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Last Command is a fast paced Snake × Bullet Hell action game.
Steam (free demo): store.steampow...
Made by Dinaya ( / dinayahsu ) and published by CreSpirit.
This is played on v0.98 of the demo.
I actually lost my video files after recording this video the first time, so I had to do all of the fights again to rerecord.
No damage, no data loss, and no active skills (except for the tutorial which makes you use it once). There is one tutorial battle and three other battles in the demo. This video does not contain the initial tutorial battle because you cannot get hurt in that tutorial.
Gameplay Mechanics:
- Last Command is a combination of Snake and Bullet hell. Unfocused movement is like snake, and focused movement is extremely slow but you can move freely. You also have a dash that operates with a relatively long cooldown.
- You take damage when you collide with anything RED. Collision with WHITE objects does nothing. If your head collides with something, you take damage and lose all data. If your tail collides with something, you lose data.
- Data are the things you need to collect around the map to progress. Data, once collected, can be fired at the heart while focused to do damage. Holding on to data also makes your tail longer, so it is less risky to fire at the heart early to avoid losing progress (data) when you get hit on the head or tail.
- If you are holding a lot of data at once, you will enter "overclock mode", which lets you fire your data at the heart more quickly. If the boss has a shield, the boss can only be damaged in overclocked mode, forcing you to hold on to data instead of releasing it early.
- A drawback to firing the data early is that the enemy regenerates hp over time. This regeneration can be stopped by touching the heart, however.