Followed it from beginning to end. Excellent video. Thank you for explaining everything along the way as well.
@darrellvasquez69383 ай бұрын
Great video looking forward to finishing it. I was wondering if you and anyone else would know why the capsule does not show up on running game. After finishing the first part around 5:45 mark I it does not show the capsule and can't figure out why.
@MorningStar442117 сағат бұрын
great tutorial, what ledge anims did you use?
@3BEEZ Жыл бұрын
Definitely gonna give this a go
@quizzypham3389 Жыл бұрын
Great video man !
@foolishkoru71973 ай бұрын
Please, how do you pull up the asset details on animations?
@LocoDev3 ай бұрын
What asset details?
@Alixaaw Жыл бұрын
Nice work dude add more video abut climp
@JustinS063 ай бұрын
How does it work in UE5? I can't find the UE4_ABP file, and the Manny ABP file doesn't contain a defaultloco node
@crowsmoonttv57283 ай бұрын
4:23 how did u swap the return value X (roll) to the rot im so lost
@Brandon-lq8rk7 ай бұрын
Very good video, what would be the easiest way to make the capsules be not visible? Thanks
@LocoDev7 ай бұрын
Which Capsule?
@tristantully15923 күн бұрын
Your capsules are visible if you have the Capsule Trace function with the variable "Draw Debug Type" set to anything other than None. Just find the variable or your Capsule Trace for Objects nodes and set the Draw Debug Type to None.
@GameDevBeat Жыл бұрын
Great 👍 work
@marijnfuhler724611 ай бұрын
Hey man really great tutorial, Currently the object type is set to WorldStatic which means the character can always hang against static objects. Is there also a way you can specify which object the player cannot ledge on?
@LocoDev11 ай бұрын
Interesting question. You can add a tag to designate objects you want to be "hangable" or not. Then, you can utilize a node to either permit or prohibit certain actions to be executed based on that tag.
@MaxStudioCG2023 Жыл бұрын
hey man where did you get the character mesh loocks cool and i dont think is the man free char from marketplace?
@LocoDev Жыл бұрын
I don't remember the pack name, I will check it out
hi bro thanks for the tutorial but the jump up attach is not setting properly. when i first attach, it attaches the hands in the correct place but when I jump and try to attach to a higher ledge, it doesn't attach properly. how can I fix this?
@-A-L-T Жыл бұрын
nevermind, just had to put fix character location and fix character location and fix hand position to false when the move up animation ends.
@gameringx3937 Жыл бұрын
is there any way to make the ledge blend with jump because in the video I see that he ledge after the jump animation completed. I mean if we can make a ledge animation that will be cool than jump then ledge.
@LocoDev Жыл бұрын
You mean you would want to have an animation that is of the character to jump to grab ledge transition
@gameringx3937 Жыл бұрын
@@LocoDev Yeah I can after watching a tutorial you made. your tutorials are nice.❤
@gameringx3937 Жыл бұрын
@@LocoDev yeah like one in Red dead redemption 2
@egplay8653 Жыл бұрын
Hi, my name is erfan and I live in a country that does not support the payment method and is filtered. Is there another way to receive the animations?
@LocoDev Жыл бұрын
Hi, you can subscribe to my KZbin membership plan
@MrMeat570 Жыл бұрын
Where did u get the animations from plzz tell me thx
@LocoDev Жыл бұрын
I got it from other friends but you can get it trough here, as there are many other animations from other tutorials I have done: www.patreon.com/posts/82971841?pr=true
@MrMeat570 Жыл бұрын
@@LocoDev Sorry, but it says i need to unlock that post is there any other way i could get the anims?
@LocoDev Жыл бұрын
@@MrMeat570 buy them from another patreon page
@filipel9306 Жыл бұрын
Good job bro
@rancheraosborne Жыл бұрын
Nice tutorial, how did you do the print string logic for it to update in place and not like in a regular cascade? or is it done through some UI?
@LocoDev Жыл бұрын
Hello, I use Print Strings, they are all collapsed to a node. Each print string has a different value for the key, so that's why they update in place.
@yamikanikalonge2346 Жыл бұрын
When I jump my animation don’t play do you know what could cause this?
@LocoDev Жыл бұрын
It could be an issue inside your Character Animation BP
@yamikanikalonge2346 Жыл бұрын
@@LocoDev i went through but nothing seemed wrong?
@LocoDev Жыл бұрын
@@yamikanikalonge2346 could be the animation transition state condition inside the animation bp
@mouldystream2131 Жыл бұрын
where do you get anims from
@fromdelicias6556 Жыл бұрын
Is it compatible with the mantle and vault system?
@LocoDev Жыл бұрын
It's possible to adapt and combine the Ledge System with The Mantle and Vault system, I recommend you to have separate keys for each action.
@fromdelicias6556 Жыл бұрын
@@LocoDev But... If I want to set both systems with the same key is possible? I use the vault and mantle system with the space-bar key (the same as jump input) for a more comfortable gameplay, but, when my character mantles into a high wall and jumps into another, and i press the key while the character is jumping but in front of the world, he executes the mantle animation, and it looks weird, so I thought that implementing the ledge climb system as a solution
@kanzarihaithem6496 Жыл бұрын
Hi there thanks for such great work, i have a question about moving the character how it's possible to move it when you already disabled the movements? thanks
@LocoDev Жыл бұрын
it's not possible to move the character when you only disable the character movement with the node "Disable Movement" by the Character Movement component
@kanzarihaithem6496 Жыл бұрын
@@LocoDev Exactly so how your player is moving? check kzbin.info/www/bejne/eHusoGh5nax9rJY 16:41 you already dsabled movement
@LocoDev Жыл бұрын
@@kanzarihaithem6496 I disabled movement for stopping the character at the current position, then I enable it back at the same time
@kanzarihaithem6496 Жыл бұрын
@@LocoDev Sorry for bathering you dude, but how do you enable the movement back, I can't figure it out, thank you
@LocoDev Жыл бұрын
@@kanzarihaithem6496 drag off the character movement component, and set movement mode, now choose the movement mode state you want
@Fedez51 Жыл бұрын
Good explanation, it helped me, now I'm having problems with the replication of those systems in multiplayer? Do you have any idea what the problem would be? Thank you
@mx-gamesdev8287Ай бұрын
good explanation you say, what explanation there is none, yes you learn to copy and paste. 👎
@SatyamYadav-kt2uk Жыл бұрын
from where I can download the falling animation?
@LocoDev Жыл бұрын
Download ALS from Marketplace
@doller6584 Жыл бұрын
Can make athe same video but simpled
@norman191000 Жыл бұрын
will the project file work with unreal 5.2.1 or 5.3.1 ?
@LocoDev Жыл бұрын
Yes 5.0+ above
@fridrustemov3288 Жыл бұрын
❤❤❤❤👍👍👍👍
@XxbennythebeastxX Жыл бұрын
is this replicated?
@LocoDev Жыл бұрын
You can only easily replicate the character position, the rest you have to replicate from scratch.
@beelzebub.studios8 ай бұрын
@@LocoDev can you tell or guide how we can replicate these systems
@LocoDev8 ай бұрын
@@beelzebub.studios you can easily find and watch some tutorials from Matt Aspland