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✔️ 좋아요 300개 달성시 스크립트 공개(나눔) 하겠습니다!!!!
랜덤으로 1분마다 바뀐 무기로 승리하기ㅋㅋㅋㅋㅋ [배드워즈]#robloxbedwars
#배드워즈업데이트 #roblox #bedwars #배드워즈시참 #배드워즈키트순위 #배드워즈 #배드워즈매드무비
✔️ 참여해주신 유튜버 분들
@MJYT_Hyobin @Corgi_Bedwars
✔️ 스크립트
좋아요 300개 달설 스크립트 공개합니다
유튜브 친구들 감사하고 사랑해요 !! 사용방법은 댓글 아래 스크립트 복사 후
커스텀 모드에서 스크립트 들어가신 후에 A라고 하나 만드신 후 이것을 붙쳐넣기 오른쪽 아래 버튼 세이브 한번 그다음 shop 한번 런 한번 다시 빨간불 들어오게 누르신다음에 게임을 시작하시면 랜덤검이 실행됩니다
※ 게임 시작할때 구동되는 스크립트 입니다 게임중에 넣으면 작동이 안되요!!
------------------------------------------------------------------------
Events.MatchStart(function (event)
task.delay(1, function ()
local items = { "glitch_wood_sword","frosty_hammer","wizard_stick","toy_hammer","hotdog_bat","baguette","big_wood_sword","double_edge_sword","wood_sword", "stone_sword", "iron_sword", "diamond_sword", "emerald_sword", "void_sword", "rageblade", "ice_sword", "wood_dao", "stone_dao","iron_dao", "diamond_dao", "emerald_dao", "light_sword", "infernal_saber", "bacon_blade", "laser_sword","wood_dagger","stone_dagger","iron_dagger","diamond_dagger","mythic_dagger","wood_great_hammer","stone_great_hammer","iron_great_hammer","diamond_great_hammer","mythic_great_hammer","wood_scythe","stone_scythe","iron_scythe","diamond_scythe","mythic_scythe","wood_gauntlets","stone_gauntlets","iron_gauntlets","diamond_gauntlets","mythic_gauntlets" }
for i, player in pairs (PlayerService.getPlayers()) do
local randomNum = math.random(1, #items)
InventoryService.giveItem(player, items[randomNum], 1, true)
end
while task.wait(60) do
for i, player in pairs (PlayerService.getPlayers()) do
local randomNum = math.random(1, #items)
InventoryService.removeItemAmount(player, "glitch_wood_sword", 1)
InventoryService.removeItemAmount(player, "frosty_hammer", 1)
InventoryService.removeItemAmount(player, "wizard_stick", 1)
InventoryService.removeItemAmount(player, "toy_hammer", 1)
InventoryService.removeItemAmount(player, "hotdog_bat", 1)
InventoryService.removeItemAmount(player, "baguette", 1)
InventoryService.removeItemAmount(player, "big_wood_sword", 1)
InventoryService.removeItemAmount(player, "wood_sword", 1)
InventoryService.removeItemAmount(player, "stone_sword", 1)
InventoryService.removeItemAmount(player, "iron_sword", 1)
InventoryService.removeItemAmount(player, "diamond_sword", 1)
InventoryService.removeItemAmount(player, "emerald_sword", 1)
InventoryService.removeItemAmount(player, "void_sword", 1)
InventoryService.removeItemAmount(player, "rageblade", 1)
InventoryService.removeItemAmount(player, "ice_sword", 1)
InventoryService.removeItemAmount(player, "wood_dao", 1)
InventoryService.removeItemAmount(player, "stone_dao", 1)
InventoryService.removeItemAmount(player, "iron_dao", 1)
InventoryService.removeItemAmount(player, "diamond_dao", 1)
InventoryService.removeItemAmount(player, "emerald_dao", 1)
InventoryService.removeItemAmount(player, "light_sword", 1)
InventoryService.removeItemAmount(player, "infernal_saber", 1)
InventoryService.removeItemAmount(player, "bacon_blade", 1)
InventoryService.removeItemAmount(player, "laser_sword", 1)
InventoryService.removeItemAmount(player, "double_edge_sword", 1)
InventoryService.removeItemAmount(player, "wood_dagger", 1)
InventoryService.removeItemAmount(player, "stone_dagger", 1)
InventoryService.removeItemAmount(player, "iron_dagger", 1)
InventoryService.removeItemAmount(player, "diamond_dagger", 1)
InventoryService.removeItemAmount(player, "mythic_dagger", 1)
InventoryService.removeItemAmount(player, "wood_gauntlets", 1)
InventoryService.removeItemAmount(player, "stone_gauntlets", 1)
InventoryService.removeItemAmount(player, "iron_gauntlets", 1)
InventoryService.removeItemAmount(player, "diamond_gauntlets", 1)
InventoryService.removeItemAmount(player, "mythic_gauntlets", 1)
InventoryService.removeItemAmount(player, "wood_scythe", 1)
InventoryService.removeItemAmount(player, "stone_scythe", 1)
InventoryService.removeItemAmount(player, "iron_scythe", 1)
InventoryService.removeItemAmount(player, "diamond_scythe", 1)
InventoryService.removeItemAmount(player, "mythic_scythe", 1)
InventoryService.removeItemAmount(player, "wood_great_hammer", 1)
InventoryService.removeItemAmount(player, "stone_great_hammer", 1)
InventoryService.removeItemAmount(player, "iron_great_hammer", 1)
InventoryService.removeItemAmount(player, "diamond_great_hammer", 1)
InventoryService.removeItemAmount(player, "mythic_great_hammer", 1)
InventoryService.giveItem(player, items[randomNum], 1, true)
end
MessageService.broadcast("새로운 무기가 지급됩니다")
end
end)
end)
✔️ 구독과 좋아요, 알람설정 '🔔'