Mel here, I quite like this build. I appreciate the shoutouts to my list :) I’d be happy to discuss the build if you are going to keep playing it! x
@TeamCOG_YGO3 ай бұрын
What’s up man! Thanks for the inspiration! Your accomplishments definitely pushed me to try it! I’d love to sit down and talk with you to better understand your thought process! For the most part I understand it, but I’m trying to figure out how you get to both traps without having to hard open one!
@alchemistarcher022 ай бұрын
@@TeamCOG_YGOI think the main way to get two traps is to use Fighting Flame Swordsman’s search on Flame Swordsdance instead of Swordsrealm.
@ygoroguenation80503 ай бұрын
Bro if Flame Swordsrealm would make Fire Warriors Immune on Special Infernoble would be completely bonkers going first :D but yeah a man can dream, nice video!
@TeamCOG_YGO3 ай бұрын
To an extent! We could still get nibbed and Angelica could still be impermed when we use the tag out effect.
@RafahlakhsАй бұрын
Please updated version of Infernoble with Flame swordman. ❤
@slim_02113 ай бұрын
ALGORITHM
@TheGrooovyDudeАй бұрын
Can i get your thoughts on why you dont use the wanted engine? Is it a matter of space?
@TeamCOG_YGOАй бұрын
Wanted engine prior to the current format wasn’t needed, and it was telegraphed where to hand trap, but now, I think the package is 100% needed as a punish extension
@TheGrooovyDudeАй бұрын
@TeamCOG_YGO aye word thx for the reply. 3 wanted 1 witch and 1 oss?
@TeamCOG_YGOАй бұрын
@ currently what I’m using!
@TheGrooovyDudeАй бұрын
@@TeamCOG_YGO bet thanks dude 🤘🏻
@IfeelFearForTheVeryLastTime3 ай бұрын
How many deck profiles does this deck needs😂😂😂??? Although I really like this deck and the video as a hole is *FIRE*
@TeamCOG_YGO3 ай бұрын
As many as it takes 😂
@Gilgamesh-em6ru3 ай бұрын
In response to Yubel not fiend locking. almost every cards in the extra deck and MAIN (the only non fiends are techs or hand traps) deck we play is a fiend. so even if it did Fiend lock it wouldn't hinder Yubel's power that much. The end board is still mostly ONLY fiends. so that's a bad example imo of Konami not restricting cards when they already play into their own type so well. Nightmare Pain also only works with darks so you can't pop most of your non engine and you want to destroy Yubel monsters with it's effect.
@Gilgamesh-em6ru3 ай бұрын
I still play a budget version of yubel that has a bigger unchained package and every time I fiend locked myself did it feel like my field was any weaker. It only stops varudas but most of the time we don't even go for it anymore.
@TeamCOG_YGO3 ай бұрын
Locking them into fiends would hinder the big rank 10 and rage into little knight removing three cards in the process. Take those two outliners away and the deck even with the fiend smith is a lot more manageable. In all my testing against the deck I never felt as though the fiend side of the deck was unfair it was not being locked into fiends. The jist though is yubel not locking itself where as most other decks excluding snake eyes lock themselves into either archtype. In fact I could argue that’s why both yubel and snake eyes are so good, but yubel does have a few more restrictions compared to snake eyes like you said only being able to pop dark cards and such but it’s a big example of why both decks are the best at the moment they have no restrictions
@Gilgamesh-em6ru3 ай бұрын
@@TeamCOG_YGO you want yubel to fiend lock for 2 turns???? We can literally only Rage into S:P on the opponents turn. Even if you want rage to lock as long as it's on the field now you're putting a restriction on it thay isn't on I:P, plus we will still have Unicorn while not as strong it does the same thing. remove 2 cards on the opponents field. And like I said most people are not ending on Varudas (the rank 10) turn 1 anyway and its not like infernoble isn't able to do generic plays before locking into warriors either. Yubel also has restriction on Throne with only being able to search/destroy FIENDS with 0/0 stats, opening of the spirits gates and squirmer are only able to revive FIENDS with 0/0. Throne only floating for Yubel monsters. The deck does in small ways heavily favor Yubel being the main way to play it. Nightmare pain also can only destroy a face-up dark monster or a dark in hand. so it's a little bit more restrictive then realm since realm doesn't care what it sends.
@vparsa873 ай бұрын
Question. I've always heard you say you find the battling boxer engine better and the flameswordsman engine unnecessary. What changed?
@TeamCOG_YGO3 ай бұрын
I forced myself to try it IRL, in the testing I did it on simulators it was awful because of the algorithm of the simulators. But after trying it and testing it extensively, i found many advantages to it and essentially found it to be player preference with both the boxer and the Flameswordsman, I think the FS has more utility than what the boxers offer and I’ll explain why. The boxers, provide a one card combo with excellent card economy( 1 card in 2-3 disruptions out of it.). Its size is a minimum 4 cards in the main 1 in the extra. You could bump this by playing the full armor package that I just found out was possible, which then makes it a 6 card main deck 3 card extra. But at the minimum even opening the sparrer isn’t terrible since it can still be used as a normal and works with renaud. And the low requirement allows space for non engine. The main combo being just uppercutter doesn’t play through nib very well and the two card combos of uppercutter+renaud/tuner extender. Just get you to Charles. Where if you look at the combo economy, 2 cards in and 2 disruptions out. The loss of the battle phase is bigger than you think, when going first, doesn’t matter at all, but you’ll see when going second losing the battle phase sucks, you get only two forms of spot removal, Sp and Charles, and that won’t break a board, and you lose the ability to use gearfriend to its full potential solving 2 monsters at once. The flame swordsman. It does have a one card combo, but it just gets you to the UFS, which is better than nothing but when compared to uppercutter it’s clear who wins. Now size requirements can be trimmed and moved around but it’s roughly a 8 card main deck with a 2-3 card extra. But you have crazy consistency of opening the little swordsman since the quick play can search it. So that’s where I think it shines above boxers, you have crazy utility from the quick play and hard opening realm isn’t terrible sometimes if you open the ogier combo plus access to realm you search it to guarantee gearfriend gets to the GY. The main combo of the little swordsman+tuner plays through nib very well, you can end on the UFS and gear even after getting nibbed. The two card combos with this engine also nets you more if you choose to play the trap, the trap is insane being a book of moon and equip, but its biggest down side is being that one of trap you don’t wanna open. Also being able to lose the die roll and out a board/get your battle phase is huge once you’ve been missing it for so long. UFS+Charles+Gearfried will end games going second. The fusion equip is decent because it provides protection and a small atk boost, realm acts as an extender. Just tons more utility! I think I missed a few pros and cons on both sides but this is the most important stuff!
@Kollieprime93 ай бұрын
Yeah I see that guy on the decks Facebook page and I literally can’t comprehend how he does well with it not playing gearfried and how minimal equips and one Charles lol Well have to see how this upcoming banlist is, if original sin or bow gets hit I can see myself shifting from the vanquish soul engine to this one My personal anecdote is I feel like I lose a ton of games where I open multiple once per turn cards, so I’d probably run heritage, fighting flameswordsman and fighting flame sword down to 2 Also what uses does fire flint lady come up for? I saw she was in your last list as well and I can’t think of any times in recent memory when I’d want her
@TeamCOG_YGO3 ай бұрын
Yeah, he’s built different! I hope OSS doesn’t go because I think the wanted package with this engine would go insane! I feel ya there with the hard once per turns it sucks opening multiple chalice but it’s to good in my opinion, and it’s what makes the card fair! Flint lady has just stayed really for extension and the odd chance you only get Oliver+equip so you can make Angelica still! But I’ve caught myself contemplating taking it out!
@hermesmartz98083 ай бұрын
could u share the name of that FB page? I want to see that list too
@LeJ11093 ай бұрын
Hi, you think that's better than your Infernoble deck ? Thx
@TeamCOG_YGO3 ай бұрын
Yes
@hermesmartz98083 ай бұрын
crossout with only ash and imp I don't think are a good idea. Infernoble is a peculiar deck with a lot of two cards combo that they easily go further 1 or 2 ht like imperma and ash. Crossout works very well in main deck if u have the space of 18 or more HT so u can virtually stop anything especially droll, shifter or nibiru that are more resolutive so maybe with less space probably you should go with other ht and stick crossout in the side.
@TeamCOG_YGO3 ай бұрын
Nib and droll are mostly side deck cards which are sided in. If they have them in the main, they are ogier lines that protect from hand traps but you lose to multiple, so in those lines having cross out pretty much guarantees you win, if you haven’t watched my tenpia video I recommend watching it to game two, it shows exactly what I mean better than I can explain it. Ash and imperm are the most represented hand traps, not to mention cross out can be used to hit cards like talents ect. I’ll be the first to admit that infernoble can eat through 1-2 hand traps. But we don’t have the space to play 18 hand traps to answer them all, so why would you not want to have a card like cross out to answer ash/imperm which if both hit Angelica your turn ends and play through the other hand traps like the deck naturally would. This being said I actually am thinking on taking a new approach to none engine side and cutting cross out and ash for more engine and a board breaker approach.
@hermesmartz98083 ай бұрын
@@TeamCOG_YGO I agree with the board breaker approach! especially with the boxer package: you already are going to lose the battle phase so you virtually don't have any downsides with cards like evenly match, dark ruler no more or using S.P. on summon effect. Yeah, u lose the possibility to do an ftk but let's be honest, if you manage to build a board or atleast manage to go into 2 big name (Like 1/2 Big Charles, 1 Gearfried, 1 SP etc) there is very little that the opponent can do on turn three. My local is closed during the summer break but Im having a lot of luck online with a list with 3 DRNM, 3 Talent, 3 Evenly and 3 Imp.
@francoisnofl59403 ай бұрын
In Gimmick Puppet, we play a bunch of 1offs and 1 playset of 1 HT alongside Crossout. Like, 1 Imperm, 1 Ash, 3 Droll, 1 Nib and you're good. It's still the 6 HTs you're playing but you cover more ground. People really are maindecking Droll and Nib, you should respect them
@Acelyn-3 ай бұрын
According to you, what is the best version of Infernoble actually? Great profile btw, as always!
@TeamCOG_YGO3 ай бұрын
In terms of success currently the only variant to see tops is the flame swordsman variant from what I’ve seen!
@Acelyn-3 ай бұрын
@@TeamCOG_YGO Ok, thank you for your answer! I'll buy the cards very soon to play Infernoble again (I didn't touch it since the ban of Isolde, which really made me so angry and sad that I didn't want to try to play the deck without it)