For a long time, all characters in Counter-Strike were left-handed because the 3D artist found it easier to hold a gun in his left hand (for reference) while creating / animating the models.
@zeroartisan Жыл бұрын
Huh. That might explain why the command is cl_righthand 0, rather than cl_lefthand 1. That's a neat piece of trivia
@RFC-3514 Жыл бұрын
@@zeroartisan - I suppose they could have named the variable whatever they wanted when they added the right-handed option (which I think was on version 1.6), but since they'd been left-handed until then, it made more sense to treat the right hand as the "new" option, and start with it turned off so people wouldn't complain.
@mindblow4248 Жыл бұрын
thats also why most gun models are actually mirroed, since when u switch hands the gun is mirroed, and most players use the gun in their right hand while the guns were actually modeled for left handed use
@RFC-3514 Жыл бұрын
@@mindblow4248 - In CS, you mean? Yep, they don't have separate left- and right-handed versions, the 3D models are simply mirrored by the game engine. Or at least were, before CS:GO; I'm not sure if they updated them to actually be different in newer versions.
@mindblow4248 Жыл бұрын
@@RFC-3514 exactly!
@SirJerric Жыл бұрын
The actual technique involved tells the game's 3D rendering engine to place the pixels on the screen mirrored, without changing any of the underlying animations and textures. Then they had to make an exception for the 2D user interface elements (HUD and menus) that don't make sense mirrored. Then they had to make an exception to the exception to render the maps flipped west-east and place the dynamic markers correctly. People can call it lazy, but it still isn't the most straightforward process to mirror a game.
@RFC-3514 Жыл бұрын
It's not really a matter of "exceptions", you just have to decide at which point in the rendering pipeline you flip things. The 3D scene is rendered before the HUD is overlaid, so you just flip between the two steps. The map would always need to be flipped separately, though, because they just want to flip the map _contents,_ not the map's _position_ on the screen. It was probably a late change, because if they had planned it from the start it wouldn't have been hard to flip just the player model (but maybe they had some pre-animated cutscenes as well and decided it was too much work).
@zSanityz Жыл бұрын
@@RFC-3514 no shot it was a late change. Recreating asset animations would've been absolutely necessary and a huge undertaking. Not to mention playtesting very careful to ensure those new animations didn't cause new glitches anywhere in the game world by somehow breaking object collisions. I'm sure mirroring the game was decided very early on
@SirJerric Жыл бұрын
@@RFC-3514 -- I believe the limitation on flipping only the player model was that the animations would invert compared to other objects like door knobs and hinges, and recreating all of those animations was considered far more expensive. As for the rest, I agree. I was aiming more at the layperson, and over-simplified.
@RFC-3514 Жыл бұрын
@@SirJerric - I've never played it, so I don't know how "automated" those are (are players actually expected to extend the character's arm towards the door handle, or do they just press a button to open the door?), but I suspect they could have just selectively flipped some animations. Flipping the frame buffer is very simple, but can cause other problems if there's any writing or references to directions in the game itself (i.e., if someone originally said "go East" and they flipped everything, they would have to change that to "go West"), not to mention confuse players following game guides, etc.. I'm sure they picked the cheapest solution.
@alveolate Жыл бұрын
im more concerned if the game allowed the player to choose an unflipped setting if they were left-handed
@VoIcanoman Жыл бұрын
It's funny that Tom knows so much about GameCube, considering he forgot it existed on a certain quiz show a few months ago.
@mistymysticsailboat Жыл бұрын
which one?
@VoIcanoman Жыл бұрын
@@mistymysticsailboat The Christmas version of the UK's _University Challenge._
@MrPete81 Жыл бұрын
Once something's re-remembered it tends to stick in your brain a fair bit longer, hehe
@adamnaameeazim6365 Жыл бұрын
Listening to Lateral makes me realize how much of a nerd I really am. So many episodes for every single one of the contestants struggle incessantly and I seem immediately know the answer to half the questions. This one, the moment I heard the words "Twilight Princess" I knew exactly what the question and answer was gonna be. Also, the one where you have to draw the controller like a bow? Correct me if I'm wrong but that Skyward Sword. Another game where Link is right-handed because motion controls- but this game isn't mirrored because it was made for the Wii!
@wildcatterry17 Жыл бұрын
The bow game is Link’s Crossbow Training
@Autoskip Жыл бұрын
Yeah, it's a weird feeling to know you'd be sitting this one out before the question's even finished, but that's the experience I had too. I wish they'd had the option to un-flip and play it left handed (haven't actually played it due to a lack of TV, and therefor pre-Switch home console, so sorry if I misunderstood the options), and I'd've loved it if they switched him back to being a lefty for Breath of the Wild and Tears of the Kingdom. Won't stop me from getting Tears of the Kingdom as fast as I can though.
@KmF0X Жыл бұрын
Haha, I'm glad I'm not the only one who exactly knew the question when I heard of "Twilight Princess"!
@adamnaameeazim6365 Жыл бұрын
@@wildcatterry17 It's definitely not. Link's Crossbow Training used the Wii Zapper, you didn't have to draw the bow back.
@adamnaameeazim6365 Жыл бұрын
@@Autoskip The Wii U version kinda does this. The base game is like the un-flipped GameCube version, but there's also Hero Mode, where the difficulty is increased and the game world is mirrored a la the Wii version. This is also similar to Ocarina of Time 3D's Master Quest, which does the same thing. Of course, this has no bearing on controls seeing as the Wii U version doesn't use motion controls for the sword.
@waldtrautwald8499 Жыл бұрын
Twilight Princess was initially intended to be GameCube-only. Nintendo decided to turn the game into a Wii launch title relatively late during development. Mirroring the whole game was definitely the easiest solution. It probably involves flipping a single sign or so in the main rendering pipeline and perhaps some extra work for the UI and the controls. Only flipping Link probably would have meant reworking a lot of the animations, especially during cut scenes as well as a lot more play testing, like checking for out-of-bounds clips.
@SNMG7664 Жыл бұрын
This is correct! Even just walking up to and opening a door would be very broken if only link were flipped. He'd face the wrong way in in-engine cutscenes, reach out with his hand and the door would flip open the other way! Much easier to just flip absolutely everything and then change every mention of east/west and left/right in the script as the game's dialog is not voiced and it doesn't really come up anyway. Does result in a few oddities in the Wii version though - like the sun rising in the wrong direction, all of the game's in-world Hylian text being mirrored, and the surprisingly consistent geographical features of Hyrule being in the wrong places. Link being left handed is a trait inherited from the character's creator. In Skyward Sword link was right-handed from the start and the game's world isn't flipped. In Breath of the Wild and the very recent Tears of the kingdom too - even though those game's don't have the same kind of motion controls!
@woodfur00 Жыл бұрын
As a lefty, it's very fun and cool how the entire world goes out of its way to avoid accidentally catering to me at any cost… /s
@SuperMonkei Жыл бұрын
As ambidextrous.... *laughs*
@amberwingthefairycat Жыл бұрын
rip
@TimothyStuder Жыл бұрын
@@SuperMonkei *laughs in two swords*
@rafaelmarkos4489 Жыл бұрын
I knew this one immediately because I'm a lefty.
@HinataPlusle Жыл бұрын
That's something that bothers me a lot. Lefties literally die more of accidents because we don't have access to proper equipment. It's not something as trivial as most people think it is.
@v2joecr Жыл бұрын
Ariel was redheaded in the little mermaid because it is easier to do shadows on red hair instead of blonde hair according to the extras that came with the DVD version of the movie. Also, Disney had done a live-action mermaid-based movie not too long before as well that was blonde.
@0xhayleydev Жыл бұрын
"they lazily mirrored the entire game world" I would argue its not lazy, it's just a quick camera invert rather than an entire recreation of the game world 😂
@JHaven-lg7lj Жыл бұрын
I just noticed another feature of the excellent captioning on these videos - if there’s text on-screen, the captioning moves to a different place on the screen so as not to cover it up. Thank you, thank you, thank you for putting so much thought into your captions.
@fishecod2552 Жыл бұрын
key note: canonically link is ambidextrous, but his left hand is normally the one he trained with. in Link to the Past, link will swap the sword and shield, with the reason given being at the time, people believe keeping your shield to death mountain would cast of bad outcomes. the real reason is so they could just flip the sprite so they only needed to make 2 sets instead of 4.
@emdivine Жыл бұрын
I always challenge this claim. I know it comes from the creators themselves, but originally Link was very much left handed. The ambidextrous statement I only ever started hearing after they made Link right-handed even in Breath of the Wild. I find it to be a cheap cop-out for a dumb decision. Link's a lefty. As for A Link to the Past they really should have made chiral sprites at that point, but they went with mirroring. Sad
@fishecod2552 Жыл бұрын
@@emdivine if you want more evidence that it is just they wanted to give a reason for link being right handed in newer games, in lttp's manual, it straight says link is left handed and is so superstitious he uses his off hand anyway. I agree link should be left handed.
@magnusmights2265 Жыл бұрын
@Emelie their is an in lore reason for this in his room his pen is on the left side of the journal, indicating he's left-handed, but in botw, he was given a formal knights training and was trained to use his right hand
@Atlessa Жыл бұрын
@@magnusmights2265 so THAT is why his shield bash is so powerful in BOTW! :D
@wolfore Жыл бұрын
So Link has always been left handed in lore BUT it wasn't cemented visually until Ocarina in the N64 BECAUSE rather than make 2 sets of sprites it was easier to just make the sprites so his shield was always pointed north or west and in the Link to the Past manual the reason they gave for it was a surperstition amongst Hylian knights that you must always point your shield towards death mountain
@lrizzard7 ай бұрын
thats so funny
@robertwilloughby8050 Жыл бұрын
Has anybody mentioned that "Link" is often left in Germanic languages? I think that's a good clue, too.
@Scoopscoopscoop Жыл бұрын
Based Tom with that Double Dash take
@theg9401 Жыл бұрын
I was not able to play the Game Cube version, but I do remember some game reviewers from that time were making fun of the Wii version being the mirror/flipped version of the Game Cube version, and mocked that the Wii was two Game Cubes duck taped together.
@wave1090 Жыл бұрын
The GameCube version was a better in general. It was originally meant to only release on GC but because of the GC's low sales, the wii was rushed to release and Nintendo decided to port TW to the wii as a lauch title. But the game plays so much better without motion controls.
@MyRegardsToTheDodo Жыл бұрын
Technologically speaking, it wasn't two Gamecubes ducktaped together, it was only one. Nintendo basically recycled the Gamecube and turned it into the Wii. That's the reason why the Wii is the only console of it's generation that isn't HDMI compatible.
@sakatagintoki6113 Жыл бұрын
The random facts in between these questions are amazing 😍
@panda4247 Жыл бұрын
First of all, it makes complete sense that LINK is LEFT handed (his brother RECHT ich right handed). Second, I think it would be a new experience for a lot of players to play the sword with their left hand, I would actually consider trying that game just for that... Shame they mirrored it
@JunkyardBashSteve Жыл бұрын
wow this is the first one I correctly guessed the answer to immediately, all because I knew that Link was a lefty
@DaTimmeh6 ай бұрын
Alternatively you can just be a lefty, and expect to be punished for it at any and all times. (Though I have played a few Zelda games, and just never noticed Link is Lefty like me)
@johnmatthews3226 Жыл бұрын
This short dropping just after the Tears of the Kingdom trailer dropping, very sneaky
@Eliska_Premyslovna Жыл бұрын
Also "links" means left in German. Just a funny coincidence.
@kevtheis Жыл бұрын
Was just gonna say this! I wonder if it was intentional or not!
@thescrewfly Жыл бұрын
And in Dutch.
@SanityVideo Жыл бұрын
I played the gamecube version and had no idea the whole game was mirrored on wii. My mental image of this game is falling apart.
@MrMarkb68 Жыл бұрын
I've played Zelda: A link to the Past hundreds of times and never noticed Link being left handed. Learned something new today. :)
@charliemanual9832 Жыл бұрын
I just knew this one from Nintendo fact videos it was because of motion controls they made link right handed while he used to be left handed
@sandwich24734 ай бұрын
I would have had to sit this one out I don't remember where I heard it though :o
@hankw68757 ай бұрын
They weren't actually released simultaneously; the GameCube version came out roughly a month after the Wii version. I remember having to wait to get it on GameCube.
@RangerMcFriendly Жыл бұрын
Oh my goodness! I actually was able to answer one of these immediately as a longtime, huge Zelda fan! Sorry that made my day!
@fonkbadonk5370 Жыл бұрын
This was slightly spooky. I have just searched for A Link To The Past videos for some evening nostalgia, casually refreshed my Lateral tab before picking a video, and boom, Zelda themed snippet only 3 hours ago. I felt a little watched for a second there :D
@SmallBlogV8 Жыл бұрын
I'm just glad Tom reminded me of _Double Dash_ tbh.
@Ceruleanst Жыл бұрын
This would not be the first time a video game was flipped. Way, way back in the day, 5.25-inch floppy disks had two sides, even if they were not always put to use. So the makers of the computer game Karateka decided it would be funny to make it so that if you put the disk in the wrong way up, there would be a whole copy of the game on that side that is entirely upside-down.
@safaiaryu12 Жыл бұрын
What I find funny is that I grew up playing Zelda games, and I never noticed that Link was left-handed, even playing Twilight Princess. I think I had to look up a walkthrough at some point, and noticed the walkthroughs for the Game Cube and Wii were different, which is when I found out about Link being left-handed. I love that detail.
@bjornsan4 ай бұрын
Didn't know this because my memories of Link is from the original on the NES.
@skyclaw11 ай бұрын
The mirrored Link is presumably called Recht.
@lateralcast11 ай бұрын
Ha ha!
@ArmadeusАй бұрын
goddamnit!!! i was about to write a comment on the realization that "linke" is the german for left, and link is left handed 😆
@PersonalitySituation Жыл бұрын
I remember playing through the game on the Gamecube and getting stuck, and needing a KZbin walkthrough to go through it. I could only find a Wii version of it. I had to mirror all directions on the video so I could find the right route through a dungeon.
@kalierdarkekd Жыл бұрын
This also really sucks when you're playing the randomizer, which is on the gamecube version, if you're used to the Wii version, as now you have to try and remember where everything is, but mirrored from what you remember.
@ZipplyZane4 ай бұрын
Ideally, the randomizer would have an option to flip everything.
@SweenyLand Жыл бұрын
I can't believe no one there could correct them on the action buttons not being on the left, this one was painful lol
@whatdoyousuppose5 ай бұрын
The Ariel fact is a bit off, they made her redheaded because she was gonna be blonde because apparently that’s the default hair color for mermaids. Disney exec Jeffrey Katzenberg, who was chairman at the time before being essentially ousted from the company to form DreamWorks, was quoted as saying “everyone knows all mermaids are blonde” and was really pushing for a blonde Ariel. This same guy wanted to cut Part of Your World from the movie bc a kid was a little squirmy during that scene while watching an unfinished test screening of the film, so idk if I would’ve trusted his judgment much about the key decisions of this film lol. However, Disney had just put out another movie with a blonde mermaid (Splash), so they needed their new mermaid to be more distinct, and the red hair color offered a nice contrast with a green tail. It actually turned out to be a fabulous choice in an animation sense as there was such a variety of shades the red ended up turning into based on the variety of settings and lighting in the film, it is really striking and now a hallmark of her character. The only people not completely on board were toy manufacturers, since historically, redhead dolls did not sell as well as blondes. The first Ariel dolls, by Tyco, have a very subtle strawberry blonde color. Tyco was nervous that her firetruck red would be a deterrent but what actually happened was that people complained that the doll didn’t look like the movie character enough so Tyco remade her with a more saturated red like she has in the film. Can you tell this is my special interest 😅😅😅
@8Rincewind Жыл бұрын
This is the second clip Lateral question I've come across where I already new the answer, the first one being the question about hexagonal beehives. On the one hand it does make me feel a little clever, immediately knowing something these clever people face to puzzle through. On the other hand, I only know this because it happens to be a topic I already had an interest in and me knowing this means I can't take part in the game. These questions make me reflect on what makes a lateral question difficult and how specialised knowledge works. Because this and the beehive question were things I'd known for literal decades (and I associate with a lot of mathematicians and Zelda fans) these questions don't seem complicated to me. I guess the point of these questions is once you have the answer it seems obvious / simple. But if you don't have the context it can be tricky to figure out.
@AyrisX86 Жыл бұрын
How does Tom Scott know about Link's Crossbow Training but not concretely know what the Wii is
@acegamer7549 Жыл бұрын
I actually knew this one as soon as they said Twilight Princes. Best Zelda game btw
@D3nn1s Жыл бұрын
Right after the question and without looking at the comments, i bet its because one is for CRTs and the other for LCDs. Having said that you should be able to plug either screen into either console, so im probably wrong lol
@ShadowGrimsyАй бұрын
It's funny to me that they not only flipped the world, but they _also_ flipped the arched double-doors - so instead of being tallest in the middle where the two doors meet and arching lower as you get closer to the hinges, the tall side of the door was the one with the hinges.
@davidguthary8147 Жыл бұрын
Incidentally, Link is also right-handed in Skyward Sword (Wii), Breath of the Wild (Wii U and Switch), and Tears of the Kingdom (Switch).
@KBY303 ай бұрын
Bowser Jr. from the Super Mario series is also left-handed.
@robertk1701 Жыл бұрын
I thought Tom was going to arrive at the right answer with the wrong equation for a bit there.
@thomaswade3072 Жыл бұрын
Tom was thinking of Hyrule Warriors
@darkknightgamer123 Жыл бұрын
It sounds 'lazy' but the alternative of reanimating Link and rethinking the combat encounters across the entire game would be an insane undertaking and not worth the time and money allocated for it. The mirroring is a really clever workaround but also very disorientating if you play one version then the other.
@gibby2469 Жыл бұрын
I knew this literally right as they asked the question lol I'm too geeky
@Zadster Жыл бұрын
*Fire* arrows? Gasp! Shoot or loose, but not fire.
@glossaria2 Жыл бұрын
"I admit it, you are better than I am." "Then why are you smiling?" "Because I know something you don't know." "And what is that?" "I am not left-handed." "You're amazing!" "I ought to be, after twenty years!" "There's something... I ought... to tell you." "Tell me!" "I'm not left-handed, either."
@ymeynot0405 Жыл бұрын
Right there is the reason why any game released on both the Game Cube and the Wii was always better on the Game Cube. Twilight Princess, Resident Evil 4, and a few others.
@scrabblehandforaname Жыл бұрын
...so this is one of those where I immediately knew the answer just because it's a bit of well known trivia about the game. I also use it as a reference for comics that read right to left because the author has read too much manga.
@literallyjustgrass7 ай бұрын
I knew this one from the start since I literally just played Twilight Princess on Wii last winter and i got very confused by walkthroughs telling me to go east or west 🤣🤣
@cyberrb25 Жыл бұрын
Shigeru Miyamoto is ambidextrous, but he's more dominant on his left hand, so he designed Link as left-handed. Until Twilight Princess (the Wii version), he's been left-handed. And iirc, he still was left handed in all the handheld games after that.
@smu4242 Жыл бұрын
nice timing! (new zelda totk trailer was just released)
@Lyarrah Жыл бұрын
the fact that all but one of the questions I've known the answer to have been video game related tells me I might want to broaden my knowledge base.
@YasuTaniina Жыл бұрын
My brother is left handed and it threw him off so bad. I'm right handed, but my husband is also a lefty, so I wish they had made the change optional
@gaweyn Жыл бұрын
this video made me subscribe to Zyla Foxlin and binge-watch her vids
@Pablo360able6 ай бұрын
Mario Kart Double Dash was such a fun game! Ah, memories.
@Piparoodle Жыл бұрын
I feel very fulfilled that I knew the answer to this at the start even though I don't think it's very useful knowledge.
@damientonkin Жыл бұрын
I wonder if you could disable this feature if you were left handed? I've also read multiple studies from this era about how Nintendo are the worst at accessibility because for most consoles motion-capture controllers were a bolt on extra and for the wii they were the whole gimmick so it wouldn't surprise me if they didn't bother to have a left handed mode. For reference I'm both left handed and disabled. I did a self driven unit for my game design degree about accessible game controllers.
@ElectricFury Жыл бұрын
I knew this one but I'm literally playing Breath of the Wild right now while watching so I equipped a sword to check and he's right-handed in that game so then I started to doubt myself.
@carlbutcher2268 Жыл бұрын
And as an autistic player who played that version of the game when it came out... I remember noticing Link was right-handed (and assuming this was for control purposes), and also being very confused to look at the game map and see a version of Hyrule with a complete east/west flip from the usual layout (honestly, Death Mountain in the west just doesn't feel right). I eventually put two and two together and realised the GameCube version of the game was the "real" one and this was just a screen-flipped port.
@scottcampbell96 Жыл бұрын
They should’ve called him Rink in the mirrored version.
@RFC-3514 Жыл бұрын
That would be culturally insensitive (R and L are basically the same "letter" in Japanese, with a sound somewhere between the two) .
@samuelturner6076 Жыл бұрын
From what I’ve heard Link was usually left handed because in Japan left handednes is more common.
@tonypang83 Жыл бұрын
Despite being left handed myself, I don't think I'd be able to control the game with the Wii Remote in my left hand. Decades of gaming has conditioned my left hand to use the d-pad / left stick for movement...
@Devieus Жыл бұрын
I definitely did back then for both games. I wonder if I'd still do that.
@scottgeason36603 ай бұрын
Finally, a game we left-handers might be able to excel and we are screwed yet again.
@thameslinkrail4038 Жыл бұрын
I am rather annoyed that I've never played Mario Kart Double Dash, I don't think they've ever rereleased it for a newer console. (I am aware the original Wii was backwards compatible but my one isn't).
@MyRegardsToTheDodo Жыл бұрын
The funny thing is, there are only two non-handhelt Mario Kart versions after this one. The Wii got one and since then Nintendo started re-releasing Mario Kart 8. Not even sure if there are plans for a Mario Kart 9 at this point.
@heartbeatcity23 Жыл бұрын
I remember see this in a fact fiend video
@CheyenneRose Жыл бұрын
Weird lefty fact I read years ago that seems true but that might not be a real fact: Most left handed people draw characters that are left handed, because left handed people can automatically mirror an image mentally and they want their characters to be left handed. Righties often draw left handed characters because they just draw a direct mirror image- righty illustrator, character ends up using the hand that's on the right side of the page or screen, aka left handed. (Try this with a lefty: stand in front of them and have them mimic your movements- then take your right hand and touch the right side of your face. Lefties often will raise their right hand and touch the right side of their face. Righties will often raise their left hand and touch the left side of their face, directly mirroring the gesture.) Weirdest question I've ever gotten about being left handed: "You can write in Chinese?!" 😂😅
@Zelmel Жыл бұрын
Lefty erasure on the Wii!
@sourcererseven3858 Жыл бұрын
actually, this makes every single character in the game left-handed (except for Link, the horrible aberration...)
@Zelmel Жыл бұрын
@@sourcererseven3858 Fair point!
@shaunhouse8469 Жыл бұрын
Link is usually left handed, however most people are right handed - is that it? 3:06
@sourcererseven3858 Жыл бұрын
It just occurred to me that links is German for left... I wonder if Miyamoto, or whoever named the character, speaks German 😆 "link" on the other hand (hah!) is German for "nasty" or "crooked", as in a nasty person. Which is possibly also related to left-handedness in some medieval way...
@radagastwiz Жыл бұрын
There's a similar thing in Latin, with 'sinister'.
@DerMarkus1982 Жыл бұрын
@@radagastwiz "Same" in Latin for *both* dexter as in dexterity etc. and "sinister" as in suspicious, dark, crooked -- or even the "lateral" (pun intended!) left!
@AL4NGDROE Жыл бұрын
Tom needs a Nintendo Switch with the Classics Online. I think he'd have a blast.
@adammullarkey4996 Жыл бұрын
You know, I hear they used to call him the Drift King back in college...
@Furiends Жыл бұрын
They probably did play the game with a mirrored character model and then there's certain game objectives where swinging from that direction doesn't work as well.
@SNMG7664 Жыл бұрын
If they just flip the character model he'd reach out with the wrong hand to open doors, block in the wrong direction, turn the wrong way in in-engine cutscenes, etc.
@yurisei673211 ай бұрын
Tom is correct, Double Dash is the best mario kart.
@Tims_Gym Жыл бұрын
Tom is dead on about Mario Kart Double Dash being extra fun
@pvtbuddie Жыл бұрын
They could have just made the mirror function an option! It makes *no* sense to take away from about a tenth of the world one of the few opportunities they have in life to have things fit perfectly!
@SNMG7664 Жыл бұрын
There's nothing that actually stops you playing with your left hand holding the Wii remote, all the motion controls do in that game is replace a GameCube button press.
@Zichqec Жыл бұрын
I'm not even a zelda fan, but I had worked it out before they asked for the answer, as soon as they started talking about handedness. If it's a handedness related thing, and it's a trait of the character, he must be a leftie! ... Maybe because I have a fair few left handed characters lol
@EvilCoffeeInc Жыл бұрын
Mirroring Twilight Princess doesn't strike me as lazy - I've always felt like it was the most complex possible way to solve this problem. I understand why to non-programmers this seems like a simple thing but I feel like given the choice between flipping one character and his animations and altering your render pipeline and input handler, I'd much rather pick the option with fewer moving parts.
@MyRegardsToTheDodo Жыл бұрын
But if you just flip Link it would have meant that you'd have to redo every cutscene, flip every enemy's attack/defense motion... In the end you would have ended up flipping 50% or more of the game anyways and you'd have tons of work to integrate these flipped characters into the non-flipped world (to avoid collisions or clipping errors and stuff like that).
@phineas81707 Жыл бұрын
Twilight Princess seems to have been made for the Gamecube with the Wii release request coming later, which makes me suspect that the "mirror the game world" decision came because there was not-insignificant work done on the game world by the time they had to deal with this "suddenly, Link has changed hand preference" thing.
@SNMG7664 Жыл бұрын
If you just flipped link and his animations he'd reach out with the wrong hand to open doors, block in the wrong direction, turn and walk the wrong way in cutscenes etc. just flipping everything and making a few script edits is a tiny change when compared to reanimating absolutely everything
@MrSoso1050 Жыл бұрын
Link is left handed because Miyamoto is left handed
@Sortaray Жыл бұрын
Dont know if there is any text but would the text be mirrored too?
@scragar Жыл бұрын
Not an issue, hylian wasn't written in a legible language to begin with, and almost all objects with text were just moved rather than flipped.
@ElectariumTunic Жыл бұрын
Yes, but all in-world text is written in Hylian. So it is just as illegible mirrored.
@adamnaameeazim6365 Жыл бұрын
The in-universe Hylian script is completely flipped. But remember, it's only the 3D models in just the textures that were flipped. Any actual text of the player would be reading stayed the way it was supposed to be.
@SirJerric Жыл бұрын
The actual technique involved tells the game's 3D rendering engine to place the pixels on the screen mirrored, without changing any of the underlying animations and textures. Then they had to make an exception for the 2D user interface elements (HUD and menus) that don't make sense mirrored. Then they had to make an exception to the exception to render the maps flipped west-east and place the dynamic markers correctly. People can call it lazy, but it still isn't the most straightforward process to mirror a game.
@MrKunstarbeiter Жыл бұрын
Is this the reason why his name is Link?
@stuehleruecker Жыл бұрын
As left-handed this is almost insulting.
@kanedaku Жыл бұрын
What a dick move. As a leftie, I'm offended that there wasn't an menu option to have it in original or mirrored.
@johnwalsh53934 ай бұрын
Those dextronormitives just can't let us sinistrals have anything!
@sebw89 Жыл бұрын
Links means left in German, so basically... just a coincidence, I guess :D
@catherinebutler4819 Жыл бұрын
The only laziness here is that of the right-handed players who can't bring themselves to learn how to use a tool that isn't made with them in mind.
@lastnamefirstname8655 Жыл бұрын
i just never knew there was a right-handed link. the link i know has always been only left-handed.
@adamnaameeazim6365 Жыл бұрын
Well, outside of Twilight Princess, Link is right-handed in both Skyward Sword and Breath of the Wild. The right-handed Link is canon for these two games actually, as he's right-handed in the promotional art as well. Twilight versus on the other hand was originally meant to have a left-handed Link, so the right-handed version isn't considered canon.
@fishecod2552 Жыл бұрын
link is canonically ambidextrous, with lttp link swapping his sword and shield very regularly (they only made 2 sets of sprites and mirrored them so he could move in all 4 directions)