ARMOR BUFF? MELEE NERF!!! - Path of Exile 2

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Kripparrian

Kripparrian

Күн бұрын

Пікірлер: 966
@Kripparrian
@Kripparrian 12 күн бұрын
Dreamcore actually found the new armor formula, and it is indeed a constant change from 12 to 10, making armor a bit more than 15% more effective than last patch kzbin.info/www/bejne/aZ3Jl55njrdnpc0
@panvxv5223
@panvxv5223 11 күн бұрын
Kripp, can you please tell how do you have 600 STR in the video? In my build I have +50 str belt, +23% increase STR body armor and I got the passives increasing STR by 5% and attributes by 10%. I ended with 400 STR... No idea what you did to get more
@junk3996
@junk3996 11 күн бұрын
@@panvxv5223 get strength on nearly every piece of gear. and nearly every passive which has strength on it (there are lots of 10 str, 15 str, etc) with the 10% attribute passive, str 5% anoint, and 20% from body armour i have 722 str. i could even still get strength on my helmet (using unique) and boots kripp has 620 str in the video and doesn't have a weapon, rings or a belt.
@AlexisTheDragon
@AlexisTheDragon 11 күн бұрын
What if it's a flat 15%? Also maybe armour reduces damage by the BASE physical amount they do before modifiers? HAve you actually ever tested it, hit by hit? WIth no armour, and a lot of armour? Not just read the formulas?
@52blue72
@52blue72 11 күн бұрын
@@panvxv5223 I had 600 strength with just polymath and strength on each piece of gear that could have it
@panvxv5223
@panvxv5223 11 күн бұрын
But when we see Kripp's items he has only STR on shield and amulet. I even downloaded the new builder and to have 600 str I needed to give str to gloves, boots, rings and 2 two handed maces ​@@junk3996
@krykry606
@krykry606 12 күн бұрын
TLDR: Armor got buffed, so mobs armor got buffed. Which means physical damage got nerfed. Which means majority of physical damage builds (which is mostly maces) got nerfed.
@jedrusnowak3317
@jedrusnowak3317 11 күн бұрын
And enemies ignore armour so its actually a warrior nerf xd
@krykry606
@krykry606 11 күн бұрын
My warrior is 100% phys to fire convert, so it's a warrior buff for me though. Sucks to be a phys warrior though.
@yeahbuddy-gj6xg
@yeahbuddy-gj6xg 11 күн бұрын
@@krykry606 fire warriors are still meant to stack phys bro
@yeeted42069
@yeeted42069 11 күн бұрын
​@@yeahbuddy-gj6xgyes, but the damage they deal is fire so armor doesn't apply
@immortal7669
@immortal7669 11 күн бұрын
​@@krykry606you do not die to phys damage. Armour is mitigating phys damage just fine but the issue is stuff like spells and elemental damage in general. Evasion mitigates almost everything. You are building into a defensive layer that you are already mitigating.
@sanct4296
@sanct4296 12 күн бұрын
I can’t wait for armour to be viable in Poe 3
@TheSeth256
@TheSeth256 12 күн бұрын
"But it's totally viable if you take 15 other defensive layers as well!" /s
@Haikara401
@Haikara401 12 күн бұрын
“We love melee” -GGG
@Dargor_
@Dargor_ 12 күн бұрын
PoE3 will fix everything.
@folie12341
@folie12341 12 күн бұрын
Poe3 will fix melee
@manuelhernandez2017
@manuelhernandez2017 12 күн бұрын
I think you misspelled PoE 4
@halloweentimemachine
@halloweentimemachine 12 күн бұрын
5:00 lol, this is amazing. monsters got buffed "more" by the armor fix than the players
@jprec5174
@jprec5174 11 күн бұрын
Classic ggg
@10Neon
@10Neon 11 күн бұрын
That's fine. Monsters have it rough
@ShaunhanM
@ShaunhanM 11 күн бұрын
its always been this way, when they change the formula it affects players and monsters
@MrRafagigapr
@MrRafagigapr 11 күн бұрын
The buff to armour break was make armour better lmao
@newworldforward1842
@newworldforward1842 11 күн бұрын
Good for 2h warriors..
@zak2005
@zak2005 12 күн бұрын
Bro i could listen to Kripp talk about PoE forever
@Hankblue
@Hankblue 12 күн бұрын
At this point Kripp has uploaded like a 3 hour lecture series just talking about Poe armour lol
@GE_Photon_Lord
@GE_Photon_Lord 12 күн бұрын
🍩
@jorge69696
@jorge69696 11 күн бұрын
Same. I don't even play this anymore.
@RickCarleton
@RickCarleton 11 күн бұрын
I don't even play builds that use armour and still im invested.
@LpSuffle
@LpSuffle 11 күн бұрын
Same. He just does it so well
@TheSeth256
@TheSeth256 12 күн бұрын
So it was a Warrior nerf after all? The meme balancing lives on!
@Dead_Goat
@Dead_Goat 11 күн бұрын
no. My warrior is facerolling higher tier content now without fear.
@yeahbuddy-gj6xg
@yeahbuddy-gj6xg 11 күн бұрын
@@Dead_Goat one map in 15 mins wow!
@newworldforward1842
@newworldforward1842 11 күн бұрын
@@Dead_Goat And without ES, shield or evasion?
@mdvedhjr
@mdvedhjr 11 күн бұрын
@@newworldforward1842 higher tier means now he can faceroll not tier2 but tier 3 maps
@newworldforward1842
@newworldforward1842 11 күн бұрын
@ I think he probably meant facepalm or faceplant..
@BathTeth
@BathTeth 12 күн бұрын
If the PoE2 developers were engineers: "We build a great levee to protect you from floods. It stops all the small waves! Just don't get hit by a big one, then you're screwed."
@BogDog9
@BogDog9 12 күн бұрын
It'd be cool if there was some indicator to show that a particular hit will 1shot 'you' if you don't dodge it
@GE_Photon_Lord
@GE_Photon_Lord 11 күн бұрын
@@BathTeth You are supposed to play armour with block. Mitigate small hits and block big hits. Nothing wrong so far, just poor number and formula balancing.
@egdm1235
@egdm1235 11 күн бұрын
@@GE_Photon_Lord "Mitigate small hits and block big hits" Block doesn't differentially protect against big hits. Whatever doesn't get blocked has the same damage distribution as not blocking.
@GE_Photon_Lord
@GE_Photon_Lord 11 күн бұрын
@egdm1235 That's not the point...block is a left side mechanic that allows you to deal with big hits. Armour shouldn't mitigate big hits since you have block available. Block mitigates small hits too but you can't rely solely on it.
@poe2_hc
@poe2_hc 11 күн бұрын
@@GE_Photon_Lord So how do I mitigate oneshots? Block is not 100% chance and I am playing hardcore, it only takes 1 big hit to go through. I need actual damage reduction.
@merkinsniffs
@merkinsniffs 12 күн бұрын
As an armor stacking warrior since day 1 this “buff” to armor is completely unnoticeable and feels just as weak as it always has
@ShaunhanM
@ShaunhanM 11 күн бұрын
there isnt much phys damage in the game so armor isnt that important, its almost always ele damage when people die
@PeneLoco17cm
@PeneLoco17cm 11 күн бұрын
Yep, the fact that you can mitigate phys with enough es and 0 armor says a lot about phys damage @endgame
@newworldforward1842
@newworldforward1842 11 күн бұрын
@@ShaunhanM I guess you play 2h warrior a lot... Like really a lot..
@kskl2465
@kskl2465 11 күн бұрын
"as a bad player since day 1.." works also
@poe2_hc
@poe2_hc 11 күн бұрын
I feel more paper than before with my warrior.
@dreamcore_gg
@dreamcore_gg 11 күн бұрын
Great point about some of the minions with partial conversion, also skills like Stampede with lots of small hits are a lot worse off against stronger armour on monsters
@Limecat88
@Limecat88 12 күн бұрын
As Raxx said, 15% of 0 is still 0.
@newworldforward1842
@newworldforward1842 11 күн бұрын
Indeed
@UlfMTG
@UlfMTG 12 күн бұрын
Kripp's Armor Crusade continues
@waylanddavick9459
@waylanddavick9459 11 күн бұрын
Deus Vult! lol
@ironmankc8142
@ironmankc8142 12 күн бұрын
I don't understand how I have a level 92 Titan with 5500 health, 75-80% res, 74% block, 11000 armor and I can just outright get one-shot when I watch energy shield builds running rampant without a care in the world with 10K plus shields and never die.
@kkplx
@kkplx 12 күн бұрын
As an energy player, don't worry anyone on less than a mirror also gets regularly bent over on es.
@BetaTestCoin
@BetaTestCoin 12 күн бұрын
thats your problem 5.5k health, you can achieve like 9K, and if you run veil + blackbraid you can ignore res go up to 13-14k hp and focus on str and maximum life, just make sure you have a fat shield with nodes %defense upgrade, you can reach 20K armor easily and even 60K plus when getting crit/projectiles, so yeah your problem is low hp pool with armor not armor it self. you need jewel % hp per grand.
@luqtiz1
@luqtiz1 12 күн бұрын
​@@BetaTestCoin good meme
@Brotection_
@Brotection_ 12 күн бұрын
You're wrong! You're wrong! It's more like 20k with grim feast... hehehe
@rainblue8005
@rainblue8005 12 күн бұрын
I have warbringer with around 90% block with turtle charm, 3k life and around 10k armour, 80% fire res and rest 78%. It's pretty unkilable. But then I have spark with 5k mana + MOM and 5k es grim feast so 10k es. Gotta say spark deletes everything fast so it feels tanky af. But if i had to leave char afk in mobs then warbirnger would survive way longer. But against oneshots es + mom is superior
@andreiga76
@andreiga76 12 күн бұрын
They didn't specify +15% armor buff where it goes, we assumed to our chars and we assumed wrong.
@jedrusnowak3317
@jedrusnowak3317 12 күн бұрын
Ggg are amateurs. Poe 1 was lucky accident
@DCADE94
@DCADE94 11 күн бұрын
@@jedrusnowak3317 ok
@thesunryze4658
@thesunryze4658 11 күн бұрын
@@jedrusnowak3317 10 years of lucky accidents over and over again ? That's a cope right there
@josch4425
@josch4425 11 күн бұрын
@@jedrusnowak3317 poe 2 makes fun and is a good game. Guess they have their reasons why they dont change their success. But still .. buffing the mobs more than the armor type classes.. is a joke :D
@Mrxlongshot
@Mrxlongshot 11 күн бұрын
​@thesunryze4658 dont avt like arch nemesis was good and didnt almost tank the game
@HiddenStr3ngth
@HiddenStr3ngth 12 күн бұрын
People called this exact issue the moment patch was announced.
@Kromzor
@Kromzor 12 күн бұрын
The PoE Monkey Paw strikes again.
@MrHadane
@MrHadane 12 күн бұрын
I don’t think anyone in GGG mains warrior. This shit wouldn’t be happening if anyone did.
@Jaguar-s7f
@Jaguar-s7f 12 күн бұрын
They've always hated melee. Save for 3 months when cyclone got buffed to the moon (and then nerfed hard thereafter) in PoE1.
@andreiga76
@andreiga76 12 күн бұрын
In the livestream DM was teaching the game director how passive tree for warrior is bad, it took a moment for the GAME DIRECTOR to see it's bad, what do you expect as a result? In that moment I understood they don't fully understand their game. Another moment was, the bleeding "should" bypass shields. Anything related to warrior is fucked, and we will get a lot more melee classes, guess how they will behave?
@usernumber4
@usernumber4 11 күн бұрын
I don't think anyone of them ever plays it :D Game optimization wouldn't be like that in the game if they check it on system which they set min/max requirements :D
@gsczo
@gsczo 11 күн бұрын
@@andreiga76 He mentioned the reduced attack speed from the warrior tree, and those nodes are NOT bad. People just don't understand how warrior scales and thinks he plays like other classes. The reduced attack speed nodes gives a lot more increased damage, and warriors only need to juggle attack speed until a certain amount, the increases of attack speed can easily be converted to even more damage with those nodes. Warriors have a lot of fixed skill times, and attack speed increases don't do much, but some other builds can be benefit from attack speed like fissure builds. Warriors also have totems and bleed as builds, also, not attack speed reliant. People who quit warrior are either bad players or just too ignorant on how the character function, warrior won't be buffed because GGG knows the power of the class, the problem stems from other unrelated things, and most "warrior" problems are due to the fact that monsters have an insane amount of damage, like elemental spells. Warrior as class is really good and actually incredibly well designed with the amount of combos it has, but people assume they know everything without investing a lot of time to practice with the class.
@10Neon
@10Neon 11 күн бұрын
@@andreiga76 Eh, this isn't worrying on its own. It's literally not in the job description of a game director to know all the details of how the game works. It should only be worrying if it's a designer with that knowledge gap.
@SilverSmurfer-fn5pr
@SilverSmurfer-fn5pr 12 күн бұрын
Game developers have been ranged based for 20+ years. They don't know how to make melee.
@trueskyte
@trueskyte 12 күн бұрын
Well Monk is pretty cracked right now, it's just that Warrior and Armor sucks.
@SheepanoidTV
@SheepanoidTV 12 күн бұрын
@@trueskyte Callin Monk ''Melee'' is a bit of a stretch.
@SilverSmurfer-fn5pr
@SilverSmurfer-fn5pr 12 күн бұрын
@@SheepanoidTV yeah Monk is "melee" yet everyone i see playing monk plays it like a ranged character.
@ugurcantorun
@ugurcantorun 12 күн бұрын
To me it's not " they don't know how to make melee" it's just a lot easier to dodge boss mechanics as range, but U eat everyone of them as melee
@kriskenmonroe1
@kriskenmonroe1 12 күн бұрын
Grim Dawn has great melee builds
@SDZ675
@SDZ675 11 күн бұрын
The fact that cloak of flames corrupted can go up to 48% conversion and with 75-90% fire resist that's 36-44% physical damage reduced all the time makes armor completely unusable. can't even imagine how much armor you need to even come close.
@kernoleary1394
@kernoleary1394 11 күн бұрын
armor works WITH conversion, what do you mean?
@alexbrestowski4131
@alexbrestowski4131 11 күн бұрын
Yeah you have no idea what you’re talking about
@321750101
@321750101 11 күн бұрын
@SenkaZver armour applies pre conversion
@llqauuutxcoridusm
@llqauuutxcoridusm 11 күн бұрын
it goes up to 49%
@bobbobb5759
@bobbobb5759 11 күн бұрын
Cloak of flames is also a meme, any serious warrior is just going Morior.
@amindamok
@amindamok 12 күн бұрын
Armor buffed. Still gets you killed. I understand why the values are shared by the player and the mobs. It makes sense. However, mobs arent built using the restrictions of the skill tree. That is why it would make more sense for the skill tree to provide more of the changes to balance.
@bobbobb5759
@bobbobb5759 11 күн бұрын
Armour/phys hits isn't what kills people/warriors - elemental is almost the case.
@Gerald0613
@Gerald0613 11 күн бұрын
The idea isn't that you are invincible
@ornurbaum5312
@ornurbaum5312 11 күн бұрын
no it doesn't make sense. If they want to buff survivability of armor users but not the one of mobs they should change the formular AND reduce all monster armor values by 15% in the same patch. However all reports where about "armor to weak" and not "phys damage too strong". quite contraty. phys damage is at an disadvantage vs ele damage. phys damage has to overcome armor so you have to somehoe incorporate armor break into your combo meaning you need to first hit the enemy with one skill to break armor and then with another to damage/kill them. meanwhile elemental damage has access to elemental resistance penetration which applies from the first hit, no need to set up. And if the ele player wants to "set up" (for example for bosses) he can reduce the ele resistance even below 0 for extra damage. To get the same effect for phys you have to use a very specific ascandancy AND spent precious ascandancy points to get the effect. And no "phys can stun better" is no good excuse. Cold can freeze AND chill, and cold also builds up stun meter (just not as fast as phys) and freeze is superior as it is better telegraphed than stun AND does not send half the enemies flying away (which means that the phys melee player has to spend half the stun duration to run back to the enemy and probably st up new totems etc. while the cold player can just keep up dps)
@blackice4649
@blackice4649 12 күн бұрын
you have to let that sink in with armour ... any damage that doesn´t hit you directly bypasses your defence layer and goes into your life with ES ... any damage that doesn´t hit you directly goes into your defence layer it´s straight up ridiculous
@divinityai
@divinityai 11 күн бұрын
ES is not defence, it's more like "life"
@newworldforward1842
@newworldforward1842 11 күн бұрын
Hey, take the hint and make your alpha male warrior wear a dress...
@SmolBold
@SmolBold 11 күн бұрын
Why can't I have life nodes in my tree, then >:[
@FlameForgedSoul
@FlameForgedSoul 11 күн бұрын
You can, they're called Strength nodes.​@@SmolBold
@livingforwhat2172
@livingforwhat2172 11 күн бұрын
people need to stop talking about ES like its some broken shit because its not. pob for poe2 is up. you can go test stuff out. without grim harvest with not so insane investment u get around 9k es which is 9k max phys hit with 0 mitigation(I have around 25k on infernalist and let me tell you its mostly not from the es but 90% resist and conversion). the only problem is lack of : 1- endurance charges 2- life on the tree or somewhere else 3-fortify even if they make armor oh so great it won't help that much with survivability without being able to have more life
@DoeSeeDoe123
@DoeSeeDoe123 11 күн бұрын
Honestly , if they just add a node that helps mitigate the movement speed lose and a node that lets your total armor add to life or resists or something similar, armor would be fine
@n8doggy733
@n8doggy733 12 күн бұрын
one thing they forgot to mention in the patch notes are these rare Eternal Knights that spawn now with every aura you can think of and they are harder than t4 AoA 😂
@shawnhouston7882
@shawnhouston7882 11 күн бұрын
Those knights are just stupid
@danzosarutobi6409
@danzosarutobi6409 12 күн бұрын
Class balance in terms of map clearing speed is still not good.
@NERDOFUNK
@NERDOFUNK 11 күн бұрын
Obviously, they said, balance comes later
@Games4Kickz
@Games4Kickz 11 күн бұрын
Unless it's intentional, why are the monsters not having their own formula instance so the constants can be tweeked independently between player and monsters.
@Amonlith
@Amonlith 11 күн бұрын
Not only, it also affected my mana and life leach on physical damage, as now I do less of it xD and I was like why the hell I have a mana issues now with my monk... Man what a bummer.
@aaronhumphrey3514
@aaronhumphrey3514 12 күн бұрын
This balance change is pretty hilarious to me.
@MrHarvP
@MrHarvP 12 күн бұрын
Glad to see someone being objective about the game instead of all the streamers who are on their knees for this game. I trust the game will be good eventually, but right now its not.
@SolarPatrol
@SolarPatrol 11 күн бұрын
I want to play this game but I absolutely refuse untill they make a lot of changes. I'll stick with poe1
@lexsilencer9365
@lexsilencer9365 11 күн бұрын
Same feel here guys. There are hopes for poe2 being better but a lot of work is still needed. Poe1 for now
@Voroniirijeglaz
@Voroniirijeglaz 8 күн бұрын
Poe1 is trash too​@@SolarPatrol
@SolarPatrol
@SolarPatrol 8 күн бұрын
@@Voroniirijeglaz too true but it stinks less than poe2 hahahah
@hellbender27
@hellbender27 12 күн бұрын
Kripp, I just wanted to thank you for your persistent testing and thoughtful reviews of the changes and improvements needed for the game. Your feedback is exactly what the devs need to ensure the game reaches its full potential by the time of its official release. Thanks for all your hard work! P.S. Marauder when?! Lol.
@BlurredVision18
@BlurredVision18 11 күн бұрын
It's crazy they don't have a separate balance formula for players and enemies.
@lorcaran
@lorcaran 11 күн бұрын
Or just lower all mobs armour values by the buffed formula value
@dragonriderabens9761
@dragonriderabens9761 11 күн бұрын
This Until this changes, GGG will NEVER be able to make melee balanced
@Notivarg
@Notivarg 11 күн бұрын
@@lorcaran That's exactly the reason formulas should be separate. To prevent having to change every single enemy when you want to change the player.
@lucianosiciliano2439
@lucianosiciliano2439 11 күн бұрын
Are you a computer engineer or something to even know if what you're asking for is possible? Or are you one of those ignorant people who likes to write because it's free?
@Deamon187
@Deamon187 11 күн бұрын
@@lucianosiciliano2439 As someone who did programming a few years... yes, yes it is. In a array you can simply add a [player] tag and if said tag is present it should be affected by formula 1, if not use formula 2. Simple in MOST programming languages.
@archyf34s
@archyf34s 11 күн бұрын
Gosh, all they needed to do is to add bonus hp% to every armor nodes in passive tree or at least some of them, like there is dodge+armor nodes
@chaddrusso8850
@chaddrusso8850 11 күн бұрын
As a barb/warrior enthusiast this brings me back to the early d4 days of “nerf barb” as the solution to everything lol
@newworldforward1842
@newworldforward1842 11 күн бұрын
GGG listened!
@nepocrates
@nepocrates 11 күн бұрын
Thank you for the information, your videos are always clear and concise about the issues you talk about. Being new to PEO and being one of those players that is maining a Warbringer shield and 1h mace and I appreciate understanding what I am seeing in game.
@Semapriel
@Semapriel 11 күн бұрын
GGG Should of just took the time to develop two defense formulas. The current one we have but a separate formula for mobs. Even if the two formulas would be similar, using different Variables in those formulas you can keep them sperate and interact with each other differently. Basically have each formula in its own container; one formula is calculated for the character based on a var if a mob is attacking, and the other formula calculated for the mob based on a var if the character is attacking. This would also solve the issue if needing to buff armor for one side you wouldn't need to have to worry to adjust for every single outcome. Edit: I am aware there are multiple defense systems basically use the logic for those as well if need be. I mainly was explaining as an example for armor since that is what this video is about.
@theminusziskey9175
@theminusziskey9175 11 күн бұрын
Meanwhile, the PoE2 Community: "GIT GUD" "IT'S NOT A BIG DEAL STOP COMPLAINING" "THE GAME IS ALREADY PERFECT" "GO BACK TO DIABLO 4" "YOU'RE NOT PLAYING WITCH?!" Not all of them, mind you, but the vocal ones when you point out the game needs improvement.
@ktrizzle6098
@ktrizzle6098 11 күн бұрын
You'll see some idiot playing ES full screening with herald of ice or some other broken thing, killing the bosses in 3s before having to dodge a single mechanic and they'll be like "go back to d4 if you want it to be easier." It's like using full summons to beat Malenia and then telling someone struggling with it playing no summons to "git gud"
@alexbrestowski4131
@alexbrestowski4131 11 күн бұрын
Because yall are annoying
@alexbrestowski4131
@alexbrestowski4131 11 күн бұрын
@@ktrizzle6098 yeah because that’s how easy it already is for people that know how to play. Imagine if they made it easier for noobs like you, then the good players would actually be snoozing
@horyzons91
@horyzons91 11 күн бұрын
​@@alexbrestowski4131 hell yea
@alexbrestowski4131
@alexbrestowski4131 11 күн бұрын
@SenkaZver “soulsborne immigrants” you mean the highest caliber of gamer
@Playguu
@Playguu 12 күн бұрын
Between the armor buff and getting Block up to 75% I've been feeling a lot better about surviving on my more traditional AoE slam Titan.
@Mordiaken
@Mordiaken 11 күн бұрын
I'm also hoping for a new season, noticed these changes as i was doing some testing on my final build video myself. needing a meta shake up and changing to everything overall and a fresh start, thanks for the update Kripp
@MuriloBlkViper
@MuriloBlkViper 11 күн бұрын
Love how Kripp is totally anti-hype on very first seconds of the video already. PoE creators are usually so overly positive around any minor stuff about the game, so is a bit refreshing someone more straightfoward about PoE
@lexsilencer9365
@lexsilencer9365 11 күн бұрын
True. Thats how it should be
@caw1337
@caw1337 11 күн бұрын
TLDR; Company with long history of short-sighted balance changes makes another shitty balance change.
@NicholasDarling
@NicholasDarling 12 күн бұрын
There's no way the number crunchers at GGG couldn't figure this stuff out, this is a huge problem when it comes to management, absolute insanity.
@AlqantDBlank
@AlqantDBlank 11 күн бұрын
TBF, GGG isn't a incompetent company, and a lot o players trust them. It makes me wonder if armour as a whole is just difficult for them to balance without breaking other things.
@DoctorStrange01
@DoctorStrange01 11 күн бұрын
@@AlqantDBlank Can't help to think that in some aspects, they actually are incompetent. If they weren't, this armour thing, or this kind of balance i.e. 3 ascendancies being so ahead of everything else would get a pass :D There's no way they couldn't just emulate these builds or something close to that in their studio and now they're looking at players and say "hey, that's clever, we didn't think it would work like this !" :D It's a weird thing to say that they've decided to make armour completely useless because if they didn't, it would break other things. That would imply they don't communicate with each other about crucial design decisions, which is hard to believe. It's also hard to believe this is what they came up with and didn't see a problem with it during development. I'm sorry but this screams incompetence if anything :D And from that interview with DM and Ghazzy, it looks like it's very tough for them to admit that they've messed up some fundamental things in this game, because that would go against their 10+ years of experience from PoE 1, and what they said prior to launch of PoE 2 (i.e. PoE 1 is too broken to fix it, but we will fix it in PoE 2 !). For some reason, other ARPGs can make it work way better, but GGG is completely hell-bent on this hidden, overcomplicated hidden math thing that just makes some mechanics worse than better.
@AlqantDBlank
@AlqantDBlank 11 күн бұрын
@ Yeah what I said doesn't make any sense, but given the reputation they have, fixing armor or melee in general shouldn't be a difficult thing. But then again, everything you said is true and makes sense. I just want a good damn ARPG man. There's nothing out there.
@Gigabomber
@Gigabomber 11 күн бұрын
Their programmers are lazy and they will never balance the classes. They didn't have to program the stun, armor, and other mechanics to be same variable for both the player and the enemies. This isn't their first game. They have no excuse.
@dumbdev9795
@dumbdev9795 11 күн бұрын
they had a week for this patch. my guy you want game changing changes that should be thought of, approved, implemented and tested in a week. this is not possible for any company out there
@Brownboy42069
@Brownboy42069 12 күн бұрын
I mean I love GGG but at this point in the armor saga, this is incompetence is it not?
@HallsteinI
@HallsteinI 12 күн бұрын
GGG literally can't make melee, they don't know how to design it. God bless their hearts for trying but it's not something they have ever managed to get right.
@肉絲蛋炒飯-b4y
@肉絲蛋炒飯-b4y 12 күн бұрын
They literally removed ascestral totems 25%more attack speed and rage attack speed. Now they made passive notes that reduce your attack speed. I dont know why ggg is so obsessed with low attack speed, but if they dont change it melee will never be good
@aaronhumphrey3514
@aaronhumphrey3514 12 күн бұрын
I think the issue is something that a lot of game studios suffer from: namely that game designers are not hardcore gamers. This seems to often cause a disconnect between game designers and their hardcore players.
@Kingarachnis
@Kingarachnis 11 күн бұрын
@@肉絲蛋炒飯-b4y are you serious ? I literally run a ancestral totem molten blast build
@肉絲蛋炒飯-b4y
@肉絲蛋炒飯-b4y 11 күн бұрын
@@Kingarachnis poe1 ancestral protecter totems. It used to give 20% more attack speed they're now removed
@dirtnap9641
@dirtnap9641 12 күн бұрын
Call me pessimistic or over-reactionary, but i dont really have confidence in GGG moving forward. The last 18-24 months of PoE had already been moving in a direction that i didnt enjoy very much and this has just perpetuated that feeling.
@xxQrchinaxx
@xxQrchinaxx 12 күн бұрын
Its obvious that none of the devs plays warrior or armor based mellee builds. There is no way that literally whole Warrior and Merc side of the tree is absolute dogshit on top of that phys dmg is way way weaker then elemental dmg.
@HiddenStr3ngth
@HiddenStr3ngth 12 күн бұрын
Yeah wtf. I was looking at sorc side of tree, it even has more life nodes than warrior/merc. Which has basically nothing. And has some really strong nodes with multiple benefits. While warrior/merc side, wants some damage? Take that reduced attack speed too. (they haven't removed it, right?)
@dodang_9147
@dodang_9147 12 күн бұрын
armor didn't really change for warrior or melee physical builds. here's why. If your monk like chaos monk that uses whirlwind assault+temp bell to proc million small melee hits. Chaos monk are all using Poison right now and because they're all using poison. there is support gem called corrosion which makes so that poison breaks 80% of armor. the reason why poison monk are using this is because the clear currently for physical monk is ABYSMAL. when i say Abysmal, it is so terrible that it is completely impossible to clear maps without using poison ranger skills. If you are using skeleton archers. well they have skill called poison arrow and it does poison damage which... again works with corrosion support rune and than. if your using skeleton reavers.... well that build usually Skepter+one hand mace build that uses Armour break so you break armor, it doesn't matter. Most warrior build right now are ALL using hammer of gods with ambush and are stacking critical hit with Bleed or Ignite to 1 shot all bosses or melee units. So because of that, no warriors or melee really care about this armor change. If you think the people using tempest flurry with their 40% physical conversion care when they're screen-wide map clearing herald of lightning+Herald of ice on invoker monk, trust me, those elemental builds don't have issue clearing either.
@yeeted42069
@yeeted42069 11 күн бұрын
yeah, i kinda fell in love with the earthshatter/seismic cry combo on warbringer but now I changed to warcry/corrupting cry only. I'm SHOCKED how bad the nodes are. And since there's almost no %life anymore except for that one 3%life node, getting tanky off of the tree is awful. and the phys nodes are a joke. Also no DoT nodes for corrupting cry in that part of the tree.
@RickCarleton
@RickCarleton 11 күн бұрын
In the patch interview, Jonathan said he played warrior and thought it was fine. DMT was aghast at that.
@dragonriderabens9761
@dragonriderabens9761 11 күн бұрын
@@RickCarletonI’m calling bullshit on Jonathan’s claims
@nerdhunt
@nerdhunt 11 күн бұрын
I’m glad they didn't nerf the only four builds available, but I’m bummed out they didn’t make all the garbage builds useful. Illusion of choice, million things to click but only four things work, at this rate D4 trees made more sense, since they actually did something meaningful, albeit not much choice, but there’s not much of a realistic choice here either. Fingers crossed though, I honestly want the entire passive tree reworked and have it be more synergistic, as well as traveling in-between constellations and not just the main pathways.
@rabb1tdotcom-ie3vk
@rabb1tdotcom-ie3vk 12 күн бұрын
I hope it gets cleared up. My natural style in games usually lies between warrior/rogue, so armor or armor/evasion is what I'd be looking at. I'd hate to have to consider playing against my style just to have fun. I wouldn't mind building into shield, but I don't have the spare points to build Int, and I don't want to be required to have item x to convert.
@TheLeevitify
@TheLeevitify 11 күн бұрын
How do they not have a system in place to modify player stats but not enemies stats at this point? Holy shit.
@josephreynolds2401
@josephreynolds2401 9 күн бұрын
It's a stop gap change that needs a full fix and they're working on dozens of full fixes already, but most of the other ones aren't the flavor of the week. The solution GGG has talked about is going to involve bringing ES and Evasion down and Armor up. If the Armor formula works the same for player and minions, then it's a control point that they turn other variables around to make the value work. There's a massive content void, and breaking keystone values this early into balancing is a huge misstep. A misstep that no one here actually wants, even if they say they do. If I were GGG I would let some new uniques and craft changes take hold after the new season before I went through with significant changes. Who knows? Maybe Armor on gear needs buffed globally! P.S: The lack of armor enabling Uniques and passives really sets it apart from the other defenses.
@guusess
@guusess 11 күн бұрын
not 100% sure, but did they upped the armor from the first few nodes from warrior? I remember the first defensive levels giving +20 armor instead of +30 but again, I could be wrong, but if so, there might be more changes on the skill tree armor wise for the player.
@Daothes
@Daothes 11 күн бұрын
It was 30 before as well
@skurlock2063
@skurlock2063 12 күн бұрын
How GGG can feel Warrior is in a good place is beyond me. Mace skill tree is literal garbage and armour is the worst defense while also having additional downsides. Being unable to move while using the base Mace attack is just the icing on the cake.
@zanido9073
@zanido9073 11 күн бұрын
They don't feel it's in a good place, they said that in the live stream. Why are you spewing nonsense?
@Asghaad
@Asghaad 11 күн бұрын
@@zanido9073 there is difference between saying "we know its not in a good place" and "well i cant really say you are wrong there" ... one is realizing its problem the other is "yeah i know and i want it that way" ...
@taoday118
@taoday118 11 күн бұрын
​@@zanido9073I watched the Livestream. CEO didn't appear to know how weak warrior is until DarthMicro summarized all the weaknesses for GGG. In response, the CEO barely acknowledged it
@skurlock2063
@skurlock2063 11 күн бұрын
@@zanido9073 Jonathan literally said "my experience playing Warrior through campaign is that it's fine" which would suggest he does indeed think it's in a good place overall. He then goes on to say the problems at end game are probably subtle things that can be fixed in a balance pass.
@Despond
@Despond 11 күн бұрын
@@zanido9073 They said it was fine clearing the campaign like other classes... LOL and then they buff mob armor on top. Yeah, they certainly think warrior is in a good place lol.
@majdan07
@majdan07 11 күн бұрын
I really enjoy The Armour saga, i'm excited for upcoming series
@via_negativa6183
@via_negativa6183 12 күн бұрын
Armor needs a complete rethink. For a start it should just a be a global damage reduction not just a physical one. Also the whole idea about being good against little hits is BS that's the last thing you care about when building a tank. Also needs some sort of compensation for such a huge movement speed penalty. Maybe inate push resistence or stun
@maddognl
@maddognl 12 күн бұрын
Yeah, getting x% damage extra element damage on maps is painfull for warriors, the trash mobs start doing significantly more damage because soo much of the elemental damage goes through compared to physical (on weak hits).
@Hankblue
@Hankblue 12 күн бұрын
I mean you would care about little hits if each one did 500+ damage to you. I think they just need to tweak the formula, they don’t want you trivialising the biggest hits but it should at least give you a way better chance to survive them
@HiddenStr3ngth
@HiddenStr3ngth 12 күн бұрын
@@Hankblue Tweaking the formula won't do shit.
@GE_Photon_Lord
@GE_Photon_Lord 12 күн бұрын
Evasion prevents from small hits as well and it's the best mechanic ever lol. Prevents big hits as well but you still care about small ones. Also mitigating ele dmg with armour makes no sense in reality.
@killerkonnat
@killerkonnat 12 күн бұрын
Funnily the way it's implemented in Last Epoch is that armor IS an universal damage reduction, and physical resistance exist among the elemental resistances in the exact same way.
@danieljohnson270
@danieljohnson270 11 күн бұрын
At least this means that the Vulnerability curse is more significant. I remember you saying that phys minion builds didn't really have a curse to use.
@ironmankc8142
@ironmankc8142 12 күн бұрын
GGG hates warriors...
@charlesqbanks
@charlesqbanks 11 күн бұрын
Thanks for doing these, Krip. I pray GGG sees these and realise they can't just keep buffing whole mechanics when players complain about specific things.
@Heakz
@Heakz 11 күн бұрын
I really, REALLY NEED to know what philosophy, intent, rationality or whatever else drives the choices GGG make whenever melee is involved. Especially considering its treatment relative to any other playstyle. Many of the problems are not even new, they are holdovers from the flaws in PoE's systems that GGG never address despite people making it clear they wanted them to; people eventually just gave up. If it wasn't so consistently inconsistent compared with the the way GGG responded to complaints or solutions to complaints regards to ranged; yet supposedly they made PoE 2 with melee in mind. Technically, the armor buff applying to monsters kind of mitigates the buff to surviveability, what is they phrase? "The worst defense is a bad offense"; or something like that. 😅 I mean trading for example; it is a very flawed system but for good reason and it helps that we understand WHY GGG has it that way. Especially for those that are unhappy with the way it is, at least you know it isn't for no reason rather than because they are unable or unwilling to change it.
@JahnSymonRivera
@JahnSymonRivera 10 күн бұрын
Armor formula: 15% increase x 0 shit = 0 shit increase
@nuke_looter5174
@nuke_looter5174 11 күн бұрын
I’ve given up on early access. I main warrior and don’t have 12+hrs a day to spend beating my head against the wall that is this games lack of reward for your time and my level 68 warriors defenses still feel borderline nonexistent. Only have two ascendancies and have made it to the final boss on cruel difficulty and it just feels the same as it has my entire play through with no change to gear or anything exciting at all so I’m not interested in the controversial endgame in its current state. Feels like I’ve wasted a couple hundred hours in this game waiting for that power upgrade excitement that I have not found.
@orcasdli
@orcasdli 11 күн бұрын
They are just incapable of doing what's right for the players. I have a level 93 Titan but cannot beat tier4 end game bosses by all means. My totem is even weaker than gemling legion build with totem which can do all contents with ease. Just delete these unwanted classess, GGG.
@thor82ak
@thor82ak 11 күн бұрын
Seems like something changed with Stun too.. Been getting stun deathed way more often than before in maps.
@umngyr
@umngyr 12 күн бұрын
Frankly, i have to wonder how POE ever got popular, when so many of their mechanics are so badly designed.
@ELVIStheDotA
@ELVIStheDotA 11 күн бұрын
I believe cause at the time D3 was bad.
@drothicyaaresh6915
@drothicyaaresh6915 11 күн бұрын
In poe1 armor is good because you have other defensive layers that reduce the damage of the hit before it goes to your armor. Those mechanics not only mostly don't exist in 2, but the ones that do work in the opposite order for some reason.
@jedrusnowak3317
@jedrusnowak3317 11 күн бұрын
Poe 2 is basicaaly a hype train of Poe 1 elitists. Game itself is trash
@Mastabacc
@Mastabacc 11 күн бұрын
@@ELVIStheDotA It's somewhat fun, but I am a melee based person and when I played that trash warrior, I am thinking about dropping the game. But don't get me wrong, my main is a ranger and she's 77. Had a lot of fun with her, but I don't like to be forced to play other classes to do decent. It's the same with D4 with the barbarian. For some reason, these devs just hate melee and put too much love into magic or range.
@ezet
@ezet 11 күн бұрын
PoE1 has a lot better systems for all of this. Which makes this so weird that they've kinda forgotten all the good stuff they did in PoE1 in recent years. Has to be different people developing the game at this point
@TheRealLavant
@TheRealLavant 10 күн бұрын
"Enemies are tankier!" "Yeh I bet... by about 15 percent..."
@TravisStockton
@TravisStockton 11 күн бұрын
So glad i tapped out in poe 2. Ill salute the chads that are sticking around to beta test gggs ineptitude and create the game themselves via screaming at the devs on the forums. o7 you are the true heros we met along the way. God speed.
@Despond
@Despond 11 күн бұрын
I got quite a few hundred hours, I don't regret getting EA but yeah it's a shambles of balance now and they aren't listening to anything in regards to proper melee builds. If it's going to be POErange1 again, no thanks.
@TheTWH9
@TheTWH9 11 күн бұрын
Bro this content is so good. Kripp, please don't stop making videos like this for PoE2
@Flakzor123
@Flakzor123 11 күн бұрын
Yea the excuse that "warriors have block" is just so divorced from the gameplay. Actually useable block takes lots of investment, at the time I've copped out somewhat and gone glancing blows on my warbringer since he is doing 95% of the work with molten blast and really only needs the shield to hopefully save him from oneshots. His block% is definately subpar compared to what it could be even with that. All the primary forms of defense scale with the gear but block does not it can only be scaled through significant investment of passivepoints from the tree and/or ascendancy. Huntress is going to be defensively cracked though with evasion and block... In other news my Titan's response to this supposed armorbuff was to put on a dress :) (hybrid armor/es with about 1.2k+400 and some other goodies).
@hungsolo5562
@hungsolo5562 10 күн бұрын
This content is gold for people like me. Been playing melee/armor titan since launch. No issues at all, one shot any boss any difficulty. Full screen map clear with stampede. 5k hp, 10k armor, 80f,78L,78C.75Ch
@KosmatyWilczek
@KosmatyWilczek 12 күн бұрын
4:19 Saying the best players and Quin in the same sentence is so strange that I had to pause for a moment and go out to warm up some lemon balm tea
@EnderElohim
@EnderElohim 11 күн бұрын
huh neat my infernalist was pure physical summon Sniper build and i move to frost mage minions yesterday. Nice :D
@zestylem0n
@zestylem0n 11 күн бұрын
GGG is such a lucky company. Instead of paying an army of QA testers, they get players to pay them to test out whatever dogshit unbalanced slop they feel like throwing out.
@CringeConsultant
@CringeConsultant 11 күн бұрын
I know right? All those players they FORCED into playing their game against their will... .. oh wait. Edit: Only the POE community could look at a dev team actively involving their community in the game balancing process and be mad. 😂 would you rather they ignore every bit of feedback the community is happy to provide to better the game to our tastes?
@kryogen76
@kryogen76 11 күн бұрын
I thought I was going crazy that it felt like I was hitting much less. Thank you for confirming I am not crazy.
@Despond
@Despond 11 күн бұрын
I swear they are just trolling at this point. Same POE1 mistakes with range/melee balance.
@neals6348
@neals6348 11 күн бұрын
I was wondering about this;. I was farming trials and noticed mobs I was one shotting while acquiring power charges were taking an additional hit to kill more often.
@MajWin
@MajWin 12 күн бұрын
lol armor got buffed byet.. the ones who needed the buff the most, gets a nerf from all this xD
@nordfald3740
@nordfald3740 11 күн бұрын
THIS EXPLAINS IT! i was wondering why i suddenly felt like mobs were tankier than before!
@Happy_Zulu
@Happy_Zulu 11 күн бұрын
The saga does not end. But these videos keep helping me learn the game. Thank you Krupp.
@MrDodgeNDive
@MrDodgeNDive 11 күн бұрын
I think the armour problem is exarcebated by how clunky the melee skills are. (Proposed changes further down) Mace is the main problem. All clunky skills. Magma strike overshoots ur target. Slams takes ages to resolve. Fissures need multiple buttons to run. Warcry adds another button to press. Thorns is a meme. Proposals: Have smoother moving cleave skills. Not a cleave with movement built in, I mean a simple cleave that you can use whilst running and strafing. Shield charge going through magic or lower mob would feel great. Warcry setting to trigger before x,y,z skills when available would be amazing QoL. Lastly, a 'parry' skill when you have a melee weapon + shield equipped for idk 30% added phys mitigation or something. Oh add sone life% nodes on the tree, put it on the outer rim of str section to minimise life to es conversion going out of control Even if Armour isn't "fixed", if melee characters can be more mobile and have the option to parry a big hit (yes we have dodge, but parrying gives you a more tanky feel and that feel is important) I think we won't notice the armour problem as much.
@yeeted42069
@yeeted42069 11 күн бұрын
life% nodes on the tree 100%. I'm now a seismic cry/corrupting cry warbringer and I basically never use my main weapon. Only to apply armor break until I've got my 5+6 ascendancy and hammer of the gods every once in a while. The rest is all warcry spamming.
@peacemac1992
@peacemac1992 11 күн бұрын
As soon as they announced that spell and attack dodge are now basically the evasion stat, it was clear that armor would be even worse than in poe 1
@undomielle1173
@undomielle1173 12 күн бұрын
Now I understand why my minion build takes so long to clear one map since the update. It was not fast before but now it’s worse :/
@eROCKaustin
@eROCKaustin 12 күн бұрын
yup im in the same boat lol. i was just telling my buddy how i need to figure out a way to get my build to clear faster too 🤣
@12deathguard
@12deathguard 11 күн бұрын
Great video as always, thanks Kripp!
@I_Am_Empyrean
@I_Am_Empyrean 12 күн бұрын
This is also an indirect nerf to leech since you can only leech physical damage. I'm honestly getting really tired of these devs constantly nerfing one thing(even if indirectly) but not the meta builds. It's like a completely different team balances the bottom-left side of the tree versus the rest.
@jedrusnowak3317
@jedrusnowak3317 11 күн бұрын
Ggg cant balance shit. All they do well is a lucky accident
@Thecelestial1
@Thecelestial1 11 күн бұрын
You cannot nerf warrior more. He embodies nerf. He is Nerf in totality. He is Nerf itself personified.
@JujiK1
@JujiK1 12 күн бұрын
Cool, my barely viable shout warrior needed a nerf. Meanwhile HoWA stat stacking monks still dropping bosses before they get a single attack off.
@Lolabbad
@Lolabbad 11 күн бұрын
Seismic hit ignores physical damage reduction and corrupted blood is not reduced by armour, Warbringer totem setup also breaks armour so the build is basically untouched to slighty buffed
@JujiK1
@JujiK1 11 күн бұрын
@Lolabbad the build leans heavily on Hammer of the Gods to deal with bossing, due to the fact you can't scale corrupting blood dot nearly to the degree of direct hit scaling. That skill doesn't ignore armor, so no the build isn't untouched or slightly buffed. Not to mention the point of the post being the insane disparity of build performance and this change effectively nerfing the weakest category of builds while ones currently trivializing content going untouched is ridiculous.
@Lolabbad
@Lolabbad 11 күн бұрын
@@JujiK1 but armour is bad mitigating big hits, hammer of the gods is the big hit skill, i know the video is about disparity but shout is still ok and pretty much the same, actual mace melee got worse
@Steph1
@Steph1 11 күн бұрын
Kripp: armor is bad GGG: let me fix that 🧙‍♂️ GGG: all done, now melee is entirely bad 👌
@Zakaluka-xy5jq
@Zakaluka-xy5jq 10 күн бұрын
pinnacle bosses have armor in the range of 15k AR. For most physi damage builds your reduction improved by several percentage points and your target's reduction improved by half a percent or less.
@kjetilknyttnev3702
@kjetilknyttnev3702 11 күн бұрын
Summed up: They didn't fix armor at all, it still negates little or nothing of the big hits. The increase on lower levels massively increase monster toughness, so melee basically got nerfed, and so did minion builds. Trust in GGG to come through on the big promise before launch "we have fixed melee!", as in "you shall never play melee again, POE2 is now a shooter".
@smashmode2796
@smashmode2796 10 күн бұрын
Hey kripp sorry if you’ve already ran this. But trying out Titan necro. Seems to be higher per damage and you can run full tank/regen. Really fun build so far 1-80 is looking like 24 hours.
@TheUbberman
@TheUbberman 11 күн бұрын
At this point, the devs should just hire Kripp and his companions.
@mace7077
@mace7077 10 күн бұрын
Did notice my snipers got nerfed damage output wise, going to try run a few of them with armor break to offput this.
@richjacques
@richjacques 11 күн бұрын
Worth going in on bleeds? Presumably that would bypass the armour?
@musicdamar583
@musicdamar583 11 күн бұрын
''I do have faith that eventually it will be adressed meaningfully'' GGG: hold my beer The year 2030 and 100 armor/melee video's later.....
@jtm-25
@jtm-25 11 күн бұрын
If you’re a Titan warrior, try going avatar of flame aoe build with perfect strike for bosses. You can clear your whole screen with one round of mace strike if you build correctly.
@hgjf3
@hgjf3 11 күн бұрын
The graph table at minute 4:05 look like a graphick of physic fenomenon rendered by the programming language PASCAL.
@tylerrogan4306
@tylerrogan4306 11 күн бұрын
Weird I have always thought the being 1 shot has come from elemental or chaos damage and that would fix the armor disadvantage even pre patch.
@Syphirioth
@Syphirioth 12 күн бұрын
Ah so me noticing my brutes doing less afttershock on stun yesterday is probably due to this change then.
@wutever8167
@wutever8167 11 күн бұрын
This explains why my monk suddenly felt weaker. The unconverted phys damage got significantly worse. I thought I was imagining it.
@TopSecretGG
@TopSecretGG 11 күн бұрын
The Ambassador of PoE2 armor with another video! :D
@Legionthecomrade
@Legionthecomrade 11 күн бұрын
PoE 2's early access is literally just going to be them fixing problems they created that were practically fixed or brought to acceptable levels in PoE 1. One might say that PoE 2 should have just been a massive improvement across the board type project for PoE 1 instead of "We're gonna make our own game again but worse in just about every way." Not a single player would have complained about PoE 1 but better. If this patch was the thing we're supposed to be expecting throughout this early access then god help this game. They took those 30$ sales and are swimming in it. Most of this patch could have been a minor one and some of the changes are laughable when you actually think about them. Even the pack size changes and what not weren't too exciting because these things were already fixed in PoE 1 and just done better in that game because you essentially had full agency over them while in this game they tried spinning randomness in the worst way as a positive. They can't just use "Well it took X years for PoE 1 to get there" because they already did it. I still have absolutely no idea with even where this game is going to be why anyone would bother with it over the completely superior version of the game. They're being different for the sake of being different and that's not a good thing when the things they are trying to change were already nailed down or close to it. It's like they're trying their hardest to pull a Diablo 4.
@jamricsloe
@jamricsloe 11 күн бұрын
Be careful what you ask for! I noticed my monk's dps felt weaker. Thanks for the explanation.
@chrisismeyes4123
@chrisismeyes4123 11 күн бұрын
wait what is that space next to your inventory mod or something they sell?
@DnASingularity
@DnASingularity 11 күн бұрын
Titan ascendancy passive skill node gives extra bag slots
@k.h.raider9329
@k.h.raider9329 11 күн бұрын
So is anyone else not able to see effects of quality on skill gems anymore after the latest patch? I used to be able to check if quality would effect a skill gem or not but after this last patch now none of them show what quality does to them or will do to them anymore.
@williamoliver3927
@williamoliver3927 11 күн бұрын
I noticed it as well i compensated by adding pile on and the 2 20% mnode next to it .and OMG the diffrence in night and day. the 100% More damage to mobs with fully broken armour .. shot my dps through the roof.and made even mobs on t15 and up maps 1 tap pop and die..
@MrPihtija
@MrPihtija 11 күн бұрын
Oh... i wasn't thinking about that, but that would explain why my reavers feel so much weaker...
@0oSiLveRo0
@0oSiLveRo0 11 күн бұрын
Damn, now I know why I felt like I was doing less damage.
@Kuldirongaze1
@Kuldirongaze1 11 күн бұрын
Weeeee! Having so much fun with this. I now regret getting early access for this game.
@jprec5174
@jprec5174 11 күн бұрын
Yea i dropped poe2 after the first week. Its clear they didnt apply the same balance and philosophy they did for settlers in poe1
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