Thanks mate, your tutorial was hard to find, but you really helped me out with this one/
@LeoPerantoni3 жыл бұрын
I'm starting with fmod integration in unreal and I think I'm confused about something here. When you add the Audio Volume you set only the reverb to be called when entering the volume. Does that also call the Snapshot? From my unreal project i see that there are 2 different files, one for the reverb and one for the snapshot. I guess I'm confused about calling a reverb and calling a snapshot with a volume.
@AlannaMatty4 жыл бұрын
Hello! Video is great BUT that fine tuning you cut away for, what did you do? I'm finding the snapshot comes in properly, but the master takes forever to fade back up when i exit the trigger box. I've fussed with the attack and release curves but it seems to only affect when i enter the box, not exit. Any clarification you can give me here would be great!
@soundguystu56234 жыл бұрын
Hello, Thanks for watching! It may be to do with the reverb 'fade time' setting in UE and how that combines with the snapshot attack and release in FMOD. They are separate settings but add together. I believe if your reverb fade time in UE is 2 seconds and your snapshot volume release time is 2 seconds then the whole thing will take 4 seconds to apply.
@Pepii19994 жыл бұрын
Very nice tutorial!
@soundguystu56234 жыл бұрын
Thank you, glad I could help!
@윤승관-e9j4 жыл бұрын
What should I do if the reverb setting of FMOD is not set to UE? I want to make a gunshot effect indoors, but it doesn't seem to be applied
@EminYILDIRIM4 жыл бұрын
which fmod version you are using? 2.10 everything is so different so confused :(
@soundguystu56234 жыл бұрын
Hey, Thanks for watching! This was recorded using FMOD 2.00 so it's probably moved on quite a bit since then haha
@S4Shorts2394 жыл бұрын
Which is the game
@soundguystu56234 жыл бұрын
Hello, Thanks for watching! This is a game level I built for this tutorial series.