The arranged soundtrack of the console ports of SFA were so damn good. Too bad they couldn't be arsed to do something similar with Alpha 2. Both were pretty barebones ports overall compared to the EX games. Akuma was still very much in transition in this game. He was seemingly still intended to have all the perks of the regular shotos, so he had a roll just like Ken, but with an added pointless dive at the start that looked cool but also made the move functionally useless. They made it identical to Ken's from that point forward. He actually got to keep it bit longer than Ken, finally losing it in 3rd Strike. His demon flip here is pretty much just Cammy's Hooligan Combination right down its two throw followups having different required angles of contact. It had added options with the palm and the hilarious Senton Splash looking thing that's functionally the same thing as the palm. He lost it in 2nd Impact, but would get it back in 3rd Strike, which had only one throw followup and the largely pointless splash replaced with dive kick.
@Krizalid99v210 ай бұрын
Well, in the PS1 and Saturn ports of Alpha 2, the music are remixes/arranged of the Arcade ones (which I'm sure you know)... but it's nowhere near as good as the Alpha 1's style of remixes.
@SaikyoKoutei10 ай бұрын
Akuma and Dan made sense being unlockables but why Bison? I guess he not having alpha chains maybe he wasn't finished...
@Giraux10 ай бұрын
I think Bison being locked was out of respect to his status as being the final boss in the SFII series, even if he wasn’t intimidating as a playable character.
@SaikyoKoutei10 ай бұрын
At the time I was thinking it was because they wanted to be a surprise he was in the game but he is right there in the opening lol.
@sdlock8310 ай бұрын
I was certainly surprised that he was in the game when SFA was first announced for the arcade. The magazine preview article for Street Fighter Legend (as it was originally going to be retitled in the West) said the story takes place during SF1. So naturally seeing Sagat on the character select screen, and knowing him as the final boss in SF1, I thought Sagat was the final boss for everyone. And then I finally viewed the opening on motion, 0:15 I thought Rose was a bad guy trying to PROTECT M.Bison that Ryu & Ken are shooting at him.
@Giraux10 ай бұрын
@@sdlock83 That’s a very interesting take on Rose’s role in the game. I just rewatched the intro and it does seem like she is his guardian, firing back at Ryu and Ken.
@christophermarshall23627 ай бұрын
The music here is way better than the arcade version!
@GamerGee10 ай бұрын
2:08 that loud death cry
@puttanesca62110 ай бұрын
So many attempted Raging Demons. Was it not triggering or were you waiting for an opening? Finally @11:07
@Krizalid99v210 ай бұрын
In SFA1, the input timing windows for Akuma's Raging Demon are more strict... so in answer to your question, it wasn't triggering.