Space Engineers 2 Development Update - New Worlds & Environments

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LastStandGamers

LastStandGamers

Күн бұрын

Пікірлер: 890
@mavor101
@mavor101 Жыл бұрын
SE2 needs a strong PvE element added. SE1 of course you can mod in NPCs and a PvE experience but the base game really need to be based around it imo.
@MiriadCalibrumAstar
@MiriadCalibrumAstar Жыл бұрын
This was the sole reason i didnt bought SE.
@idkanymore6897
@idkanymore6897 Жыл бұрын
this is exactly true, the solo survival experience in SE gets extremely stale since you have no motive to keep expanding, nothing fighting against you
@zuzoscorner
@zuzoscorner Жыл бұрын
SE single player is just emptyness, hell there no 'mobs' at all. just a ship builder and not much else
@jh5kl
@jh5kl Жыл бұрын
​@@zuzoscorner that's completely false, there are missions, encounters, factions, economy, there are scenarios available also
@christopherpoet458
@christopherpoet458 Жыл бұрын
Okay, counter point though - that was not the goal? To be fair, SE1 and Medieval Engineers were both the first games of this style this company produced. The objective, as far as I can tell, was not to provide any sort of story based game or SP experience in the vain of what you are speaking about. The goal was to establish a sandbox environment for us to explore. They addressed this to the best they could a bit later on with these sort of scenario/story missions. Even Mods do not do the game justice in the effort to add an AI advisory. Don't get me wrong, they are good and fun, but there does come a point where you no longer face a challenge and are just grinding away at endless waves of AI. With SE2 - I would like to see some sort of SP story based game that is a bit more structured than what we have. But I think we all need to also accept that these games are not designed or catering to that. They are at their core sandbox games with a physics engine. Their focus is rightfully going to be on focusing on that aspect and as long as modding is available, I see no reason to push hard on them to make these features a base game element. Let them do their job at perfecting the core objective of their game and we can let our modders have a fun crack at expanding what we are given.
@TheGodEmperorOfMankind_
@TheGodEmperorOfMankind_ Жыл бұрын
Two things I want from SE, better planets, better performance.
@colson3050
@colson3050 Жыл бұрын
I feel like achieving both and keeping a acceptable system requirement is gonna be a hard one
@neves5083
@neves5083 Жыл бұрын
Same
@Mabswer
@Mabswer Жыл бұрын
what we get is , 8k res planetoids and less performance than early alpha Se1... which is an achievement on itself.. Advancing backwards.
@ecogreen123
@ecogreen123 Жыл бұрын
sounds like the goal they should be striving for with SE.
@Haze_E1
@Haze_E1 Жыл бұрын
from 15 fps - 18 with slightly smoother planets
@ealtar
@ealtar Жыл бұрын
my hope for SE2 (if you can pass it along ) - "blocks" made with modularity in mind, a lot of stuff from MODS, especialy water - "block" in "blocks" from medieval engineers as well as diffrent materials break diffrently - not just the suit but more of a custom character creator
@LastStandGamers
@LastStandGamers Жыл бұрын
I am sure that some of these hopes will be realized.
@fantasypvp
@fantasypvp Жыл бұрын
water seems to be one of the biggest challenges they're working on in vrage3. they're doing their own approach that seems far more advanced than anything else in the gaming industry
@CaptainDonut0
@CaptainDonut0 Жыл бұрын
More elements/ores would be nice
@Light.--
@Light.-- Жыл бұрын
I hope they add the rope pulley
@CaptainDonut0
@CaptainDonut0 Жыл бұрын
@@Light.-- what sounds more like midevaln engineers
@JMAssainatorz
@JMAssainatorz Жыл бұрын
**Wishlist.** - Gameplay loop that integrates reasons for exploration. / forces you to brave more dangorous enviorments / challenges. - Updated economy missions. - Performance! - Overhauled UI interface (Collapsible trees direct access to to blocks like lights so you can edit them without having your view obstructed so on so forth) - Mod support that is as open as possible. (Games like these lives off their modding community) - Compound blocks/ maybe even a ditching of the block system entire going instead over to a voxel based system like that of dual universe.
@mlq1718
@mlq1718 Жыл бұрын
I like these ideas! They definitely need to fix the core gameplay loop, it's too player-driven at the moment. I don't think outright ditching the grid system is a good idea, but I think they should split blocks between being structural blocks (things like armor blocks, interior walls, and multiblocks like thrusters and production blocks) and detailing blocks (pillars, panels, windows, lights, and decorative blocks) that you can place multiple of within the same grid block would be amazing
@patriciusvunkempen102
@patriciusvunkempen102 Жыл бұрын
yes like certain places for certain materials, like certain materials are found at different hights/depths, close to bodys of water maybe more energy materials like coal, or planet side facorys to consume as cheap source of energy that is abundant but has too mugh weight to feasably power spacecraft and the like.
@BinaryKiller_Recoded
@BinaryKiller_Recoded Жыл бұрын
SE2 is looking more and more promising
@MoeHamm
@MoeHamm Жыл бұрын
after KSP2 i have severe trust issues
@chrisbergman811
@chrisbergman811 Жыл бұрын
@@MoeHammwell ksp 2 is in early access and is nowhere near finished but understandable
@zaftnotameni
@zaftnotameni Жыл бұрын
disagree, this looks like pure visuals and no real game improvements
@mrcmoes
@mrcmoes Жыл бұрын
​@@MoeHammMedieval Engineers gave me trust issues
@an_egg_cultist
@an_egg_cultist Жыл бұрын
@@zaftnotameni Theyre just making the engine right now, give them some time
@dimensionalchaos8422
@dimensionalchaos8422 Жыл бұрын
I wonder, will they add full cave systems? It would be cool to build a base deep within a cavern network
@kiwidemon8555
@kiwidemon8555 Жыл бұрын
Hooefull its not limited like minecraft and se1 where there sre unbreakable blocks like 50 tiles down. They should design it so its like a proxmerity rendering for underground assets
@adrewadrew5860
@adrewadrew5860 Жыл бұрын
​@@kiwidemon8555in se you can dig down to the center. Lot of warheads, time and good PC so you can turn off trash removal and you can go to the center.
@apothic0n
@apothic0n Жыл бұрын
@@kiwidemon8555se1 lets you dig all the way through though pretty sure
@00nkii
@00nkii Жыл бұрын
uhm u can dig straight through a Planet if u want, there is no limitation in SE
@teryn3723
@teryn3723 Жыл бұрын
In twitter...one of the devs ppsted a cave like system in development
@Katastrophe9009
@Katastrophe9009 Жыл бұрын
Exploration is really the only thing I feel is missing from Space Engineers, so this looks really exciting. Looks like worlds will actually be more interesting to explore with these unique land formations. I hope they expand on the exploration side some more. I love Space Engineers, but I inevitably get bored after I build a project as their is no practical use for most things. Overall, just need more goals and things to do in the game besides building, this looks really promising.
@gamertardguardian1299
@gamertardguardian1299 Жыл бұрын
A survival overhaul is absolutely needed. More goals, more purpose, more things that just help motivate you to engineer things to overcome obstacles would be amazing. In SE i just didn't find many obstacles that forced me to engineer a specific spaceship or base type other than combat vessels to deal with pirates
@SCIFIguy64
@SCIFIguy64 11 ай бұрын
Populate the planets with some cities, make it feel lived in. Add a few NPC “Find X” quests and you already got starfield beat by miles.
@kellerweskier7214
@kellerweskier7214 10 ай бұрын
PvE empires or factions across the place could work. and then an overall map. put those 2 together to get multiple star systems made from random. if theyre within THIS bubble, it a system that belongs to one faction. ect
@SCIFIguy64
@SCIFIguy64 10 ай бұрын
@@kellerweskier7214 Maybe a faction system of sorts in multiplayer hardcoded in the game that’s more formal than beacons. Plus an ability to jump to other stars using a warp gate like Eve and an interstellar map would revolutionize multiplayer since each star would be a different map entirely, lowering performance requirements. Add some NPC settlements that will pledge loyalty towards a faction that controls a star, some metrics to view, a dedicated server for hundreds of players and you got foxhole beat too.
@Zepravity
@Zepravity Жыл бұрын
my absolute only desire is that they improve performance. building and flying ships is already great but getting performance issues when you get to like 4 or 5 ships is the only reason why i don't have thousands of hours logged
@LtSich
@LtSich Жыл бұрын
The world in Space Engineers is huge, but you have nothing inside... It's all dead... And once you start to get some activity, the performances goes down...
@little_lord_tam
@little_lord_tam Жыл бұрын
You have Performance issues in SE? I didnt even know thats possible
@RN1441
@RN1441 Жыл бұрын
@@little_lord_tam Oh yeah. Once you build a few larger ships, stations, bases, the world slows down. It's one of the biggest problems for multiplayer as a few players working on their own things can hit the world block limits. You can disable those limits but then the performance can collapse.
@seventucker3232
@seventucker3232 Жыл бұрын
​@@RN1441 Yup some guys who have never played on another thread tried talking trash about people's computers when idiots dont realize the Server is the one taking the hit trying to run everyone's shit at the same time
@OneTwoMark
@OneTwoMark Жыл бұрын
So you wouldn't want to able to walk around your ship as its moving? And not have jet packs be faster than ships you make, making ships pointless?
@Facet_5_CUT_8XM
@Facet_5_CUT_8XM Жыл бұрын
I can’t wait for SE2! This is gonna be great!
@theunlimitedfact1989
@theunlimitedfact1989 Жыл бұрын
Would be cool if they added cameras you can hook up to LCD and have them display the feed
@dirty_beggar6277
@dirty_beggar6277 Жыл бұрын
Something I have always wanted !
@Great.Milenko
@Great.Milenko Жыл бұрын
@@ArthurGamerHD not quite. many games already do this and simply reduce the framerate of the in game screen to reduce demand. if youre hitting 120fps, and have two LCD screens, you can simply have the LCD screens update at 15fps, or have the update speed of the LCD screen depend on how large it is on screen. so if youre up close to the LCD screen and staring directly at it. it would be able to update at say, 60fps, while the rest of the game world in the regular view (which would be mostly obscured by screen) updates even lower.
@ayumikuro3768
@ayumikuro3768 Жыл бұрын
​@@Great.MilenkoNot to mention you don't need an LCD to render at 1080p or 4k. You can just do it with 480p to give it the shitty security camera feel.
@Great.Milenko
@Great.Milenko Жыл бұрын
@@ayumikuro3768 very true, although driving/flying using cameras can become a little tricky. Possibly an option to choose quality of camera. Possibly different types of cameras requiring different resources to build
@ayumikuro3768
@ayumikuro3768 Жыл бұрын
@@Great.Milenko The application for driving using a camera should at most be as a rear view camera or side view mirrors. Which also wouldn't need HD resolution or even the normal camera FoV. Though they would still be highly abusable. Nothing stops someone from plastering a million cameras all over the place. A less abusable thing might be some mirror blocks.
@An_ape_with_internet_access
@An_ape_with_internet_access Жыл бұрын
That terrain looks so beautiful that i can feel my pc burning
@AttilaDToth
@AttilaDToth Жыл бұрын
I hope they can manage structural integrity, some degree of re entry aerodynamics, and maybe the simplest even being realistic thruster offset (that being a ship with on engine at the end of a boll is going to actually start spinning not all move in the same direction) for people to try out slightly more realistic designs.
@CaemmYsWoed
@CaemmYsWoed Жыл бұрын
Structural integrity - no chance with block building. How would you even approach it? Re-entry would require much higher top speed, which throws off collision detection and use of any conventional weapon. Not to mention the need of loading terrain and assets at extreme rate. Unless you want re-entry to be just magic area where things magically burn? Thruster offset on the other hand is relatively easy to implement. Only non-trivial component is built-in system that balances thruster output to maintain easy control. But I've seen much smaller studios handle that without an issue.
@Demozo_
@Demozo_ Жыл бұрын
@@CaemmYsWoed Medieval Engineers has structural integrity. High speed collision detection is not a difficult solve, I am hoping for a higher top-speed in SE2 anyway. Loading terrain and assets at "extreme" rate is not that big of an issue in 2023. Any respectable physics library would make implementing offset forces a breeze. Just build your space ship symmetrically and you won't even need a thruster balancing system. Either way, none of these points are impossible to implement or "out there". Very doable.
@ftgodlygoose4718
@ftgodlygoose4718 Жыл бұрын
​@@Demozo_ "Very doable" is a stretch. Everyone needs to remember that Keen is an Indie Studio at the end of the day. They don't have infinite resources to throw at daunting tasks. Im sure plenty of devs on the team have had amazing ideas like these, but actually practically implementing them is an entirely different story.
@MediumRareOpinions
@MediumRareOpinions Жыл бұрын
Thruster offsets were done quite well with modding, it even allowed thrusters to contribute to turning the ship so you didn't need ludicrous banks of heavy Gyros to make large ships turn.
@WardenWolf
@WardenWolf Жыл бұрын
I hope there will be a way to migrate some of our ships and such. I realize SE2 will allow for so much better stuff, but some classics like the IMDC fleet need to make the jump.
@LastStandGamers
@LastStandGamers Жыл бұрын
I have seen this asked before and it will be interesting to see how interchangeable the next game will be with existing blueprints.
@thedaveed1
@thedaveed1 Жыл бұрын
@@LastStandGamers If it's interchangeable at all, it's probably only going to be SE to SE2 and nothing the other way around.
@zaftnotameni
@zaftnotameni Жыл бұрын
honestly... if it is interchangeable at all probably means SE2 is pure eye candy and nothing more... I'd rather it changes a lot
@kosmokat111
@kosmokat111 Жыл бұрын
why do that when you can try and recreate or improve them in the new build system, iterate people!!!
@aunderiskerensky2304
@aunderiskerensky2304 Жыл бұрын
i hope not. my clan mate can finally bury those ancient garbage builds and evolve from being a cave troll to just a regular troll
@Malkovith2
@Malkovith2 Жыл бұрын
One exciting thing to have would be more realistic orbital mechanics
@evlkenevl2721
@evlkenevl2721 Жыл бұрын
IF it's SE2, it will be the first "must have" game ever for me.
@Calaban619
@Calaban619 Жыл бұрын
Always happy to see SE2 is looking to be a thing within my lifetime
@BIGMACBURGER
@BIGMACBURGER Жыл бұрын
Space Engineers isnt a game, its a lifestyle. I fucking LOVE space engineers. I wish you guys all the success you have worked hard for.
@Viper99667
@Viper99667 Жыл бұрын
God it’s just so exciting to see all of this, imagine all the possibilities we could have with something like this (moving astroids perhaps??)
@Egzile
@Egzile Жыл бұрын
moving asteroids would indeed be amazing
@tassiedevil3
@tassiedevil3 Жыл бұрын
Moving planets and a physical sun would be great too, you'd have to physically work out when your transits are best on fuel and time. Although GPS points would need to act a little different... Perhaps a new type of block? The "tracker chip" or something, only detectable through antennas or something, I've laser antennas a little something more to do.
@cherandshane2683
@cherandshane2683 10 ай бұрын
Warhammer 40k orks called, they want their idea back
@bi0h4z4rd4
@bi0h4z4rd4 Жыл бұрын
I hope they add not only more detailed ship building, proper aerodynamics, better performance, and water, but also just more stuff to do and see while playing alone for those of us with bad internet. There’s not a whole lot to do in SE1 solo aside from the limited scenarios and the usual building and survival stuff, especially on console with the severely limited modding. I get building cool stuff and making it work is the main point, but to what end? You build massive fleets and bases, but have no one to use them with/against. If they add AI teammates to help crew ships and bases in place of hoping your internet is stable enough to play multiplayer, then it would be infinitely better and add more replayablilty IMO. What’s the point in being a space engineer when you have no one or nothing to make good use of that engineering other than yourself?
@yollmanontherun9074
@yollmanontherun9074 Жыл бұрын
I want them to take a note from Minecraft, there is so much to do in Minecraft before you get to the end but everything is optional
@aaftiyoDkcdicurak
@aaftiyoDkcdicurak Жыл бұрын
​@@yollmanontherun9074yeah instead of the nether they could have something like a special jump drive that takes you to another dimension or something and it needs a lot of resources to build.
@yollmanontherun9074
@yollmanontherun9074 Жыл бұрын
@@aaftiyoDkcdicurak that sounds cool
@Suge212
@Suge212 Жыл бұрын
I really hope to see functional interfaces and detailed displays. SE1 always felt kind of dull to me, given the lack of interfaces. I want to see lots of buttons and screens that have real time information that goes beyond some basic text. Being able to design custom animated UI's in game for your builds would be epic.
@tjpprojects7192
@tjpprojects7192 Жыл бұрын
One of the biggest things I want from SE 2 is small/big grid integration. Small block are already what, one fifth the size of large blocks? It should be "relatively" easy to integrate them together. Maybe they can even add medium blocks that are 3 small blocks wide.
@mlq1718
@mlq1718 Жыл бұрын
I kind of like the current 2-grid system, I think it's split among fairly simple lines that make it make sense - large grids are meant for having hangars and walkable interiors, and small grids are meant to be piloted from an external cockpit and aren't meant to be walkable (not that you can't make them so). I think if they were to add a third grid type, it shouldn't be an intermediate one - what if they went smaller and made a system where you could design your own grid blocks? Imagine if you could use their built-in blocks to design your own tools or weapons, or smaller structures like ladders. I think that could be interesting.
@tjpprojects7192
@tjpprojects7192 Жыл бұрын
@@mlq1718 Well the nice thing about if they combined the grids into one, it wouldn't change ANYTHING for people like you who prefer seperate grids. It would only affect people who prefer to add more detail to large grids, and people who aren't satisfied with how small small-grids actually are. I've seen some REALLY cool walkable interior small grids, but because they're small grids, the performance and walkability can be a little bit wonky at times, which I think a unified grid system might be able to fix.
@alfredosauce3727
@alfredosauce3727 Жыл бұрын
This is looking so cool My main hopes for SE2: -Water, even the water we have from mods would be so cool -Aerodynamics. Lift, air resistance, etc. -Greater number of block sizes and the ability to mix them. Basically just the Starship EVO system. That game already allows for far better looking ships so having a whole team working on that type of building system would be incredible.
@tassiedevil3
@tassiedevil3 Жыл бұрын
Water is one of the main things they are working on for VRAGE3, they plan to basically have it like actual water (and without "pump points") so the water itself is limited (I'd imagine you'd be able to turn ice to water and vice versa). Whether there'll be water on release or not, different story, but most likely they'll hold off until they can get the water
@mlq1718
@mlq1718 Жыл бұрын
I think it'd be huge if they overhauled the core grid system so that things like button panels, lights, and control panels could be offset without needing to add variant blocks for them. Basically, switching the system so you have grid-based "structure blocks" (armor blocks, interior wall blocks, and any "multiblock" blocks like thrusters, refineries, etc) but then also having non-grid-based "detail" blocks (windows, buttons, control panels, light blocks, signs, lcds, chairs, and most of the decorative DLC blocks) that could had their own sub-block gridding system to ensure they don't overlap, but are still able to place multiple of them within the same 2.5x2.5x2.5 meter block space (for large grids). I don't even think that'd be that hard to do.
@caitsidhe4560
@caitsidhe4560 Жыл бұрын
What a stupid question at start :D We absolutely are READY! :D
@leandersearle5094
@leandersearle5094 Жыл бұрын
If they're gonna talk voxels, grading is a practical must for building roads or large bases (cut and fill would be nice, too).
@Frizzleman
@Frizzleman Жыл бұрын
Really really hoping for that new building system with different block scales all working together on some grid system perhaps. Maybe something like starship evo which has been covered on this channel quite a bit.
@watLegends
@watLegends Жыл бұрын
this is confirmed!
@lucasly1926
@lucasly1926 Жыл бұрын
small grids and large grids will be able to work as one
@aaftiyoDkcdicurak
@aaftiyoDkcdicurak Жыл бұрын
​@@lucasly1926🙏
@stephank6070
@stephank6070 Жыл бұрын
The graphic isn't an issue in SE. It's the huge amount of bugs, the massiv amount of resource consumption and the limitation of the physics engine. And don't forget the fragile network code. Nice pictures are great. But a good game is more then a couple of nice pictures.
@zaftnotameni
@zaftnotameni Жыл бұрын
yeah... my thoughts exactly ^ all the news focus exclusively on the parts that matter the least, haven't heard of a single real pain point being fixed
@jh5kl
@jh5kl Жыл бұрын
​@@zaftnotameni try actually watching the video maybe
@MrQuantumInc
@MrQuantumInc Жыл бұрын
It would be hilarious, at high altitude you have this beautiful, pre-rendered painting representing the planet's terrain, then suddenly it transitions to something completely different as you get closer.
@harrasika
@harrasika Жыл бұрын
That's how it is in Empyrion. The terrain on the planet LODs is way more exaggerated than the terrain on the actual planet. So as you approach a massive mountain from space, it suddenly pops into a much smaller differently lit mountain.
@watLegends
@watLegends Жыл бұрын
what they were describing in this presentation seems to be aiming at a system where there is less or no pop-in, and high quality textures that do look like what the actual terrain will be like. hopefully they do make that vision come true by release.
@Bpinator
@Bpinator Жыл бұрын
I love nms but its like that too
@marcforrester7738
@marcforrester7738 Жыл бұрын
NMS was the poster child for this in the early years. It's much less jarring these days.
@gustaveliasson5395
@gustaveliasson5395 Жыл бұрын
A potential upside here is that voxel deformation won't be nearly as obvious from a distance as in SE1, so underground newbie hideouts will be less exposed.
@copeycopes2923
@copeycopes2923 Жыл бұрын
I wonder if the Gods of Clank shall be entering the second game. I'm looking forward to what becomes of SE2. Considering Space Engineers has been around for a decade now, I hope a new game will be able to deal with battles and destruction more easily.
@zorgestorm
@zorgestorm Жыл бұрын
Havoc 2022 dont have phantom forces :) clank will stay in our hearts for ever.
@Denteax
@Denteax Жыл бұрын
ROCK AND STONE, no wait wrong Game. HYYYYPE cant wait for release gotta preorder on day 1 to support them devs for their passion and great work
@jh5kl
@jh5kl Жыл бұрын
I m really curious about rogue core
@MinktheStorykeeper
@MinktheStorykeeper 11 ай бұрын
FOR KARLLLLL
@ulfsark78
@ulfsark78 Жыл бұрын
at 1:16 ... that was possible prior to the release of the planet update that went public. In the private version I distinctly remember seeing the MANY MANY procedural generated planets having structures like that.
@solventob
@solventob Жыл бұрын
I hope they spend some time adding animals and plants that can be interacted with either through combat, gathering, anything, and terrain events like landslides, earthquakes, geysers, thinks like that. I want them to make the environment a larger actor in the game, and not just extremely passive as it is right now.
@DovaDude
@DovaDude Жыл бұрын
I really hope the block limit gets increased, The biggest ship I've built is one I'm currently working on which is 1.33km, but I'm cutting it close with the physical shape limit.
@jackgreene3658
@jackgreene3658 Жыл бұрын
i'm amazed your computer hasn't caught fire yet also i think that you might be experiencing an issue with the size of your ship, not a game limitation
@DovaDude
@DovaDude Жыл бұрын
@@jackgreene3658 No, it's the physical shape limit.
@Agora2021
@Agora2021 Жыл бұрын
Definitely agree with this, I need my megaship fix.
@BisexualPlagueDoctor
@BisexualPlagueDoctor Жыл бұрын
I had seen one absolutely massive ship in this game and it nearly crashed my computer (before I got better ram though I should try again soon
@deaddevil7
@deaddevil7 Жыл бұрын
I find it fascinating to compare the big players in the gaming industry to the companies we call big tech. For example, Google employs many research scientists to advance the current state of the art in several topics, unlike smaller companies. In the gaming industry, AFAIK, the small companies are the ones setting the state of the art for the most core features. The few things that big players in gaming seem to focus on are improved graphics and new ways to monetize their IPs.
@jh5kl
@jh5kl Жыл бұрын
true, shame youtubers don't care about that, laststand is one of the very few that mentions tech sometimes
@heatherhoward4197
@heatherhoward4197 Жыл бұрын
NO FKING WAY HOW DID I MISS THIS ONFG I REMEBER PLAYING THIS GAME WHEN IT WAS LIKE 6 MONTHS OLD DAME BRO NUMBER TWO ALREADY YESSSSSSSS
@sunstormer5064
@sunstormer5064 Жыл бұрын
Cheers Arron, nice summary video. It's definitely nice to see SE2 is coming along slowly but surely, and what hurdles the dev team is facing trying to implement next technology to counter out these otherwise inconvenient parts of the original game.
@blondeguy5706
@blondeguy5706 Жыл бұрын
SE2 needs to have a battle mode. This is where the building and all mechanics are simplified for performance and include more specific battle fun. This would draw more people in while also maintaining the current playerbase that enjoys the crafting, physics, gathering etc.
@imperiumcommentingnetwork4677
@imperiumcommentingnetwork4677 Жыл бұрын
I would love to see multi core support, good optimization, and various improvements
@LtsVapor
@LtsVapor 11 ай бұрын
I think they should focus more on the multiplayer servers this go around this game could be the most fun multiplayer survival out raiding other peoples ships and stuff would be a blast
@BlazinNSoul
@BlazinNSoul 11 ай бұрын
Space Engineers just needs to be a bit more stable is all. Planets already are pretty good but just need a bit more polish. The physics is already great and appreciate the fact you can actually land on planets lol. I am looking at you Starfield as WTF. Definitely looking foward to anything Space Engineers related here. :)
@martinpolo5812
@martinpolo5812 Жыл бұрын
Nice presentation! My two greatest wishes for SE2: 1) more things to do and more reasons to actually explore the world 2) good online performance
@Thor_Asgard_
@Thor_Asgard_ Жыл бұрын
If they include real enemies this time with expanding enemy empires, better performance i would be so on. Space Engineers is one of the BEST value for money games ever. still enjoy it since its early days. The latest addons with enemy AI made it even more amazing.
@itsraventm
@itsraventm Жыл бұрын
honestly one of the biggest things i want from SE2 is a ship designer that is similar to things like lego digital designer or ksp as an optional alternative to building it in first person
@thehappyhopper
@thehappyhopper Жыл бұрын
i feel like that could be accomplished using an external program on your actual computer, building the ship using some cad modeller then saving it as a blueprint file and printing it in game would be cool
@-Big_Big
@-Big_Big Жыл бұрын
yeah, ingame ship designer so you got all the tools, then you can project the blueprint. would be nice.
@КисельИван
@КисельИван Жыл бұрын
try the designer from the game Avorion, at least for armor, I always dreamed of such flexibility in se :D
@SCIFIguy64
@SCIFIguy64 11 ай бұрын
More character customization would be nice. Doesn’t have to be Skyrim-tier, but maybe a few head shapes, skin tones and hairstyles to choose from. Also better animations and kinesthetics with the environment. Would make the game feel a little less Arcady and make combat a bit more enthralling.
@Eireguy_
@Eireguy_ Жыл бұрын
SE2 looks so promising and considering how good the first game was, imagine how good the second would be. The only things I would want is for the Console platforms to be equal to the PC version and for the Planets to be more detailed. That would make a golden game
@HellBornSoldier
@HellBornSoldier Жыл бұрын
concise and enjoyable as always, thank you for the news post update
@Snake75055
@Snake75055 Жыл бұрын
What I want to see the most is refinement better preformance, better voxels that would allow us to make things like massive cave systems without much of a preformance impact or just have them naturally. More interactive or extreme weather/environments that would effect how you build your base what kind of ship you need assuming you can even fly in that type of weather or do you need a heavy land vehicle. Better environment that feels more alive that can give you a sense of purpose or progression like the ares at war scenario with a more in depth combat system. More tools for molders to work with these new systems. I could go on but basically I would love to see what we have but better
@HydratedBeans
@HydratedBeans Жыл бұрын
I wasn’t aware they finished the first game
@Volkaer
@Volkaer 10 ай бұрын
Imagine if we had Dual Universe sized planets, distances and ship speeds :)
@DARKH0BBIT
@DARKH0BBIT Жыл бұрын
There are many things I hope to see in SE2, some that have already been labelled as potential to make it in like larger block caps to allow for larger monstrosities :D that don't kill performance (I know, tall order) but maybe it's possible, a few new vanilla planets with more npc types ie. more native creatures with a better ai tied to them, water and aerodynamics. BUT! Honestly my Biggest hope for SE2 is the a ability to place multiple objects in a single grid cube eg. an interior light in a grid with a catwalk or plate wall etc.. and so on. Setting up a rule like if the physical hit boxes don't touch they should "fit" in the same cube would allow for so much more creation and flexibility I can't even begin to express how game changing it would be.
@charismaticcat5374
@charismaticcat5374 Жыл бұрын
I have over 1000 hours in SE, have played it for almost a decade and am as excited as everyone else at the potential prospect of an SE2 being developed. However, I am actually quite concerned with the snippets we have seen so far. All we have been shown is flashy visual stuff, but the vast majority of people don't really care about the graphics or the fidelity of impacts when crashing into terrain. We car about having an actual game built around SE1 which is essentially still a tech demo at this point. We can create amazing, complicated ships, rovers and stations but there's nothing to do with them. Our creations just sit in the vast empty solar system, completely impotent. What we need is engaging NPC interactions, progression, real exploration, an economy, hostile encounters, quests etc etc. I wouldn't want performance to be wasted on shiny visuals if there's still no real game loop. If SE2 does come to exist, I just hope it is an actual game.
@zaftnotameni
@zaftnotameni Жыл бұрын
same here... if there were ZERO graphics changes but performance improvements, some degree of challenging endgame content (be it production, research, questing) that would make it awesome... specially agree when you say SE1 feels like an unfinished tech demo (I'd add with a ton of SCAM dlc on top)
@charismaticcat5374
@charismaticcat5374 Жыл бұрын
Yes we're in the same boat it seems in regards to opinions on potential SE2 improvements. I want something to fight with my big ships... A reason to go out and mine on the alien planet... However I am actually pretty happy with the DLC situation. At the end of the day, Keen have been working on SE for over 9 years and they need money to fund that. I see the DLC as more of a way of supporting the general development of the game rather than me caring about the blocks that much.@@zaftnotameni
@gu9838
@gu9838 Жыл бұрын
man that looks great! space engineers were ok but i felt graphics could have been better so yeah!
@Nixeen
@Nixeen Жыл бұрын
For SE2 I want more planets and an option for creating randomized world saves. Like you can add the vanilla planets and mod planets you want, then you can use a slider to adjust planet size and distance from each other, maybe adjust the amount of AI bases or relics on planets. Then you can share the world seed with others. Then I also want actual NPC characters you can trade with, raid your bases, or patrol their own base.
@b26t4
@b26t4 Жыл бұрын
I hope they ramp the space exploration experience like adding space aliens that are hostile to players and attack on sight. Besides looking for ores to mind you have to worry about dangers lurking about, making living in space to whole new hard level, alien hives where rare ores can be found and be rewarded for your efforts of fighting hard core bosses.
@BelgianDneprGuy2003
@BelgianDneprGuy2003 Жыл бұрын
I have a question Aaron How do we know that VRAGE3 is Space Engineers 2? For all we know it's a massive Space Engineers game engine upgrade. As far as I know Keen has never mentioned a Space Engineers 2 game except in that one newsletter covering the first known topic about it that may have been hinting at it. Do you know more about this? Thanks in advance
@FrantisekPicifuk
@FrantisekPicifuk Жыл бұрын
Something has to pay for all that development time.. free update isn't paying for it. DLC couldn't be expensive enough without making people very angry. Plus engine upgrade would break tons of mods and community content. Space engineers 2 is actualy most rational.
@LastStandGamers
@LastStandGamers Жыл бұрын
Its a bit unrealistic to think they would spend all this development time on something just to give it a way in upgrade.
@novantha1
@novantha1 Жыл бұрын
This is an incredible cost to sink for a simple "upgrade" to an existing game. Strictly speaking, they could release it as an upgrade to Space Engineers, by redirecting the Steam link to the new engine executable, but they wouldn't really get that much return on that investment because so many people have already bought Space Engineers. The only reason to do that which I could see is if they wanted to maintain their existing ratings on the Steam Store, and they were planning to go way more cross platform and expand their audience massively ie: If they were releasing Android, iOS, and console updates and they were planning to make most of their money there, they might "bootstrap" the new engine to the old Space Engineers to get algorithmic interest more quickly (get people talking about the Steam update to make people on other platforms feel like they're missing out, and then get sales on those platforms from things like KZbin videos)... ...But I don't think there's that many people on non-supported / non-first class platforms that want to play a type of game like Space engineers anyway. Or... Hear me out... The new engine is essentially a new game. What if they just release it as a Space Engineers 2 so they can get paid for their half a decade of investment into the product?
@BelgianDneprGuy2003
@BelgianDneprGuy2003 Жыл бұрын
Thank you all for your answers.. all very good points Thanks
@anthonykodaski6161
@anthonykodaski6161 Жыл бұрын
OK the thumbnail was so convincing it took me a second to recognize the space engineers building blocks
@dalsha6748
@dalsha6748 Жыл бұрын
One of my biggest wishes for SE 2 is that they find a way to incentivize players to actually use small grids and rovers. Right now in SE 1 it seems the only mechanical reason why you would use a rover over something that flies is energy consumption, but the moment you find a uranium patch that never becomes an issue again. The only real mechanical reason to use small grids are that they cost less to build and use less energy overall but again once you find uranium that power issue is gone and the only thing they're used for is your first miner to get enough resources to make a large grid miner and then you don't really need them ever again. Maybe if uranium was specifically only attainable in very small quantities and so the power consumption of large grids would require that you have some small grids to account for it. Maybe if thrusters just burned a whole lot more power/hydrogen which would make wheels much more useful due to their very low power consumption. Maybe if large grid blocks were made much heavier to the point that only very small large grids were able to fly in atmosphere and thereby encourage small grids to be used for planetary movement and travelling from surface to space. I don't know what the best way would be to go about it but those are some of my ideas.
@MrPraktiskais
@MrPraktiskais Жыл бұрын
Planets and other celestial bodies moving in actual orgits would be nice too
@mlq1718
@mlq1718 Жыл бұрын
It'd be a nice touch, but what would that really add to the game? Calculating the physics for all stations on planets, as well as figuring out what the heck to do if two planets collide. I think it'd be better to have asteroids be able to move - would discourage building in space to an extent, you could have them burn up on entry into atmosphere so that all but the largest ones disintegrate, and have craters form from the larger ones that could deposit massive amounts of hard-to-find resources like the meteor storm system.
@Soul.food.
@Soul.food. Жыл бұрын
at least having planets revolving on their own axes, and have a real sun, rather than the 'big pretend' that we have now. They would need to find a way to constantly recalculate the exact positions of all grids & objects on the planet as it spins. Probably to much work for most of our PCs!
@BisexualPlagueDoctor
@BisexualPlagueDoctor Жыл бұрын
We don’t need obnoxious physics making us have to calculate a path to get to a planet Oh and the speed cap would make it obnoxious to approach planets from behind there orbital path
@tekno-hm8wq
@tekno-hm8wq Жыл бұрын
I really like this type of video, you are going in enough details to be interesting without make it a 2 hours video The game seems really nice
@user-wo5dm8ci1g
@user-wo5dm8ci1g Жыл бұрын
What I want from SE (2 or otherwise): - More seamless massive multiplayer worlds. These are possible, but server switches are far from seamless and take a large staff to host and maintain. - A better PB API, that makes it easier to share and run PB scripts without nuking servers, by putting the work on different threads or even offloading it to clients. - Support for building on planets in PvP environments. The caves and baked maps are already heading in the right direction, to allow bases to not be spottable easily from orbit. But simply, there is no defenders advantage, so your only real protection is hiding, and you can only ever hide in deep space. Integrating heat mechanics that make industrial building in space more expensive might also be a longshot idea. - Adding more complex mechanics. I don't mean Factorio necessarily, but in that direction. More then one kind of pipe, with progression that involves more complex builds and takes longer then a few hours of mostly just searching for stuff. More decisions about what to put inside a ship, and where to put it. All that said, "looking pretty" is a good sell. If its not a half-baked fiasco like KSP2, then that alone might be enough to bring in many new players and spice things up a bit.
@joshclark44
@joshclark44 Жыл бұрын
Detail is great, and I appreciate adding overhangs, but what it needs is physics tweaked, liquids and nonvoxel element improvements like plants, nonhuman entities and enemies, story and lore, and better single player experience. Space engineers is one of my favorite games because it has so much potential but I feel like it's held back in these important areas
@Chronostra
@Chronostra Жыл бұрын
That thumbnail render is amazing tbh
@jalakor
@jalakor Жыл бұрын
I can smell the smoke from my computer already 🫠
@Libertas_P77
@Libertas_P77 Жыл бұрын
Wait, they’re making a sequel to Space Engineers?! Wow, I’m down for finding out more about this..
@IItsCandle
@IItsCandle Жыл бұрын
How I didn’t hear about this earlier…. I don’t know.
@Igeltod
@Igeltod Жыл бұрын
what i want most from space engineers is simply a bigger scale. I hate how the planets and distances are comical small compared to real life. Also get around the speed limit somehow, maybe by introducing different movements states. like the supercruise from elite:dangerous for example to move within a star system. also maybe finally compound blocks??
@supasneaks
@supasneaks Жыл бұрын
Really appreciate the break down! I love this game and I'm really excited to see how continues to improve!
@brandonkish3100
@brandonkish3100 Жыл бұрын
I just want to be able to play multiplayer without needing a super computer. I dragged a few of my friends into the game, and we fell in love with it. One of my buddies now has something like 8000 hours logged or something (He didn't even want to play the game initially, now I can't get him to play anything else). But as soon as we start building cool stuff together, our server starts lagging and we rubberbanding everywhere (not from lag but from the server not being able to keep up with the world processing.) Forget the graphics, they look decent already, focus on the back end and networking. It will be a AAA game then!
@TarsonTalon
@TarsonTalon Жыл бұрын
What I want from Space Engineers 2 is better narrative. I'm not saying the game needs a story mode per say, but it could do with some environmental storytelling, and a primary threat beyond generic pirate or generic space bug. I WANT SOME COSMIC HORROR.
@mirtilif2793
@mirtilif2793 Жыл бұрын
Water!!! Or so to say liquids!!! Even if the planet is scorging hot, the lava could flow ...
@df1ned
@df1ned Жыл бұрын
Lets not get it twisted - this is not SE2, this is just the engine. SE2 is not even confirmed yet. They are using assets from SE, but like, why wouldn't they use stuff they already have. That being said, if SE2 does get made, what I would hope for is 1) PVE gameplay and NPCs. I don't want to have to mod them in 2) An exploration component and a reason to be on planets and explore them. Also better environments that would actually have different foliage etc 3) Less clangy pistons, rotors, wheels etc 4) New ennvironments and challenges (water sounds cool, for example, as long as there a reason to be in it). Also, now that I think of it, having lava sounds cool
@jh5kl
@jh5kl 6 ай бұрын
agreed 🙂
@firassami50
@firassami50 Жыл бұрын
Holy Moly There's A Space Engineers 2? How Did I Never Hear Of This Before? Now I'm PUMPED =)
@Skipper20009
@Skipper20009 11 ай бұрын
Really amazing review of SE Aaron, like always :)
@panzerkampfwagenviiimaus3976
@panzerkampfwagenviiimaus3976 Жыл бұрын
This seems very promising
@LastStandGamers
@LastStandGamers Жыл бұрын
Certainty does what features are you hoping for ?
@panzerkampfwagenviiimaus3976
@panzerkampfwagenviiimaus3976 Жыл бұрын
@@LastStandGamers aerial dynamics
@LastStandGamers
@LastStandGamers Жыл бұрын
That's would be fantastic, its on my list too with water.@@panzerkampfwagenviiimaus3976
@regdarsalgorithmviewer7493
@regdarsalgorithmviewer7493 Жыл бұрын
I wonder if they're gonna add a campaign to SE 2, Would be interesting to see how that plays out.
@yollmanontherun9074
@yollmanontherun9074 Жыл бұрын
I just hope we get an end goal to work towards. like Minecraft, something you dont have to do but that you CAN do if you want
@user-wo5dm8ci1g
@user-wo5dm8ci1g Жыл бұрын
There are already 2 campaigns: Learning To Survive and Frostbite. They have been completed by 0.5% and 0.3% of the community respectively, going by Steam achievement stats. So I would be very surprised if they put more effort into that, given how poorly they have been received so far.
@starrynights467
@starrynights467 Жыл бұрын
@@user-wo5dm8ci1g those really aren't campaigns in any sense of the word
@user-wo5dm8ci1g
@user-wo5dm8ci1g Жыл бұрын
@@starrynights467 "An operation or series of operations energetically pursued to accomplish a purpose." Sure is. Its not as long as you might want, but no one has even completed a short campaign like Frostbite, why would they put effort into a long campaign?
@Macky4941
@Macky4941 Жыл бұрын
I agree, a sandbox is nice but if they can also give us a story or some kind of gameplay loop that keeps us engaged and playing I'm all for it.
@GabrielGrechkovik
@GabrielGrechkovik Жыл бұрын
As long as the Net code is good, and not hot garbage!
@Mad_Catter_
@Mad_Catter_ Жыл бұрын
Love staring at displacement, a feature that has been in gaming for ages now.
@Arocksy
@Arocksy Жыл бұрын
Well, looks promising. I hope they invest in a gameplay itself. I was so bored with gameplay and world around it, so I stoped playing the game even before they add planets
@felixsbert9163
@felixsbert9163 Жыл бұрын
To be honest... with the loooooooong Beta-Stage and updates still comeing, it feels like 'yesterday' that SE released XD can't belive that part 2 is on it's way. We used to say: SE is like the Alpha where Developers learn from mistakes how to build the game they where planing to... We players get a glimpse of our possibilities... but the true game will be SE2! ...Ment with all the love and in the best way possibe. ...you know, making a great game is a community-thing. Been 3k+ hours in SE, still don't feel like I've "out-gamed" it XD Thanks for keeping us updated😘
@christopherpoet458
@christopherpoet458 Жыл бұрын
Okay, here is a thought. Crazy idea for SE2 Unique resources on each planet that allow unique blocks or weapon types. For example: Earth would have the standard assortment of resources with a few other planets in the system. All these planets would be spawn locations so no one could just spawn with immediate access to a unique resource. Then you could have a planet that say has a unique metal stronger and denser than Steel which would let you build advance armor blocks with heavier durability to conventional weapons. Another planet could offer a unique metal or crystal (of if we could, gas) that would allow the construction of energy based weapons. Maybe with a few variants for a variation of firepower. Another planet could offer a fuel source better than uranium. Things like that. And it would be something that could be updated and expanded with development of the game to keep adding new and refreshing ways to play the game. And it should be noted that these items would be balanced. For example, that heavier armor block that is more resistant to conventional weapons might be more vulnerable to energy weapons or high heat making new weapon types more useful. And as a counter balance, shields could be added at the cost of being ineffective against physical projectiles. And if I really want to keep adding to this wish list, I would love to see environmental hazards. Toxic Gas, Radiation, Gas that slowly weakens and breaks down blocks, AI Hostile bases with NPCs and Ships, Space Hazards (maybe nebula storms or something if that could be done) Idk what the limits of the engine for SE2 will be but this is my wishlist.
@shotdragonborn7776
@shotdragonborn7776 11 ай бұрын
I hope someday they have a full story/lore to the vanilla universe with an actual campaign for the heck of it. The First Jump was so amazing and makes me think of how awesome of a story they could make with a full campaign. It would be so fulfilling...
@fadedchicken
@fadedchicken Жыл бұрын
I’m hoping for some more survival elements Edit: Or good modding tools to allow for any type of feature to be added
@MrMighty147
@MrMighty147 Жыл бұрын
I hope the game will come with a higher speed limit. This would make by far the biggest tangible gameplay difference.
@k.c.uadministrator0193
@k.c.uadministrator0193 Жыл бұрын
Speed of light mod
@davidpodeszwa7010
@davidpodeszwa7010 Жыл бұрын
it wont, the speed limit is a technical limitation still and according to the lead dev on twitter, they might up it to 200 or 250m/s but thats all
@MrMighty147
@MrMighty147 Жыл бұрын
@@davidpodeszwa7010 that would already make a huge difference. I would be fine with that. Maybe they could change the jump drive to work in a hyperspeed way, where there wouldn't be collision but at least you would physically move through space rather than just teleport.
@Xbox_HonorGuard_Ra
@Xbox_HonorGuard_Ra Жыл бұрын
@@MrMighty147 There's a Frame Shift Drive mod that does that. Fastest speed I've clocked was 50 kilometers per second.
@TevisC
@TevisC Жыл бұрын
I want hydrogen thrusters to consume oxygen. Atmo thrusters that can consume hydrogen if oxygen is present. Atmospheric drag and lift. Water! Power priority. (Backup battery that only runs life support ect.)
@beaverbuoy3011
@beaverbuoy3011 Жыл бұрын
OMG I had no idea this was a thing thanks for the news
@GreatGreenGoo
@GreatGreenGoo Жыл бұрын
Some PvE content would be nice.
@KedrChadEater
@KedrChadEater Жыл бұрын
I want the ability to add small blocks onto large grids, when selecting a small block look at a large grid, this grid will have a 3x3 or 5x5 placement on the face of the large block you can then build off of. Would allow for much more decorated interiors and it would help compress larger ships. Pack more things.
@Kintepro
@Kintepro Жыл бұрын
Planets really need some foliage and life to feel a bit more interesting.
@Rabbiturtacorn
@Rabbiturtacorn Жыл бұрын
Lul, from the guys who can't work out clang and numerous other problems bring you, Space Engineer's 2 ALL HAIL THE CLANG!
@dragonknightsofantar1737
@dragonknightsofantar1737 Жыл бұрын
I had no idea this was even in the works. Hopefully more life on planets. WATER. Crazy space AI
@thebaddestogre-3698
@thebaddestogre-3698 Жыл бұрын
My number 1 request is for thruster control of axial movement. I should be able to turn my big ships for god sakes.
@JollywoodJoel
@JollywoodJoel Жыл бұрын
what's wrong with using arrow keys on the keyboard?
@TremorX
@TremorX Жыл бұрын
Sweet! I eventually had to quit playing SE because the shadow flickering and the low 120fps cap were giving me a massive headache. My wishlist would definitely be: No fps cap Combine small/large (and maybe add a medium or an even smaller block and make the current smalls medium) in a single grid Lua scripting Much higher max ship speed (1000+ kms) Open up the UI & HUD to modding Airlock Blocks
@michaeletzel4877
@michaeletzel4877 8 ай бұрын
What I want to see is an updated voxel system such that you can dig up voxels from one area and move them to a different area. Something that bothers me about SE is that you can only ever destroy voxels, but you can’t replace them using block tools only. It should be possible even with SE1, considering voxel hands can be used to generate voxels. The logic should be applied to blocks like drills to give you greater ability to manipulate terrain without “cheating”. They should also add some kind of excavator bucket block meant more for moving voxels around rather than collecting them and storing in inventory (a la the drill).
@Tera_GX
@Tera_GX Жыл бұрын
Rocks! Those first seconds knows what to zoom in on. Us space engineers have some strong thoughts about rocks! (smacks baseball bat into palm)
@TerribleP
@TerribleP Жыл бұрын
Stronger player character importance would be amazing, I know it's not the point and the more important aspect is building but, I think different suits and uses for the suits would be great (i.e: hazard suit for extreme radiation environments, powered skeleton for increased mass bearing, etc.) and better player tools and weapons just to flesh out the survival experience would be great. SE is fantastic for survival and scraping together what you can, so more depth to survival such as rest, hunger, thirst, the basic stuff would be awesome. Just thinking about a scrap-built barely functioning base that you've managed to cobble together with a bare hydroponics area to try and self sustain would be awesome. That and more PvE threats would be great. Either way, very excited!
@JordanJank
@JordanJank Жыл бұрын
Terrain, Boulders, Overhangs, and Caves? How exciting.....
@fredpryde8555
@fredpryde8555 Жыл бұрын
i actually watched the presentation a couple of days ago it seems like it will have some awesome ideas to it the presentation was very technical at least yours was easier to understand but looking forward to the future onwards and upwards
@jamesodgers4451
@jamesodgers4451 Жыл бұрын
I'd like to see scenarios (solo/coop/maybe MP) with a defined end goal kind of like some of the third party servers that exist. I.e. start on planet X, short jump to planet Y, long jump to planet Z where you find the materials required to escape the solar system.
@CharlesVanNoland
@CharlesVanNoland Жыл бұрын
Instead of projecting 6 heightmaps as a cube onto a sphere they should use octahedral projection instead. A cube will have 8 corners where 3 heightmaps meet, whereas an octahedron has 6 corners where 4 heightmaps meet. Where planes meet is where you'll get circular distortion and more faces meeting at a point means less of this distortion (but also means more corners of distortion, it's a trade-off). Octahedral also means you can have the whole planet in a single square 2D heightmap rather than 6 separate heightmaps with complex edge relationships to deal with. You still have to deal with a little trickiness to wrap an octahedron around its edges (basically a U-turn around the center of each side of the square 2D map) but it's nice because it's all self contained. Personally, I'd skip heightmaps altogether and figure out some kind of volumetric approach, but if I *had* to use 2D heightmaps then the octahedral mapping is the way2go.
@Der_Yoloist
@Der_Yoloist Жыл бұрын
Cant wait man! P.s.: Your outro stutters a bit on my machine :D
@mlq1718
@mlq1718 Жыл бұрын
I am delighted by the scope of what they hope to accomplish with planets. My major hope is that they make planets worth exploring beyond the terrain. It's hard enough to justify rovers on most planets over using thrusters - perhaps they could have weather interfere with thrusters to further encourage rovers in worse weather, as well as allowing players the options to make their own larger-scale infrastructure on planets, such as road networks, pipelines, power lines, railway systems, and other larger-scale infrastructure to fill the gaps between the scatterings of stations across the surfaces of planets and moons.
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