What's the craziest fact in this video? New Video: Sonic Blast MANIAFIED > kzbin.info/www/bejne/pH66i2Claqingq8
@trippyanimates2 жыл бұрын
The sonic 2 boss hit box
@IkinBBfromAnthologyOfTheKiller2 жыл бұрын
The sonic sensors, we could do a lot of stuff with that.
@Konic_and_Snuckles2 жыл бұрын
Craziest 16-bit Sonic fact: It's a hot mess that's fun to play. My life compared to yours: It's hot mess that's fun to play.
@COMBOY2 жыл бұрын
The spikes trick in Sonic 1 and the water drop hitboxes were the craziest facts for me. and about how much of a life I have, well, I'd just say I wish I have more time to make my own stuff like you with your research. 😅
@AndyHappyGuy2 жыл бұрын
Your hand's hitbox.
@Triangly2 жыл бұрын
Ngl whoever coded your hand hitbox should be fired
@KalokesMysteries2 жыл бұрын
They ought to fix it first, then be fired
@madrox82 жыл бұрын
well if you think about it, there can only be 2 possible ppl to have coded his hitbox
@resurrect4042 жыл бұрын
yooo I’m subbed to u you animations are so good
@m3xX_X2 жыл бұрын
Wait r u that old KZbinr I used to watch?
@screane57392 жыл бұрын
God was caught lacking
@hyperon_ion94232 жыл бұрын
I bet the developers _wish_ they had tools to look at the hit boxes like this. A load of these issues look like they exist because the devs had to look at them in a bunch of text boxes with numbers rather than visual images.
@alientif04502 жыл бұрын
Now i understand why i keep bumping into things accidentally, my hitboxes are messed up too
@chair32582 жыл бұрын
These videos have godly editing, this deserve the 100 thousand subscribers at the very least. They take long to arrive, but with this quality is well deserved the wait, keep it up!
@ABitofEpicness2 жыл бұрын
In the future when he's at that point, we will all turn back to the old videos and see comments like these, fulfilled.
@calupoh72452 жыл бұрын
no it doesn’t. paint drying is just better.
@pikajade2 жыл бұрын
I think the reason the hitbox of Robotnik's chemical blobs is off-center is so that they are positioned correctly when they first start falling. If you look closely, you'll notice that the position of the projectile is the same as the position of the box when it drops.
@Knuckx1172 жыл бұрын
This explains my intense hatred for those stupid crabs in Metropolis Zone.
@ardic23 Жыл бұрын
At 3:27 I'm sure it bothered us all until we realized we had to go further
@leandroxbl12 жыл бұрын
Never knew about crouching on the chemical plant boss
@Sodaslushy2 ай бұрын
Same
@Poly_00002 жыл бұрын
Man the pacing in your videos has gotten so so much better. Really glad to see you keep improving!
@azulamazighberber2 жыл бұрын
5:35 "I ported my LUA script to real-life. And check it out!" **pink box appears out of nowhere making a sound effect**
@sonictag-teamheroes88352 жыл бұрын
Absolutely fascinating! I feel a sense of closure I never realized I wanted after seeing the hitboxes for those frustrating crabs!
@BaneStudio2 жыл бұрын
Ngl, collisions are EXTREMELY frustrating to work with when creating a Sonic/Sonic-Esc game! 🙄But this video is so eye opening, and here I thought Sonic's slope physics were perfect!
@LetsPlayKeldeo2 жыл бұрын
Man Id love a sonic 3 video like this ! Keep up the good work
@Fluxuation Жыл бұрын
7:40 CSS players: *maniacal laughter*
@2DCheese4 ай бұрын
and yet the object limit is so high it never gets reached but my PC runs like crap anyways
@kadlerio2 жыл бұрын
Glad to see I wasn't the only one who found that jump through spikes bug as a kid. I very carefully jumped through the section of spikes to the left of the tvs on Green Hill Act 2 thinking there must be some secret, but nope.
@Planeawesomeness2 жыл бұрын
I had no idea you should crouch to avoid the chemical plant boss attack, this will make fighting that boss much easier, thank you
@fransiscayulianita682 жыл бұрын
An even easier strategy: When he first appears just jump at him 8 times before he gets to do his attack and go to the left/middle before you fall into the water.
@RikouHogashi2 жыл бұрын
I like useing the term "Hurtbox" when dealing with boxes that hit you instead of hitting the foe to differenciate the term hitbox ive seen this consept in fighting games all time time its nice to finally see it in platformers especialy in Sonic games
@costelinha18672 жыл бұрын
And me complaining that the little game I'm making while learning Python have messy hitboxes, but then you remind me of the evil robot crab of Metropolis.
@foojo92 жыл бұрын
I’d love to see a part 2 with Sonic CD and Sonic 3&K
@Vexcenot2 жыл бұрын
That intro looks amazing. Just a little too loud espescially in contrast with your quieter and gentle voice. Got Lappy jumpscared
@LapperDev2 жыл бұрын
Apologies! Will try adjust better in future.
@blinkachu52752 жыл бұрын
So how would one create a physics system like this? It's awesome you can visualize it, but I think it would be even more awesome if you could create a tutorial to recreate this movement/collision c: Yeah there's a Physics Guide but that is only in semi-code and doesn't apply to modern game engines in some cases, and the tutorials that are there on the internet never tackle slopes, only straight movement, and even then it's rarely correct to the Physics of Sonic. I have created movement on straight surfaces like Sonic just fine but slopes are just so difficult to handle with very little explanation as to the how.
@LapperDev2 жыл бұрын
The guide is designed to apply to any game engine (I know because I have been adding to it for years!) if there's anything about the guide that confuses you or you feel needs better explaining, please DM the Twitter account @SonicPhysics (me) and I can explain things or make changes. But when it comes to slopes, in particular sonic slopes, the main advice I give is make the collision yourself using your own system, don't rely on the built in collision functions or default systems in these modern IDEs, otherwise it's likely to be even harder to do the advanced stuff (and in worst cases, affect your physics in ways you can't control). It'll mean less/faster code, more control, and better results.
@Sly88Frye2 жыл бұрын
This was quite honestly very fascinating to see. I'm under the impression that you really studied this stuff. I tried studying python years ago and I made some progress but then unfortunately my medication for my ADHD had just gotten so expensive I couldn't afford to keep spending as much as I had to every month to get it so it was hard to focus and a class I should have completed years ago I am nowhere close to done. But the fact is I find this kind of stuff to be fascinating. Maybe I could find a way to set some time aside to really learn this stuff too. Growing up I've actually wanted to design video games but I just hadn't really had the confidence in ability to code or design them. The closest thing I can say I am done is make entire campaigns on the starcraft campaign editor and used the tools within that campaign Editor to make there be dialogue between characters and cause conditions to trigger actions to happen not just victory in the feet but various other actions that would allow you to progress on the starcraft mission. Well anyways, this was really awesome to watch so I'm the subscribing and curious about a whole lot more
@FoakHome2 жыл бұрын
I always wondered why a hitbox can't just be the same as the model, especially in pixelated games? Any answers?
@LapperDev2 жыл бұрын
It would have to then check many many 1px squares rather than just 1 big one, saves a ton on processing. These days computers can do it easy, but it is still simpler to code, design, and process with simple boxes.
@FoakHome2 жыл бұрын
@@LapperDev Fair enough, I suppose.
@themustachioedfish59882 жыл бұрын
@@FoakHome Plus, when done right, the player's not actually going to notice if the hitbox doesn't line up 1:1 with the model. And sometimes, if something's hitbox perfectly matches an object's size, the player will say the game's cheap and that they're getting hit when they "clearly" avoided something, or that they should've picked something up but didn't. So, devs usually rig the game slightly in the player's favor so the player thinks the game is fair and not rigged against them.
@hi-i-am-atan2 жыл бұрын
for context, hitboxes are really simple as all they require is comparing the sums of the objects' coordinates and dimensions, i.e. you can tell if two objects are overlapping horizontally by checking a.x + a.width > b.x - b.width and a.x - a.width < b.x + b.width. or, in other words, by checking if a's rightmost edge is to the right of b's leftmost edge, while its leftmost edge is to the left of b's rightmost edge then you just a similar check for the other dimensions and bam, you can now tell if a and b are overlapping with only a handful of checks and instructions. checking for overlapping pixels has nothing so elegant, unfortunately
@COMBOY2 жыл бұрын
Making hitboxes being the same as the sprites would make the game coding much difficult than they need to be, and also putting too much pixelated hitboxes would cause it to lag a lot. That's why it's recommended to make collisions as close as possible without using too much hitboxes.
@CalzoneB2 жыл бұрын
I'm guessing the Big ring hitbox in Sonic 1 is long vertically while centered to make it appear that you are jumping through the ring, and not collecting it.
@yousefslimani992 жыл бұрын
Thank You Bro For Discovering My Favorite Classic Sonic Games Hitboxes!! I Appreciate That!!
@UltraCenterHQ2 жыл бұрын
I love Overlay activation sound effect, because it kinda sounds like a vine boom
@shadowfoxxie718210 ай бұрын
this was actually really useful, right now im developing a sonic framework in GMS2 and i was struggling to understand some sections of the physics guide!
@CanalDaZoeiraBrasil2 жыл бұрын
Bro, that's a lot of crazy stuff I didn't know about the hitboxes. I wonder if the hitbox oddities still are present in the mobile remake of the game (like the Metropolis' crab or Chemical Plant's boss).
@VirtuaVirtue2 жыл бұрын
probably not because its a custom engine if im correct
@AGwolf20972 жыл бұрын
commenting at 0:35 into the video. I've played these games from the day they were first released; I'm not a speed-runner, I don't actually have personal or intrinsic knowledge of the code and physics engine at a programming level, but my navigation of the games is almost entirely intuitive muscle-memory all these years later... I'm looking forward to see what you have to share with this, and I already know that I'm gonna be screwing with this collision overlay tonight when I'm done with household chores :D
@420jw Жыл бұрын
For some Reason, Perhaps due to my Greater-than-Standard interest in Technology, Video Games, and Game Design, I easily find this one of my Favourite Videos on your Channel
@SherlockSMasters2 жыл бұрын
About the Metropolis zone it is really annoyed by asteron ,the crab with a long hand and also the grasshoppers but then that one day I literally speedrunning without getting any damages
@vani-lla2 жыл бұрын
Very good and informative video. I’ve played these games for almost two decades, and I never knew the reason why Sonic avoided damage from the chemicals but Tails didn’t.
@Brucifer22 жыл бұрын
I am 30 years old...and i had no idea crouching keeps you safe from the Chemical Plant boss drop.
@LapperDev2 жыл бұрын
I don't blame ya, it's not exactly intuitive lol
@LunaPrincessNinjato2 жыл бұрын
I learn so much and got an understanding to how these things work.
@HavingFunTimes2 жыл бұрын
This is an amazing video Intriguing thumbnail, great writing, and extremely high skill editing!!!!! Please make more like this!
@dededethesuperstarwarrior2 жыл бұрын
Amazing!
@TheZMaster5076 ай бұрын
This is an eyeopener to many weird things possible in the classic games
@suddenllybah2 жыл бұрын
This is really neat. the box hitbox is disappearing makes sense, particularly becasue bosses where the boss disappears and reappears and you can embed Sonic in the middle of their hitbox, and you don't hit the boss every frame when you do so.
@LapperDev2 жыл бұрын
That's exactly why, nice point, I should have mentioned it
@suddenllybah2 жыл бұрын
@@LapperDev It is interesting that it happens for Sonic 1, a game that I don't recall having any "teleport" bosses, as well as not having Spin dash, as a way to maybe attack and pass through a boss hit box. Sonic 2 had Sliver Sonic, who I would basically beat by spin dashing through when he dashes without spinning. and Sonic 3 had the act 2 boss of Angel Island as a "teleporter", so it's not like they didn't have use for the concept in the sequels.
@rhinuu0452 жыл бұрын
your editing is crazy man
@niksooxyz2 жыл бұрын
Damn, sometimes the youtube algorithm doesn’t miss. I’ve fallen in love with your editing style and I’m pumped for the sonic 3 video! You’ve got a new sub pal
@san9-9432 жыл бұрын
I think Sonic can tank the boss attack because of the spikes on his back
@PopfulFrost5 ай бұрын
The individual spikes having their own collision is so funny.
@aluminum81602 жыл бұрын
"In theory if there is a single pixel gap between 2 objects, sonic can get in there"
@LapperDev2 жыл бұрын
He been dietin
@vertz15152 жыл бұрын
Man, you’re criminally underrated
@cdigames2 жыл бұрын
I am willing to bet the reason the hitbox for the chemical plant boss is like that is so you get hit if you are jumping at robotnik as he is doing his attack animation, that offset hitbox comes out right at the corner of the container.
@MrEvilbyte2 жыл бұрын
I have the feeling the blob hitbox is off center, is because it's actually a larger sprite then it looks. Like the blob is the upper/right corner of a 2x2 sprite block. The other blocks simply have no graphics in them. Or something...
@javier105412 жыл бұрын
I thought that Sonic surviving that Chemical Plant Boss attack was because he deflected it with his spines... Like a hedgehog Also Tails doesn't have spines to protect himself so he cannot deflect the attack
@LuucasIckie2 жыл бұрын
Me too
@mr.foogle30042 жыл бұрын
That mega crabmeat is the bane of my existence
@abbaad_ibn_abdullah2 жыл бұрын
people are talking about how your hand hitbox is off centered, but why has nobody mentioned that his fingers have no hitboxes? its just one big cube
@thepotatowithhat2 жыл бұрын
I thought I was the only one that knew that "stand in the middle of the spike" glitch in sonic 1
@gameyosc-v3o7 ай бұрын
3:49 Ohhh.. That's why they brought in the insta-shield!
@dmtm2 жыл бұрын
Hello Lapper. Very nice video to show what the hitboxes is for the next generation. ^^
@SonicQuantumicity2 жыл бұрын
Cool Video Lapper Keep It up
@retro31882 жыл бұрын
Hi. Glad to see you’re back!
@crimester2 жыл бұрын
I WANT MORE OF THIS
@trippyanimates2 жыл бұрын
LEZ GOOO NEW VIDEO
@milesprower61102 жыл бұрын
Imagine if instead of the Crab arm to been forget, it was the trajectory of those mantis spinning scythes...
@Victorcolongarcia Жыл бұрын
Love it!!! Where’s the follow up?! 😂
@spikerthedragonbear2 жыл бұрын
Lapper is secretly the next TaxMan
@refeals2 жыл бұрын
Really cool to see these mechanics
@speedthehedgehog49672 жыл бұрын
Oh thanks for the Chemical plant thing. Now it would take me less time to beat that boss :)
@Livithen862 жыл бұрын
Make more of this content on other sonic games as well in other games
@The17thScrub2 жыл бұрын
I always knew that damn robot crab was unfair
@Mr.Bouncer2 жыл бұрын
Aw hell nah, da crab robot got that janky hitbox
@CrappyBlue2 жыл бұрын
some instances of that slope in emerald hill also exhibit the same no-slope-physics traits in their top half that you highlighted in the marble zone slope object, i've noticed. it's very silly rolling on them only to come to a dead stop a couple inches down.
@LapperDev2 жыл бұрын
Because of the way it works, the flagging of that EHZ tile means you will be able to walk on it as if it is a flat wall (angle = 90), hence the flying straight up when leaving) when you are already rotated, but ALSO as if it was a flat floor (angle = 0) when you are already right side up. I noticed its oddness way before I looked into Sonic games and I always did wonder why.
@kobsboy42272 жыл бұрын
WHY DOESNT THIS HAVE 1000 MORBILLION VIEWS UR SO TALENTED U DESERVE WAY MORE U CAN EDIT BETTER THAN MOST BIG CHANNELS U CAN MAKE GORGEUOUS PIXEL ART BETTER THAN LOTS OF PIXEL ART IN BIG GAMES UR AMAZING U CAN CODE TOO
@Xenon_XTH2 жыл бұрын
Don't make some non-morbius jokes
@LightEffexor2 жыл бұрын
The Shellcracker hitbox is so bad, it makes Dark Souls 2 blush.
@theweeboi90972 жыл бұрын
The new intro 👌👌
@oatmealman15862 жыл бұрын
I think I know why the chemical blob hitbox is like that. If you watch the way it's used in the attacks the egg mobile will frequently move toward the falling blob and the hitbox could have been moved so that it doesn't hit the egg mobile while it's falling. Essentially, the hitbox may have been moved there to prevent It from destroying the egg mobile when it's dropped and when it's falling.
@LapperDev2 жыл бұрын
Interesting theory! However objects arent programmed to interact with eachother by default, only with the players
@oatmealman15862 жыл бұрын
@@LapperDev damn.
@winterfoxuk68232 жыл бұрын
Loved this video! More like it please!!!! I thought I knew everything there was to know about sonic on the mega drive! How wrong I was
@realjordantrs Жыл бұрын
here's my theory about the Sonic 2 Chemical Plant boss: Sonic doesn't get hit because he's curling up into a ball, his quills are protecting him. Tails doesn't do that, he just crouches, so he's still vulnerable. Is this actually why they did this? Probably not, but I like to imagine it is.
@COMBOY2 жыл бұрын
I KNEW IT!! I knew that the crab enemy from Metropolis Zone had a big fat hazard hitbox above its head!! 😠 What a cheater!
@TheFamilyBovine2 жыл бұрын
Why have you removed the videos on Sonic Studio? I was so hyped for that, I assume it's cancelled to focus on the channel instead? :/
@LapperDev2 жыл бұрын
Follow the Twitter 😎 @SonicStudioProj
@DarkTails25611 ай бұрын
I could have benefited from that chemical plant hitbox trick 7 years ago 😭
@brian93724 Жыл бұрын
Thats why i forget things all the time *My brain is too small for the memories terrain sensors*
@MrBlitzardo212 жыл бұрын
Don't worry, just putting a comment just to remember that this is my first video i've watched from him.
@The-Zer0th-Law2 жыл бұрын
Jumping between individual spikes like: ♪ Oh, I have all my fingers ♫ ♪ The knife goes chop chop chop ♫ ♪ If I miss the spaces in-between my fingers will come off ♫ ♪ And if I hit my fingers ♫ ♪ The blood will soon come out ♫ ♪ But all the same I play this game cause that's what it's all about ♫ ♪ Oh, chop chop chop chop chop chop ♫ ♪ I'm picking up the speed ♫ ♪ And if I hit my fingers then my hand will start to bleed ♫
@Skypatroller_BenCD2 жыл бұрын
05:14 it's also hurt Knuckles (i just tried that with Sonic Tails and Knuckles)
@exi_m70742 жыл бұрын
Honestly, most older games were coded Extremely strangely.
@metal31292 жыл бұрын
This Guy Is Awesome!
@sonicsynthwave2 жыл бұрын
This is a great video. Those badniks are so annoying. Well. Yesterday was my birthday. Hooray I guess...
@thealandude91462 жыл бұрын
the damn metropolis crab1!!!!
@thebombingsoda2 жыл бұрын
Oh so I don’t just suck at the game when I always get hit my the crab badniks, stupid hit boxes
@TheHeartlessAlchemist2 жыл бұрын
Great video.
@DonkeyFilms2 жыл бұрын
This is very interesting stuff!
@dominikcygan26642 жыл бұрын
this channel is quickly becoming my favourite sonic based channel
@LetsPlayKeldeo2 жыл бұрын
Awesome ! Cant rember I subscribed to you nor that I turn on notifications but this js the good shit !
@RealSonGokuDBZ2 жыл бұрын
Metropolis' Mantis Hitbox.
@pinguin48982 жыл бұрын
ah yes, I am not clumsy, just my hitboxes are a mess
@BluShiGuy2 жыл бұрын
Whoaaaoow my head's spinning
@jamesshipley91642 жыл бұрын
Expected more Cybershell
@AceNX2 жыл бұрын
I would love to see a Sonic 3 video!
@VAdaPEGA2 жыл бұрын
I hate that I know most of these quirks and abuse them on a daily basis in ROM hacks. Speaking of, the script doesn't seem to work on ROM hacks at all, even after changing the header to the original games, despite the fact that for most of them the hitbox system stays the same, it's a shame cause this would've been a great script to use for debugging.
@LapperDev2 жыл бұрын
Yep, unfortunately to provide the information (the real information as it happens, rather than guessing based on specific object ram data) the script has to run functions during execution of specific lines of the game code that are present in the rom. All the EX_* values are positions in the code for the Sonic 1 REV01 in this case. Not saying it's very practical, but if you could manage to correctly reposition all the EX_ values in the script for the code in a hack build, it would then work for that too (only if it's still Sonic 1 and the stuff being read still works the same).
@VAdaPEGA2 жыл бұрын
@@LapperDev Yeah at that point you may as well make a collision view system in the ROM hack instead cause things will inevitably shift around (not to mention completely break on new systems, such as the one in "I made you a Salad", where the collision sizes are in their own dedicated bytes instead of part of a look up table)
@djricecooker2 жыл бұрын
Not all slopes are created equal Slope lives matter!
@jubblyo59432 жыл бұрын
awesome 👌 👏
@goldenlatias1522 жыл бұрын
You have a voice that sounds like it would be really good for asmr
@coolguy-yz4in2 жыл бұрын
tbh i dont get why the caterkiller is the hardest to hit, what i do is just go infront on it and spin-attack the head.
@Lordy-Lord2 жыл бұрын
We've seen you do so many great videos tackling classic sonic games and their pixel art, what about sonic advance for a try. It's almost classic.
@Daylen523 Жыл бұрын
That robot crab from metropolis zone was a dick though. All of the badniks in metropolitan were annoying