I'm on the fence between "wait and see " and "shut up and take my money!" I'm very satisfied with the value I've received from Keen and Space Engineers. Unless SE2 ends up being uncharacteristically expensive, I'll likey jump at the chance if/when it eventually arrives.
@valeon73037 ай бұрын
I honestly doubt it will be priced at, say, modern FPS games (70+ USD) Then again I have 4k hours in SE1 so once reviews come in and it's at least a functional game, I would be willing to pay it.
@jimclayson7 ай бұрын
@valeon7303 Agreed. Keen's model thus far has been to keep the base game very affordable, while supplying a semi-steady stream of mostly-cosmetic add-ons to anyone who wants to throw a few more dollars their way. I've been very happy with it.
@calebbradley65225 ай бұрын
Same, tbh! Super excited for SE2, but SE1 is still VERY enjoyable for me!
@NikkiTheOtter3 ай бұрын
@@jimclayson I'd happily pay for the DLCs too. Unless SE2 is more expensive than my other hobbies, I'm getting it week 1
@Erik3E2 ай бұрын
they better have improved the server and multiplayer. We want bbigger servers with better stability
@xxbongobazookaxx71707 ай бұрын
I think a lot of people forget that space engineers has been around since 2013, the technology to do all the insane things that everyone wants in 2024 didn't exist then and expecting them to wring it out of a decade old product is pure insanity, especially when it comes to criticism of developing the new technologies that would actually allow them to do what's being asked for. I spent £30 to buy space engineers and have 2000 hours on it between large servers, single player, creative and a 5-10 player PvE server I've hosted over the last year. I don't think I really have any other games from which I've gotten that kind of value for money except maybe minecraft Java which I bought for £15 fairly early on (though I don't have hours for that it's probably similar)
@thoughtlesskills7 ай бұрын
It was a buggy mess from the start. Literally built off their previous game it was way too ambitious for what the studio is capable of. It did become more than I would have expected but still so far from anything but a glitchy sandbox. I bought it, and dlc and overall not dissatisfied but I wouldn't buy SE2 for more than $10
@callum47967 ай бұрын
Bethesda have been milking their engine for farrrrrrrrrrrrrrrrrrrrrrrrr too long so im glad they are working on a new engine. Im happy for them to leave SE as it is if it means it speeds up the development of SE2
@pipopoikapelaa54687 ай бұрын
@@thoughtlesskillstbf, Keen also has a lot more experience now, so I'm at least expecting SE2 to be a lot more optimized and fleshed out.
@imcrow6674Ай бұрын
this is kinda the camp i sit in, i put many hours into the game just building random stuff in creative just to goof around, poke my brain a little. if they release a new space engineers thats just "better performance and graphics improvements" at the beginning ill happily front some money for that. with the kinda things we are able to do with games now i know theyll pump it full of features down the line if they arent available at release
@daniellobo88137 ай бұрын
A simple campaign would be nice. - You are travelling to X planet to work, fresh from the space engineer academy and something goes wrong. - your ship crashes on another planet, an AI guides you to survive. - Grand objective: go to your original destination. - Now the AI gives you objectives all coming toward that goal. Build a rover of at least xxx psu, build a refinery outpost, find a specific mineral, set a comms station at x coordinates, build a ship that can get to space and return - For storys sake we could have certain events, like, to get coordinates for the next lo action, you have to find and explore an abandoned outpost. Or to unlock a certain technology. - and this goes and goes covering all existing features and technologies. Mine on planets, break into space, re entry, space mining, trading, combat and finally long distance jumps. We could have space pirates part of the story, being an obstacle. Or use the spiders for a little horror. It would be just a list of objectives that pump our problem solving skills. The little campaign would end with you and a modest sized ship jumping and arriving to your original destination.
@cpte37297 ай бұрын
this is already in the game theyre called Scenarios jfc literally just play Learning to Survive you even kill some pirates
@The_Keeper7 ай бұрын
... isn't that, more or less, the same campaign as No Mans Sky..?
@daniellobo88137 ай бұрын
@@The_Keeper now that I think about it, it is hahahaha.
@martinkurdi4367 ай бұрын
@@The_Keeper Also kind of the same campaign as Subnautica, it is kind of the easiest campaign concept you can have, and honestly, it will work, because you're not there for the unique story, it is the way you play through it what makes it unique to other games
@TheTwober7 ай бұрын
I enjoyed playing with Progression Resources mod that kinda puts a story into the game, because you need to go through a certain progression. That with a collection of good mods and even better friends made it a very fun experience. However after going through that 2-3 times it started to get a little stale.
@SpaceAceGaming7 ай бұрын
Xocliw said on stream that they want to see through on Space Engineers since the new engine is another 5~ish years out. Keen has been engine limited ever since they added planets in the first place, so I'm excited to see what a whole new engine built with a massive scope in mind will mean for a new game's possibilities.
@ronwatford73317 ай бұрын
Hopefully a galactic crapton of memory optimization.
@targard.quantumfrack685413 күн бұрын
"the new engine is another 5~ish years out." got a link about that please?
@Lesminster7 ай бұрын
If they added evaporation and raining that would refill water level on a planet it would be extremely awesome. It would technically allow for constantly flowing waterfalls, or maybe changing periods of droughts and floods.
@Tim_van_de_Leur7 ай бұрын
We could suck a planet dry and become watermonopolists :P
@giorgosdim98457 ай бұрын
And you would need the new geforce 1000000 to play it
@gamerguy42097 ай бұрын
@@giorgosdim9845 i think your exaggerating a bit there maybe a super computer powered by a dyson sphere at most
@giorgosdim98457 ай бұрын
@gamerguy4209 nah it'll be choppy
@lukasor99367 ай бұрын
@@giorgosdim9845first of all it would be mostly dependent on the CPU. And honestly it wouldn't be that consuming in comparison to physics. All you're doing is taking away some voxels and putting them in areas where there is rain. The only real issue I see is making it look convincing without watter just popping in and out.
@MrEsphoenix7 ай бұрын
If they have fluid dynamics, maybe we could have physicalised fuel so you build your own fuel tanks into ships which can be damaged and leak
@ShadowDev69697 ай бұрын
that would be cool.
@Tim_van_de_Leur7 ай бұрын
We'd get tutorials on 'How to Fix Slosh!' in no time :P
@nonsensicalhumanoid7 ай бұрын
More engineering, I second this.
@ShnoopsDogg7 ай бұрын
It would be cool but for the work and all shenanigans involved, it's probably not worth making... Fuel is fine as it's current form imo
@danilp87577 ай бұрын
Imagine getting your ship damaged in space or on a planet and needing to close off compartments to stay operational.
@lemon79337 ай бұрын
really dont mind them doing SE2 and "abandoning SE1. For the long run its good that the game gets a well deserved sequel. its going to be fine as long as most of the core features from SE1 is transferred to SE2. DLC items are going to be a difficult topic, rerelease them as new dlc? integrate them into base game? not have them at all? The DLC items are a huge foundation to the game which without the game becomes shallow and its going to be a whole another challenger for keen
@Kharn_the_Betrayer_187 ай бұрын
Yeah, I honestly wouldn't mind that much if they diverted all of their resources to SE2 because it's already held up incredibly well by the modding community, so even if there was a content drought for 6 months to a year, mods would still hold it up for the wait until SE2 comes out.
@galacticblizzard98787 ай бұрын
I think maybe have the dlcs into the base game and start doing just new dlc packs would work best
@spacegordonramsay24867 ай бұрын
@@galacticblizzard9878yeah I got to agree with this, maybe make SE2 more expensive like say $40 still much less then SE1 plus all DLC
@Joe-hh6ds6 ай бұрын
Honestly the blocks are what makes SE1 what it is. SE2 should have all the blocks of SE1 or it just wouldn’t be the same
@Kharn_the_Betrayer_186 ай бұрын
@@Joe-hh6ds Yeah, nowadays, I can't live without all of the new detail blocks
@Ghent_Halcyon7 ай бұрын
Not gonna lie, I haven't seen a single person who hates on space engineers. Even the group who would have the most right to hate on space engineers, the console players, don't hate on it. We just want the problems fixed and most of the problems come from consoles it's self, not space engineers.
@Trump14887 ай бұрын
To me SE, Empyrion and 7dtd fall into a category of games that require mods to be a full, playable game. I find that wholly unacceptable. Sure mods are easy to get, but I can't recommend a game to a friend if I have to send them a list of the mods they need to run to have an enjoyable experience. I'm not sure if you'll call that "hating" but until the vanilla version is more than a laggy framework of a game, I consider it trash.
@Superagent6667 ай бұрын
I always see the haters when they release new DLC, which is insane to me. To me, Space Engineers scratches an itch that no other survival or sci-fi game has. I will throw my money at every DLC they ever put out because it makes my experience that much better.
@Ghent_Halcyon7 ай бұрын
@@Trump1488 I think that falls under the camp of “hating” the game, which is mostly people just having some grievances about it.
@Ghent_Halcyon7 ай бұрын
@@Superagent666 There are a few games that do it, there is one that does do it better, but I forgot what it was.
@giorgosdim98457 ай бұрын
@Superagent666 they are just deco stuff too and the important updates are free which makes kean even more attractive to players.
@Dagonius.7 ай бұрын
I do think Keen knows better than to want to break any Engineers heart. Space Engineers can be whatever we do with it. Everything we get additionally from Keen is bonus. I love what they are still creating. And I love what every Space Engineer and I are still creating.
@zrbytegmail7 ай бұрын
I would agree but sadly their track record has many concerned. Just look at medieval engineers.
@Dagonius.7 ай бұрын
@@zrbytegmail true
@dakaodo7 ай бұрын
You make some really good points about players' expectations and frustrations with SE performance, in larger battles etc. I'll always reiterate that this is an expectation management problem. By giving the players too much access to the game engine, Keen have actually negatively reframed their game to look worse than it is. While I too have built my share of 100K+ PCU ships (including a 1:1 scale model of the Kushan Homeworld mothership), I realize that what Keen have done is give us a game where they explicitly take off the engine limiters if we opt for experimental mode. If this were a tightly controlled experience on rails, like what you'd typically get from any AAA game, there would be NO experimental mode option. Presto, no room to complain about engine limits. AAA studios know that they only have X amount of system resource bandwidth, so they usually prioritize a good player experience by heavily restricting what the player can see and experience -- in effect, we are never allowed to see the man behind the curtain, performance-wise. AAA studios have positively framed these controlled, limited player experiences as being the best that a player can get to see. But b/c here we get to see the actual limits of the SE / VRAGE2 engine, people are complaining about being given too much freedom to push (or break) the limits of the engine. This is the kind of thing that passionate nerds do -- throwing the doors wide open for everyone to run in and be free to misinterpret what they experience in whatever way they want. Just follow Keen's own server PCU limits, instead of trying to shoehorn an elephant into a corset. Or for specific tournament events, maybe use an even tighter PCU limit if you want to prioritize performance. There are plenty of specific exceptions to this, like your example of too many H2 thrusters in one place. I'd love to see and somewhat expect that with an additional 10 years' experience on Keen's side and 10 years of hardware/software advancement in general, a hypothetical SE2 would be better able to handle that kind of thing gracefully. Maybe 100K PCU per player, instead of only 25K PCU (or as I'm personally hoping for, a more dynamic method of allocating PCU-type resources). Or being able to handle 500 H2 thruster conveyor connections and fuel updates in a scene, instead of only 100 or whatever. But without willingness and acceptance on the part of the players to work within the then-current limits of whatever game engine, we'll STILL end up with players in 2050 complaining about how terrible VRAGE4 is for SE3 and how come they can't build a 1:1 scale replica of Coruscant with Star Citizen style surface to orbit seamless transitions? Game simulations will ALWAYS be more limited than players' imaginations, and figuring out how to creatively work within the available limits has to be a part of the creative process instead of wishing for tomorrow's processing bandwidth today. Within the current limits of SE, I see so many ship designs that slap dozens of small thrusters all over (and that often use dozens of high-PCU blocks for purely cosmetic greebling), and I place the blame squarely on lazy player builds and blindly following the rule of cool. To mitigate the known shortcomings of the current engine, if only there were something larger, more powerful, that could consolidate the performance of say every 5 or 6 small thrusters? Hmm, how about a LARGE H2 thruster? Either work within the limits of using fewer but larger thrusters (greebling them to fit them into a design's aesthetics), or else build a smaller, lighter ship that doesn't need as much thrust and can use only small thrusters. There are a good number of smart, low-PCU ship examples on the workshop that cleverly use 1-PCU blocks for greebling for some great looks, style, gameplay, as well as relatively light performance impact. The empty world problem is separate, and I would love to see Keen put more effort into using their scenario builder tools to flesh out more complete game worlds or modes with entire solar system-spanning campaigns or open world exploration. I realize that an SE open world with POIs and NPCs/ships to interact with would have to pretty aggressively spawn/despawn grids around the player. The more stuff around the player to make the world feel alive, the more aggressive the grid control would have to be -- like how GTA will de/spawn anything outside of the player's field of view and outside a certain very tight radius.
@jh5kl6 ай бұрын
Well said
@Deaky937 ай бұрын
I was active on the early Keen forums when Marek was posting ideas and pictures before the game launched on Alpha even pitching ideas and stuff, I consider myself a DieHard SE fan and you are absolutely correct, the majority level headed fans are silent, myself currently sitting in the wait and see camp, I follow Jan on twitter and its always a joy to see what interesting things he is cooking up. Personally I'm stoked and will happily pay full price for an SE2 to support them but I do remember Jan saying its likely another 2 years away in a reply on twitter so I wouldn't hold our breaths. Personally a must for me though is some goals and good AI stuff for 2 as SE1 does feel like a big tech demo of potential and a little too sandbox at times but i'm sure that's already pipelined so i'm not worried, just sit back and enjoy his content that he kindly shares ^^
@mediocreman27 ай бұрын
It would be cool if they throw in some true stories, goals, and NPC. The users that don't want those things can play without them, but the users that are new to the game and don't know what to do will enjoy the game a lot more. And yes the performance of SE1 can be annoying. Especially since you can create your own server but even just you and your friend can sometimes cause issues. Looking forward to what they come up with.
@Fuzzygeckos7 ай бұрын
Hey LSG, I just would like to say that I appreciate you making these types of update-ish videos. So many times, when I'm watching them, I think to myself "the Devs need to see this", because you really understand the community and what it needs, which is awesome! I think you're right in that there is a very vocal group of people that may make the most noise, but don't represent everyone, and I worry that they may get more attention that what's really warranted. So, I just want to say thanks for making these videos, I think they give a great perspective on the bigger picture.
@lvwpy7 ай бұрын
I like what I'm seeing in these updates, but as a SPACE engineering game, I'd love them to emphasize on space aspects such as proper orbital mechanics and thrust forces that not always go through the center of mass of their respective vehicles.
@ShadowDev69697 ай бұрын
you can do this in SE but would be nice for the planets and other bodies to also be effected by it too.
@cmdrvernondingo15407 ай бұрын
Totaly agree - planet engineers ?
@mz009567 ай бұрын
For the Thruster there is a mod, and honestly i am sure they did it to make it easier for new players. Realistic Thrusters makes it a lot harder to make a functional ship that can stay in the air by itself
@davidpodeszwa70107 ай бұрын
never going to happen according to the engine dev, as that makes the game too complicated for the player. Its a game, not a simulator
@chrisvan627 ай бұрын
Agreed to a point, but planets are a huge part of the game now.
@N3DArtworks7 ай бұрын
Gonna start saving up for SE2. Been playing 01 for years -still playing :) Can't wait for 02-oh and the clang that'll follow of course :)
@handsandi7 ай бұрын
Thank you for the years of your time thank you for being looking out for the best of space engineers and putting your heart into it i hope space engineers does continue in development and not shutdown overnight Here's to the best wishes to both games and yourself stay safe
@MyLPMaster0016 ай бұрын
Space engineers (1) is at the height of what is possible with it and the reason is simply that the engine is already stretched to its furthest. There is simply a point where it is not cost effective anymore to improve an engine, especially because it will always have a lot of legacy costs. Some things the engine does are simply not compatible with more modern technologies and rewriting it piece by piece will take longer and therefore cost more than just building it up from the ground. This way, you can even get rid of some longer running bugs that are simply too deep inside the engine to fix anymore. Therefore, I really support them building a new engine, to make a possible SE2 with it. Also, SE is feature complete for years now. They did everything they promised and more. That they further improve the game at all shows how dedicated they are to their game and the community. They don't have to and do it anyways (probably because they didn't have anything else for many years [let's ignore Medival engineers], but that doesn't deminish their work)
@ec-norsemanzero-drake70317 ай бұрын
10 years like you Aaron, still enjoy it from simple self survival, to large fun with friends. I had mentioned years ago I noted that Merrick spotted it. What if they simply choose to upgrade the engine of the current SE and continue from that… there is two other games in my inventory that also do just that. They simply don’t go to version 2 but enhance the current version with a new and better engine and remain solid as the original. Never been a fan of 2, 3, 4, etc etc… fix the current, then work in content galore. That is how you keep us the community strong.
@novaiscool16 ай бұрын
The way I see it SE as it currently sits is running as best it can on its engine thats going on 11 years old. Its outgrown the engine it was built in and they are looking to make an engine that can handle it. And they cant just swap the engine over this late in the game without the community turning on them for destroying all the mods and many blueprints that were designed with/for the old engine.
@incrediblebat7 ай бұрын
been playing for almost 8 years, i trust keen
@suicidalbanananana7 ай бұрын
Since making a wishlist seems to be the trend for comments on these videos, all of these VRage3 video's look really cool, but what i really want is: - More grid sizes & the ability to combine them without needing hinges/rotors/whatever - Structural integrity like we had in 'ME' (at the very least for bases on planets, but everywhere would be really cool) - A better attempt at a campaign/goals/PVE (read: give me something to do) & better performance in multiplayer - A lot more 'decorative' stuff that doesn't require me buying DLC's (honestly just make at least half of current DLC's part of the base game in SE2)
@NotTheBomb3 ай бұрын
Crazy how Space Engineers is still releasing updates, even though they seem to have some nice progress on their sequel
@jh5kl2 ай бұрын
agreed
@Mister-Toaster7 ай бұрын
I know it’s in development but that water looks like slushie
@quinnleavitt41057 ай бұрын
Water physics is hard and even harder in a game like space engineers
@Mister-Toaster7 ай бұрын
@@quinnleavitt4105 I know that’s why I said that I n ow that it so still in development
@sir_soap95767 ай бұрын
Slushie is still better than ice😊
@quinnleavitt41057 ай бұрын
@@sir_soap9576 Absolutely lol. Definitely a huge improvement.
@OoO-rf2gt7 ай бұрын
The fact you think it wasn't gunna look like shite is the shocker lol
@Bendy2377 ай бұрын
you forgot the invisible 4th group. the group that plays solo games and have massive worlds built, to be fair i never knew about the hydro thrusters issue because i dont play multiplayer and i rarely use hydro thrusters
@lyhed52347 ай бұрын
Wow, I saw your last dev update yesterday. Perfect timing for another one! Great video once again
@Joe-hh6ds6 ай бұрын
As long as SE2 keeps the soul and charm that defines SE1 I don’t mind buying a sequel
@derHodrig6 ай бұрын
Keen might not run the extra mile in their updates but one is sure, this company respects its customers much more than AAA Studios. Leaving Medieval Engineers was sad but SE has the brighter future. After 10 years the average player count 24h is 6,745. Thats solid! 5€ for supportive DLCs is a good deal for both. SE is finished and still maintained... I totally with a full price SE2 (even early access, since keen prove they can create amazing stuff)
@hrh4hthegqrht2037 ай бұрын
tbh, as someone who is unable to afford high quality (or even medium quality) gaming setups, my only hope for space engineers 2 is that it will run better than the first game. I enjoy playing space engineers, but it is quite laggy + low fps on my pc. So if they get a new version that can run more efficiently, that is all I need to be happy.
@MBKill3rCat7 ай бұрын
I don't see how anyone can complain about Space Engineers not being a mature, completed game. They can't make huge sweeping changes now anyway without breaking lots of mods, so probably better that they move on and make a sequel anyway; better than farming us for endless DLCs. Also, I guarantee you that very few of these people complaining about SE being 'abandoned', complained when Keen actually abandoned Medieval Engineers.
@stevengibson22867 ай бұрын
I've got north of 2500 hrs in this game for like $70 USD (maybe?). Keen can have my money whenever they are ready. I don't ever expect a finished product in a game like this. Something like Doom or MW or even BG3, those games should be finished (or at least as close as you can get) for release. Space Engineers should continuously improve (even though this is probably a completely unrealistic goal).
@scyan8975 ай бұрын
I'm not disappointed in SE1 its taken them a long time to develop the game, and I personally assume that all features in SE1 will eventually make a return in SE2 given the fact that they could likely just copy most of their own homework. SE1 will be in my mind feature complete as they've teased the idea of a proper GOAL coming to the game in the next year as they've been working heavily on AI and teasing a new class of blocks I have a feeling SE2 is going to be what SE1 took years to be, and more. Definitely going to try SE2 (assuming no MAJOR issues are unveiled) its an extremely interesting product as its taken a focus on being as physically accurate as it possibly can. I think SE2 is going to be one of my favorite Sci-Fi games. Obviously I'm holding my hopes high for this title but thats because from a development standpoint they could absolutely pull it off. The only issue being if they take the greedy route and try to hold features for ransom as DLC.
@error52027 ай бұрын
I just hope the new engine allows us to do more battles a physics shenanigans rather than just having some laggy goop on the ground.
@robsdeviceunknown7 ай бұрын
I'm going to call it now. SE2 will set records. My PC can barely run SE1 now so hopefully I can save up enough for a suitable PC before it comes out. (takes me awhile being disabled). I imagine we're at least a year out. Maybe 2. But i know nothing about development.
@engineer11787 ай бұрын
Probably even longer
@vaclavkhun44167 ай бұрын
SE1 was probably the most worked on and updated game ever. With that being said, it's time to move on and with the new technology, come the new scale, come the new game. Even though I have the game, DLCs and so on, I see the limitations are there with every update. New game is eventually a better way for everyone
@jh5kl6 ай бұрын
very true
@Byzz20772 ай бұрын
Na man that award goes to dwarf fortress, smh
@GingerNinnja6 ай бұрын
I see Space Engineers as A Sandbox Demo and Proof of concept. Scenarios have been added, Modding tools provided, players have created blocks, ships, scripts and even whole scenarios.. Now the devs know what players want and can only Improve with SE2... water will be a great addition, will liquid water, maybe addition of oil or even gasses might be possible.. I sit on the fence of, keen gave SE but took away ME (MediEvil Engineers) So they better Provide SE2 with improvements. :)
@derpyallan14357 ай бұрын
I've been watching your videos ever since Space Engineers was still in Alpha. Now your updating us on possible SE 2! Love your content and keep on building :D
@zamba1367 ай бұрын
I don't know what to think about SE2. SE1 was a tech demo. It was never supposed to be a game. That's why it feels like a box of Legos. I want any sequel to be a game, with things to do, not just another multiplayer driven tech demo. But the updates we are getting seem to be showing that it's just going to be a bigger box of Legos. I like my bigger box of Legos, but I won't be happy with it. Does that make sense?
@krystoftheprotogen6797 ай бұрын
I really like the way you put it, so I'll just drop my version of the same perspective. Space Engineers 1 is like a Lego box without any instructions, nothing to lead the player into playing it. It's sort of just a creativity dump for the players. I hope Space Engineers 2 will be like a Lego box but with a manual, something that gives the player an incentive the players to actually spend time on the game. I find myself way too often on Space Engineers 1 just kinda building a project and then dumping it because my creativity runs out, and I don't play it for like a week.
@wasgehtsiedasan11286 ай бұрын
well i would happily throw my money at keen for Space Engineers 2.
@VokunVulonPrivate7 ай бұрын
I bought this back during the beta steam release, I've returned to it many many times over the years, have just started a new little playthrough with my group with plans to make a youtube series with a story to it, a bit like what GetBrocked has going on, as I've wanted to start doing youtube and also make my own cinematic story series in a game and SE genuinely has all the aspects to make something wonder, with one big caveat, it's the workshop that provides a lot of what gives our group the pizazz to do what we do how we want to do it. Keen have added many core components over time, everything we need is there, when it comes to story it's never been designed to have one, you make your own, the economy update and contracts and such honestly feels like something that could be considered an end point for expanding on space engineers, considering at its heart, its a survival game that has never been built to have a story, its all about building, surviving, and fighting, the community, be it server or mods, is there to give the extra fluff many people desire. This does leave a slight dilemma, there are quite a number of things that would sorely be missed from the workshop moving to a new SE2, and its likely my party will hold off until the workshop catches up, should the particular things we desire not have an analogue on launch, but with everything they have done in SE so far, I fully believe that the new game will be nothing but improvements on what they have spent the last 10 years working on, and perhaps with our support as a community, once they have it all ironed out and released for our enjoyment, perhaps the things that follow end up being just what you desired and if not then the modding community, our beacon of light where all your dreams can come true, will provide what you seek!
@SockTheBop2 ай бұрын
I long for the day when water in video games is 100% simulated
@cv3687 ай бұрын
I will totally buy a new Space Engineers. Sure, it will be sad to see it go not matter how Keen handles the transition. But after all those years, our former space ship crash simulator has gone as far as its engine will take it (just saying: ropes...) And what if it isnt really an end? What if they were to release it more as a 2.0, a big 202x revamp of the same game, like big non-gaming software tends to do? Maybe even let us import our blueprints and worlds?
@dralord13077 ай бұрын
I used to be on the Keen hater bandwagon. BUT they came back and focused on the and fixed all the issues I had at the time, added more stuff to the game and made it much better over all. For me it is a finished game, that ended up going way beyond its scope and what its game engine can handle. There isnt much they can do to fix the current issues on the current game engine. When SC2 comes out if its not priced stupidly like too many games are these days I will buy it.
@RiotDarkside7 ай бұрын
I love space engineers and I hope I'm wrong but there is a lot of focus on water physics for a space game. Too much even. I would expect to see more realistic gravity, aerodynamics and planetary orbits. If I was making a sequel to SE, this isn't where my focus would be. Edit: just read the newsletter and am I bit more optimistic seeing the work they are putting into construction models
@stormreach12347 ай бұрын
Honestly the water stuff is valid, it is SPACE Engineers... though I'm curious if this means we'll be able to handle fluids within ships as well as on voxels? And if we'll be able to handle other fluids as well? Could this be laying the groundwork for things like liquid hydrogen, acids, etc either in the base game or through mods?
@KrakenIsMahB7 ай бұрын
@@stormreach1234 if there would be acid, I want it dissolve blocks and arm my missiles with it. Hydrogen only if airships could be made. And all that needs lot of coding
@Giofear7 ай бұрын
I think the water simulation is not really worth the hassle. I mean as cool as it sounds there are just a couple of game engines where they do it right and it is always very performance costly. In game of such a scope as Space Engineers I don't think it will add up that much. Fluids in sandbox games are probably the hardest thing to do in my opinion and only focusing on that would eat up a budget for a whole AAA game. And let's be honest - performance should be their main focus as it takes away a lot of gameplay possibilities from the current game (having to be so strict on PCU etc, or even the hydrogen engine stuff mentioned in the video) Also toning down the clang would be nice :) And as long as it gets some graphical upgrades I would be happy just with this.
@mrivan26267 ай бұрын
I just hope for SE2 they make the pve as good as empyrion's or even better and make large-scale pvp possible with little to no lag.
@KaffiRawr7 ай бұрын
This will never happen. Literally. Never.
@LittleJohnnyBrown7 ай бұрын
I'm in a "take my money camp". I accept whatever direction they chose to go. However I would be disappointed if I don't get some sort of bonus content as a long term player. Also I expect some sort of an option or tool for transferring grids from SE1 to SE2. I can't imagine all the work done by the community just being left behind.
@Pcoakaloid7 ай бұрын
Im on the wait and see boat. Like i love SE to the tune of 1500+ hours ingame, so by that metric, it's my best value game by far. But it is the community that makes it special. The game on its own leaves a lot to be desired.
@Mr402TA7 ай бұрын
I've seen lots about terrain, water physics, and collision effects. I'd really love to see more about construction changes.
@ScratchedWinter6 ай бұрын
Ive got about 4000 hours in this game i love it no idea why id start being a hater online for any reason, im not owed anything from these people, theres more to life than being an annoying consumer online, though i have personally 'begged' Marek for a VR camera mode enabled
@jaredmills067 ай бұрын
I would love to see major improvements with performance, and I would also live to see more AI work. For example, I would love to have AI units that can be on our ships as characters. There are a couple of mods that are starting to emulate this now, woth varying degrees of success, however if it was a base part of the game it would make is much easier for us to implement modified versions of it.
@nidodson7 ай бұрын
I love the idea of water, and all, but there is no way in hell fluid dynamics is going to work without the game having massive performance issues. The calculations required are insane for it to work well, even single player. Technology may be improving, but not at that scale yet. To even consider the calculations even roughly worth including, the rest of the graphics would have to take a significant hit. We are talking about a game that already has performance issues for crashing into things, and definitely getting the calculations very wrong.
@toakrikitt7 ай бұрын
imagine if they used the "jello" water physics for underground fuel/ Oil lakes or for toxic fluid lakes on the alien planet?
@Vairinn5 ай бұрын
I can't wait to put another 1800 hours into SE 2
@notsubspecs7 ай бұрын
Pirate AI complete overhaul for SE1 and SE2 would be nice, RNG Planet pirates/stations as well as space, make them less r*eta*ded have more loot in containers as well. More life would add lots of gameplay hours.
@turtlecheese87 ай бұрын
I think it's safe to say when SE2 is released, development for SE1 will be finished considering what happened to Medieval Engineers.
@Daniel-Strain7 ай бұрын
There are still people acting like SE isn't "complete"?? That blows my mind. It's been complete for years lol.
@jonorgames65967 ай бұрын
Yeah, it is as complete, as is your sentence.
@jimster11116 ай бұрын
its about as complete as medieval engineers i guess....
@abandonedaccount62676 ай бұрын
orbital mechanics and more optimizations would be cool
@swenmcheath17986 ай бұрын
@@abandonedaccount6267 although id like orbital mechanics just imagine the difficulty spike if you have to do an actual orbital transfer, possibly with gravity assists, especially without maneuver nodes like in KSP. Would probably also need to change speed limits and such to make those maneuvers possible in the first place. The implications would be huge, we basically would need to become real astronauts, just without the support of NASA scientists figuring the hard stuff out Now that i think about it..... i want that
@rabiatorthegreat61636 ай бұрын
It is complete in the sense that it has a reasonably rounded set of features. Some bugs still need fixing (Klang begone). And there is a near unlimited number of additional blocks and tools that would just be nice to have. Here I think Keen should adopt some of the better mods. Perhaps hire Digi ;-) Another thing I noticed was at 1:30. In the text it say "...as shallow as 1 water cell (1m thick)." I would greatly welcome it if this means the (large) grid switches to 1m block size. I guess this would also mean starting over with the graphics design, but it would be worth it. Overall, SE2 would be the first game I buy in early access.
@cosmicbananas80847 ай бұрын
i hope we get parts for subs. cant wait for bases built under lakes with water at the entrance. while i'm not avoiding the first game i am waiting for the second. i want combat thats longer ranged with larger or even modular weapons, armor thats not paper mache. along with better performance and top speed. those items are i mainly care about at the moment. still i've seen where aplenty of hyped games have gone, gonna wait for reviews
@Yull-Rete7 ай бұрын
For me, I tend to be a little skeptical of feature creep. I've always been a bit miserly when it comes to my PC-buying, and what I'm running on currently has gotten to the point of not running SE terribly well. As such, I was rather excited at the announcement of V-Rage 3, since a purpose-built game engine should be miles ahead in terms of performance. Where I start getting skeptical is when they start adding destructible pieces to blocks, and water physics, which are great in theory, but might end up requiring a beefier computer than what is needed currently. My SE2 wish-list is more along the lines of sorting out clang, being able to have off-angle parts on a ship that don't mess with thrust, and having a build-grid that lets you have pieces that are a half-block offset from each other. Not that I don't like eye candy, but for me, increased functionality is the best kind of form.
@j.conxcara3817 ай бұрын
first what fix crashes, bugs, and a reasonable performance, second, add features, tip: not implement a great feature in a game whitz performance issues.
@Twister-17 ай бұрын
I'm the complete opposite, give me all the features and all of the eye candy. I have a 3080 TI and want to get the best quality game possible. I love the idea of space engineers but don't play it much due to the lackluster visuals and jankyness of it. I think they should cater to a higher end product on SE 2 because those that cant run it will still have SE 1.
@goobertfroobert55727 ай бұрын
My biggest fears/issues/hopes with SE2 are... -A Lack of substance, a reason to fight forward, to survive, to construct different vehicles/machines. (We need an END GOAL! I think there NEEDS to be a Subnautica-esque "knocked off course, stranded on alien planet" type of story with an ending of either success or failure at getting back to your home system.) -A lack of things to fight, shooting ships is boring. We need PROPER NPC's, maybe some of them could be voice acted? We need enemy ground assaults on player bases/vehicles. (And maybe like... Code it so that they don't cause massive performance issues like they do in SE1??? Idk, I can't have more than a few enemies in my game at a time, no matter the planet, without it causing major performance issues.) -More multiplayer friendly performance. DESPERATELY wish to see a performance upgrade on that end of things. -GET RID OF WEIRD ENGINE ISSUES THAT CAUSE KLANG. It's POSSIBLE. There are HUNDREDS of games doing it now, shit, even in Minecraft you can make incredible machines with mods like Aeronautics. Just PLEASE work on the engine a shitload before AND after release. -We need. Some DAMN. VARIETY. We need a diverse planet, not just in life forms, but in biomes. I'm talkin' Tundra. Taiga. Temperate Deciduous Forest. Tropical Rainforest. Grassland. Savanna. Desert. Chaparral. Marine. Freshwater. Coral Reef. Estuary. Mangrove Forest. Polar Ice. Mountain. Cave. Bog. Oasis. Flooded Forest. Lava Field. Salt Marsh. Fen. Limestone Pavement. Oxbow Lake. Vernal Pool. Lagoon. Salt Flat. Hot Spring. Volcanic Crater. Sand Dune. Glacial Moraine. Thermal Vent. Rift Valley. Peatland. Alvar. Thermokarst. Carolina Bay. Karst. Mire. Fumarole. Subterranean. Sinter Terrace. Ice Shelf. abyssal Plain. (Maybe not ALLLLL of them, but like... AT LEAST a dozen with more added in-post release updates.)
@SpaceEngineerErich7 ай бұрын
Unfortunately, my small group of gaming buddies who got me into SE fell off years ago and now I am the only one who still plays it that I know. I would join a server if I had the time, but I really only pop on it for a few hours a couple days a week because I am a very busy adult. My friends' issues with the games is no storyline or adversaries, which I get and would love to have. Personally though, I just love to build just to build. Hopefully I can use some of my designs later on down the road in some real combat, but for now I am cool with just developing in creative mode and occasionally playing survival on my own with some AI enemy mods to thwart.
@fredpryde85557 ай бұрын
it will always be my most favourite game no matter what they do as the future Technoloy improves so do the games so great job keen
@megapro1256 ай бұрын
I mean ofc I wish SE1 had some more features (who doesn't) but looking at it realistically I bought the game for 20 or 25€ back in the day and about the same in DLCs. I got over 1500h out of it which outside of MMOs is probably moer than any other game I've played. You can't really expect any more value than that. At some point updating SE1 indefinitely instead of making SE2 also doesn't make technical sense (even ignoring financial sense). A lot of the stuff in SE1 is really dated by now and I look forward to a complete overhaul in the form of a SE2.
@gamerscomplete7 ай бұрын
I would really love to see liquids in space engineers and more mechanics updates, but the greatest thing they could do for the game is to work on the dedicated server so that it can scale to more players, if that means having a bigger server and it can actually utilize all the resources or making it more performant, or even making it scale with multiple servers, just anything to make it playable in multiplayer with a reasonable amount of people
@TinyGiraffes6 ай бұрын
I hope people realize that massive new features to SE isn't coming. It doesn't make sense to dedicate programmer time to the old game when the new one is going to need all the resources it can get if they want it to succeed. Sure they could add a few new interesting blocks but if you want a cool new feature why would they code it twice?
@lucadavid92977 ай бұрын
@LastStandGamers I mostly wait for SE2 as SE is not optimized, so in all the world I've build I've been stopped from playing uniquely by the performance issues, in a nutshell, I'm limited by the technology of my time. I never type on comment sections but IF any SE dev is reading this, I would love to see the following: - Include (or replace)= programming blocks with Python, it is really harsh for beginners to learn C++ for playing - Water physics, water usage (Hydrogen, Pumps, boats, submarines, etc) - Improved performance, please let me build big, complex, ships or machines or anything I could imagine - More components and more interactions, less strict rules around block sizes and more range of movement - Maybe local fauna to raid your base so if everything get destroyed you can improve for the next time - Planets layers and caves, it would be cool to reach a depth where you can find large amount of rare ores or uranium but you got to figure out how to travel in magma - Atmospheric flight, it would be cool to see ships surpassing MACH speed and make sonic booms - Orbital mechanics and asteroid collision (vs each other and vs player created environment) - Hull Breaches cause player to be pulled in the direction of the breach And many more million things. Our "need to create" needs more ways.
@DragonTacoes7 ай бұрын
This looks awesome im so pumped for this I reinstalled space engineers on my new pc and oh my I can run it smoothly now im in love all over again
@finnm.25827 ай бұрын
I‘m now about 4000 hours in and I haven’t even touched multiplayer yet. I play mostly in creative and build stuff, mostly missile systems and mining related stuff.
@zacharyhutchison40067 ай бұрын
I want SE 1 to continue to get attention and optimizations so that in 20 years time it still exists as a sort of SE lite version for low-end PCs and handhelds. SE 2 can take it's time and implement all lessons learned from 1 so that it's infinitely scalable into the future. There is no need for a 3.
@regdarsalgorithmviewer74937 ай бұрын
That wind velocity slider for the water is interesting, they could've worded it water turbulence or wave motion, but they picked wind velocity...🤔
@mediocreman27 ай бұрын
Because wind affects waves so maybe there will also be a wind component for flying. Now that would be cool.
@Tim_van_de_Leur7 ай бұрын
If they cracked proper volumetric rendering I don't see why they couldn't apply it to all sorts of different atmospheric or hydrodynamic compositions.
@vitheragingappleiv78557 ай бұрын
I wonder, if we're going to see Hydro power blocks
@Kaurv4 ай бұрын
i'm watching this right after watching your videos about underground bases not being great, and my first thought is about redirecting rivers/creating reservoirs/whatever to use water in both defensive & offensive actions against underground bases
@tech8438Ай бұрын
Speaking to Marek back in 2014 when i spoke to him about *large* scale ships and performance issues, he said to me SE was never designed for such large things.. Now that its 2024 i should ask him if SE2 has considered large scale vessels and performance because if you look at the majority of builds on the workshop.. they are large.
@unab84Ай бұрын
At this point I'm in the ''take my money'' camp when it comes to SE 1 but I've only been playing since Warfare 2. When you look at how much time it took them to make SE1 great, I'm expecting years for them to get SE2 on par, especially if they add new physics (water) in the game... Keen has a great gem in their hands but they're polishing it sloooooowly, can't believe it took years to add planets....
@TheMegaTron5057 ай бұрын
I think the approach should be that in the current SE, the pirate faction should be heavily considered as it would have a standard target aside from player-made ships. After that, there really isn't anything that comes to mind aside from pirate raids and the pirate faction itself. VRAGE 3 is fine and I would absolutely love to get "SE 2" if that is the case. I trust the people at KSH as they are really hard workers, hell they made an entire engine and wanted to really portray the need to create.
@Klyis7 ай бұрын
I imagine that water levels will handled similar to how they are in City Skylines. There will be source nodes in higher elevations that have an infinite supply but varying flow rates. Those sources will then form rivers which flow into oceans. The oceans themselves will have drainage nodes set at a predetermined elevation so that any additional water that would exceed the "sea level" is removed. A proper water cycle with evaporation and rainfall would cool, but I don't think physics engine or the average PC is going to be able to simulate something like that on scale.
@RealSensationalBeing7 ай бұрын
Thanks for being honest about the game's problems. They've also taken tools away from us and leave a dearth of documentation on how to get into more advanced features. I'm dabbling in the tools of scenario building, and I'm running into mods that are a requirement to restore functionality that the game already had, but was removed for DLC. I'm talking about doing stuff with the spectator cam for cutscenes, which the author on the workshop says was affected by the frostbite scenario somehow. And I've also said that this being a sandbox game I wish we had even more access to its elements. Make gravity gens work on planets. Make warfare II's weapons drop in gravity an optional checkbox without needing to rewrite every weapon if you don't want to have it. I resisted updating my game because of that and really moved on because of Most Wanted.
@justafan82677 ай бұрын
I just wish them the best with the development
@donovanweideman30987 ай бұрын
i hope they add all the dlc content and a way to pot our stuff from the first game. other than that i am stoked.
@ZTRCTGuy7 ай бұрын
SE1 is a done deal, it's a pretty decent running game, looks decent too, it's from 2013 so it's not gonna get much more than this, to expect more while they're making SE2 is ridiculous. Do you want Keen to divide resources to improve SE1 while they're are working on something entirely new? So what if there's gonna be a gap in engagement between SE1 eol and SE2? SE1 is fine, focus on SE2. Speaking ofd, I sincerely hope they put as much effort into the performance optimization as they do in the graphics, When looking at these twitter posts it's basically all like ''look how good this looks!'' Yes, ok, it does, even though the water doesn't yet... The main sticking points for me currently are the sim speed drops, the fact that you cannot build really large ships with a decent amount of detail. I hope they add more props to the game and more customization options so you can make your ships really look different from others. Multiple designs for blocks for example and more types of them. (though SE1 is improving over the years.) And a proper endgame, exploration etc. And honestly, the water is optional for me.
@matthewgillies75097 ай бұрын
A question I have after seeing the flowing water: will the ores appear in veins in the ground, that follow the contours of the topography? I would like to see that, as it could potentially benefit players who like to reside on the planets, whom have grown tired of making a living off tiny nodes on the ground. I also want them to implement authorized user lists for certain blocks and controllers. The other thing that Keen needs to fix is phantom grid damage inside fully enabled safe zones, that causes certain blocks to get deleted if the server-PC communication gets messed up.
@littletimelord27557 ай бұрын
I know I probably shouldn’t be, but I’m in the “take my money” camp. It’s looks so good. I want it so bad. They can have my money.
@ThatOldGuyYouKnow7 ай бұрын
I feel that the sim speed problem may be due to an engine limitation, so them developing a new engine, will give Keen the oportunity to redesign core functionality of the engine. Trying to do this with an existing engine will be very challenging. I am on board with a new game. The difference in technology between now and in 2013, is pretty large.
@minishouts2727 ай бұрын
The huge planet update came in the First space engineers when it wasn't intended as well. I wouldn't be surprised if a Water update came into the base game.
@maxhen2017 ай бұрын
I highly doubt that. The Engine is simply not capable of it. Alone in the aspect of performence. The Engine of SE1 does not make full use of hardware, i think only using max of 4 cores. Adding Water physics would probably make the game unplayable. It IS already a slideshow in several conditions
@FlyByWireYT472 ай бұрын
I am so so ready for building floating bases and boats :D Looks amazing
@Isaard7 ай бұрын
The only thing I really want for SE1 is for it to use all my processor cores and my understanding is that isn't possible with Vrage2. Give SE1 a big send-off, release everything they have in the pipeline as a Final Update and shift the resources over into making SE2. Keen isn't my favorite dev but they sure managed to make one of my favorite games, I hope they can do better this time around 👍
@stokesseegers50126 ай бұрын
Dude! Noah's arc server... You start off on A planet with no water and Fight for resources to build a large naval vessel before the flood Starts. Then it becomes a full on naval battle. Island hopping World War 2 Navel server Would be fun too with airplanes and stuff.
@christianfuller78287 ай бұрын
So with a piston and some holes, you could make a system that pulls the piston back to lower water levels or push out to raise the level.
@justinwilson23307 ай бұрын
Keen software has done an amazing job with the current game. Computer power has just surpassed the 10 year old engine. Il Drop another $60+ for another 10 year journey. ❤
@OmnificentAspirations6 ай бұрын
I'm a fan that is cautious about hoping that the sequel: Will come out at all without cancellation, will come out before an apocalypse, will work on a computer that I have at the time, won't be so full of bugs or lacking on the previous features that i prefer to play the first one for years until updated enough, and is worth starting over on all my favorite projects plus starting new ones that I can finally do. That is a lot to hope on. Until it is released to find out on these things II will remain cautions hopeful with a healthy amount of apprehension. And due to that I will only passively and on some rare occasions seek out updates on the development of the sequel. I am sure there are other in the same boat. Which is appropriate speech since boats will become more common place in space engineers. I hope to make some things on release. Off the top of my head... An atmospheric underwater base inspired be the drilling station in the movie Abyss with maybe a campaign story level, a combat submarine, a civilian luxury submarine home, an air craft carrier, a yacht, a robotic sea monster, an old style pirate ship, a dry in cave home base have to go under water to get to, and a small scale Atlantis. For starters. If that time comes around and you want to see these things I am Omnificent Aspirations on steam. My workshop in the first space engineers is already fairly full of decent stuff.
@RealEyesRealizeReelLies7 ай бұрын
another game to add to my unending list of games that always increases with each passing week
@elrondmcbong4672 ай бұрын
If they handle SE2 like a Remake of SE, Im happy with it. But if it starts to become a dissaster like KSP2, they should focus on SE.
@stayfrosty17583 ай бұрын
i like your point of views in the end
@wardenblack1177 ай бұрын
Just imagine there is a crashed ship in an ocean a small bit sticking out but the rest under the water
@JaytheOstrich177 ай бұрын
I, for one, would like to WELCOME our Space Shark Overlords.
@LaloMartins7 ай бұрын
One factor I think you forgot in your overview is how they one day just abandoned Medieval Engineers. I think that's a big reason why some people are less… keen on trusting the developers.
@CRKPXL7 ай бұрын
Fishing as food, animals and stuff. This will be great modding wise. Space Engineers 2 probably is the first game where i would buy the survive aspect.
@Tsathogguah4 ай бұрын
My biggest frustration with SE is that as great as it is, its potential is so much greater. I's like Keen ran 25 miles of a marathon at a world record pace, then just decided to stop a mile before the finish line.
@hagzcastmarcas19347 ай бұрын
There might even be a possibility that they update the game with the new engine and features instead of a whole new game. But that would still leave alot to be desired of what to do with our creations besides scenarios, such as boss ships or fleets, more indepth npc faction system
@JordanW19957 ай бұрын
I remember when this game first came out and I built a square and put an engine on it. I have not touched it sense. Maybe it is time to make a come back.
@Lokiawa7 ай бұрын
With SE as it currently sits. - More fixes would be great. - More vanilla blocks, block-types would be nice. Ex. taper and longer blocks, for smooth round corners and surfaces. I like what they've been teasing with VRage3. But what's the point if the fixes and (general) bug addressing for SE could/would take months to years to finally resolve?