecromancer29 күн бұрын
Kingdom Rush: not-frustrating edition Love the changes and ideas! I wish they implemented them in the core game (I can let kr1 off the hook since it wasn't that serious when it all started)
@DanQZ28 күн бұрын
I think the games are balanced around the dumb AI, since you can to a certain extent manipulate enemy order using your units. However, that turns high level Kingdom Rush gameplay into a ton of "mitigate dumb AI" minigames, which I just don't think is fun.
@zackzoom877917 күн бұрын
@@DanQZYeah, it's why the games are easier to beat, just by using towers that deal high damage to a single or multiple targets. Unique towers are not worth the effort to learn and use
@biglad131124 күн бұрын
I don't even own a pc to play this but its still really cool
@str3ss834Ай бұрын
The instant kill now only effects enemies that are harder to kill
@ConfusedCattАй бұрын
Very cool!
@General_JacksonYTАй бұрын
I thought it was referring to the barracks and reinforcements being smarter somehow😅
@smangy5442Ай бұрын
very cool
@gliscaradu142423 күн бұрын
good shit!
@lorencitomax4212Ай бұрын
How did you made the mod?
@DanQZАй бұрын
Voduke's Archives has links to decrypted game files which you can download, modify, then copy paste it into the steam .exe files using a program like 7zip. If youre interested in modding, Id highly recommend joining the server which I have linked in the description. There's a lot of people there who are very knowledgeable on all sorts of stuff.
@sandronecromancer29 күн бұрын
@@DanQZ do any mods work with the GOG version?
@DanQZ28 күн бұрын
@@sandronecromancer I'm not sure. Tell me if it doesn't, so I'll know what to do for the next iteration of this mod
@Kevin_TapiaАй бұрын
Didn't see axethrowers, does totem of spirits target spellcasters?
@DanQZАй бұрын
I forgor that ability existed 💀 Whenever I get the chance to update the mod, that's definitely getting added, thanks for the heads up
@Kevin_TapiaАй бұрын
@@DanQZ ah nice haha
@pauloneguy18Күн бұрын
oh, i also wanted to see them smarter, bc their totem targeting is awful - totems get wasted very often bc they are just being put on the first enemy (the closest to the exit one) that axe throwers see in their range somewhere on the path.. so instead, the totem of weakness should priorities to be placed directly at chokepoints (at the densiest, like necromancer's plague) and the totem of silence on the spellcasters
@DanQZ6 сағат бұрын
@@pauloneguy18 yeah definitely will be in the next iteration of this mod when I get the chance to update it
@chaitanyagupta6668Ай бұрын
Another interesting mod. Hmm...
@PlaguedwithdeathАй бұрын
This is where I would download the mod, IF I COULD! (Average Apple L)
@hugofernando75394 күн бұрын
Hi. How to play this mod with "KR1 ReBBBalanced towers and heroes (+ ImpossiBBBle difficulty"? Is it possible?
@DanQZ4 күн бұрын
Unfortunately it's not possible yet, but it might be eventually
@asylbekzholdas4760Ай бұрын
Love your voice
@alparslan284Ай бұрын
Wish I could play this on mobile
@DanQZАй бұрын
I hope so at some point! Unfortunately at the moment, I don't know how to do that yet and I don't really have the time to continue working on the mod.
@zackzoom877917 күн бұрын
Kingdom rush gameplay is soo good, but the mechanics make it unsatisfying to master certain towers and heroes. Bosses aren't affected by abilities at all. Would be nice to be affected, but with reduced effect.
@meaninglesswords1082Ай бұрын
10:45 Why not just put your archmages in the back and use your other towers to filter out weak enemies?
@DanQZАй бұрын
That's a good idea to mitigate its overkill, but it unfortunately still means youre forced to make strange decisions based on bad ai. The archmage is by far best as a dps tower and not a leak catcher lol
@zackzoom877917 күн бұрын
@@DanQZIts ability also needs to be changed. The tower with the strongest control ability in my opinion, but its ability is not worth it at all.
@ricardoescamilla4661Ай бұрын
Wow
@hunganhtran61588 күн бұрын
Can i use this mod on Android?
@DanQZ8 күн бұрын
It only works on Windows for now, hopefully I’ll get to porting to other systems at some point
@hafidzsiddiq9827Ай бұрын
No android?
@DanQZАй бұрын
Unfortunately not; I don't know how to do it atm and I dont have much free time to keep working on it. Once I can find some time, I'll try to do that!