Tekken 2 VER.B [Arcade] - play as P.Jack

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Krizalid99v2

Krizalid99v2

Күн бұрын

This is a playthrough using Prototype Jack in the Arcade version of Tekken 2 version B. Read on below for more information...
P.Jack is the personal sub-boss for Jack-2. He is an immediate playable character in this version of the game.
Alternatively you can also select him through the use of a secret command/code, shown below:
===== ALTERNATE WAY TO SELECT P.JACK =====
On the character select screen, do and press the following input commands:
Highlight Jack-2, Down, Down, hold Start, Up, Up
If you've done it correctly, P.Jack will be selected.
===== ABOUT P.JACK =====
As a robot character, being an alternative "prototype" design as a personal sub-boss for a "completed" robot (Jack-2) is a clever idea. Compared to his Tekken 1 design, he has a much more conservative look in Tekken 2, which has now become his staple design as his appearances in TTT1 and TTT2 shows.
===== GAMEPLAY =====
He is another derivative of Jack-2... with the main added extra of Paul's Tile Splitter & Punch. In Tekken 2 he also has a few unique moves to himself, such as a flying/levitating head stomp and a diving head slide.
===== ADDITIONAL INFORMATION =====
---- His Stage 8 personal boss is Jack-2, and vice-versa.
---- He is also known as the Lost Memory Monster.
---- In the PS1 version of Tekken 2, when he is not operating as a sub-boss, his stage BGM is the Windermere theme ("Made Of Stone") from Tekken 1.
===== ABOUT ARCADE TEKKEN 2 Ver.B =====
This is an upgrade to Ver.A that adds some new moves; refines and balances out the gameplay; as well as having a more noticeable indication of the boss characters being available for selection. It seems that in the latest and last revision D (Ver.B, revision D) of the game, all the boss characters are immediately available on the character select screen (besides CPU Kazuya of course).
The input commands to select the sub-bosses from Ver.A works in this version of Ver.B.
However in some earlier revisions of Ver.B, only two of the sub-bosses (Wang and Armor King) are initially available, and the sub-boss hidden input commands from Ver.A does not work.
You can generally distinguish between Ver.A and Ver.B of the game by seeing what colour the winning icons (after a Round is won) under the lifebar are. If they are Red then it's Ver.A; if they are Green then it is Ver.B.
Interestingly, it should also be mentioned that in the Arcade versions of Tekken 2, there is a setting in the options/operator screen that allows you to set either Baek or Jun as the regular character on the character select screen.

Пікірлер: 9
@candrawati1899
@candrawati1899 Күн бұрын
P .JAGK
@newfacepaula
@newfacepaula 4 жыл бұрын
i always like the Tekken 1 version of P. Jack, it shows that he is an actual "prototype" of Jack. kinda sucks that outfit only lasted in 2.
@sdlock83
@sdlock83 4 жыл бұрын
He's on Tekken Tag 2 also, only this time with a slightly altered body proportion (oversized upper body and small head).
@ShaneDouglas713
@ShaneDouglas713 4 жыл бұрын
I like T2 P.Jack better T1
@sdlock83
@sdlock83 4 жыл бұрын
Tekken 1's P.Jack is literally just a polygon mod of the existing Jack skin.
@ShaneDouglas713
@ShaneDouglas713 4 жыл бұрын
@@sdlock83 true
@Toomnyusernae
@Toomnyusernae 4 жыл бұрын
Everybody just mad the drill wasn't used in T1.
@ShaneDouglas713
@ShaneDouglas713 4 жыл бұрын
@@Toomnyusernae Then they can take it up with Namco
@marlonmontelhiggins8570
@marlonmontelhiggins8570 4 жыл бұрын
@@Toomnyusernae - I'm more mad that Kunimitsu couldn't use her weapons in the console version of that game. She was just a model swap of Yoshimitsu in the arcade version, despite wielding two kunai, and in the console version, she's Yoshimitsu without his sword attacks. When her secondary throw is performed with her arcade and primary console costumes, she turns into the Purple Suited Face Stabber. In terms of movesets, Kunimitsu got the short end of the stick. Sure, Ganryu had no ten-hit string and Kuma's only unique move couldn't be used on another Kuma, but they still got exclusive moves. (Nina kind of got the short end of the stick as well, as Anna was just her with a few more moves. While Marshall and Kazuya are also lesser versions of their counterparts, they at least had their own basic throws.) She had it better in Tekken 2, although, in terms of exclusive moves, she only got a few kunai strikes, and a unique command throw and ten-hit string. She differed more from Yoshimitsu in Tag, and even more in Tag 2.
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