Launch AI Fighters Carriers Now Viable - HOW TO - Space Engineers

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LastStandGamers

LastStandGamers

Күн бұрын

Пікірлер: 287
@sonicsawblade
@sonicsawblade Жыл бұрын
Begun, the drone war has.
@MediumRareOpinions
@MediumRareOpinions Жыл бұрын
200,000 units are ready with a million more well on the way
@aidenbidulka8600
@aidenbidulka8600 Жыл бұрын
Lag wars have begun
@raythe9264
@raythe9264 Жыл бұрын
LAG, we will find. much, there will be
@badgerwildgaming6908
@badgerwildgaming6908 Жыл бұрын
Captain jack won't like dealing with this new tech. Mr castle on the other hand.
@unigodus1554
@unigodus1554 Жыл бұрын
You ain't no yoda, don't type like that
@tyler_bt3326
@tyler_bt3326 Жыл бұрын
With new drones like this, I’m imagining stations défense where cheap disposable drones are printed and launched at a terrifying rate
@LastStandGamers
@LastStandGamers Жыл бұрын
Your right could be a whole new way to play.
@mrJMD
@mrJMD Жыл бұрын
This video is for a large block hydrogen drone missile printer and it's fairly nuts: kzbin.info/www/bejne/p2eXoWtrhpx6fdU
@carteradams43
@carteradams43 Жыл бұрын
imagine this but it's a giant carrier-dreadnought for maximum firepower
@Lokiawa
@Lokiawa Жыл бұрын
@@carteradams43 Like a USS Typhon? From Star Trek Invasion.
@TheJoshman01
@TheJoshman01 Жыл бұрын
Yesssss, just waves of them, all fed by mining drones.
@daylightmoonvideo
@daylightmoonvideo Жыл бұрын
Drones are completely changing the combat meta of space engineers, and I'm all for it!
@brilobox2
@brilobox2 Жыл бұрын
now we just need signal jammers to inhibit remote orders and telemetry.
@giannisupereroe2189
@giannisupereroe2189 Жыл бұрын
Now we need actual servers
@cadenvinson1267
@cadenvinson1267 Жыл бұрын
Agreed, I really wish there was a better multiplayer community for it
@a3.0001
@a3.0001 Жыл бұрын
they aren't is the thing. you saying this makes me think you most likely have never done meta combat, or maybe even PVP and just tested things against pve targets, which are not a good representation at all of actual combat. i've fought multiple drone carriers already with my gdrive meta brick (9 layers armor, 48 railguns, nonscripted, 4/8 gatling turrets 4/0 missile turrets). if you are a competent pilot and dodge, the drone AI is drunk and can't hit. they also can't keep up with a gdrive either, and just tend to fly straight at me until they get shot down while i shoot the main ship, or if hit an run they get hit on the way in and out. generally, hit and run is not good for meta, in fact drones aren't good at all for previously mentioned reasons. small grid drones especially are very pcu inefficient too among other things. missiles don't work to well for the reason of everyone has the same speed limit, so if you just go max speed they cant run into you and get shot down. also, drones are horribly material inefficient in survival compared to just firing artillery or railguns. another tactic is just to rush the mothership with your meta brick and take it out before they launch more than a few drones. also ramming the drones with meta bricks is a thing. small grid just disentigrates.
@Einxeld
@Einxeld Жыл бұрын
​​​​@@a3.0001 dang, I never played space engineers pvp but you gave me so many robocraft flashbacks and I totally see your brick working
@geoffhatch4996
@geoffhatch4996 Жыл бұрын
The AI fighter thing will be pretty nice to see in-game. Plus now this makes "drone battles" a whole lot more interesting because now you can set them up for the server according to what you want, rather than need players or admins to control them
@ethanthompson4198
@ethanthompson4198 Жыл бұрын
A good idea for drone recovery could be to have them fly to a set location far away from your main base that way the location of the carrier and your base isn’t given away when they run out of ammo ready to be collected for grinding
@Yukimaru0
@Yukimaru0 Жыл бұрын
Set up a recovery ship with a beacon as their home location.
@ethanthompson4198
@ethanthompson4198 Жыл бұрын
@@Yukimaru0 the whole idea is the drones aren’t worth as much resources as a recovery ship the carrier or your base so it’s better to just leave them in the middle of nowhere to be picked up later
@ethanthompson4198
@ethanthompson4198 Жыл бұрын
@@Yukimaru0 it could be possible with a complex set of timers and sensors but that would be more resources in the firing line then it’s worth to recover the drones still
@Jirodyne
@Jirodyne Жыл бұрын
@@ethanthompson4198 Maybe for the first drone. And the second. And the third. What about the 19,746th drone tho? What if you could even Automate it? Is there Sensor Blocks, and can the AI interact with them? If you could get the AI Drones to fly to the hidden garbage carrier, land in a specific spot on it, which triggers a Sensor. Then have the Carrier able detect when all Sensors are triggered and thus 'Full', and warp back to base untraceably? Well then, you have an Automated isolated system that works, and needs no oversight or changing. A background Routine you can always use for any and all drone collection needs.
@robertcoxon
@robertcoxon Жыл бұрын
Just use an event timer to command the used drones to fly back to a grinding pit on the rear of a carrier. Gravity genorator to pull them in once engines are off. Printers on a carrier to print new drones. Keep em small and nimble. Rinse & repeat
@party4lifedude
@party4lifedude Жыл бұрын
Battles are going to be a lot more chaotic and explosive and perhaps even cinematic. With all the little fighters flying around. I look forward to seeing them being used outside of tests that are set up specifically for them. Like in people's gameplay series and server events that would normally happen but are now going to be changed.
@uristboatmurdered6051
@uristboatmurdered6051 Жыл бұрын
I wonder how effective drones will be for base defence as I'm guessing that's how they're mostly going to be used for most smaller groups.
@comet-of-doom
@comet-of-doom Жыл бұрын
Depends on how they're set up but my faction has been testing them in creative servers and they're very effective in numbers
@comet-of-doom
@comet-of-doom Жыл бұрын
We just need to design them to refuel themselves for survival
@infodumper9590
@infodumper9590 Жыл бұрын
Reminds me of the concept of tie fighters and their disposability. Its going to be fun to see all the designs that are created to protect the ai cores but also allow the to be cheap and effective weapons edit: maybe even making a ditch button so you can escape a crippled ship while it suicides the target or attempts to flee without crew. O isolated sections of a ship that will keep targeting if they get disconnected from the main control stations
@deloptin545
@deloptin545 Жыл бұрын
make escape pods look the same as ai fighters so the enemy won't think twice about shooting the fighter that isn't a threat yet
@zamba136
@zamba136 Жыл бұрын
I am interested in a carrier that has a variety of ships with different AI. Hit &Run Bombers with autocannons & 2 AI controlled missiles each. Interceptors with normal machine guns and normal rockets A Carrier with Rail guns and Artilery being a Bot itself. A Large Grid Missile. And a personal fighter of my own preference that i dont think the AI would do well with.
@malcontender6319
@malcontender6319 Жыл бұрын
Perfect, now I know how to make missiles for my hangar.
@clonechoopa31
@clonechoopa31 Жыл бұрын
This drone mechanics might have more versatility than one might see at first glance. For instance; you're on a gunboat that's really outnumbered but this gunboat is above a planet and is equipped with drop pods rated for plant atmo-entry, you plop the offensive block and activate it. While the gunboat is fighting you enter the drop pod and escape to the planet while your gunboat delays the enemy to the end. That is just the beginning in terms of potential for this update.
@dacomputernerd4096
@dacomputernerd4096 Жыл бұрын
This gives me some ideas. Gotta mess with these things You could probably use pistons on timers or something to help move the fighters away from the grid automatically so they detect being separate properly If you turned off collision avoidance, they'd be pretty good at delivering armed warheads to a mobile target
@christopherpoet458
@christopherpoet458 6 ай бұрын
I would honestly love to see a dedicated SE AI Fleet series on building, supplying, and maintaining an AI fleet in SE Survival.
@thecheshire2334
@thecheshire2334 Жыл бұрын
This update is awesome especially for my designs. My drones prior relied on remote control but they were well equipped to where i could orbital drop a miner and cruise it back with no problems. But now i can go full scale! One of my carriers is a big ship with 6 large ship drones with heavy cannons. Idea was for the deployment to allow a mass wing of cannons that shred large ships
@MrBlackdragon1230
@MrBlackdragon1230 Жыл бұрын
That is a swarm of death. Im looking forward to the self returning drone video.
@dakaodo
@dakaodo Жыл бұрын
Attack drones or suicide drones/missiles don't really have much distinction, for launching. Splitsie used a timer to launch his test missiles off the connector initially, for a top-down/indirect attack, the way you see many surface missiles launch. Vertical boost for 100m, then next timer block in the chain shuts off the override, turns on AI blocks. This way, you can achieve a consistent initiial launch that puts the drone reliably clear of your ship by X meters or seconds of boost. I imagine a moving carrier could use this to roll, pitch, or yaw as it fires off the sequential waves, to achieve a wider launch spread of drones. They'll attack from more angles on their initial approaches. With forward-launching drones, the initial boost could also be used to create even more stand-off distance -- your carrier could fire the drones from 3 km, with a boost phase timed for approx 500+ meters. This will put the drone AI into its 2.5 km detection range, but your carrier ship never has to enter that range itself. This could make the circle/orbit pattern more viable, since the boost launch phase won't get clogged with numbskull drone traffic around the carrier. I want to use the circle/orbit pattern more, b/c I'm trying out different drone roles. Heavy, cheap tank drones in the first wave -- mostly just a flying brick of heavy armor to serve as overbuilt moving decoys (since decoys have done !@#$ all in recent updates). A few long range circle/keep distance drones for railgun sniping (can be more expensive). And a bunch of cheap, disposable hit and run drones to fill out the menu (including missiles/suicide drones). I'm personally building on a rear connector vertical launch-to-direct-flight using all forward thrusters. As opposed to using up thrust to launch, then having to alter vector and course to forward thrust. Also, sometimes launching the AI off the connectors, the AI get stuck for a little while. This can cause the connection to reset and reactive its proximity magnetic force. I'd include an action on the timer disconnecting the connector to also turn off the connector. This is probably best done from the drone's timer block(s), so that if your carrier connector is included in a merge/welder/projector setup, it will immediately be ready to connect the next welded replacement.
@ghostbattalion1251
@ghostbattalion1251 Жыл бұрын
Heyo. I'm a console player and I'm getting a little crazy with my own AI drones. Got auto docking, auto launching, auto patrol/escort, and auto combat. List of items: 2 Move AI (Both serve different functions) 3 AI Record (1 Docks, 1 Launches, and 1 for Escort/Patrol) At least 3 timer blocks 1 Event controller 1 Combat AI I may have gone overboard with the setup but, it works. Fully automated, AI never shuts off, and one click of a button and watch it work/never shut off. Now, with what was shown in this video, I might actually be able to create a fully automated carrier.
@astropond5081
@astropond5081 9 ай бұрын
I can already see massive carrier wars starting.
@jamesscalzo3033
@jamesscalzo3033 11 ай бұрын
Loved the video @LastStandGamers! Can't wait for the next video man! Having an AI Fighter, Bomber or even Attack Aircraft would be Really Cool to see. Even AI Transport Units like Medium and Heavy Lift Utility and Cargo Helicopters in Space Engineers is cool! For me, I'd have a Flight Recorder to Record a Taxi Procedure, a Takeoff and a Landing Procedure, the AI Offensive Block to either Fight Enemy Fighters or have Attack Aircraft Fire Missiles or Drop Bombs on a Target and the Condition Block to have them Return to The Airbase or the Carrier when They're either Low on Fuel or they've Expended their Ammunition. This way should allow for the Set-up of some Strikes and even a Combat Air Patrol to Protect the Carrier and the Carrier Group. Let me know what you think about this and I'll catch you in your next video man!
@muffledfat6984
@muffledfat6984 Жыл бұрын
I remember watching you back in 2014 in highschool, man how times have changed in this game since the days of "does angling your armor provide better protection?"
@MrSaint1028
@MrSaint1028 Жыл бұрын
Thank you so much I was wondering how to do this thank you so much for this video I love the channel and the videos❤
@neddavies4358
@neddavies4358 Жыл бұрын
The ai recorder does not mind if the beacon goes out of range so you can set the ai to take off out of its rout i prefer to have all the fighters set up in line so they have the same Ai. Then they fly to a waypoint 10 km or even like 30km from the target or fly a loop around a you at 3k for example but you have to stay still because i don’t think it adjusts for you movement when outside of beacon range. then if the bomber detects an enemy, it fill fly a hit and run to 2.25km and fire its payload of missiles at 2.25km then even controller can detect this switch the bomber back to defensive ai but also set a timer turning off old recorder and turning it to another one with its last waypoint getting set to where it dropped missiles since you can have it automatically change its last waypoint. you need another offensive ai so you don’t trigger it again making it try and drop missiles twice on second run 3 times on third etc. then it will return and again reload its missiles and repeat. If it docks with a connector each time you can have the carrier reset the bomber using groups so it does not dump all your component into missile after the target is dead. this means your ai carriers like real carriers can attack targets way out of range even to a point were sometimes my bombers are running sorties on several enemies that I do know the location of.
@ironwar8501
@ironwar8501 Жыл бұрын
I had the idea when this update was released to make a carrier with an artificial mass launch system, I don't have the time to do it myself so it would be cool if someone else tried it. Like a fabrication bay that manufactures and stores fighters and then launches them
@KyleMan-my9wn
@KyleMan-my9wn Жыл бұрын
I had the same idea of making a carrier that could manufacture fighters throughout a battle, although at that point, it might have to become a super carrier with its size, but definitely something I’ll look into!
@ironwar8501
@ironwar8501 Жыл бұрын
@@KyleMan-my9wn I think for the artificial mass system to work the ai blocks need to have an offset with a timer block to avoid collision, and the storing should just be an assembly line
@CallumCBG
@CallumCBG Жыл бұрын
before having giant flight decks on your ships wasnt really worth it in my opinion atleast, because it was a giant, unprotected surface so your fighters would get destroyed so easily. However, now they are going to be so much more useful as you can launch large amounts of fighters quickly and easily instead of slowly coming out a hangar bay
@WulfgarOpenthroat
@WulfgarOpenthroat Жыл бұрын
Venator-style recessed flight deck with armoured doors for the drone fighters?
@nikkotan2840
@nikkotan2840 Жыл бұрын
Ohh boy the Drones are back in business!
@KingYurtleOfTurtle
@KingYurtleOfTurtle Жыл бұрын
Would it be more effective to create a cylindrical carrier with drones on the outside circumference? You could deploy drones a lot quicker. Less launching collisions (because they deploy in different directions) means less need for delay, all with a smaller footprint
@KyleMan-my9wn
@KyleMan-my9wn Жыл бұрын
Definitely an interesting concept, although it may be a little difficult to build/engineer, however, you’re probably right about the larger waves.
@outrageous-alex
@outrageous-alex Жыл бұрын
Definitely have a few ideas with blueprints to make this easier, though setting up in SE is always the harder part.
@jackday9424
@jackday9424 Жыл бұрын
i cant wait till i make a swarm of tie fighters now, need to see if it works with the starwars armco mod. great work Arron !!
@LastStandGamers
@LastStandGamers Жыл бұрын
That sounds awesome can't wait to see it.
@aurenian8247
@aurenian8247 Жыл бұрын
I've updated the original. I ended up putting all the launch control on the fighters themselves. That way they can either be launched as a group or one at a time. They seem to struggle a bit while changing direction because the AI wants to fly using the side engines instead of the bottom engines like they are designed to do.
@beefcake3543
@beefcake3543 2 ай бұрын
Did you use the carrier in the video?
@aurenian8247
@aurenian8247 2 ай бұрын
@@beefcake3543 Yes in one of the Lunacy iterations it was my ship for the end event.
@beefcake3543
@beefcake3543 2 ай бұрын
@@aurenian8247 Could you share it as a blueprint? That would be a tremendous help.
@aurenian8247
@aurenian8247 2 ай бұрын
@@beefcake3543 It's linked in the video description.
@codysalyer1105
@codysalyer1105 Жыл бұрын
Love your return to making more SE videos!!!
@kitty5104
@kitty5104 Жыл бұрын
Takes alot of time but the potential of a drone carrier in a fleet is brutal and definitely worth it I think!
@xGhost4000x
@xGhost4000x Жыл бұрын
I think it would make a lot of sense to have the carrier mobile so that the drones get some separation once the landing gear is disabled
@vizender
@vizender Жыл бұрын
I think you could easily launch more drones at a time by launching every other, or every 3 rows at a time
@LastStandGamers
@LastStandGamers Жыл бұрын
I agree but the issues I ran into then was them shooting each other in the back. The time also allows the attack to be spread out.
@Kakarot64.
@Kakarot64. Жыл бұрын
​@@LastStandGamers Is there a way to disable their weapons temporarily until they're clear of the carrier?
@Canoby
@Canoby Жыл бұрын
Who else wants to see a whole fleet of AI Henry's bringing the ruckus on a server?
@lop4453
@lop4453 Жыл бұрын
U cold also use a event controller set to connector locked to turn the thrusters and ai blocks on :)
@thejuggernautofspades9453
@thejuggernautofspades9453 Жыл бұрын
We need defensive shields and more quality of life things
@LastStandGamers
@LastStandGamers Жыл бұрын
Shields, one of the most debated topics in space engineers why do you think we need them ?
@KyleMan-my9wn
@KyleMan-my9wn Жыл бұрын
An interesting idea for shields would be to only block some projectiles, such as rockets (as much as those don’t need to be nerfed anymore as they are, just spitballing here) so it would create more initiative to use artillery. It could also be done where the shield only protects against projectiles from a certain range, (such as 1.5km or more) to try and protect against long range missiles and rail gun drones. There’s other ways too, and I definitely don’t think that they’re necessary, especially with the new flee ability for AI, and safe zones already existing, but if done right, it could be a great feature, (sorry about my bad grammar, it’s late)
@purpledragon2508
@purpledragon2508 Жыл бұрын
I feel like it would be better to have each wave of fighters be on a separate button, so you can commit just a few of your drones for smaller situations, rather than all or nothing
@joffreehudgins6929
@joffreehudgins6929 Жыл бұрын
Just saw your missed video. Please use that same system to launch drone battle ships like that instead on missiles!
@alejandrotorcida9607
@alejandrotorcida9607 Жыл бұрын
i would like to see a "closed hangar" and see the carrier configuration for open the hangar doors, start the fighter, the fighter go, and get back and land in the "closed hangar"
@AliceAshhide33
@AliceAshhide33 Жыл бұрын
That FOB feels familiar.... A certain home base of sorts...
@eclipseslayer98
@eclipseslayer98 Жыл бұрын
The drones would probably benefit from an active launch system like a gravity catapult or something.
@chev_FTeam
@chev_FTeam Жыл бұрын
Great video, exactly what I need. I want to know how to get them to land.
@jameslong6815
@jameslong6815 Жыл бұрын
Think I want to try this with the Battlestar Galactica 🤔
@guillermoelnino
@guillermoelnino Жыл бұрын
FINALLY! I can easily outsource the job I'm least effective at in Space Engineers.
@LastStandGamers
@LastStandGamers Жыл бұрын
Soon the game will play its self and you can just log in to see what your drones have brought you.
@guillermoelnino
@guillermoelnino Жыл бұрын
@@LastStandGamers although the combat is fun in SE I've never been good at. More of a resource gathering/ship builder guy.
@WulfgarOpenthroat
@WulfgarOpenthroat Жыл бұрын
So an event controller with something like Connector Connected = No -> activate AI doesn't work? Getting things set up so you don't need to configure the carrier and/or fighter block settings every time you put a newly printed replacement fighter onboard would make things a lot more practical, there has to be some way to get the fighter to key off of a change in carrier block status or the ilk.
@jamesmetzger7320
@jamesmetzger7320 Жыл бұрын
This makes me want to revisit my bomber with 200+ bombs
@spirovarelis9637
@spirovarelis9637 23 күн бұрын
How would restock the fighters? Would building them with a welder on the ship work? Or would you need to make them separate from the carrier.
@CaptainDonut0
@CaptainDonut0 Жыл бұрын
My SGU dream of a Drone Command ship is now with in my reach.
@bradleykurtz2605
@bradleykurtz2605 Жыл бұрын
So I'm nthinkingnthe best idea here is tonhave a few drones that are set to defend and or patrol the area around the carrier while the others are out attacking.
@doot4246
@doot4246 Жыл бұрын
i sttill cannot wait for coders to find out how to make a self replicating drone ai fleet
@ianhogben3472
@ianhogben3472 Жыл бұрын
von numam swarm
@cakesmasher487
@cakesmasher487 Жыл бұрын
In space, why not use a circular or hex shaped carrier instead of a flat deck carrier? That way you should be able to launch a lot more than 2 fighters at one time.
@stacyjoslin7372
@stacyjoslin7372 Жыл бұрын
Very nice!
@cyitain9856
@cyitain9856 Жыл бұрын
The ai fighters not activating is probably because the ai needs line of sight to its target.
@hmroid6884
@hmroid6884 Жыл бұрын
Now we need breaching missiles loaded with sabotage drones
@dart_alex
@dart_alex 11 ай бұрын
Cool! How can I make them return to the connector after a salvo?
@wafilia3805
@wafilia3805 Жыл бұрын
Couldent you give the drones an initial override or is the AI not capable to change that setting? Perhaps you can reduce than the time on the timerblocks and the starting sequence is much faster.
@LastStandGamers
@LastStandGamers Жыл бұрын
Yes I had played with launching them with the recorder but it was just so time consuming plotting all the take off procedures.
@bobdersteve694
@bobdersteve694 Жыл бұрын
does this also work on ps4/5?
@ericevans9186
@ericevans9186 Жыл бұрын
Is there a game mechanic for drone fighters that requires a cockpit?
@Lokiawa
@Lokiawa Жыл бұрын
I wonder, do carriers HAVE to be like our 20th - 21st century carriers or can the drones be smart enough to fly through hangar doors without our involvement (Recorders)? Like the USS Typhon (Star Trek Invasion) or more like ANY of the Star Trek ships. Because if the carriers have to be the type that has their fighters exposed to the elements before launch, then I view them as tactically unviable, for me.
@bandannadee9370
@bandannadee9370 Жыл бұрын
Why is the Wayfaring Stranger blue?
@justnelson1634
@justnelson1634 Жыл бұрын
why you didnt uploaded it with the ia ?
@LastStandGamers
@LastStandGamers Жыл бұрын
The base ship is not mine if the creator would like the AI version i can always give it them to upload
@elzoni719
@elzoni719 6 ай бұрын
Sorry for asking but is it possible to get the drones back after like the battle is over?
@josephhurst4902
@josephhurst4902 Жыл бұрын
0:29, ERROR. if your not really caring about them Returing to the Carrier, then why are these Drones not Kamakazi Drones? They Fire all ammo until it is Depleted, then PLOW INTO the target before Detonating and inflicting the utmost damage.
@fabianlaibin6956
@fabianlaibin6956 Жыл бұрын
(Protoss) Carrier has arrived
@Isador11
@Isador11 Жыл бұрын
is there a way to get drones back? like getting them to dock without having to show them? currently i am using just fodder drones who i leave or if bigger pieces remain gather and grind them
@comet-of-doom
@comet-of-doom Жыл бұрын
My foolishness plays on a server called rsg creative and instead of using small grid I may have made drones in large grid than can be printed. The drones were mean tfor patrolling around a base to stop people from coming near but uh... after a few people got too close we realised they were kinda impossible to kill because the enemy couldn't shoot them. Best thing ever is watching 5 of them take on a destroyer and win. If you ever go on the server while I am on look for the dracon heavy patrol drones
@NeoRipshaft
@NeoRipshaft Жыл бұрын
Been a few years since I last hopped in but couldn't you set the thrusters to a static thrust level for a set time before handing it over to the AI to distance itself from other grids? Would of course add additional complexity but seems like a necessary option even in this application, but certainly if you wanted to do something more like launch tubes or a bajillionty ships all facing outwards lining a large cylinder mothership muahahah - just imagine them all blasting off away from the ship at once then AI clicks on, crashes the server and you get to imagine how cool it'd look >.
@Dr.Elise_Barlowe
@Dr.Elise_Barlowe Жыл бұрын
Its just like the real world i can already see it happen big heavily armored and armed capital ships being phased out and wrecked by ships with alot of cheap drones
@Cooldude-ko7ps
@Cooldude-ko7ps Жыл бұрын
Mixing this with gravity launch tubes?
@slickrick8279
@slickrick8279 Жыл бұрын
I wonder who would win ... a commander with his 28 combateers Or some funky guy with 28 piles of zero's and one's
@handsomejamesgrandinternet2106
@handsomejamesgrandinternet2106 Жыл бұрын
Bring Sajuuk to bear!
@mrscg1018
@mrscg1018 Жыл бұрын
What doc does it need
@stevenkennett8694
@stevenkennett8694 Жыл бұрын
I mean...don't these drones count towards your pcu limit? Shouldn't you reclaim them instead of waiting for their grids to lose power and despawn? I'm sure some server admins might get annoyed. :P
@raythe9264
@raythe9264 Жыл бұрын
Welcome to LAG, the game
@RobotsEverywhereVideos
@RobotsEverywhereVideos Жыл бұрын
Homeworld remake when?
@SparkPlays101
@SparkPlays101 7 ай бұрын
Any discovered way yet to have a Formation fleet?
@StyxRiverGynoid
@StyxRiverGynoid 3 ай бұрын
If you can run scripts, Autopillock by Cheerkin works great (apck script)
@SparkPlays101
@SparkPlays101 3 ай бұрын
@@StyxRiverGynoid it needs alot of setting up to have it with custom ships which i sadly got no skills in or understanding
@casperwilson5065
@casperwilson5065 Жыл бұрын
heres my question: could you make an AI fighter as a torpedo? can you imagine that?
@bbullerdiek
@bbullerdiek Жыл бұрын
You set the attack drone part to intercept. Easy missile AI.
@casperwilson5065
@casperwilson5065 Жыл бұрын
@@bbullerdiek I may just have to get better at the game to do this 😂
@ianhogben3472
@ianhogben3472 Жыл бұрын
You could have it switch mods when out of ammo
@elitoro2429
@elitoro2429 Жыл бұрын
If u dont want your carrier found...dont make it bright Orange ^^
@Breviceps_Macrops
@Breviceps_Macrops Жыл бұрын
Time to make the bee hive
@grovsmed4347
@grovsmed4347 Жыл бұрын
Roger Roger!
@sgmvideos5175
@sgmvideos5175 Жыл бұрын
pitty that programmable block can be dissabled... timer blocks are space consuming... reminds me of times when we used mainframes, meanwhile one programable block can just replace all logic on ship.
@mrivan2626
@mrivan2626 Жыл бұрын
I fear for the stability of the multiplayer servers
@Mintyvr282
@Mintyvr282 24 күн бұрын
Ai carrier with ai ships
@YnIanIo
@YnIanIo Жыл бұрын
I find the AI in this update to be quite a joke sadly. I was expeting something more
@stykytte
@stykytte Жыл бұрын
"I had to force it with a timer block" ... 3 years away from the game, nothing has really changed.
@stykytte
@stykytte Жыл бұрын
"Keen if you see this, please fix this" .. yeah no, it's been years they aren't interested in fixing anything.
@uzziah134
@uzziah134 Жыл бұрын
sadly ai dose not work with modded blocks
@LastStandGamers
@LastStandGamers Жыл бұрын
What blocks you been trying to use it with ?
@jmpr3580
@jmpr3580 Жыл бұрын
RAB GOT THEM BANNED
@LastStandGamers
@LastStandGamers Жыл бұрын
Bloody RAB getting everything banned ;]
@cawfeecatt1553
@cawfeecatt1553 Жыл бұрын
Lag renders AI useless in multiplayer.
@justjackson8673
@justjackson8673 Жыл бұрын
Comment
@fajarsuryapratama3197
@fajarsuryapratama3197 Жыл бұрын
⛏⛰?
@chronaii
@chronaii Жыл бұрын
Finally! I love having ai fighters in games, they add the cinematic feel that you can achieve with real players! (to a certain extent)
@vision-of-dog
@vision-of-dog Жыл бұрын
You could also use timers on each drone fighter to activate a thrust override to get away from the ship for a few seconds to prevent the AI from getting stuck due to collision avoidance. Of course, you'd also need one to turn it off.
@jonasstahl9826
@jonasstahl9826 Жыл бұрын
If you dont care about looking nice you could make the carier more like a rocket shaped with drones on all 4 sides, if you roll the carrier the drones will be thrown away from the carrier by centrifugal force. Means you can launch 4 drones at once, with a little delay you can launch the next 4 you could probably launch 20 drones in 1 second with decent spacing in a helix formation. That would be very effectiv.
@jebeandiah
@jebeandiah Жыл бұрын
Yeh my missiles do that
@WulfgarOpenthroat
@WulfgarOpenthroat Жыл бұрын
@@jonasstahl9826Or if you're feeling fancy you could have Babylon 5-style cobra bays on a rotating section. Might be tempting Clang but it'd look cool.
@isaacdoggart4879
@isaacdoggart4879 Жыл бұрын
@@jonasstahl9826 Grav launch BSG style could also work, set up a bunch of grab generators pointing out and then artificial mass on the fighter.
@jonasstahl9826
@jonasstahl9826 Жыл бұрын
@@WulfgarOpenthroat I am not into fancy designs, I will try the rolling rocket type of carrier, eject all the attack drones and crash the carrier in the target or park it near the target as bulletsponge.
@LilTikiBoy
@LilTikiBoy Жыл бұрын
As someone who plays a lot of single player this new update is a game changer. Before this update the thought of building a whole fleet of large grid ships in my survival world was fairly pointless since I would only be able to fly one at a time, but now I can set the ships to follow the player and move an entire fleet by myself. Plus some of the harder AI encounters were also fairly daunting as a solo player. However, now that I can build an army of drones to assist me they seem much more manageable. I love that my success won't be hindered as much by playing solo and will instead be determined more so by my ability to design and build things that function in the way that I need them to.
@mystic5008
@mystic5008 Жыл бұрын
what is there to fight against in single player btw
@LilTikiBoy
@LilTikiBoy Жыл бұрын
They have Space Pirate's in single-player, too, but I always add more enemy factions like Assert, Cult, Reavers, etc.
@frankparker245
@frankparker245 5 ай бұрын
@@LilTikiBoyAnother way of doing that is to just ravage neutrals until they don’t like you.
@Marxon1134
@Marxon1134 Жыл бұрын
Thinking that maybe a gravity catapult system should be used for helping launch them.
@wepntech
@wepntech Жыл бұрын
oh hell yeah, like BSG stuff or well plenty of franchises use launchers for various purposes honestly.
@brillcrafter7417
@brillcrafter7417 Жыл бұрын
@@wepntech or maybe a space battleship yamato style revolver launch system
@-drey
@-drey Жыл бұрын
Thanks for that! A good use for a drone is to arm a warhead and switch to an intercept block when it runs out of ammo
@WulfgarOpenthroat
@WulfgarOpenthroat Жыл бұрын
Yeah, if it's not coming back you might as well get a one final use out of it and help clean up the server.
@evinbraley
@evinbraley Жыл бұрын
I guess you could set a timer to set the ai block to intercept mode after a certain amount of time. How ever long it takes for the drone to use up all its ammo.
@philfedorowick
@philfedorowick Жыл бұрын
@@evinbraley No need for a timer... it would be much better to use an event controller block. Set it to check the cargo capacity of your drone, and set it to trigger the intercept AI block and arm the warhead once it runs out of ammo.
@FireLover7004
@FireLover7004 Жыл бұрын
I am one more step closer to making a protoss carrier
@ChildLikeEmperor1
@ChildLikeEmperor1 Жыл бұрын
We require more vespene gas!!!
@micahjestep
@micahjestep Жыл бұрын
This is the comment I was waiting for hahahaha
@ChildLikeEmperor1
@ChildLikeEmperor1 Жыл бұрын
@@micahjestep your comment was the one I was waiting for to make that reply
@FireLover7004
@FireLover7004 Жыл бұрын
@@ChildLikeEmperor1 YOU MUST CONSTRUCT ADDITIONAL PYLONS
@flyingfrenchy1397
@flyingfrenchy1397 Жыл бұрын
I was exploring that today and i found that using a flight recorder referencing a small grid dock beacon you could make 4 drones connected to this grid and replicate it by only changing the reference beacon name on the duplicated one in the flight ai basic and the flight recorder . Once updated the drone will be able to return to their respective dock essentially creating a deployable 4 ship squadron that can go back to the deployed docking grid using the event controller to check for ammo, damage or charge . So basically set up once then all you do is print and change a name and you have a deployable autonomous squadron .
@christopherg2347
@christopherg2347 Жыл бұрын
4:20 If you could force them to do a 1-5 seconds one directional burn after activation, they would be better at clearing the deck. Like they would be launched for a Catapult or Galactica Launch Tube. This could also allow you to launch the waves closer together. But for that, you may want to organize them a crescent formation, so they always give each other space once they "fanned out".
@orion9026
@orion9026 Жыл бұрын
I definitely want that next video on how to make them return too!
@LastStandGamers
@LastStandGamers Жыл бұрын
Working on it the hard it has been trying to keep it short.
@odjob77
@odjob77 Жыл бұрын
SE has been stalled for many years in my opinion, but in the last couple years, Keen really put work into it. It is going in the right way, and I can't wait to see more about SE2 and the new VRage 3 engine!
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