I always wanted to know what would happen if a Famicom cartridge with the extra sound channel was used in the NES. I knew they left some hardware out of the NES to reduce cost, but it's neat to actually see what will happen.
@evenmorebetter2 жыл бұрын
As far as I know, you just don't hear the extra audio channels on a western NES if you're playing a Famicom game with extra audio with an adapter (that contact I think was moved to the mystery port at the bottom of the NES?) UNLESS you solder a couple of internal contacts together, then the extra audio channel(s) should pipe through fine.
@StormsparkPegasus2 жыл бұрын
@@evenmorebetter Yep exactly. There is an internal mod that can be done to the NES to make the Famicom extra audio channels work on cartridges like this. But for me, I have no way to use original hardware since my A/V setup does not support analog video or audio of any kind. So I'd rather just use an emulator.
I had read that the expansion port audio on the Famicom didn't use cartridge expanded audio, and was pleasantly surprised to find that information was wrong. There's a little device I have plugged into the bottom of my NES which "bridges" where the expansion audio "should" go with a properly wired cart adapter and inputs it right back into the NES on it's main audio lines, allowing expansion audio. The "mixing" is left to a potentiometer though, as audio balancing is different from game to game. Ultimately, I imported a Famicom and A/V modded it, and am about to install an NESRGB board. I grew up with A/V connectors for my audio, only relying on RF for an older TV in my bedroom, so I'm nostalgic for the RCA connector sound instead of the more muffled RF sound. But, I can see the analog charm of it's muffled output.
@mirtis10804 ай бұрын
ニューファミコンの音がクリアに聞こえましたが、RF端子の暖かみのある音も良いですね
@pointsurrender5 жыл бұрын
Brilliant demonstration! The sound differences are surprising and intriguing!
@amaiwataame5 жыл бұрын
これ洗脳される
@ln_drk4 жыл бұрын
ツインファミコンが個人的に好きですね、同じメロディでもここまで違うとは…面白いです!
@Desmk23124 жыл бұрын
Information: why the expansion audio from block 1 akumajou densetsu (Castlevania 3) can't be played? because nes does not have an audio expansion feature and expansion audio is a special feature only for family computers
It's not shown here but the FDS to NES ports (Zelda 1, Zelda 2, Metroid, etc) are interesting because of the new audio tech and the downgrading that had to be done.
NES-001 requires modification or an adapter in the bottom port (hidden) to support cartridge audio. The adapter/cartridge usually needs to be modified too. International users call it "expansion audio" because Nintendo routed audio to the hidden EXT port on the bottom of the console instead of going directly to the cartridge. The hidden EXT port has unused pins that go back to the cartridge so it would need to bridge with one of these pins to enable expansion audio. The modification accomplishes this with a resistor placed inside the console. Akumajou Dracula generates extra audio inside the cartridge with a custom Konami chip. The international version of the same game, Castlevania III Dracula's Curse, has the extra audio pin in the cartridge. Unfortunately, it is not used. The EXT port adapter was never made and the music was adapted from the FC version and no longer uses the extra sound hardware from Konami. Konami definitely considered enabling expansion audio on the NES-001 or they would not have that pin on the cartridge. Years later the International version of the AV Famicom, new NES-101, removed the EXT port and the corresponding pin that Dracula's Curse would have used. This means a game with expansion audio or an adapter for the FC version will not work without additional modification to the console and the adapter/cartridge. You have to make it use a different pin that is also unused. International ports from FDS games sounded very different too. That is why I have Zelda 2 Link no Boken (FDS disk) and Zelda II: Adventure of Link (NES game pak). Metroid is another example. I play FDS on my Sharp twinFAMICOM AN-505BK or I use the RAM adapter on an NES-101 with Hi-Def NES installed. :) Hi-Def NES is an HDMI kit which uses an FPGA to replicate the PPU (GPU) for digital video, but it also simulates various cartridge hardware for digital expansion audio. This means you do not need the expansion audio modifications with Hi-Def NES unless you need it to work with analog output. It does not save much trouble because the Hi-Def NES is already an extensive modification and adding a resistor is trivial. Hi-Def NES fits between CPU/PPU and the motherboard so it requires you to remove two 40-pin DIP chips as well as the voltage regulator and composite video amplifier (Hi-Def NES powers the system and amplifies composite video). At least you don't have to worry about which modification to use on the 60-to-72 pin adapter.
@NetVoyagerOne5 жыл бұрын
I really like the sound of the AX-1 adapter!
@TheXev5 жыл бұрын
Really? I thought the SD Station sounded far better. The AX-1 seems to have quite a bit of static. Here in the US, we are really spoiled by the NES's RCA audio and video output. I played Super Mario Bros on a Commodore computer monitor once and it was gorgeous (even though the audio on that display was terrible).