wow, finally music from a 2600 that sounds great, plus the graphics are top notch considering the platform it's on.
@the_jcbone5 жыл бұрын
Standard comment: just imagine travelling back in time and showing this to the Atari Devs the night before release. *MIND*BLOWN*
@KKAltair5 жыл бұрын
I already imagined that several times. :)
@Whelkman4 жыл бұрын
Yeah but you need to realize the next step: another 40-some years of knowledge and technological influence starting from that point. Then you send the second iteration back. Eventually you get Skynet instead of chiptunes if you do this enough times.
@EvilStevilTheKenevilPEN154 жыл бұрын
Believe me, they had absolutely ZERO intention of running anything more computationally demanding than Pong on the 2600. They used a reduced package form of the 6502 processor, which was theoretically cheaper to use and in practice severely constrained the amount of ROM the processor could access. Anything larger than 4 KiB on Atari had to be bank-switched, and the console itself only 128 bytes of RAM. For reference, most text online these days is done through something called Unicode, which uses 16 bits per character, and at that rate of bit consumption per character, you could not even fit this entire sentence in the Atari's memory. Then of course, there were the sprites: You had a player sprite or two, and 2 ONE PIXEL "ball" and/or "missile" sprites. This would allow you to fairly easily implement a pong clone, but not much else. To display the aliens in space invaders, you had to move the few sprites you had to work with just as fast as the television itself was drawing them. Thus, programming the thing was described as "racing the beam", and one of the definitive books on the subject has that exact title.
@jakubhusak16243 жыл бұрын
@@parzivalwolfram7084 You seemed to have confused Unicode with UTF-8, Universal Transformation Format-8.
@Chloroxite2 жыл бұрын
You'd probably see them confused when they see "facebook" referenced.
@Mr.Atari26007 жыл бұрын
These Atari 2600 Demo's need's to be more popular.
@teh_supar_hackr7 жыл бұрын
I wish they would make more of these 2600 demoscenes!
@Mrshoujo2 жыл бұрын
Unnecessary Apostrophes.
@madmax20692 жыл бұрын
Indeed
@scalliano3 жыл бұрын
I've seen Sonic running on the SNES, I've seen F-Zero running on the Mega Drive, but I NEVER thought I'd hear the 2600 do decent music.
@KKAltair3 жыл бұрын
Some people urge me to port my Doom clone to Mega Drive, so maybe expect that one, too. ;)
@AtariAlive3 жыл бұрын
Look at the sonic Atari demo
@doopdee Жыл бұрын
(Assuming that you’re talking about Zippy the Porcupine) that demo doesn’t actually make the best use of the Atari 2600’s sound capabilities, though of course there are memory constraints so complex music would be pretty hard to fit into 64Kb.
@AgileSnowWeasel4 жыл бұрын
That is some serious abuse of the Atari 2600 bullet sprites! Very nice.
@KKAltair4 жыл бұрын
I tried to abuse everything as much as I can. :)
@Ford.Prefect2 ай бұрын
Maybe one of the most beautiful Atari tributes and, given the specs of of the 2600, an incredible feat of hardware level programming
@djaccount54582 жыл бұрын
Great production
@romaneberle3 жыл бұрын
VERY good :-) that's probably the best Atari 2600 soundtrack ever
@GORF_EMPIRE4 жыл бұрын
That old Atari hardware/coding black magic. Never gets old.
@KKAltair4 жыл бұрын
The strange thing is, 2600 is so much easier to trick than the later platforms. With no ANTIC or DMA of any kind, cycles are easy to count and predict. 76 per line, always, each one always falling in the exact same raster spot. Beautiful platform. :)
@GORF_EMPIRE3 жыл бұрын
@@KKAltair I wonder if Jay Miner had any idea?
@KKAltair3 жыл бұрын
@@GORF_EMPIRE He had pretty good idea. The whole platform is based on the scanline timing to such extent, that you can't position a player without counting cpu cycles.
@GORF_EMPIRE3 жыл бұрын
@@KKAltair Still the best gaming console ever!
@KKAltair3 жыл бұрын
@@GORF_EMPIRE Well... realistically speaking, only on the nostalgia scale. But still a very beautiful chipset design.
@Akira6257 жыл бұрын
It's a 2600 rave!
@RamonddeVrede5 жыл бұрын
Amazing! What an achievement! All programmers in the world has to see this demo and see the size of the file... then check again their own code :)
@GordonBraicks7 жыл бұрын
Never saw a Atari 2600 demo, impressive for this machine! Nice coding and use of sound.
@BalancedSpirit797 жыл бұрын
One of the best I've seen.
@axemanracing62224 жыл бұрын
incredible, isn't it coming back from 1978
@danboid4 ай бұрын
Great stuff! This is the first music I've heard played on a 2600. I didn't know it could do such a thing. Please write a Uzebox demo next!
@bswierko4 жыл бұрын
It's mind blowing that such a demo runs on 128 bytes of RAM. 1. Play pitfall on 2600 2. Watch Ziphead 58 MB demo 3. Run chiphead on 2600 4. Mind blow :)
@suadcokljat10452 жыл бұрын
Amazing. Music is great
@MarcShake3 жыл бұрын
Okay - while it would be super impressive to see this on a C64, this is just magic.
@KKAltair3 жыл бұрын
Considering I can't even open the border on C64, it was probably easier for me to do on 2600. :)
@kimgkomg3 жыл бұрын
@@KKAltair the border is integral to the experience. To remove it would be a crime punishable by banishment and/or death
@KKAltair3 жыл бұрын
@@kimgkomg You would just single-handedly kill off 70% of the C64 scene now. :)
@kimgkomg3 жыл бұрын
@@KKAltair found the apple user
@Voidward5 жыл бұрын
What an adorable Atari cover of ziphead.
@AugustRenders7 ай бұрын
I've seen a cool recreation of Donkey Kong for the 2600, but this is next level!
@OrderoftheWarlocks3 жыл бұрын
Meet me at the atari rave. I'll be in the red pixel room
@irridesu3 жыл бұрын
Is it too late to go?
@OrderoftheWarlocks3 жыл бұрын
@@irridesu never
@OficialDreamsInteractiveMediaКүн бұрын
1:10 the dancing man 1:18 the dancing men
@HyLsT168 жыл бұрын
Excellent ! :) :)
@axemanracing62227 жыл бұрын
fucking incredible, perfect tribute.
@roserabbit33337 ай бұрын
what a video toaster vibe, haha! awesome
@rafotat57982 жыл бұрын
Holy shit . 🤩🤩🤩🤩🤩🤩🤩
@lastcamsil8 жыл бұрын
çok iyi tebrikler
@pcandremf82827 жыл бұрын
Incrivel
@Amigowiec2 жыл бұрын
VCS of the Art ;)
@RichardCyberPunk7 жыл бұрын
Cool demo.
@Miesiu7 жыл бұрын
Fantastic !!!
@sergiofls76237 жыл бұрын
*while me searching cuphead related comments*
@deadsi3 жыл бұрын
Magnefique 😘👌
@NEWLuigi643 жыл бұрын
me at 2:30am : Huh, they made a Atari version of Cuphead...? _Neat_
@KKAltair3 жыл бұрын
Atari version of the Ziphead demo, actually. :)
@coenraadloubser57684 жыл бұрын
Now to run this on a breadboard 6502 ala Ben Eater
@KKAltair4 жыл бұрын
That would be quite easy. All a 2600 requires is 3 chips, cart slot and a bunch of basic supporting elements. But that would require me to butcher one of my 2600's, because TIAs aren't easy to come by, and I prefer to keep them cased and proper. :)
@retrohaxblog8 жыл бұрын
As usual ... AWESOME ;)
@D6team7 жыл бұрын
hardkor! :)
@japhreal4 жыл бұрын
This is just Atari 2600 up the limits
@crossy442 жыл бұрын
For a second I thought this was s fangame of Cuphead for the 2600
@borelandfamily6 жыл бұрын
How do you get a wobble bass in atari 2600?
@KKAltair6 жыл бұрын
Beyond simple bleeps, the Atari 2600 has some cool raw bit sounds, which can be made even more interesting by changing volume register every frame (50 times a second). Something close to tremolo effect, but with the shape edited by hand and quite uneven.
@allenhuffman4 жыл бұрын
Such greatness. I didn’t even realize demos were a thing on the VCS.
@KKAltair4 жыл бұрын
They are a very real thing, and some are really amazing. :)
@allenhuffman4 жыл бұрын
@@KKAltair What amazes me about this one (beyond the shadow dancers and lasers) is how great the music is ... while having aspects of it that clearly sound like the VCS. I’m stunned at how good the music is.
@KKAltair4 жыл бұрын
@@allenhuffman Custom VST plugin for composition and custom player with quite a few tricks can go a long way. :)
@mikiex3 жыл бұрын
Very "State of the Art"
@rafotat57983 жыл бұрын
Niesamowite jak na taka gowniana konsole mozna zrobic cos tak zajebistego
@Unoriginal_Fox5 жыл бұрын
HUH?!?!
@vvolas5 жыл бұрын
Trippy shit
@GORF_EMPIRE4 жыл бұрын
Is this running on a stock 2600?
@KKAltair4 жыл бұрын
Yes. It uses 32k bankswitching on the cart, but that technique was already popular back in the days so it's still considered pure retro.
@GORF_EMPIRE4 жыл бұрын
@@KKAltair Yeah Rom size arguments are lame since that's been around since days ago. Processor on the cart sure, I can see that being an issue but if it's just the stock VCS the machine can switch bank on it's own. Great stuff btw. Keep it coming!
@KKAltair4 жыл бұрын
@@GORF_EMPIRE Actually, the original machine can't switch banks and extra on-cart circuits had to detect it in various hacky ways.
@GORF_EMPIRE4 жыл бұрын
@@KKAltair But what I mean is no extra CPU or additonal processing per-see was necessary. Some on ROM chip logic to allow for it but nothing to actually add any computing power to the VCS.
@monetize_this83304 жыл бұрын
@@KKAltair Pitfall II was the first cart to implement bank switching.
@salonsospain4 ай бұрын
856
@TheLemminkainen4 жыл бұрын
State of The Art in 1978 XD
@salonsospain4 ай бұрын
855
@salonsospain4 ай бұрын
348
@keithbk5 жыл бұрын
So what you're saying here is you CAN do Skyrim on an Atari 2600!!!!
@tux14683 жыл бұрын
Sounds almost microtonal...
@KKAltair3 жыл бұрын
No. The TIA chip just can't play in tune correctly. :)