the grass not even trying to hide it's 2D nature actually looks pretty nice, it kinda looks like you're trampling the grass as you move
@carlosuzaier58585 жыл бұрын
Wait, that isn't intentional? Talk about bang for your buck
@joshuan.4 жыл бұрын
Came here to say this
@zilfondel4 жыл бұрын
The Arma series did it waaaaay better. Grass gets trampled, it doesn't rotate, bushes and trees offer meaningful concealment.
@HarryBerry3164 жыл бұрын
zilfondel arma looks like crap
@yourmilkman10684 жыл бұрын
@@HarryBerry316 Makes sense Arma did it better, they use a much less constrictive engine.
@obrez69755 жыл бұрын
8:11 „I haven’t trusted trees for years” *gets Vietnam flashbacks*
@jephrey26715 жыл бұрын
It's a reference to his old mapping videos, where they always end with a tree killing him.
@UnicaLuce5 жыл бұрын
Woosh
@jephrey26715 жыл бұрын
I get the joke guys, I'm not that dumb. I just wanted to say what he most likely meant by that.
@bingus23585 жыл бұрын
@@jephrey2671 its still just a joke dude
@lotus_emanon5 жыл бұрын
@@bingus2358 you clearly lack basic reading comprehension.
@maxterman20075 жыл бұрын
8:10 “I haven’t trusted trees for years” Excuse me while I go watch reruns of How Will He Die.
@l0rd485 жыл бұрын
In the source sdk tutorials he hated trees
@breakerboy3655 жыл бұрын
+LoganL0rd multiple attempts on his life thru suicide bomber trees
@roonis9305 жыл бұрын
I know that nobody will read this but For the one percent who reading this, If just a single person reads this it will make my day! ??
@dessertlimbo5 жыл бұрын
Actually I dont trust trees either because 90% of my accidents are related to trees from fatal to minor
@TheTyphoon3655 жыл бұрын
This is the first time I've seen an account with no avi in a looooooong time
@youtubehodol39898 ай бұрын
2019 was 5 years ago wtf
@framekixrr4 ай бұрын
Ikr, feels like it was 2
@daybrake22 ай бұрын
bro can NOT do math
@framekixrr2 ай бұрын
@@daybrake2 ?
@youtubehodol39892 ай бұрын
Even this comment was 6 months ago damn
@gambello1195Ай бұрын
Feels like absolutely nothing has happened after 2019
@attentionlabel5 жыл бұрын
Seeing Morrowind without fog broke my heart.
@placeholdername32065 жыл бұрын
You can actually make Morrowind very beautiful with the right mods, and some fog removal. Not quite Skyrim levels, but better looking than Oblivion.
@attentionlabel5 жыл бұрын
@@placeholdername3206 Morrowind is a video game about Duke Nukem invading Hogwarts
@Kacpa25 жыл бұрын
Morrowind is horrible graphicly anyway especially with animations so you shouldnt mind it. Other games like Gothic 1 and II are far better with that and over all too
@realcibbanshit363 жыл бұрын
@@Kacpa2 bro the game is old stfu
@babyeater6393 жыл бұрын
@@realcibbanshit36 even for the time it was kinda poopy was his point you big old meanie
@Austinatan5 жыл бұрын
I demand a 24-hour video of Philip just saying "nice" smoothly.
@okami82295 жыл бұрын
Hunter yeet
@cloroxbleach92225 жыл бұрын
That's pretty gay, you don't say those kind of things about gods.
@SEPCHU5 жыл бұрын
@@cloroxbleach9222 im sorry but gays doesnt exist
@batman99375 жыл бұрын
noice
@cloroxbleach92225 жыл бұрын
@@SEPCHU How dare you, I'm a gay muslim.
@elephantofdoom5 жыл бұрын
All that hitman footage make me wish there was a BR game where everyone was a spy and the map was full of NPCs, and you had to find and kill other players, kind of like the old Assassin's Creed multiplayer.
@smailchali51025 жыл бұрын
Not exactly battle royale but games like your description exist
@grqfes4 жыл бұрын
thats a gamemode in minecraft, you uncultured.
@grqfes4 жыл бұрын
@Honudes Gai my man u hating on minecraft maybe the internet isn't for you
@formuoli4 жыл бұрын
Sounds exactly like The Ship
@BensonJackie4 жыл бұрын
I think There’s a game similar to that on roblox but it’s not br
@TheYeIIowDucK3 жыл бұрын
14:00 "Maybe the Source engine was not up to the task, and that's why we never got Episode 3" - Now we know that is EXACTLY what happened
@Azeria5 жыл бұрын
it's weird, I don't *mind* the fog because the entire game looks like 2006, so I expect it to have the issues a 2006 game would have.
@sarcastic8715 жыл бұрын
@@rinkot284 Literally me when i play R6S
@BennyTheChiller5 жыл бұрын
crysis 1 did was way over 12 years ago
@naumen65083 жыл бұрын
This really doesn't look like 2006 tho.
@fivethree873 жыл бұрын
i don't mind the fog because i've played a lot of minecraft on a low-end computer, and therefore it comes off as something natural haha
@sqoosh41214 жыл бұрын
"Don't trust small trees on this map." "Though, I'm well ahead of you there, I haven't trusted them for years." Ah yes, the SDK Tutorials.
@sqoosh41214 жыл бұрын
@@cibo889 Source Development Kit, the hammer tutorials.
@-NguyenKienHao-CA4 жыл бұрын
đ Map Making
@alphenex89744 жыл бұрын
@@cibo889 3kliksphilip was making Hammer tutorials and in most of those videos, there were trees that were attacking 3kliksphilip, etc.
@DeSinc5 жыл бұрын
I love the little fast double-take things you always do like when you turn around slowly and run that guy over at 00:27 and 10:46 too
@u3o8905 жыл бұрын
Oh hello there
@Potato-vp9gm5 жыл бұрын
Desinc your channel is awesome, please make more half life vids
@ImMellorina5 жыл бұрын
@@u3o890 gEnERAL KENoBI! YOu aRE A bOLD ONE.
@melodybeck41525 жыл бұрын
make 333mph backbunnyhop in CSGO Blacksite video
@psychosis17675 жыл бұрын
DESINK WHERES MY MINECRAFT SERVER?
@cookiemabster2255 жыл бұрын
Ha jokes on you I play Minecraft hunger games
@ERROR_-_4045 жыл бұрын
you can never beat the size of a fully loaded minecraft world... and so can't your PC's memory.
@ronan71295 жыл бұрын
We're gamers, fuck dangerzone lets go Minecraft hunger games!!!
@citrus74875 жыл бұрын
The OG Battle Royale..
@boashannibalsson14145 жыл бұрын
gaddem
@npc_blob16095 жыл бұрын
TF2 Arena mode is actually the OG battle royale. Dated 2008
@yusufu27105 жыл бұрын
10:44 what a wonderful man, plays tag with kids in skyrim
@angellm81925 жыл бұрын
this made me laugh way more than it should have
@sugipulaa5 жыл бұрын
LMAOOOOOO
@theplatdream265 жыл бұрын
Take in he did an execution on a kid, something many wish they could do.
@LoniTheFricc5 жыл бұрын
@@theplatdream26 what
@cone16v5 жыл бұрын
@@theplatdream26 Nigga
@zephh_sk5 жыл бұрын
I'm so glad you brought up the fog effect from Morrowind.
@63Limar5 жыл бұрын
World of Warcraft is also a very good example of how big the world looks with fog when you compare it with modern versions that cranked up view distance to a much bigger scale.
@DerBroeckel5 жыл бұрын
Nostalgia INTENSIFIES
@dukedase75 жыл бұрын
Same with Runescape. The world felt huge when stuck in that shitty old tiny square of the center of your screen from 2007. Now it looks so damn tiny.
@Zackhasacat5 жыл бұрын
Morrowind also has the effect of objects dissapearing and reappearing depending on where your camera is pointing. It's a little jarring TBH.
@MegaMapper5 жыл бұрын
CS:GO logic You can see grass from Mars but you won't see small tree from the other side of the street.
@Kugelschrei5 жыл бұрын
Makes sense, a tree is a complex mesh with lots of triangles while grass is a 2d Texture. That is the efficient way....
@MegaMapper5 жыл бұрын
@@Kugelschrei there is always that one person that use joke to explain something in super serious way.
@Kugelschrei5 жыл бұрын
@@MegaMapper I am a game designer, thus I know my performance optimization. What makes a joke funny is the truth in it. Yours only contains truth for people who don't have any knowledge about game development, thus I wanted to expand your horizon and educate you a bit. Your joke is not holy, be prepared to get educated when you try to crack one without much knowledge about the topic.
@MegaMapper5 жыл бұрын
@@Kugelschrei I am [insert occupation , education or race here] i know this and that, your joke isn't superior to my amazing knowledge about [insert topic] so i want to insult you and show my superiority now by using words like "educate you a bit" because of insecurity. [if needed insert more insults to feel better]
@leanhanleleanah69295 жыл бұрын
I thought you were serious?
@coolchouzhao5 жыл бұрын
Thank you philip very cool
@supermarc5 жыл бұрын
Keep it up, proud of you!
@philipslone30595 жыл бұрын
No problem brother
@shiroyasha73245 жыл бұрын
Very very nice!
@itsnotlegacy5 жыл бұрын
thank you doctor very nice
@mcintosh.motors5 жыл бұрын
you're welcome
@Kugo5 жыл бұрын
7:10 This is why I save for the scout every game
@akarawit90885 жыл бұрын
first
@ch1llz6825 жыл бұрын
oi, nice channel. Please make some more Rust gameplay.
@alvinseptiano5 жыл бұрын
kugo is here
@ppeez5 жыл бұрын
Your channel is dying because you only make csgo live gameplay talking with players and making bad jokes. Branch out
@Layyo5 жыл бұрын
Come back on dark ages lmao
@MachoChacho Жыл бұрын
That ending "it might be time for Source 2" aged nicely
@babylfsh5 жыл бұрын
"Drawing the world as a series of rooms" also known as Binary Space Partitioning is very efficient and clever. It was used as far back as the original Doom in 1993. It is very efficient because map culling is essentially pre-calculated. The con is rooms need ceilings and you have to build the BSP tree before you can play it. Hardly an idea that should be completely abandoned, it should be expanded on. Old is not bad, new is not good, and hacks are how you accomplish real-time 3d graphics without a supercomputer.
@nalotwo5 жыл бұрын
This idea is definitely innovative for the time, but it shouldn’t be expanded on. We have procedural generation now so the room method is completely useless when stacked against that.
@MINIMAN100004 жыл бұрын
I mean the problem is modern developers are always pushing time constraints. So it's best to choose general solutions. BSP might work in rooms, but because they wont work in the open world they toss it out. Most simply, frustum culling. Just draw everything in front of the camera. Why spend the time developing something if you're going to choose something else anyways.
@Jofoyo4 жыл бұрын
BSP is extremely memory and disk space inefficient since every bit of data is unique, and takes a lot more man power to get proper results than can be achieved with other H-SD methods. BSP is a dead end road for rendering. It's just not viable nowadays when compared to other methods. If we used BSP in modern games, filesizes would be out the roof, and we would all need super computers to load a single map into memory.
@randomcatdude4 жыл бұрын
Correct me if I'm wrong, but I believe Source 2 completely abandoned the whole BSP thing. From what I remember, Source 2 replaces BSP with meshes, and uses voxels for visibility calculations. I'm not sure exactly how the voxels works yet, but it seems to me like it'd be more efficient in most cases, and would require less manual work to be decent at its job. BSP shouldn't really be expanded on, anyways. It's only really effective in interiors, and is somewhat inefficient for anything else. Definitely good for Doom and Quake, but not good for anything modern.
@Scorch15105 жыл бұрын
That inflatable crocodile was just innocently lounging, having a fun day at the beach. You monster.
@rascuvalentin5 жыл бұрын
R. I. P Crocodile 2018-2019 Lived a beautiful life, his parents, Valve, couldn't protect him, killed by 3kliksphilip in January 12 of 2019. REST IN PEACE
@themasterofdisastr12265 жыл бұрын
I honestly expectecd a reference to Portal 2 YOU MONSTER!
@houghwhite4115 жыл бұрын
_read this with GladOS voice_
@Scorch15105 жыл бұрын
@@themasterofdisastr1226 At least Philip didn't see a deer that day.
@tin20015 жыл бұрын
The big question... Did he get all of the crocodiles in the map to complete the challenge?
@DeadlyNerotoxins5 жыл бұрын
This is an example of Valve going to ridiculous lengths to avoid updating their games to source 2. Sure, in 2004 this level of trickery was innovative and necessary. In 2019, their reliance on the same old tricks just shows me a lack of motivation to improve. I suppose excess wealth from game sales has stolen their drive to innovate beyond what they came up with 15 years prior. The tricks valve used to pull this off are no longer impressive in 2019, but rather sad. Here's a comparison to the physical world, (absurd as the scenario may sound, I'm trying to make a point and it's the best I could come up with off the top): Imagine your cars gas pedal binds up/breaks, but you still need to get where you're going. So you adapt, reach down, and start modulating the throttle cable by hand. Sure, this trickery will get the car going, but it is far from the optimal way to be doing things... Same can be said for how valve is still "throttling by hand" in 2019. It's time to do the job right, stop with the flawed tricks, and just replace your "gas pedal" Valve! source is dated and it shows!
@lubieplacki27725 жыл бұрын
Valve is avoiding "upgrading" to Source 2 because they know that that engine is non-functional. It's an unoptimized mess. Dota 2 and Artifact players know that too, but they don't have much of a choice besides quitting the game (which many did, for both games).
@DeadlyNerotoxins5 жыл бұрын
@@lubieplacki2772 Wow, Valve's software development has slipped farther than I thought. Guess they can't really be considered game developers anymore... Perhaps they are stringing out their current titles as long as they'll go, and then they will just focus on digital distribution after those revenue streams die. well regardless of whatever the future holds for valve, its not looking very promising for their titles at the moment
@skinnybuggo5 жыл бұрын
@@DeadlyNerotoxins they are making 3-5 games right now Watch valve news network
@DeadlyNerotoxins5 жыл бұрын
@@skinnybuggo Been waiting, for years,and also watching VNN, for years. Trust me, I want to see those new titles aswell.
@TheMilitantHorse5 жыл бұрын
Well, when they get Source 2 optimized and ready, they can start with new games. CS:GO would need a full remake. 100% conversion. Just like how Black Mesa is a full remake of Half Life. Deal is, CS:GO is still on the Source engine. Updating the engine means new games, but you'd have to completely remake CS:GO. And with CS:GO being 5-6 years old now, why bother? And if they decided to do like what they did to Half Life: Source, it'll be a huge mess that makes them even more hated.
@danodden97835 жыл бұрын
13:49 That was literally the hardest level in all of the half life series. It took me hours to kill those damn striders and hunters.
@AntonioZL5 жыл бұрын
8:08 *flashbacks of dozens of trees killing people on almost every philip video*
@SteveOnlin5 жыл бұрын
Really?
@klober_gie4 жыл бұрын
"If you want to see as far as possible, don't look directly at things." -minecraft players
@Rossilaz584 жыл бұрын
What
@yee67794 жыл бұрын
@@Rossilaz58 For some reason you can see unloaded chunks if u don't look at them directly. But you can't see them if u look directly. That's how it works,but I dunno why
@berni29054 жыл бұрын
I remember when the fog on fancy graphics used to look better. Now it's been removed for some reason. Edit: I mean it was actually round so it didn't matter which way you would look.
@FalB273 жыл бұрын
@@berni2905 it wasn't round, it was round-ish, so the corners would let you see a bit more.
@berni29053 жыл бұрын
@@FalB27 Maybe, but the point is that it looked more natural and didn't change when you moved your head.
@DoohikLolwut5 жыл бұрын
"I don't know why I had to test this. But I did." -every 3kliksphilip video ever
@sydssolanumsamsys3 жыл бұрын
*don't
@estoylaroca5 жыл бұрын
I think the map is good as it is. It is definitely not trying to emulate PUBG where it seriously awards players who camp and stalk the whole game, watching from 3k+ distances to not get spotted. I mean, it's pretty obvious what they are trying to do here. They want a more action paced royale game, and in doing so, they made the map smaller. With this in mind, and all the mechanics of the game mode in play, you are not supposed to notice any of the distortions and blackouts etc. Hence the map is beautifully designed for what it's purpose is, and the engine used. Also on the water tank and radio tower, I suppose they need that visible at all times, since it is most probably a marking tool. Wherein you can use it as a beacon to remember shit. Like I saw X at west of radio etc. Lastly, the game is free now, if you really wanted new graphics, new engine etc. then wait for a new game and buy it. Better yet, if you still don't want to pay, then play Fortnite. It's free, and it's main purpose is battle royale, not 5v5's like CS:GO.
@hypnotoad285 жыл бұрын
This video was very well-made, leading to a better understanding and appreciation of the map. *Nice.*
@barbariancreep44505 жыл бұрын
Poor Philip has been blown up by small trees since his Hammer tutorials!
@Thermophobe5 жыл бұрын
While I appreciate the work that went into blacksite, I am still confused to why Valve continue to develop on Source. They have already ported DOTA to Source 2, and could've started from scratch for this game mode. I see why releasing blacksite as a part of CSGO was a better decision than a standalone one, but it is just not fair to the game mode.
@tin20015 жыл бұрын
They wanted to get in on the Battle Royale crap before it dies off. Quickest way - just create the maps in the existing game engine. Fairly high chance something else will be the new fad later this year, so the bonus money valve can pull in needs to be grabbed now, not in 6 months.
@lubieplacki27725 жыл бұрын
"They have already ported DOTA to Source 2" Correct, and it was responsible for the biggest playerbase drop in that game's history. What is your point?
@therecentlyundeceased5 жыл бұрын
@@lubieplacki2772 Players complain that the Source 2 engine ruined the performance on many old PCs, which led to a decrease of the playerbase. This is a myth that we will now collapse with some data. You can find all the data on dota.rgp.io - thank you for the wonderful statistics! - but let’s have a quick look at the trends. I have manually checked multiple intervals of time for each region and calculated a very rough average, which will give us an idea of the differences. EU West - About a 50% loss. During 2014-2015 there were around 200k games played every day. The decline in this region hit the game from the end of 2015, and now we have an average of 80-100k. EU East - No sensible changes. Pretty much always around 40-50k games. Russia - No noticeable changes. About 250k daily in 2014-2015, below 200k in 2016, but in 2017 the number of games increased again. Prior the new patch there was a small decline, but now the server averages at 240-260k games daily. US - 30-40% loss. Around 100k in 2014-2015, 60k prior the new patch. They have increased by 10k in the past two weeks. 30-40% loss. SEA - even more games! 230k to 280k in 2014, more than 300k in 2015, 350k+ in 2016. The situation didn’t fluctuate with the release of Dota 2 Reborn, and the server continued having 350k and even 400k matches daily. The numbers went down to 300k before the new patch, but now are back to 330-370k. The data proves that SEA, Russia, and EU East maintained a stable number of games since 2014 - SEA even improved over time. Instead, EU West and US greatly declined. Those who say that the new graphic engine - Source 2 - killed the game are wrong, as the wealthier countries are those that lost players. Indeed, the richest regions have the money to buy and try more graphic demanding games.
@jomarcenter5 жыл бұрын
@@therecentlyundeceased plus they just killed off windows xp for steam users raising the bar of system requirements so they can start porting source 2 this year.
@lubieplacki27725 жыл бұрын
Just don't complain after Source 2 shits in CS:GO's or TF2's face after you asked for the port for so long. Can't harm the willing, right?
@1Diddums5 жыл бұрын
You have provided me with ancient vibes, of coming home to see Brum on the TV. Thank you, CBBC man. Also. Informative watch. Appreciate it.
@thirdeyelandslide_5 жыл бұрын
Lmao explain
@DanielLopez-up6os5 жыл бұрын
8:10 “I haven’t trusted trees for years”, Me neither since they started speaking Vietnamese.
@aivansclips9705 жыл бұрын
Pull up Blacksite’s Tweets from 10 years ago
@Em-yd9jn5 жыл бұрын
Aivan Bolambao LMAO
@nicollyehoilu21795 жыл бұрын
hmm what do we have here *looks at the homophobic tweets *
@geoseffr5 жыл бұрын
10:54 GTA: San Andreas was a game that had a shit ton of fog and made the map look a lot bigger than it actually was
@arguin5 жыл бұрын
the map design in San Andreas also made the map feel bigger, it was hard to get somewhere in a straight line and every alternate route had something interesting to see.
@knifekitty_ls4 ай бұрын
5years later and whole san andreas map can be explored in gmod lol
@GamingRevenant5 жыл бұрын
You can see *2D to 3D transitions on tree's* even more clearly in Zoo Tycoon 2 😉
@Johnyknowhow5 жыл бұрын
zt3 when
@danacoleman40075 жыл бұрын
Bloop bleep blooo blooo
@oldschooloyunlar31115 жыл бұрын
in Empire Earth 1 too
@christaincarvalho5 жыл бұрын
GTA San Andreas
@kris-wj3wj5 жыл бұрын
The source engine was made with the best future planning Ive seen.
@naveensundar47655 жыл бұрын
True
@802Garage5 жыл бұрын
This is my first time seeing one of your videos. I really appreciate you actually going into technical detail when analyzing a game like this. As someone with some game dev experience, it's really awesome to see videos where people actually talk about the issues in depth instead of just complaining or speculating. I have a degree in game programming and this is like a flashback through some of my graphics and engine classes. Top notch job on this video!
5 жыл бұрын
I remember I saw a cool way to deal with the "black windows" that produce func_areaportalwindow, In a hl2dm map called dm_island17, the creator made the areaportal brush larger, so it didn't hide the player when he was close to the window and then created a box (instead of the black brush that fades in) textured with the same textures inside the building but just the size of the player, so, you see the player and part of the room but not all of it, ideal for snipers. Valve, please, learn. BTW the water and radio tower could have been made visible everywhere using other way than just adding it also in the skybox, they could have compiled the models with a very large $bbox paramenter in the .qc file that covered the whole map, that would tell the engine that you were able to see it even if it was far away.
@angellm81925 жыл бұрын
probably just easier to put it on the skybox
@SteamSkyLight5 жыл бұрын
That is a great insight on dm_island17, thank you.
@nemou49855 жыл бұрын
@@angellm8192 and more resource efficient since they are presumably lower poly
@evelienbollaert21395 жыл бұрын
Interesting technical video, and no hyper talking with cursing, subbed.
@vargasaidan73665 жыл бұрын
Im gonna say it...
@alaeriia015 жыл бұрын
Interesting technical video, and no hyper talking with cursing, subbed.
@TheTrueMattiMan5 жыл бұрын
Interesting technical video, and no hyper talking with cursing, subbed.
@SteveOnlin5 жыл бұрын
Interesting technical video, and no hyper talking with cursing, subbed.
@radicalsponge5 жыл бұрын
I wish this game had a "Swat 4" style mission co-op mode
@combine82695 жыл бұрын
cs condition zero 2 electric boogaloo when
@AsukaLangleyS025 жыл бұрын
Swat 4 is a more tactical game and CSGO isnt, go play Swat 4 and wait for Ready or Not
@J--Y5 жыл бұрын
0:26 *TO BE CONTINUED*
@SwagHaz5 жыл бұрын
okey this is epic
@xps075 жыл бұрын
Spetz Haz yos
@GermanTopGameTV5 жыл бұрын
NEXT MEME!
@ZooL_Smith5 жыл бұрын
dz_blackout_windows
@NerdyHillbilly5 жыл бұрын
I'mma add this random reply to make you feel more important.
@nick80525 жыл бұрын
Love ya zool
@NaughtyKlaus11 ай бұрын
Blacksite's use of billboard foliage is a great achievement considering source engine has a hard limit to how many are allowed when compiling a map.
@he-man40764 жыл бұрын
Hearing that you say "that's why we don't get episode 3" after HLA release is weird.
@Eric-zr4 жыл бұрын
lmao yeah
@alexreeve4 жыл бұрын
look at the release date of the video
@Stennishh4 жыл бұрын
@@alexreeve r/whoosh
@dumchican4 жыл бұрын
@@Stennishh Ehhhhh that's not a woosh. You could absolutely read the original comment as if he thought this video was recent. After the release of half life alyx. That's Probably what mr.reeve has done. Not to mention woosh is for people not getting jokes, not for general misunderstandings.
@he-man40764 жыл бұрын
@@dumchican I didn't think tbe video was recent, but just generally seeing old HL3 memes again after HLA feels weird
@StevenSenile5 жыл бұрын
10:45 that's brutal
@shatteringstar83355 жыл бұрын
Mimiyo he’s playing tag with a little girl looks like she got tagged
@DANNYonPC5 жыл бұрын
12:40 They're good visual landmarks to see where you are :)
@Eira_5 жыл бұрын
Valve have been using this sort of thing since the Citadel in HL2. some other examples would be Mercy Hospital and the Carnival in L4D 1 & 2 and the portal storm in Episode 2
@DANNYonPC5 жыл бұрын
@@Eira_ Its basic (good) map design things :p
@disstrackted87205 жыл бұрын
8:53 3kliksEMINEM
@iLiokardo5 жыл бұрын
3kliksmarshall
@awizor5 жыл бұрын
Rap god
@rannkyoz33125 жыл бұрын
lmaao
@justanotheryoutubechannel3 жыл бұрын
This is truly fascinating. It’s a really pretty map and it’s incredible to me that Source can still work this well to this day and can still have new maps I’m 2019 which look great. It is really showing it’s age in places but this is still super impressive. I really wanna get into developing source maps as it seems like such an interesting engine to work with. It’s strange how surprisingly realistic it looks, but also at the same time it doesn’t look realistic. It’s hard to explain, but it’s like it’s a frozen real world, the graphics are realistic but things don’t move like they do in real life, and it’s like a slice of the real world frozen in time.
@jeka_stolenko2 жыл бұрын
"Don't trust small trees... though, i'm well ahead of you there. I haven't trusted them for years..." What a neat shoutout to mapping tutorials ^w^
@C0nnie5 жыл бұрын
To be fair, CS has like 2 developers and they’ve been making this for like 2 years
@TKsh15 жыл бұрын
Nah, CS probably have more devs working since it gets regular (and good) updates. It's more of a Source limitation. tf2 only has 2 devs working tho lmao
@goodman8545 жыл бұрын
And you know what that's a valve problem not a me problem. It's their own fault that they don't know how to run a business correctly. The whole do what you want and employee method doesn't f****** work.
@nonicnik5 жыл бұрын
@@goodman854 Well they make a huge amount of money so they run their business correct. They just don't run it primarily as a games company but as a distributor company (steam) which also makes games
@TwenOalley5 жыл бұрын
Luckily they just expanded the cs dev team
@rascuvalentin5 жыл бұрын
@@TwenOalley dafuq?
@mohibabbasi88385 жыл бұрын
I totally forgot about this game mode lol
@ilovevertigo36805 жыл бұрын
I dont blame ya its a shit game mode,maybe because we are sick of battle royale games,idk why does valve not gives an operation we all want it
@dereinzigetotjustcallmedot20505 жыл бұрын
How it's shoved I'm your face when your on the main menu and I think the dashboard
@dereinzigetotjustcallmedot20505 жыл бұрын
How it's shoved I'm your face when your on the main menu and I think the dashboard
@timklafke47125 жыл бұрын
@@ilovevertigo3680 I've been waiting for a new operation uggh. Then they through out blacksite. Its cool... For the first week you play it. Haven't touched it since.
@Diu1-5 жыл бұрын
@@dereinzigetotjustcallmedot2050 i think not everyone has the danger zone as what comes up first, i dont
@Brickination8 ай бұрын
2019: People Criticize Csgo 2024: People Miss Csgo
@MoodyBurgerson5 жыл бұрын
"It might be time for Source 2" That's actually been out for a while now, Dota 2 and Artifact run Source 2. I think they might also be working on other, more shootery things for Source 2, but we'll have to wait and see how it goes.
@Shrek_es_mi_pastor3 жыл бұрын
Suuuuper late but it turned to be true, they made Alyx.
@ScarfKat3 жыл бұрын
my man out here predicting the future
@emmanuelagudo49184 жыл бұрын
that 6:34 sounded very philosophical omg. that explains why I always feel like I am on an Art exhibit or something whenever I play here. Software rendering aside, I always love how your explanations makes the Human physique feels very... bearable. lol
@Yunix5 жыл бұрын
2:08 This Minecraft mod looks cool!
@Trovosity5 жыл бұрын
Valves csgo dev team should hire you. Even if you only give tips and ideas and critique them. It would be a good choice
@divorcegaming28815 жыл бұрын
you do realise that literally anyone can do what he does with a bit of google research?
@wilmerlindberg58095 жыл бұрын
@@divorcegaming2881 ok diy self then instead of sitting and bitching on a compliment not said towards you
@Trovosity5 жыл бұрын
@@divorcegaming2881 this is true, but he does this for a living, so why not
@RawDoggin_785 жыл бұрын
wilmer lindberg you are damn right.
@manlamp75315 жыл бұрын
You are an idiot.
@jankkhvej4345 жыл бұрын
you just changed blacksite into ruinsite edit: valve used a lot of methods that I use ;) also, some props actually, do have lower detail versions when you run away from them
@doubled64905 жыл бұрын
most low detail versions in CS:GO are used for different DX levels. Trees and such however, do not even have low detail versions (which would have saved tens of frames in this map if they bothered to do that)
@jankkhvej4345 жыл бұрын
I actually was souposed to say it like that :D, thanks, for explaining my commment, @@doubled6490
@Intedujag5 жыл бұрын
Dude, I seldomly sub but this was an instasub, you have a tone and speech that is just a bliss in the midst of screaming, over acting, over enthusiastic, theatrically raging channels imo, simply ossum cheers
@djdudegaming85023 жыл бұрын
“there used to be a bug where you could see further when scoped in.” i thought scopes did scope in...
@ozgunkara19305 жыл бұрын
8:56 Eminem would be proud
@DawnApon5 жыл бұрын
7:40 "....Nice." That got me to like the video. Real respects real respects real
@thatissuperfunny53584 жыл бұрын
"But particularly in earlier games, like Oblivion, it's easy to spot the low quality models" Roblox terrain: *Am I a joke to you?*
@adamterry63835 жыл бұрын
never played CSGO....but damn was this interesting. I love seeing what is going on under the hood of engines like this...engines still clinging onto life-support but somehow people continue to find new tricks and workarounds to extend them.
@jakubskarpetowski59605 жыл бұрын
Same thing with disappearing objects can be observed in PUBG Mobile as far as I saw. Surprisingly it does not ruin the game. It is because of few things: - Small screens of mobile devices in most cases don't allow you to see this far without breaking your eyes (anyway, on my iPad Pro 12.9" it is visible) - It forces closer contact with other players because all objects in PUBG Mobile are indestructible so if you see someone through a wall you can't catch this person with a bullet anyway (not many weapons can shoot that far either) - It forces you to have different approach to the gameplay - you know that someone far away may see you so you must look not only on your neariest environment but also far away. Of course it breaks immersion and of course it is buggy so I don't like it at all but there were only few cases I saw it so it is not critical. And as I wrote, I see few good points.
@GaussFlame5 жыл бұрын
10:50 The same thing applies to Runescape! In old school runescape (and in older versions of RS3 before the engine update), there is a black "fog" that limits how much you can see to a very tiny area around your character. The world had always felt gigantic and seemed to have endless opportunities to explore. That changed when one day, in RS3, they updated the graphics engine to allow greater fps and MUCH greater draw distance. This of course moved the fog much further away from your character, and now the entire scale of this once seemingly endless world instead feels small or underwhelming.
@deus_ex_machina_5 жыл бұрын
Indeed. It was when they switched to HTML 5 from Java. It's good that they upgraded, but they should have kept the fog the same by default to preserve the ambiance.
@madelaki5 жыл бұрын
All the points of interest in runescape are like right next to each other lol. They really screwed that up.
@papi93055 жыл бұрын
even when i was playing back in 2010 barely out of elementary, the world always seemed small to me. come to think of it now, making the world appear larger might have been the only reason they limited the ability to run.
@Scoob6095 жыл бұрын
Things like occules orb (Excuse the spelling, i cant remember how its spelt) and clients like osb and Konduit also allow for far greater zoom rates and break that immersion. The full screen mode also made the game feel a lot smaller to me.
@Aapelinvideot5 жыл бұрын
Thank you mapper man, may you be blessed by the Source Engine and Hammer Editor.
@thebalkanmapper57175 жыл бұрын
No problem
@ZarkowsWorld5 жыл бұрын
The problem with variance in tree's etc fade-distance is that each tree have their own setting, and they don't have a uniform value set from a parent-template. So a designer most likely have to hand-change things when the map was developed. And things will be left behind...
@Silversi13705 жыл бұрын
The editing in this video is very subtle but well executed. I dig it, nice work.
@kaidavdic5 жыл бұрын
Although i am not super interested in your content, I really enjoy your voice, it gets me calm almost instantly. (P.S I am subscribed to you on all your channels)
@truedemoknight67845 жыл бұрын
I'm still waiting for Minecraft: Hunger Games to sue Fortnite...
@MaksKCS5 жыл бұрын
If only a single person had thought of that and made it his own idea...
@mysteranonymous77735 жыл бұрын
Won’t be happening ever it’s not really bad you should be hating community while PUBG on other hand has shitty developers not listening to community problems bugs
@truedemoknight67845 жыл бұрын
R/wooosh
@achxd5 жыл бұрын
woosh isn't funny
@truedemoknight67845 жыл бұрын
subjective
@justanotheryoutubechannel5 жыл бұрын
This map looks incredibly cool! I love islands and everything ocean related, hence why the ocean portions of Half Life 2 are still incredibly cool, and therefore this is amazing! It’s incredible how such an ancient engine is still in use today too.
@v.f.81353 жыл бұрын
Now I know why I kept seeing people at blacksite in the middle of nowhere and then the building loaded in
@razzyyy5 жыл бұрын
I love how you take an example of each game
@norXmal5 жыл бұрын
Seems like Valve is stuck in a Bethesda hole, just keeps adding more band-aids to their ancient engine.
@kenanfurcle7864 жыл бұрын
Everyone does, RDR2's engine is an old table tennis game engine
@fireeagle7115 жыл бұрын
0:27 Sir, you've commited crime against Altis and it's citizen, pay the fee or face the blade of justice.
@nordfreiheit5 жыл бұрын
I'm very appreciative that Valve uses these tricks for optimization. I have a crappy setup and playing PUBG on the lowest settings is barely achievable. One of the reasons I play CS:GO so much is because my laptop can run it. We all can't afford new systems or even a slightly better upgrade. Games don't always have to be about the graphics. Maybe I'm just a 30 year old boomer but games were better when they didn't rely so heavily on graphics, and made you use a little bit of imagination *sip*
@milesbrown22615 жыл бұрын
Mason B dude I’m only 19 and I totally agree with ya. I’m sick of these cool new games not being able to run on my potato computer.
@cherresoda5 жыл бұрын
technically you’re both millennials
@MattyP6505 жыл бұрын
Mason B agreed. I gave up PUBG because it just didn’t run well. I get great frame on CS so that’s what I play now. It’s a fun game...
@nordfreiheit5 жыл бұрын
@@cherresoda lmao i'm not actually 30 😂 but yeah I'm a millennial. Only 90s kids know about good games without ridiculously advanced graphics
@GainingDespair5 жыл бұрын
I think a lot of this video brings attention to peoples complaint of texture quality at distance, I know in games like Squad at the lowest setting for distant textures tree lines and bushes will fade from view but the second you look thru your sight you can see it all. This allows for people to scan brush lines (at long distances away) with ease to see what looks like people running out in the open only for the person doing the running seeing nothing but thick bushes and tall grass all around them in every direction. It is also like this with the small trees/brush like you mentioned at well half the time it covers (80% of your view) in a game that's made to ambush others not just camping) and it can work well as you really blend in for people around you but beyond short distance you appear as a random guy laying on the ground with easily noticeable uniforms.
@impiuks5 жыл бұрын
Damn i remember back in the day I messaged this channel asking for advice on how to make a map and make certain textures invisible for css and you're still making videos, thats so cool man thanks for all your help back then
@alexreeve4 жыл бұрын
"it might be time for source 2. and half life 3" :D the gamers mantra... well.. now we will have at least source 2 ;)
@sydssolanumsamsys3 жыл бұрын
and half life 3
@EmpanadaDeCaca5 жыл бұрын
Source it's just outdated, it was a great engine for it's time but for today standards it's just unacceptable
@wave5315 жыл бұрын
How is it outdated? Titanfall 2 looks pretty good.
@zblurth8555 жыл бұрын
@@wave531 True but now the thing is Titanfall is on a custom source if i don't telle shit And a custom engine can go far beyond the normal one (you can change every aspect of the redenr but still have the same engine name)
@iWhisperASMR5 жыл бұрын
Source 2 has been around since 2015 tho only Dota 2 and Artifact use it...
@mat.4k5355 жыл бұрын
yeah. And dont get me started about sdk editor (hammer), That thing looks and feels straight form the 90s. Lets say, to make what would take about 5 minutes in unreal and modern engines , it takes AGES to get it done with source engine. Especially natural environments, for example trees: you just can't make forests at all, you just have to stupidly put every tree by hand and rotating the model every time. This often ends up in environments that do not look impressive at all, but they feel synthetic and fake instead, like movie sets. Surely you CAN make things look good with source engine. But it is really worth spending the time trying to push an outdated engine to its limit? Don't think so anymore in 2019 (except for modding).
@GreasyTrout5 жыл бұрын
but the nostalgia tho
@sulphurous26565 жыл бұрын
The worst thing LOD can do is make loading times longer since the game has to load the lower poly meshes as well as make the disk space it occupies bigger . But at the same time what would you rather, a game that takes a few seconds more to load or a game that runs in a playable manner, Isn't CSGO an FPS game where every frame counts? The argument that it's bad due to changing player cover is extremely circumstantial, and does not excuse the total lack of support for LOD in the game in the first place, especially since LOD can be disabled on specific props. It ought be easy to test the performance difference of LODs, since you can turn them on or off it in-game on the fly (on any Source game that isn't CSGO at least) L4D2 is very close to CSGO and shares a lot of props with it , so just recreate a CSGO map in L4D2 and compare the two. Blacksite runs 10 times worse than regular CSGO maps, because to save CPU usage, they forced the GPU to render more faces. They ended up with it causing more harm than good in terms of performance because they suck at their jobs, so they just removed it instead of fixing it like any good company does.
@sulphurous26565 жыл бұрын
@Pure Hello there Reddit, no need to get your expertise in a twist for mentioning LOD.
@dueldu705 жыл бұрын
@Pure Doom is still perfect.
@ESFAndy0115 жыл бұрын
10:33 I remember a source mod called The Battle Grounds 2. It was an American Revolution mod where we'd have line battle events. Whenever there was fog, we'd tell the whole line to look down, and then at the upper edge or corner to spot the enemy's silhouette and know where to shoot our volleys... ahh, memories...
@LeonSteelpaw5 жыл бұрын
PUBG actually DID have fog/rain in maps in the earlier builds, and it dramatically changed how the maps were played since seeing distance was dramatically reduced and sound was your best friend. For some reason, they pulled that feature while working towards 1.0.
@NexissTV5 жыл бұрын
I see 3, I Klik, philip
@matthewlayman8594 жыл бұрын
it would appear that Valve agreed with your closing statements. HL: Alyx hype!
@yunemcel Жыл бұрын
I'm impressed. Besides opening this video for nothing but passing the time, I learned something valuable.
@Artrysa5 жыл бұрын
In the old Blockade 3D there would be instances where a player would be outlined against the sky or the void next to some maps. A dark, player-shaped shadow in the fog, right within sniping range.
@StevenSenile5 жыл бұрын
Did 3kliksphilip just show a gameplay of hitman 2 besides cs:go?
@blackfirehd8845 жыл бұрын
can we just get source 2?
@EvilPineappl5 жыл бұрын
With Morrowind, installing the view distance mod after a decade of playing was less illusion breaking and more amazing with how dense the game world was. That's why it felt big, cuz it wasn't so empty.
@OfficialHalfLifed5 жыл бұрын
That arma bit is more bug turn feature as the higher your ground quallity is that effect becomes less noticable and if your doing 600m + engagements on the lowest setting your enemy is almost 100% invisible leaving you to TRY and volley shots into nothingness in hopes of landing a shot
@SamSayaz5 жыл бұрын
So every danger zone map will need a raised middle?
@KaiSoDaM5 жыл бұрын
Are going to be more maps?
@SamSayaz5 жыл бұрын
@@KaiSoDaM people assume so, every other game mode has more that 1 map so I don't see why danger zone would be an acception
@user-it6jd1sb6k5 жыл бұрын
@@SamSayaz It doesnt have to. Its just cuz of the perfomance. So yes, it has to. But Valve isnt that modding friendly as they were (Just saying: The all known bullet proof tool texture doesnt work in CSGO and dynamic lights which work fluentless in CSS only work in CSGO for a year now).
@SamSayaz5 жыл бұрын
@@user-it6jd1sb6k yeah I'd thought so, shame that, that limits the designs of the maps
@SonicFan5355 жыл бұрын
You could always do something more creative to block visibility than just raising the middle (like walls, buildings, fog, tunnels, etc.)
@finches2473 Жыл бұрын
what is the game from 2:33
@HerrPupibaerASMR4 ай бұрын
It’s a pre-Dangerzone custom CS:GO Battle Royale map, as seen at 4:37 in this video: kzbin.info/www/bejne/mJS1i5aiiclogJosi=SXYvuAJeUZuKXL35
@radoonridoan72315 жыл бұрын
"If you want to look as far as possible, don't look directly at things" I thought this was the norm for every FPS
@Michael-Hammerschmidt4 жыл бұрын
4:53 Holy shit, I have over 1000 hours in Olivion, but never noticed that!
@sebbef4 жыл бұрын
Same, it's definitely a once you see it you can't unsee it thing though.
@SpanishBroomaker5 жыл бұрын
Actually, we are on Source 2 (technically)... We need Source 3, too bad Valve can't count to 3...
@bowlcutsgalore5 жыл бұрын
10:17 is that a remake of the americas army bridge map lol?
@MasterChiefAgent0075 жыл бұрын
So many hours spent on that bridge as a kid. I really miss AA2.
@bowlcutsgalore5 жыл бұрын
@@MasterChiefAgent007 dude a group of people made servers for it, Google aao25, I'm so excited because I can play it now
@ericsimbolon39725 жыл бұрын
@@bowlcutsgalore what's the different with aapg?
@capablanca47135 жыл бұрын
"IT MIGHT BE TIME FOR SOURCE2,NOT HALF LIFE 3" 3Kliks ur the best
@ScamPictures5 жыл бұрын
It might be time for EPISODE 3, NOT HALF LIFE 3, what the fuck happens after Eli's death??
@nemou49855 жыл бұрын
AND half like three
@happyveliz3 жыл бұрын
Okay, I just have to pause right here and let everyone know how funny 6:35 is, it got me cracking up while riding the bus. Just the quick turnaround and zoom in on a..... Plant.
@navi16615 жыл бұрын
Valve preventing people from the edge with leeches is very reminiscent of the Truman Show with Ed Harris using the weather to prevent Truman from getting out. xD