Op , this is the chill tank build.like total lazy tank.have you made full video on this?
@Conversten10 ай бұрын
glad you like it.. unfortunately i didnt fully record the last raid, please comeback next week for another raid content with my kmd tank 🙌🏻
@golddust821410 ай бұрын
@@Conversten sure
@fleur4336510 ай бұрын
wuttt!! max hp but max motion also?! please share this build soon!
@Conversten10 ай бұрын
woahh that sounds cool enough 🤩.. please stay tuned for the build, it will be on my next video!
@arrafi254510 ай бұрын
is this kmd tank build same as before? or its the different kmd tank with different status and build equipment? i need it ASAP
@Conversten10 ай бұрын
it's pretty similar with the first build i shared.. i only made a few changes in skills/stat/and xtals, stay tuned for the complete build soon on my next video 🙌🏻
@madekrisna669010 ай бұрын
di tunggu build sama eq di vid ini ya kak wkwk
@Schrift10110 ай бұрын
What equip did you use for that much maxHP and still have a lot of motion and resist?
@Conversten10 ай бұрын
please stay tuned for the build on my next video 😁
@Schrift10110 ай бұрын
Nice, I already subscribe to your ch
@Conversten10 ай бұрын
@@Schrift101I'm grateful for your support.. i will also share some other op build for other class for next project 🙌🏻 hope you will enjoy it!
@jasony403910 ай бұрын
I see you have not reached 150% resistance in equipment. Because I'm seeing some 5K damage getting through. Instead you had high HP which give you time to heal as you get hurt. Also I noticed you didn't take those balls directly 😂, meaning fractional is still this build's nightmare. This was a good insight. I will keep to low HP tank to control fractional attacks while having about 250% resistance.
@Conversten10 ай бұрын
even with 150% m/p resistance the actual reduction wont be that high tho, also the fractional damage wont get affected with those resistance. IMO, its actually the guardian and fareth skills that gives advantage to a tank with shield for giving more damage reduction (anyway 5k damage means nothing on a 99k MaxHP tank, it feels the same like 3k damage on a 60k HP tank or 1k damage on a 20k HP tank) instead of taking damage directly, its better if you can just /nullify any fatal damage, kmd provide energy control/asura or even siphon barrier that can be used for further damage reduction (can be stacked with sanctuary, iirc), but it will be hard for you to do those skills timing on a low motion tank). Having low motion speed also makes your ampr and proration gone worse, it is bad when kmd tank is relying on current MP (magic skin skill) for more damage reduction.. (the question is, how many motion speed you have with 250% m/p resistance tank? is 250% m/p resist can manage fatal damage? if not, what will you do to avoid fatal damage?)
@jasony403910 ай бұрын
@@Conversten The reason for low HP is to keep it within revita's range. With higher HP, you will have a hard time healing. Usually I have 2 layers of protection against fatals. First being HP controlled to a maximum of 30K. This will make healing items (salt potato 3K heal for 3 times in 20sec) and PDef (heal 3K) to remain effective, but you will need high resist to make that 5K become 2-3K within the sanctuary threshold. Second is regretless, which gives instant health and 10%P.M resist per stack which I have seen you using. Of course most of the time you can still use asura to dodge all. But there would be situations where you panic and spam too hard. 150% resist = 87% actual reduction 250% = 93%?
@Conversten10 ай бұрын
@@jasony4039That might be a good idea for a tank with shield because it can reduce the healing items usage and also make fractional damage more controllable But the tank im using here is a kmd tank which wont get any bonus stat from a sub weapon (without a shield kmd tank will not be capable to do "guard"). Kmd tank also get less access to some resistance and damage reduction bonuses from skills (passive shield/guardian/fareth/dual shield/etc). So i dont think it's applicable on kmd tank eventho you have high resistance, since you still wont be able to reduce damage that much on this tank. Therefore, instead of reducing damage to make it within sanctuary threshold, i think its better to just maximize your maxhp on kmd tank in order to expand the sanctuary threshold and also making the auto mini heal skill being more effective. It might not be tanky as a tank with a shield, but unlike most of the tanks, it's easier for you to manage your HP and MP on kmd tank, since it has auto heal and also you can always use your maximizer and siphon recall to take care your MP, and thanks to it you will be able to cast heal or any aggro/supp skill more often.
@sweetguy8510 ай бұрын
@@Converstencan u test nature wonder lvl 10 its heal around 25%...and can be use on combo so, possible in 1mp swift.... I'm planning to put terablast too wonder if it can be staked with sanctuary!
@Conversten10 ай бұрын
@@sweetguy85ive just tested the terrablast + sanctuary.. and i think it can be stacked, using sanctuary will help reduce the stack (percentage) usage of terrablast upon successfully reducing damage (edit: only if the damage within sanctuary threshold). So idk is it worth to use or not 😅 for nature wonder total heal is the same amount as heal skill (with 99k max hp), but then it will be divided evenly to heal all party member inside the range (12m) too, so you might get less heal with nature wonder compared to heal skill. Also some dps usually use 1 HP tricks on some bosses (pedrio/black shadow/venena and more) it's kinda annoying if you give them heal all of a sudden. Compared to heal, this skill will inflict physical proration anyway. So yeah.. i think it's not a good idea to take natures wonder to replace heal skill.
@arifyunanto155310 ай бұрын
Weapon dx bomber arm drop bos etois
@Conversten9 ай бұрын
💯
@randomtiktokvids20238 ай бұрын
Too High HP not recommended as Tank. focus resistant not HP LoL . youre strggling in video dude. very low resistant
@Conversten8 ай бұрын
well its not a shield tank therefore the build & gameplay is a bit different, i have some reasons why im focusing on MaxHP rather than resist.. please check the description and previous comment for the explanation
@randomtiktokvids20238 ай бұрын
@@Conversten well fatal devours higher HP, a small tip for you . literaly 25k hp is good enough to tank Altadar sicanokami pedrio etoise and Guildraid bossess as long as resistant is pure and high.
@Conversten8 ай бұрын
@@randomtiktokvids2023 i dont think low MaxHP KMD tank is better.. since the sanctuary still will not be effective, cz its hard for u to get the same amount of resist for damage reduction like a shield tank.. and fatal damage still same deadly in both low/high MaxHP i know people use low MaxHP tank cz they want to save healing items (to anticipate fractional damage from bosses), but hey my KMD here dont use any healing items tho, also i have passive auto heal (10% MaxHP) every 8sec, so yeah.. maximizing MaxHP is the best option for KMD tank more fact on KMD tank: -not only auto heal, you can also change the passive auto heal to passive magic: javelin to get additional magic proration & free ailment debuff (freeze/dizzy/fear/etc) every 6 sec.. so KMD tank can build proration faster & give more support than a shield tank for better FK purpose -MP charge + maximizer are available on KMD tank, so its no longer a problem when ur comrade dying so often -KMD tank also can cast enchant grip skill to provide more additional MP support for your party members in a battle
@randomtiktokvids20238 ай бұрын
@@Conversten LoL then be a support not a Tank. Dps's always choose chill tank not a struggling tank. take note of it. youre seeing your character is doing best . but in the eye of dps' youre making mistakes for dps view. you forget to ask the dps mindset when it comes on battle. you only see yourself. tsk tsk not a Tank mindset at all....
@Conversten8 ай бұрын
@@randomtiktokvids2023 nah in dps pov all they want from tank are: -no aggro lost -no die (always be the last man standing) -not ruining proration but build more proration quickly (by landing more basic attack) -good interrupt timing -good positioning (not moving so much and not directing AoE to DPS) -and give some support skills if possible like: (brave aura/chakra/spirited dance/armor break ailment/dizzy ailment,etc) while in a tank pov, they wanna be as thick as possible, like its kinda such achievement if they can reduce any damage to "1" damage but ofc it wont be, cz frac and fatal damage still exist. i already play in both class tank/DPS, and i play as DPS more often in toram not to mention that mostly i usually get the 1st place. TBH i dont bother if the tank is a rock or not but as long as they dont die and dont have aggro lost, its all good for me (deep inside i hope they have high ASPD, understand proration and some other things i've mentioned before, so that i can see my damage raising from 2 million to 5 million just in a second) i dont wanna say i hate some kind of tanks, i appreciate any players who wants to play tank.. but im just less prefer to a tank that: doing guard stance so often/slow proration due to low ASPD/ruining proration due to spam interrupt skills that is not 100% chance/directing aoe to the DPS due to low awareness/have too many aggro lost anyway do you understand how proration works pal?