If you have any questions just ask me:) Edit:im sorry if i put any incorrect notations or any misspelled letters,very very sorry,anyways thanks for watching!!
@nachdruck.2 ай бұрын
d1+2 after a 1+2 and a sen1 after a den 3+4 without CH are both definetly not guaranteed. Besides that very nice video and editing!
@Fizzy_faizaan2 ай бұрын
Your editing skills on a mobile is crazy
@komi_san252 ай бұрын
I can say it's a real struggle editing on mobile
@johnmurray52412 ай бұрын
I literally subbed yesterday, then you release this gem. Good job!
@komi_san252 ай бұрын
Hey thanks mate i REALLY REALLY APPRECIATE IT😁
@faithamongfate2 ай бұрын
Great video. Keep it up! Lars main; I'd like to add a few variations on certain launchers. F1+2 > DF3D~DEN2 > 2 > FF42~DEN1F~SEN1+2 > F3~DEN2UF~4 = 77dmg UF3(or U3,UB3) > (FC)DF2 > DB2F~SEN1+2 > FF42~DEN2UF~4 = 69dmg WS3(D) > ~LEN2 > F3~DEN2 > DF1 > FF42~DEN2UF~4 = 82dmg DB4(CH) > WS4 > 2 > FF42~DEN1 > B3F~SEN1+2 > F3~DEN2UF~4 = 77dmg Low Parry > F3~DEN2 > DF1 > 2 > FF42~DEN2UF~4 = 48dmg (can be inconsistent; if you add a micro dash between DF1 > 2, it'll work 100% of the time.) Heat Dash Launchers > DF3D~DEN2 > DF3D~DEN2 > F123~DEN1F~SEN1+2 > F3~DEN3~SEN3+4 (I think this is max dmg: DEN12 = 77, SEN1 = 69, 3+4 = 65) To note: 1+2 doesn't guarantee any follow-ups. D1+2 only loses to Stand Up, Block. Some other great options are FF1+2(loses to side roll right and staying on the ground) or delayed F1+4(loses to staying on the ground and wake up backward if you mash F1+4.) F123 wall combo can be great for DEN setups if you don't hold back. Just make sure you delay your mixup, otherwise you'll whiff some options. Hope this helps.
@komi_san252 ай бұрын
Thanks for the advice!
@AdachiCabbage2 ай бұрын
You included notations. Instant sub.
@komi_san252 ай бұрын
Thank you so much!🙏
@Toasted_Bag3l2 ай бұрын
Bussin combo mah man
@komi_san252 ай бұрын
Ayoo thanks🙏
@sunnyerizawaYTАй бұрын
good video and combos.. but just want to point out somethings.. some of the guaranteed follow ups you shown not actually guaranteed on normal hit.. example shown in 4:49 (1+2 does not guarantee d1+2.. player can actually get up quick and block it the only guaranteed move after 1+2 is db4) also in 5:00 (db1+2 to DEN1,2 follow up only guaranteed if it counter hit) and 5:04 (DEN3+4 to SEN1 also only guaranteed if it counter hits)
@Spiderlily_tkАй бұрын
5:02 it doesnt work for me only on counter hit how could you get it on normal hit ?
@AndreAngelo45532 ай бұрын
Is this possible on 6???
@komi_san252 ай бұрын
Nope
@AndreAngelo45532 ай бұрын
Oh thanks hahaha I did think it was a code but I'm kind of new to coding so didn't went in mind first. Any way great showcase! @@komi_san25
@komi_san252 ай бұрын
Thanks for the kind words!🙏@@AndreAngelo4553
@Dante戦2 ай бұрын
You could output more damage in some of those, learn the combos then upload a video