# ************************************** # Python Snake # ************************************** from tkinter import * import random GAME_WIDTH = 700 GAME_HEIGHT = 700 SPEED = 50 SPACE_SIZE = 50 BODY_PARTS = 3 SNAKE_COLOR = "#00FF00" FOOD_COLOR = "#FF0000" BACKGROUND_COLOR = "#000000" class Snake: def __init__(self): self.body_size = BODY_PARTS self.coordinates = [] self.squares = [] for i in range(0, BODY_PARTS): self.coordinates.append([0, 0]) for x, y in self.coordinates: square = canvas.create_rectangle(x, y, x + SPACE_SIZE, y + SPACE_SIZE, fill=SNAKE_COLOR, tag="snake") self.squares.append(square) class Food: def __init__(self): x = random.randint(0, (GAME_WIDTH / SPACE_SIZE)-1) * SPACE_SIZE y = random.randint(0, (GAME_HEIGHT / SPACE_SIZE) - 1) * SPACE_SIZE self.coordinates = [x, y] canvas.create_oval(x, y, x + SPACE_SIZE, y + SPACE_SIZE, fill=FOOD_COLOR, tag="food") def next_turn(snake, food): x, y = snake.coordinates[0] if direction == "up": y -= SPACE_SIZE elif direction == "down": y += SPACE_SIZE elif direction == "left": x -= SPACE_SIZE elif direction == "right": x += SPACE_SIZE snake.coordinates.insert(0, (x, y)) square = canvas.create_rectangle(x, y, x + SPACE_SIZE, y + SPACE_SIZE, fill=SNAKE_COLOR) snake.squares.insert(0, square) if x == food.coordinates[0] and y == food.coordinates[1]: global score score += 1 label.config(text="Score:{}".format(score)) canvas.delete("food") food = Food() else: del snake.coordinates[-1] canvas.delete(snake.squares[-1]) del snake.squares[-1] if check_collisions(snake): game_over() else: window.after(SPEED, next_turn, snake, food) def change_direction(new_direction): global direction if new_direction == 'left': if direction != 'right': direction = new_direction elif new_direction == 'right': if direction != 'left': direction = new_direction elif new_direction == 'up': if direction != 'down': direction = new_direction elif new_direction == 'down': if direction != 'up': direction = new_direction def check_collisions(snake): x, y = snake.coordinates[0] if x < 0 or x >= GAME_WIDTH: return True elif y < 0 or y >= GAME_HEIGHT: return True for body_part in snake.coordinates[1:]: if x == body_part[0] and y == body_part[1]: return True return False def game_over(): canvas.delete(ALL) canvas.create_text(canvas.winfo_width()/2, canvas.winfo_height()/2, font=('consolas',70), text="GAME OVER", fill="red", tag="gameover") window = Tk() window.title("Snake game") window.resizable(False, False) score = 0 direction = 'down' label = Label(window, text="Score:{}".format(score), font=('consolas', 40)) label.pack() canvas = Canvas(window, bg=BACKGROUND_COLOR, height=GAME_HEIGHT, width=GAME_WIDTH) canvas.pack() window.update() window_width = window.winfo_width() window_height = window.winfo_height() screen_width = window.winfo_screenwidth() screen_height = window.winfo_screenheight() x = int((screen_width/2) - (window_width/2)) y = int((screen_height/2) - (window_height/2)) window.geometry(f"{window_width}x{window_height}+{x}+{y}") window.bind('', lambda event: change_direction('left')) window.bind('', lambda event: change_direction('right')) window.bind('', lambda event: change_direction('up')) window.bind('', lambda event: change_direction('down')) snake = Snake() food = Food() next_turn(snake, food) window.mainloop()
@koolaidlover23823 жыл бұрын
Dude! You are a life saver!
@piyushsinghal95183 жыл бұрын
sup
@ayssarrrr3 жыл бұрын
Thanks bro
@aryanpandey19593 жыл бұрын
Sir is code ko copy kar sakte h?
@musicalzone1233 жыл бұрын
how can I pack all code so I can use it with other modules too..
@chasengonzales852 жыл бұрын
Ran through this whole video several times. Opened up Pycharm and ran with it. It was super easy to follow, and I now have a new game to play with.
@Heart_toHearts8 ай бұрын
past the full code in chat box fr me
@nalajalabhuvana87888 ай бұрын
hi...iam facing issue, my snake is always moving not moving in any direction, in my code pls reply from tkinter import * import random GAME_WIDTH = 700 GAME_HEIGHT =700 SPEED = 50 SPACE_SIZE = 50 BODY_PARTS = 3 SNAKE_COLOR = "#00FF00" FOOD_COLOR = "#FF0000" BACKGROUND_COLOR = "#000000" class Snake: def __init__(self): self.body_size = BODY_PARTS self.coordinates = [] self.squares = [] for i in range(0, BODY_PARTS): self.coordinates.append([0,0]) for x,y in self.coordinates: square = canvas.create_rectangle(x, y, x + SPACE_SIZE, y+ SPACE_SIZE, fill=SNAKE_COLOR, tag ="snake" ) self.squares.append(square) class Food: def __init__(self): x = random.randint(0,(GAME_WIDTH/SPACE_SIZE)-1)* SPACE_SIZE y = random.randint(0,(GAME_HEIGHT/SPACE_SIZE)-1)* SPACE_SIZE self.coordinates = [x, y] canvas.create_oval(x, y, x + SPACE_SIZE, y + SPACE_SIZE, fill=FOOD_COLOR, tag ="food") def next_turn(snake, food): x, y = snake.coordinates[0] if direction == 'up': y-= SPACE_SIZE elif direction == 'down': y+= SPACE_SIZE elif direction == 'left': x-= SPACE_SIZE elif direction == 'right': x+= SPACE_SIZE snake.coordinates.insert(0, (x, y)) square = canvas.create_rectangle(x, y, x + SPACE_SIZE, y + SPACE_SIZE,fill=SNAKE_COLOR ) snake.squares.insert(0,square) if x == food.coordinates[0] and y == food.coordinates[1]: global score score += 1 label.config(text = "Score:{}".format(score)) canvas.delete("food") food = Food() else: del snake.coordinates[-1] canvas.delete(snake.squares[-1]) del snake.squares[-1] window.after(SPEED, next_turn, snake, food) def change_direction(new_direction): global direction if new_direction == 'left': if direction != 'right': direction = new_direction elif new_direction == 'right': if direction != 'left': direction = new_direction elif new_direction == 'up': if direction != 'down': direction = new_direction elif new_direction == 'down': if direction != 'up': direction = new_direction def check_collision(): pass def game_over(): pass window = Tk() window.title("Snake game") window.resizable(False, False) score = 0 direction = 'down' label = Label(window, text="Score:{}".format(score),font=('consolas',40)) label.pack() canvas = Canvas(window, bg=BACKGROUND_COLOR, height=GAME_HEIGHT,width=GAME_WIDTH) canvas.pack() window.update() window_width = window.winfo_width() window_height = window.winfo_height() screen_width = window.winfo_screenwidth() screen_height = window.winfo_screenheight() x = int((screen_width/2) - (window_width/2)) y = int((screen_height/2) - (window_height/2)) window.geometry(f"{window_width}x{window_height}+{x}+{y}") window.bind('', lambda event: change_direction('left')) window.bind('', lambda event: change_direction('right')) window.bind('', lambda event: change_direction('up')) window.bind('', lambda event: change_direction('down')) snake = Snake() food = Food() next_turn(snake, food) window.mainloop()
@JustAhmed_yt3 ай бұрын
@@Heart_toHearts # ************************************ # Python Snake # ************************************ from tkinter import * import random GAME_WIDTH = 700 GAME_HEIGHT = 700 SPEED = 50 SPACE_SIZE = 50 BODY_PARTS = 3 SNAKE_COLOR = "#00FF00" FOOD_COLOR = "#FF0000" BACKGROUND_COLOR = "#000000" class Snake: def __init__(self): self.body_size = BODY_PARTS self.coordinates = [] self.squares = [] for i in range(0, BODY_PARTS): self.coordinates.append([0, 0]) for x, y in self.coordinates: square = canvas.create_rectangle(x, y, x + SPACE_SIZE, y + SPACE_SIZE, fill=SNAKE_COLOR, tag="snake") self.squares.append(square) class Food: def __init__(self): x = random.randint(0, (GAME_WIDTH / SPACE_SIZE)-1) * SPACE_SIZE y = random.randint(0, (GAME_HEIGHT / SPACE_SIZE) - 1) * SPACE_SIZE self.coordinates = [x, y] canvas.create_oval(x, y, x + SPACE_SIZE, y + SPACE_SIZE, fill=FOOD_COLOR, tag="food") def next_turn(snake, food): x, y = snake.coordinates[0] if direction == "up": y -= SPACE_SIZE elif direction == "down": y += SPACE_SIZE elif direction == "left": x -= SPACE_SIZE elif direction == "right": x += SPACE_SIZE snake.coordinates.insert(0, (x, y)) square = canvas.create_rectangle(x, y, x + SPACE_SIZE, y + SPACE_SIZE, fill=SNAKE_COLOR) snake.squares.insert(0, square) if x == food.coordinates[0] and y == food.coordinates[1]: global score score += 1 label.config(text="Score:{}".format(score)) canvas.delete("food") food = Food() else: del snake.coordinates[-1] canvas.delete(snake.squares[-1]) del snake.squares[-1] if check_collisions(snake): game_over() else: window.after(SPEED, next_turn, snake, food) def change_direction(new_direction): global direction if new_direction == 'left': if direction != 'right': direction = new_direction elif new_direction == 'right': if direction != 'left': direction = new_direction elif new_direction == 'up': if direction != 'down': direction = new_direction elif new_direction == 'down': if direction != 'up': direction = new_direction def check_collisions(snake): x, y = snake.coordinates[0] if x < 0 or x >= GAME_WIDTH: return True elif y < 0 or y >= GAME_HEIGHT: return True for body_part in snake.coordinates[1:]: if x == body_part[0] and y == body_part[1]: return True return False def game_over(): canvas.delete(ALL) canvas.create_text(canvas.winfo_width()/2, canvas.winfo_height()/2, font=('consolas',70), text="GAME OVER", fill="red", tag="gameover") window = Tk() window.title("Snake game") window.resizable(False, False) score = 0 direction = 'down' label = Label(window, text="Score:{}".format(score), font=('consolas', 40)) label.pack() canvas = Canvas(window, bg=BACKGROUND_COLOR, height=GAME_HEIGHT, width=GAME_WIDTH) canvas.pack() window.update() window_width = window.winfo_width() window_height = window.winfo_height() screen_width = window.winfo_screenwidth() screen_height = window.winfo_screenheight() x = int((screen_width/2) - (window_width/2)) y = int((screen_height/2) - (window_height/2)) window.geometry(f"{window_width}x{window_height}+{x}+{y}") window.bind('', lambda event: change_direction('left')) window.bind('', lambda event: change_direction('right')) window.bind('', lambda event: change_direction('up')) window.bind('', lambda event: change_direction('down')) snake = Snake() food = Food() next_turn(snake, food) window.mainloop()
@Hansen_01012 ай бұрын
Mind sharing the code?
@yxtom14652 ай бұрын
from tkinter import * import random GAME_WIDTH = 700 GAME_HEIGHT = 700 SPEED = 50 SPACE_SIZE = 50 BODY_PARTS = 3 SNAKE_COLOR = "#00FF00" FOOD_COLOR = "#FF0000" BACKGROUND_COLOR = "#000000" class Snake: def __init__(self): self.body_size = BODY_PARTS self.coordinates = [] self.squares = [] for i in range(0, BODY_PARTS): self.coordinates.append([0, 0]) for x, y in self.coordinates: square = canvas.create_rectangle(x, y, x + SPACE_SIZE, y + SPACE_SIZE, fill=SNAKE_COLOR, tag="snake") self.squares.append(square) class Food: def __init__(self): x = random.randint(0, (GAME_WIDTH / SPACE_SIZE)-1) * SPACE_SIZE y = random.randint(0, (GAME_HEIGHT / SPACE_SIZE) - 1) * SPACE_SIZE self.coordinates = [x, y] canvas.create_oval(x, y, x + SPACE_SIZE, y + SPACE_SIZE, fill=FOOD_COLOR, tag="food") def next_turn(snake, food): x, y = snake.coordinates[0] if direction == "up": y -= SPACE_SIZE elif direction == "down": y += SPACE_SIZE elif direction == "left": x -= SPACE_SIZE elif direction == "right": x += SPACE_SIZE snake.coordinates.insert(0, (x, y)) square = canvas.create_rectangle(x, y, x + SPACE_SIZE, y + SPACE_SIZE, fill=SNAKE_COLOR) snake.squares.insert(0, square) if x == food.coordinates[0] and y == food.coordinates[1]: global score score += 1 label.config(text="Score:{}".format(score)) canvas.delete("food") food = Food() else: del snake.coordinates[-1] canvas.delete(snake.squares[-1]) del snake.squares[-1] if check_collisions(snake): game_over() else: window.after(SPEED, next_turn, snake, food) def change_direction(new_direction): global direction if new_direction == 'left': if direction != 'right': direction = new_direction elif new_direction == 'right': if direction != 'left': direction = new_direction elif new_direction == 'up': if direction != 'down': direction = new_direction elif new_direction == 'down': if direction != 'up': direction = new_direction def check_collisions(snake): x, y = snake.coordinates[0] if x < 0 or x >= GAME_WIDTH: return True elif y < 0 or y >= GAME_HEIGHT: return True for body_part in snake.coordinates[1:]: if x == body_part[0] and y == body_part[1]: return True return False def game_over(): canvas.delete(ALL) canvas.create_text(canvas.winfo_width()/2, canvas.winfo_height()/2, font=('consolas',70), text="GAME OVER", fill="red", tag="gameover") window = Tk() window.title("Snake game") window.resizable(False, False) score = 0 direction = 'down' label = Label(window, text="Score:{}".format(score), font=('consolas', 40)) label.pack() canvas = Canvas(window, bg=BACKGROUND_COLOR, height=GAME_HEIGHT, width=GAME_WIDTH) canvas.pack() window.update() window_width = window.winfo_width() window_height = window.winfo_height() screen_width = window.winfo_screenwidth() screen_height = window.winfo_screenheight() x = int((screen_width/2) - (window_width/2)) y = int((screen_height/2) - (window_height/2)) window.geometry(f"{window_width}x{window_height}+{x}+{y}") window.bind('', lambda event: change_direction('left')) window.bind('', lambda event: change_direction('right')) window.bind('', lambda event: change_direction('up')) window.bind('', lambda event: change_direction('down')) snake = Snake() food = Food() next_turn(snake, food) window.mainloop()
@kaikai53563 жыл бұрын
Your tutorials are very understandable.Ive been binging on your full 12 hour python course and im about to finish it.Thank u
@BEATSBYDNVN Жыл бұрын
Ik this is from a year ago but did you end up finishing it? Where are you now with your skills
@SaathwikKolla-ij6bz Жыл бұрын
hey
@unintentionaltime2 жыл бұрын
Either I'm finally starting to understand python, or you are just a very good teacher.
@sarangm31522 жыл бұрын
He is a good teacher
@H3XED_OwO Жыл бұрын
probably both
@Toolterra5 ай бұрын
You are a god
@moukaloka95434 жыл бұрын
bro you are the TUTORIAL MASTER !!!
@stivenkasa80803 жыл бұрын
Please help how to get the white game table on the game tkinter
@shaliniminz27432 жыл бұрын
Output is stop only for 1second what to do
@Short.Vs_code11 ай бұрын
@@shaliniminz2743 same with me
@lucasshortss_2 жыл бұрын
I love your videos. so easy to understand why a certain line of code is written thanks to how you've explain it and easy to follow. thanks man
@dan1locksk Жыл бұрын
If you want to make a restart buton not to rerun the code each time, here is how you can make it: create a restart function: def restart_game(): global snake, food, score, direction # Reset game variables to initial values canvas.delete(ALL) snake = Snake() food = Food() score = 0 direction = 'down' label.config(text="Score:{}".format(score)) next_turn(snake, food) and add a restart button to the window: restart_button = Button(window, text="Restart", command=restart_game, font=('consolas', 20)) restart_button.place(x=0, y=0) BTW, Thanks @Bro Code, watched you 12 hour tuturial, really usefull, making progress already
@techkenya2 Жыл бұрын
been looking for this, thanks
@eklavya22k34 Жыл бұрын
class Food: def __init__(self): while True: x = random.randint(0, (GAME_WIDTH / SPACE_SIZE) - 1) * SPACE_SIZE y = random.randint(0, (GAME_HEIGHT / SPACE_SIZE) - 1) * SPACE_SIZE # Check if the new food coordinates overlap with the snake if (x, y) not in snake.coordinates: break self.coordinates = [x, y] canvas.create_oval(x, y, x + SPACE_SIZE, y + SPACE_SIZE, fill=FOOD_COLOR, tag="food") ******* code, so that food is within win size and not overlap.
@Dudeofficial3 Жыл бұрын
how is it going so far? are you making any progress?
@dungvuong7201 Жыл бұрын
@@eklavya22k34 I also encountered the same situation. But I coded according to yours and got an error
@farissofea8307 Жыл бұрын
Im geting positional arguments follow keyword arguments. Why is that and how to fix it?
@lolski-sr4yy9 ай бұрын
Seems like I found a very minor flaw within the x/y part of the class Food: section. I don't know if its just idle being idle and is not working properly for reasons beyond me or just a new update thing, but x = random.randint(0, (GAME_WIDTH / SPACE_SIZE)-1) * SPACE_SIZE and y = random.randint(0, (GAME_HEIGHT / SPACE_SIZE)-1) * SPACE_SIZE doesn't seem to function and will cause a "TypeError: 'float' object cannot be interpreted as an integer" unless you replace the / in the code with a // ie: x = random.randint(0, (GAME_WIDTH / SPACE_SIZE)-1 bad, no good. x = random.randint(0, (GAME_WIDTH // SPACE_SIZE)-1 good, python likey. This isn't meant to discredit your code btw @BroCodez, just giving a heads up for anyone experiencing the same troubles I'm currently facing. edit: forgot to replace the // with a / on all of the bad codes lel
@ilhamulhaque55548 ай бұрын
THANK YOU SO MUCH DUDE I WAS HAVING THE SAME PROBLEM ITS FIXED NOW
@cindrella42528 ай бұрын
THANKS A LOTT BROOO!!! I WAS LITERALLY STRUGGLING SINCE YESTERDAY!!
@kailenbains44188 ай бұрын
THANK YOU!!
@TheMeeplet6 ай бұрын
Much appreciated
@vic-bender5 ай бұрын
This can also be fixed by putting an "int(GAME_WIDTH / SPACE_SIZE)" instead of "(GAME_WIDTH / SPACE_SIZE)" on lines 37 and 38, as it simply converts the float to an integer, but your solution also works!
@kiendra5 ай бұрын
my slow ahh would turn this quick 30 minute project into a 5 hour procrastination journey
@emhs_tech5 ай бұрын
3 weeks 💀
@Ayush_DragonMaster-Ай бұрын
10 hours 💀
@Pelmen3233 жыл бұрын
Thanks for the lesson! It was harder to fully understand than the previous projects, but the result is much more enjoyable:) And there is a lot of space to customize the game and to practice the previous topics - adding customization buttons (colours, space size etc), various speed tweaks etc. For example, here I added the auto-incrementing of the snake speed: if x == food.coordinates[0] and y == food.coordinates[1]: global score global speed score += 1 if speed > 60: speed -= 1 score_label.config(text='Score: {}'.format(score)) canvas.delete('food') food = Food() A small note - there is a "suicide" issue (when the direction is changed too fast, i.e. snake is moving down and if you click left and then instantly up (without allowing the snake to move left), the snake will eat itself. To fix this, I changed the key bindings to set a variable instead of calling a function: new_direction = StringVar(window) new_direction.set('down') window.bind("", lambda x:new_direction.set('up')) window.bind("", lambda x:new_direction.set('left')) window.bind("", lambda x:new_direction.set('down')) window.bind("", lambda x:new_direction.set('right')) window.bind("", lambda x:new_direction.set('up')) window.bind("", lambda x:new_direction.set('left')) window.bind("", lambda x:new_direction.set('down')) window.bind("", lambda x:new_direction.set('right')) After that, I added a check to the main function to see if a new direction is different from the current direction: global direction global new_direction # Change the direction of the snake if new_direction.get() == 'up' and direction != 'down': direction = 'up' if new_direction.get() == 'down' and direction != 'up': direction = 'down' if new_direction.get() == 'left' and direction != 'right': direction = 'left' if new_direction.get() == 'right' and direction != 'left': direction = 'right' This check is performed before everything, and this allows to change the snake direction only once per main function tick
@googlegoogle16103 жыл бұрын
what if I would like to make the food will not land on the body of the snake (every block after the head of the snake)??
@sroouchiam3 жыл бұрын
hi may i know how to solve the "NameError : name 'speed' is not defined? I'm trying to increase the speed but it shows this statement
@noxzy10873 жыл бұрын
hey, can you tell us more about other improvements you did to the code ?
@ahsanzizan2 жыл бұрын
@@sroouchiam check your variable name(ikr 6 months late)
@mfburrito Жыл бұрын
if i wanted to put a restart button when there's the "GAME OVER" text , how do you recommend i do it?
@Gunsi-kb2xq2 жыл бұрын
Great Tutorial.. I will implement the following by myself > Highscore System and "Food spawn in Body check". Also, there is a problem with the code. Windows Geometry expects inters and as the code is, there will be a problem if dividing by SPACEequals to 0.5... what I did in the end was just add the int to x and y. If you x = int((screen_width / 2) - (window_width / 2)) y = int((screen_height / 2) - (window_height / 2)) window.geometry(f"{window_width}x{window_height}+{x}+{y}")
@galxylincoln2 жыл бұрын
hey did you figure out how to implement the high score system? because i can't figure it out.
@urnbabou Жыл бұрын
BRO THANKS, YOU SAVED ME SO MUCH TIME
@luthersonline3 жыл бұрын
Thank you for this amazing series! Getting myself started in learning programming :)
@stivenkasa80803 жыл бұрын
Please help how to get the white game table on the game tkinter
@MrCoolerMan1 Жыл бұрын
@@stivenkasa8080 bg='white' or BACKGROUND_COLOR='white'
@fasena71 Жыл бұрын
I think that you have to write False twice because it means window width and height , two values . Very good tutorial
@eklavya22k34 Жыл бұрын
Thanks u v much, run my first GUI based game, loved it. Ur knowledge of subj is v good, u teach as evth is a piece of cake. Additionaly, ur voice is like a robot, consistent and soothing to hear. Ur videos are begginer friendly, i will finish as many i can. Thanks for sharing ur knowledge with us and making us better coder. Stay safe. Keep progressing in right direction.
@nalajalabhuvana87888 ай бұрын
hi...iam facing issue, my snake is always moving not moving in any direction, in my code pls reply from tkinter import * import random GAME_WIDTH = 700 GAME_HEIGHT =700 SPEED = 50 SPACE_SIZE = 50 BODY_PARTS = 3 SNAKE_COLOR = "#00FF00" FOOD_COLOR = "#FF0000" BACKGROUND_COLOR = "#000000" class Snake: def __init__(self): self.body_size = BODY_PARTS self.coordinates = [] self.squares = [] for i in range(0, BODY_PARTS): self.coordinates.append([0,0]) for x,y in self.coordinates: square = canvas.create_rectangle(x, y, x + SPACE_SIZE, y+ SPACE_SIZE, fill=SNAKE_COLOR, tag ="snake" ) self.squares.append(square) class Food: def __init__(self): x = random.randint(0,(GAME_WIDTH/SPACE_SIZE)-1)* SPACE_SIZE y = random.randint(0,(GAME_HEIGHT/SPACE_SIZE)-1)* SPACE_SIZE self.coordinates = [x, y] canvas.create_oval(x, y, x + SPACE_SIZE, y + SPACE_SIZE, fill=FOOD_COLOR, tag ="food") def next_turn(snake, food): x, y = snake.coordinates[0] if direction == 'up': y-= SPACE_SIZE elif direction == 'down': y+= SPACE_SIZE elif direction == 'left': x-= SPACE_SIZE elif direction == 'right': x+= SPACE_SIZE snake.coordinates.insert(0, (x, y)) square = canvas.create_rectangle(x, y, x + SPACE_SIZE, y + SPACE_SIZE,fill=SNAKE_COLOR ) snake.squares.insert(0,square) if x == food.coordinates[0] and y == food.coordinates[1]: global score score += 1 label.config(text = "Score:{}".format(score)) canvas.delete("food") food = Food() else: del snake.coordinates[-1] canvas.delete(snake.squares[-1]) del snake.squares[-1] window.after(SPEED, next_turn, snake, food) def change_direction(new_direction): global direction if new_direction == 'left': if direction != 'right': direction = new_direction elif new_direction == 'right': if direction != 'left': direction = new_direction elif new_direction == 'up': if direction != 'down': direction = new_direction elif new_direction == 'down': if direction != 'up': direction = new_direction def check_collision(): pass def game_over(): pass window = Tk() window.title("Snake game") window.resizable(False, False) score = 0 direction = 'down' label = Label(window, text="Score:{}".format(score),font=('consolas',40)) label.pack() canvas = Canvas(window, bg=BACKGROUND_COLOR, height=GAME_HEIGHT,width=GAME_WIDTH) canvas.pack() window.update() window_width = window.winfo_width() window_height = window.winfo_height() screen_width = window.winfo_screenwidth() screen_height = window.winfo_screenheight() x = int((screen_width/2) - (window_width/2)) y = int((screen_height/2) - (window_height/2)) window.geometry(f"{window_width}x{window_height}+{x}+{y}") window.bind('', lambda event: change_direction('left')) window.bind('', lambda event: change_direction('right')) window.bind('', lambda event: change_direction('up')) window.bind('', lambda event: change_direction('down')) snake = Snake() food = Food() next_turn(snake, food) window.mainloop()
@RobotIsaac127 ай бұрын
Amazing explanation. Short, crisp and to the point. Unknowingly you taught me a lot about classes and objects. Thanks! Edit : I am trying to add on to your project by making changes such as snake head of different color, storing a high score, pause button and a restart button!
@maftunaabduhalilova1323Ай бұрын
wow amazing 😍 you explain it very simple and did it very cool 👍👍👍 best tutorials only in this channel, I like it keep going, my motivation for coding increases by this kind of tutorials
@Ayush_DragonMaster-Ай бұрын
For people who have Python 3.16 and above you can write label = Label(window, text=f"Score: {score}") instead of writing .format{score}
@Ayush_DragonMaster-Ай бұрын
it is also known as an f string
@VideozforyouАй бұрын
Amazing video, keep up the good work Bro
@kralbalkizar3 жыл бұрын
Well spent 30 minutes of Saturday morning! :) Great job, I would like to code this error-less way too ;)
@mdjackhan2 жыл бұрын
hey bro thanks for the tutorial it really helped me. This was my first gaming project I have done and I'm really satisfied. Python snake game 🐍..... (I subscribed :) )
@Satoshiisnaruto Жыл бұрын
Thanks for taking the time to put all this on the internet for all of us to look at free. Very awesome
@theonlysodman404211 ай бұрын
Can anyone help me with an issue that I am having with this program? I followed the text exactly as he had typed it yet I am still getting the same error message. It says: "Float" object can not be interpreted as integer. I don't know why I keep getting this error. The program is perfectly in sync with his up until I create the food object. I don't understand. Can anyone help?
@oliviaalicia975611 ай бұрын
I had this problem that was coming up under the Food class. I had to redefine x and y as int. def __init__(self): x = random.randint(0,int(GAME_WIDTH/SPACE_SIZE)-1) * SPACE_SIZE y = random.randint(0,int(GAME_HEIGHT/SPACE_SIZE)-1) * SPACE_SIZE
@captainvipgames35528 ай бұрын
Put // instead of /
@yihffjjg8 ай бұрын
@@captainvipgames3552 preciate bro
@keerthana43866 ай бұрын
Give the complete code in Chatgpt and tell it to correct it😊
@GameAndArt-o4g5 ай бұрын
@@oliviaalicia9756thank you I had the same problem!🤩🤩🤩
@hamza5823 жыл бұрын
Thank you, sir, Good project with a good explanation.
@guybar81283 жыл бұрын
The code does not check the position of the food so it can spawn on top of the snake. Other than that, great video.
@viktoraxa89632 жыл бұрын
also if you press two non opposite arrow keys rapidly the snake will do a 180 degree turn resulting in game over
@claudiofavoreto3126 Жыл бұрын
Great job! One day I'll be programming like you! =] Thanks for sharing this programming lesson. One more subscriber.
@joniole77142 жыл бұрын
nice simple game tutorial Bro.. Thank you so much for this tutorial..
@marcusworrell71752 жыл бұрын
Very cool and instructional. Thanks Bro!!
@Muhammadyusuf33-n6s2 жыл бұрын
These codes are really understandble, i did same thing with you while getting what you're saying
@SomeoneWhoScrollsonYT2 ай бұрын
3:55 u probably need to do it twice because you can resize both sides of the window, which means you can most likely make the window resizable only by one side if you only put false once
@Just_Jude1008 ай бұрын
Superb tutorial. Next time, can you show a pixel graph for reference. I was trying to understand the calculations for how the window is centered for a while. I eventually saw that the pixel graph is drastically different from the Cartesian graph (the graphs we use in high school and college).
@SeniorFancy4 ай бұрын
Thank you! I have wanted to code a game in python forever!
@NORIMAKi092 жыл бұрын
i've made this game by this video! thank you from japan!
@quequeixo2 жыл бұрын
Nice game maker tutorial bro, i did it on live stream, it was awesome
@AmarMustafi-y4j3 күн бұрын
Never skiping an ad for this guy
@kyablonska95 Жыл бұрын
thanks a lot for sharing it! you are helping to make learning python more fun and enjoyable :)
@Ayush_DragonMaster-Ай бұрын
Everybody here is the code with no errors and a restart button at the end: from tkinter import * import random GAME_WIDTH = 700 GAME_HEIGHT = 700 SPEED = 100 # Increase this value to slow down the game SPACE_SIZE = 50 BODY_PARTS = 3 SNAKE_COLOR = "#00FF00" FOOD_COLOR = "#FF0000" BACKGROUND_COLOR = "#000000" class Snake: def __init__(self): self.body_size = BODY_PARTS self.coordinates = [] self.squares = [] for i in range(0, BODY_PARTS): self.coordinates.append([0, 0]) for x, y in self.coordinates: square = canvas.create_rectangle(x, y, x + SPACE_SIZE, y + SPACE_SIZE, fill=SNAKE_COLOR, tag="snake") self.squares.append(square) class Food: def __init__(self): self.generate_food() def generate_food(self): x = random.randint(0, int(GAME_WIDTH / SPACE_SIZE) - 1) * SPACE_SIZE y = random.randint(0, int(GAME_HEIGHT / SPACE_SIZE) - 1) * SPACE_SIZE self.coordinates = [x, y] canvas.create_oval(x, y, x + SPACE_SIZE, y + SPACE_SIZE, fill=FOOD_COLOR, tag="food") def next_turn(snake, food): if direction is None: window.after(SPEED, next_turn, snake, food) return x, y = snake.coordinates[0] if direction == "up": y -= SPACE_SIZE elif direction == "down": y += SPACE_SIZE elif direction == "left": x -= SPACE_SIZE elif direction == "right": x += SPACE_SIZE snake.coordinates.insert(0, (x, y)) square = canvas.create_rectangle(x, y, x + SPACE_SIZE, y + SPACE_SIZE, fill=SNAKE_COLOR) snake.squares.insert(0, square) if x == food.coordinates[0] and y == food.coordinates[1]: global score score += 1 label.config(text="Score:{}".format(score)) canvas.delete("food") food.generate_food() # Generate new food else: del snake.coordinates[-1] canvas.delete(snake.squares[-1]) del snake.squares[-1] if check_collisions(snake): game_over() else: window.after(SPEED, next_turn, snake, food) def change_direction(new_direction): global direction if new_direction == 'left' and direction != 'right': direction = new_direction elif new_direction == 'right' and direction != 'left': direction = new_direction elif new_direction == 'up' and direction != 'down': direction = new_direction elif new_direction == 'down' and direction != 'up': direction = new_direction # Ensure the game starts when the direction is first set if not game_started[0]: game_started[0] = True next_turn(snake, food) def check_collisions(snake): x, y = snake.coordinates[0] if x < 0 or x >= GAME_WIDTH: return True elif y < 0 or y >= GAME_HEIGHT: return True for body_part in snake.coordinates[1:]: if x == body_part[0] and y == body_part[1]: return True return False def game_over(): canvas.delete(ALL) canvas.create_text(canvas.winfo_width()/2, canvas.winfo_height()/2.5, font=('consolas', 70), text="GAME OVER", fill="red", tag="gameover") restart_button.place(relx=0.5, rely=0.65, anchor=CENTER) # Show restart button slightly lower def reset_game(): global snake, food, direction, score, game_started # Clear canvas canvas.delete(ALL) # Reset variables snake = Snake() food = Food() direction = None score = 0 game_started[0] = False label.config(text="Score:{}".format(score)) # Start the game again restart_button.place_forget() # Hide restart button next_turn(snake, food) window = Tk() window.title("Snake game") window.resizable() score = 0 direction = None # Set initial direction to None game_started = [False] # Add a flag to check if the game has started label = Label(window, text="Score:{}".format(score), font=('consolas', 40)) label.pack() canvas = Canvas(window, bg=BACKGROUND_COLOR, height=GAME_HEIGHT, width=GAME_WIDTH) canvas.pack() window.update() window.bind('', lambda event: change_direction('left')) window.bind('', lambda event: change_direction('right')) window.bind('', lambda event: change_direction('up')) window.bind('', lambda event: change_direction('down')) restart_button = Button(window, text="Restart", font=('consolas', 20), bg="red", fg="white", command=reset_game) restart_button.place_forget() # Hide restart button initially snake = Snake() food = Food() # Call next_turn but only start moving when a direction is set next_turn(snake, food) window.mainloop() (P.S I don't mean to discredit BroCodez but instead I just wanted to help out people struggling to fix the errors.)
@arjun208223 жыл бұрын
Thanks man i appriciate you efforts 👍👍it amazing tutrorial it helped me a lottt .... I expect more tutorials😊😊
@habibyyub14874 ай бұрын
# This function adds two numbers def add(x, y): return x + y # This function subtracts two numbers def subtract(x, y): return x - y # This function multiplies two numbers def multiply(x, y): return x * y # This function divides two numbers def divide(x, y): return x / y print("Select operation.") print("1.Add") print("2.Subtract") print("3.Multiply") print("4.Divide") while True: # take input from the user choice = input("Enter choice(1/2/3/4): ") # check if choice is one of the four options if choice in ('1', '2', '3', '4'): try: num1 = float(input("Enter first number: ")) num2 = float(input("Enter second number: ")) except ValueError: print("Invalid input. Please enter a number.") continue if choice == '1': print(num1, "+", num2, "=", add(num1, num2)) elif choice == '2': print(num1, "-", num2, "=", subtract(num1, num2)) elif choice == '3': print(num1, "*", num2, "=", multiply(num1, num2)) elif choice == '4': print(num1, "/", num2, "=", divide(num1, num2)) # check if user wants another calculation # break the while loop if answer is no next_calculation = input("Let's do next calculation? (yes/no): ") if next_calculation == "no": break else: print("Invalid Input")
@jdtrrs8186 Жыл бұрын
very good video!!! It took me about 2 hours, but I eventually got it right 😅Greetings from Mexico!
@riyadsheikh4958 ай бұрын
How many days are you learning python language
@khongcobiet Жыл бұрын
import turtle import time import random delay = 0.1 # Score score = 0 high_score = 0 # Set up the screen wn = turtle.Screen() wn.title("Snake Game by @TokyoEdTech") wn.bgcolor("green") wn.setup(width=600, height=600) wn.tracer(0) # Turns off the screen updates # Snake head head = turtle.Turtle() head.speed(0) head.shape("square") head.color("black") head.penup() head.goto(0,0) head.direction = "stop" # Snake food food = turtle.Turtle() food.speed(0) food.shape("circle") food.color("red") food.penup() food.goto(0,100) segments = [] # Pen pen = turtle.Turtle() pen.speed(0) pen.shape("square") pen.color("white") pen.penup() pen.hideturtle() pen.goto(0, 260) pen.write("Score: 0 High Score: 0", align="center", font=("Courier", 24, "normal")) # Functions def go_up(): if head.direction != "down": head.direction = "up" def go_down(): if head.direction != "up": head.direction = "down" def go_left(): if head.direction != "right": head.direction = "left" def go_right(): if head.direction != "left": head.direction = "right" def move(): if head.direction == "up": y = head.ycor() head.sety(y + 20) if head.direction == "down": y = head.ycor() head.sety(y - 20) if head.direction == "left": x = head.xcor() head.setx(x - 20) if head.direction == "right": x = head.xcor() head.setx(x + 20) # Keyboard bindings wn.listen() wn.onkeypress(go_up, "w") wn.onkeypress(go_down, "s") wn.onkeypress(go_left, "a") wn.onkeypress(go_right, "d") # Main game loop while True: wn.update() # Check for a collision with the border if head.xcor()>290 or head.xcor()290 or head.ycor() high_score: high_score = score pen.clear() pen.write("Score: {} High Score: {}".format(score, high_score), align="center", font=("Courier", 24, "normal")) # Move the end segments first in reverse order for index in range(len(segments)-1, 0, -1): x = segments[index-1].xcor() y = segments[index-1].ycor() segments[index].goto(x, y) # Move segment 0 to where the head is if len(segments) > 0: x = head.xcor() y = head.ycor() segments[0].goto(x,y) move() # Check for head collision with the body segments for segment in segments: if segment.distance(head) < 20: time.sleep(1) head.goto(0,0) head.direction = "stop" # Hide the segments for segment in segments: segment.goto(1000, 1000) # Clear the segments list segments.clear() # Reset the score score = 0 # Reset the delay delay = 0.1 # Update the score display pen.clear() pen.write("Score: {} High Score: {}".format(score, high_score), align="center", font=("Courier", 24, "normal")) time.sleep(delay) wn.mainloop() work in python 3
@juanandresmatallana16823 жыл бұрын
Do you have some recomended books for learning Python???
@BroCodez3 жыл бұрын
anything by O'Reilly
@KarmjeetsinhChauhan2 ай бұрын
Thank you for this amazing game information !!
@rodydinha33962 жыл бұрын
you are amaaaaaaazing !!! i hope you make a series about kivy library and the other important libraries
@TricksChronicals3 жыл бұрын
Thank you bro code I like all your videos
@TricksChronicals3 жыл бұрын
WOW
@chinojosee2610 Жыл бұрын
Bro u are tutorial master!!! U gave me ideas to make my final project for my python class !!!!!
@JDgiggles Жыл бұрын
Thank you for this. I'm really excited to learn and develop my coding skills
@shiv65742 жыл бұрын
i am so happy i have searches the whole for a tutorial to make a game using python
@oximas-oe9vf2 жыл бұрын
question: which is better for simple projects and games , Tkinter, pygame or something else? and what are the pros and cons of each(Tkinter vs Pygame)? Note: I havn't learned about pygame yet
@PreslavKolev2 жыл бұрын
Pygame uses sdl2 which is written in c++. This makes it more performant but you still lose about 60% of the c++ performance. Thinker on the other hand is a gui library and is not made for games
@oximas-oe9vf2 жыл бұрын
@@PreslavKolev thanks for the information
@Cr3cked5 ай бұрын
3:55 Actually You Write False Twice To Make Sure The User Cant Resize Both The Windows Height AND Width.
@flyh1ghgd1822 жыл бұрын
you gotta give this man some respect, he coded snake game with python. Python is a snake. He is literally coding a snake game with snake
@KLOVEpeacePro2 жыл бұрын
hmm not surprise human give birth to human , snake give birth to snake so law of nature
@prakharposwal94 жыл бұрын
you are a really good teacher
@oMqngo3 жыл бұрын
when i want to make it so that the snake apears back onto the screen when going against a wall how do i do tht? (say i were going right and the snake would collide it would appear on the left again)
@aws_46292 жыл бұрын
You just have to teleport the head coordinate, just add this function to your code, it checks whether we should teleport the snake or not, and also, don't forget to delete the check collisions with the wall from the current code, otherwise they will conflict: *This is the function: def check_teleport(snake): x, y = snake.coordinates[0] if x < 0: #Setting the X coordinate to be the other end of the map x = GAME_WIDTH - SPACE_SIZE new_coord = (x,y) #Updating the snake X coordinates to teleportate it to the other end of the map snake.coordinates[0] = new_coord if x >= GAME_WIDTH: #Setting the X coordinate to be the other end of the map x = -SPACE_SIZE new_coord = (x,y) #Updating the snake X coordinates to teleportate it to the other end of the map snake.coordinates[0] = new_coord if y < 0: #Setting the Y coordinate to be the other end of the map y = GAME_HEIGHT - SPACE_SIZE new_coord = (x,y) #Updating the snake Y coordinates to teleportate it to the other end of the map snake.coordinates[0] = new_coord if y >= GAME_HEIGHT: #Setting the Y coordinate to be the other end of the map y = -SPACE_SIZE new_coord = (x,y) #Updating the snake Y coordinates to teleportate it to the other end of the map snake.coordinates[0] = new_coord *You should also call it inside the "next_turn" function right above the part that checks if we get the food. If you are still having trouble, here's the full code for you to test, with this new implementation: from ssl import AlertDescription from tkinter import * import random from matplotlib.pyplot import fill #Global Variables SCORE_FONT_SIZE = 25 GAME_WIDTH = 400 GAME_HEIGHT = 400 SPEED = 50 SPACE_SIZE = 10 BODY_PARTS = 3 SNAKE_COLOR = "#8AC847" FOOD_COLOR = "#EDD455" BACKGROUND_COLOR = "#000000" class Snake: def __init__(self): self.body_size = BODY_PARTS self.coordinates = [] self.squares = [] for i in range(0, BODY_PARTS): self.coordinates.append([0, 0]) for x, y in self.coordinates: square = canvas.create_rectangle(x, y, x + SPACE_SIZE, y + SPACE_SIZE, fill=SNAKE_COLOR, tag="snake") self.squares.append(square) class Food: def __init__(self): #Defining where the food should spawn randomly x = random.randint(0, (GAME_WIDTH/SPACE_SIZE)-2) * SPACE_SIZE #Converting to pixels by multiplyig by the space size y = random.randint(0, (GAME_HEIGHT/SPACE_SIZE)-2) * SPACE_SIZE self.coordinates = [x, y] canvas.create_oval(x, y, x + SPACE_SIZE, y + SPACE_SIZE, fill=FOOD_COLOR, tag="food") #It needs a starting corner and an ending corner, thats why we provide x and y as the initial values and x + SPACE_SIZE AND y + SPACE_SIZE as the ending corners def next_turn(snake, food): x , y = snake.coordinates[0] if direction == "up": y -= SPACE_SIZE elif direction == "down": y += SPACE_SIZE elif direction == "left": x -= SPACE_SIZE elif direction == "right": x += SPACE_SIZE #Updating the snake coordinates snake.coordinates.insert(0, (x, y)) square = canvas.create_rectangle(x, y, x + SPACE_SIZE, y + SPACE_SIZE, fill=SNAKE_COLOR) snake.squares.insert(0, square) check_teleport(snake) #Checking if we caught the food, and if we did, we update the score if x == food.coordinates[0] and y == food.coordinates[1]: global score score += 1 label.config(text="Score:{}".format(score)) canvas.delete("food") food = Food() else: #We only delete the last part of the snake if we did not get the food #Deleting the squares of the snake that should not appear on screen del snake.coordinates[-1] canvas.delete(snake.squares[-1]) del snake.squares[-1] #Checking if we hit something we should have not hit if check_collisions(snake): game_over() else: #Recalling the same function after the game speed value so we can loop window.after(SPEED, next_turn, snake, food) def change_direction(new_direction): global direction if new_direction == 'left': if direction != 'right': direction = new_direction elif new_direction == 'right': if direction != 'left': direction = new_direction elif new_direction == 'up': if direction != 'down': direction = new_direction elif new_direction == 'down': if direction != 'up': direction = new_direction def check_collisions(snake): #Unpacking the head of the snake x, y = snake.coordinates[0] # if x < 0 or x >= GAME_WIDTH: # return True # elif y < 0 or y >= GAME_HEIGHT: # return True #Checking if we collide with any part of the snake, excluding the head for body_part in snake.coordinates[1:]: if x == body_part[0] and y == body_part[1]: return True #Returning false if no collisions were detected return False def check_teleport(snake): x, y = snake.coordinates[0] if x < 0: #Setting the X coordinate to be the other end of the map x = GAME_WIDTH - SPACE_SIZE new_coord = (x,y) #Updating the snake X coordinates to teleportate it to the other end of the map snake.coordinates[0] = new_coord if x >= GAME_WIDTH: #Setting the X coordinate to be the other end of the map x = -SPACE_SIZE new_coord = (x,y) #Updating the snake X coordinates to teleportate it to the other end of the map snake.coordinates[0] = new_coord if y < 0: #Setting the Y coordinate to be the other end of the map y = GAME_HEIGHT - SPACE_SIZE new_coord = (x,y) #Updating the snake Y coordinates to teleportate it to the other end of the map snake.coordinates[0] = new_coord if y >= GAME_HEIGHT: #Setting the Y coordinate to be the other end of the map y = -SPACE_SIZE new_coord = (x,y) #Updating the snake Y coordinates to teleportate it to the other end of the map snake.coordinates[0] = new_coord def game_over(): canvas.delete(ALL) canvas.create_text(canvas.winfo_width()/2, canvas.winfo_height()/2, font=('consolas', 30), text="GAME OVER", fill="red", tag="game_over") #Window Configuration window = Tk() window.title("Snake") window.resizable(False, False) #Initial Values score = 0 direction = 'down' #Creating the label that updates the score label = Label(window, text="Score:{}".format(score), font=('consolas', SCORE_FONT_SIZE)) label.pack() #Creating the canvas where the snake will run canvas = Canvas(window, bg=BACKGROUND_COLOR, height=GAME_HEIGHT, width=GAME_WIDTH) canvas.pack() #Opening the game in the center of the screen window.update() window_width = window.winfo_width() window_height = window.winfo_height() screen_width = window.winfo_screenwidth() screen_height = window.winfo_screenheight() #Calculating the coordinates for opening the game centralized in the screen x = int((screen_width/2) - (window_width/2)) y = int((screen_height/2) - (window_height/2)) window.geometry(f"{window_width}x{window_height}+{x}+{y}") #Key bindings for controlling the snake window.bind('', lambda event: change_direction('left')) window.bind('', lambda event: change_direction('right')) window.bind('', lambda event: change_direction('up')) window.bind('', lambda event: change_direction('down')) snake = Snake() food = Food() next_turn(snake, food) window.mainloop()
@gamelifer2342 жыл бұрын
Great concise video. My food wasn't appearing in proper coordinates. Took me ages to check line by line lol
@supermoneyd1081 Жыл бұрын
howd u you solve this? i have the same error too I think, of the food being seen as a float (maybe u had the same problem??)
@fr3sh636 Жыл бұрын
@@supermoneyd1081 did u solve it? ive got the same problem
@blurryface5606 ай бұрын
i am also stuck bro help needed
@prakashgond9388 Жыл бұрын
Thank you so much Sir ...!!! Love from Bharat...!!!
@megabitsss Жыл бұрын
At 5:50 why did we add window.update() line after packing label and canvas, is it nesscessary? And why don't we create the label and canvas after setting the window size and position to be at the center?
@Ayush_DragonMaster-Ай бұрын
Not necessary unless you are centering it
@fall2landers7 ай бұрын
I feel like my attention span doesn't exist while I work on whatever while listening to bro code talk about snakes in the background of my mind...
@prernasharma20482 жыл бұрын
Thank you so much, this really helps. Now my teacher would be really happy watching this . we made indicator before a s our FOAE project now this really looks cool!!😁
@Amir_Plays_non_stop3 жыл бұрын
Wahooooo Finished! Great tutorial.
@BroCodez3 жыл бұрын
Thanks for watching all the videos GaMe tOut!
@Amir_Plays_non_stop3 жыл бұрын
@@BroCodez No thank you for the awesome work!❤ Also do you have a discord that u speak with your viewers?
@stivenkasa80803 жыл бұрын
Please help how to get the white game table on the game tkinter
@Amir_Plays_non_stop3 жыл бұрын
@@stivenkasa8080 can you be more specific?
@stivenkasa80803 жыл бұрын
@@Amir_Plays_non_stop how to open the tutle gepahics
@abhaykaneriya9188Ай бұрын
thanks bro for this amazing project
@markgil7777Ай бұрын
Youre so cooooooooool bro, i hope one day i can code without watching tutorial
@peaceangell3 жыл бұрын
I love ur videos.Keep it up
@manhnguyenminh97303 жыл бұрын
Thank you so much
@davidbandini34842 жыл бұрын
Thank you so much for the lesson, very easy to follow for a super beginner like me!! I have a question if in the "Background" I want to put a picture of a snake, for example, how can do it?
@bepositive271 Жыл бұрын
I can tell you the solution but do you want it now
@emhs_tech5 ай бұрын
@@bepositive271 can u say it now ? 💀
@amirchegg3 жыл бұрын
hey bro👋 is python series completed or there will be more upcoming videos?
@ClockWiseIsAGreatDeveloper3 жыл бұрын
I think its completed
@redcurated4302 Жыл бұрын
Followed along. Got so lost. Classes and functions are still kind of new for me, I did end up finishing the project tho.
@whypeople47192 жыл бұрын
Bro you are the best, I tried to master python for a long time and only you could help me with this
@zik0v2 жыл бұрын
Thanks for the tutorial! Can someone help on how to disable food from spawning in the snake body? As the snake gets longer it gets more common.
@BeatsByEndless Жыл бұрын
when trying to run it I get an error saying " window = Tk() ^^ NameError: name 'Tk' is not defined" Can anyone help me out?
@Showbtb Жыл бұрын
me too
@Levi35821Ай бұрын
Have you downloaded tkinter?
@nuonduch5853 жыл бұрын
Hey bro 19/11/21 I finish your python tutorial beginning .Thanks Thanks you so much
@nunocgas92063 жыл бұрын
Great tutorial!
@stivenkasa80803 жыл бұрын
Please help how to get the white game table on the game tkinter
@sampython48252 жыл бұрын
I found a big bug in the game. if you are facing left and you press Up and immediately after press right. before the snake has had time to move up than the snake will die
@automaticbox2 жыл бұрын
I believe you can fix that with adding "if direction != 'left, up right': direction != new_direction" to the change_direction. not sure though just thinking.
@vic-bender5 ай бұрын
you could put in a time.sleep(0.05) somewhere in the change_direction that will make you unable to change direction for long enough that the snake will move in the direction you want before you can change it again
@tajriaakter80292 күн бұрын
Bro you'r the goat😭
@kokojamba232 Жыл бұрын
for collosion detection you could just turn the squares list into a set and check if its smaller than the original list
@solomonezra1253 Жыл бұрын
You lessons are very intuitive and ❤’em.. Please can you help me out to create a play again or restart button… I have been trying it for more than three days now but it’s not functioning 😮😮😢.
@mrbulk-f4m2 жыл бұрын
Nice!👍 A quick and easy snek game.
@informatique-ham7 ай бұрын
nice and good explanAtion. Thanks
@DotorSquido-j7r2 ай бұрын
hey bro code I'm getting a error under the food class I'm getting " 'int' object has no attribute '_create' " could you possibly tell me how to fix this?
@ippo902Ай бұрын
me too, maybe beacuse after 3 years tkinter changed and now it need another way of writing...
@muffinhead3115 Жыл бұрын
this video is very helpful! but I kinda got stuck on the 'label' part... when I typed : label =label(window, text="Score:{}".format(score), font=('consolas', 40)) it says: name 'label' is not defined. Did you mean: 'Label'? what do I need to do to fix it?
The only issue I’m having with this is every time I run the code, only 1 square shows up and then it deletes itself causing a game over. Everything is added according to the video, but the issue started when the snake was supposed to go all the way down like a line. Imma check back on the code a little later and update this comment if anything changes
@juzosuzuya92978 ай бұрын
that's a great tutorial and the 1st snake I do for the first time for me
@Alpha_jr_jb3 ай бұрын
How can I install module tkinter
@hbbx0092 ай бұрын
it should be built in though?
@graon48809 ай бұрын
can anyone help me with this question, why can you call the function name within the function at 18:02?
@vasinh8387 ай бұрын
you still need help ?
@Callie_With_a_Bible3 ай бұрын
@@vasinh838Leave it here anyway in case someone else has the same question
@sxyl.Ай бұрын
Hello! May I ask what is the version of your pycharm? Because Im using the latest version which is 2024.3.1.1 (huhu) it looks like mine is different than yours and its not working- (Like, the game is not showing up when you click the "run" or "debug") Am I tripping? 😓
@toonytoy Жыл бұрын
Amazing tutorial 👍
@Barakaisack-n6bАй бұрын
what was the aim of putting 'newdirection' in def direction('newdirectio')?sorry I'm a begginer
@NetSkillNavigator3 жыл бұрын
Superb tuts!
@nalajalabhuvana87888 ай бұрын
hi...iam facing issue, my snake is always moving not moving in any direction, in my code pls reply from tkinter import * import random GAME_WIDTH = 700 GAME_HEIGHT =700 SPEED = 50 SPACE_SIZE = 50 BODY_PARTS = 3 SNAKE_COLOR = "#00FF00" FOOD_COLOR = "#FF0000" BACKGROUND_COLOR = "#000000" class Snake: def __init__(self): self.body_size = BODY_PARTS self.coordinates = [] self.squares = [] for i in range(0, BODY_PARTS): self.coordinates.append([0,0]) for x,y in self.coordinates: square = canvas.create_rectangle(x, y, x + SPACE_SIZE, y+ SPACE_SIZE, fill=SNAKE_COLOR, tag ="snake" ) self.squares.append(square) class Food: def __init__(self): x = random.randint(0,(GAME_WIDTH/SPACE_SIZE)-1)* SPACE_SIZE y = random.randint(0,(GAME_HEIGHT/SPACE_SIZE)-1)* SPACE_SIZE self.coordinates = [x, y] canvas.create_oval(x, y, x + SPACE_SIZE, y + SPACE_SIZE, fill=FOOD_COLOR, tag ="food") def next_turn(snake, food): x, y = snake.coordinates[0] if direction == 'up': y-= SPACE_SIZE elif direction == 'down': y+= SPACE_SIZE elif direction == 'left': x-= SPACE_SIZE elif direction == 'right': x+= SPACE_SIZE snake.coordinates.insert(0, (x, y)) square = canvas.create_rectangle(x, y, x + SPACE_SIZE, y + SPACE_SIZE,fill=SNAKE_COLOR ) snake.squares.insert(0,square) if x == food.coordinates[0] and y == food.coordinates[1]: global score score += 1 label.config(text = "Score:{}".format(score)) canvas.delete("food") food = Food() else: del snake.coordinates[-1] canvas.delete(snake.squares[-1]) del snake.squares[-1] window.after(SPEED, next_turn, snake, food) def change_direction(new_direction): global direction if new_direction == 'left': if direction != 'right': direction = new_direction elif new_direction == 'right': if direction != 'left': direction = new_direction elif new_direction == 'up': if direction != 'down': direction = new_direction elif new_direction == 'down': if direction != 'up': direction = new_direction def check_collision(): pass def game_over(): pass window = Tk() window.title("Snake game") window.resizable(False, False) score = 0 direction = 'down' label = Label(window, text="Score:{}".format(score),font=('consolas',40)) label.pack() canvas = Canvas(window, bg=BACKGROUND_COLOR, height=GAME_HEIGHT,width=GAME_WIDTH) canvas.pack() window.update() window_width = window.winfo_width() window_height = window.winfo_height() screen_width = window.winfo_screenwidth() screen_height = window.winfo_screenheight() x = int((screen_width/2) - (window_width/2)) y = int((screen_height/2) - (window_height/2)) window.geometry(f"{window_width}x{window_height}+{x}+{y}") window.bind('', lambda event: change_direction('left')) window.bind('', lambda event: change_direction('right')) window.bind('', lambda event: change_direction('up')) window.bind('', lambda event: change_direction('down')) snake = Snake() food = Food() next_turn(snake, food) window.mainloop()
@BEAST_MODE-j6e Жыл бұрын
Your tutorials are amazing. i fell like a pro while just watching your videos. but i would like to know how to transform those codes into an executable file.
@James-ci5ql17 күн бұрын
Question: When I run and check the code to see if a random red dot appears (at about 11:20 into the video), I get an error message in Pycharm. It says that, in the Food class, the fraction "GAME_WIDTH / SPACE_SIZE)" (as well as "(GAME_HEIGHT / SPACE_SIZE)"), both naturally return floats due the division operator (/). Once I either, chang the operator from "/" to "//" or rewrite the code as "int(GAME_HEIGHT / SPACE_SIZE)", it works. Can anyone explain why the code works for him when he runs it at that point, and not me, unless I make the above corrections?
@yorkshire65732 жыл бұрын
Hey how did you converted into pixels ? At 9:49
@EduTechNeer Жыл бұрын
Not sure why but at time stamp 11:24 I had to use integer division to get it to work.
@abc-nt3vl4 ай бұрын
Exactly what you changed in the code?
@EduTechNeer4 ай бұрын
@@abc-nt3vl It's been a while since I have done it but what i remember is when I used division at the 11:24 Mark. I had to use "//". the division sign twice so as not to return a float value but an integer value. Studying for my drone recertification test right now. I will try and go back later today or tomorrow to see exactly what I did.
@abc-nt3vl4 ай бұрын
Aw I didn't expect this fast reply. Thank you so much! As I am currently doing this code and I was facing error exactly at the time stamp of 11:24 but now it is working. I had left spaces between f string {window_width}x{window_height}+{x}+{y} now that I removed the spaces between them, the code is working fine now. Thank you so much again for your kind reply ❤️❤
@planeetjulian7413 жыл бұрын
You got a new sub!
@skylineshorts5075 Жыл бұрын
is this the end of the struggle?
@googlegoogle16103 жыл бұрын
what if I would like to make the food will not land on the body of the snake (every block after the head of the snake)??
@JohanneM21 Жыл бұрын
Very Nice! 😄
@grumpycat2373 Жыл бұрын
This was really helpful, Thank you!
@HoisinDuckWrap Жыл бұрын
Is there anyway to make a main menu in tkinter? I want to make this game but with a main menu, not sure if its possible or if i should just use pygame
@MuhanHe Жыл бұрын
what app do you use to run the python?
@ZShark2162 жыл бұрын
hey, I have a problem, I just made the part with the food adding score but when I touch the food it does nothing, does anyone else have the same thing?
@user13rs2582 жыл бұрын
Just go into your food class and do x = random.randint(0, (GAME_WIDTH/SPACE_SIZE)-1) * SPACE_SIZE And not x = random.randint(0, (GAME_WIDTH/SPACE_SIZE)-1 * SPACE_SIZE) LOOK CAREFULLY BOTH ARE NOT SAME. I DID THIS MISTAKE HOPE IT WILL HELP YOU. and same goes for y
@fireball4thewin1082 жыл бұрын
@@user13rs258 when i touch the food the game stops, the snake increases to 4 squares, the score goes up to 2 but the snake stops moving. in the terminal i have a typeerror: 'food' object is not callable the error occurs in line 66 which is food = food() i do not understand why this error occurs
@user13rs2582 жыл бұрын
@@fireball4thewin108 I guess something wrong in your food class then... 😅😅 Like the pass statement we put after an 'IF', if we don't know what we have to do in that condition... And so the game stops there and does nothing if called that function... Or here constructor.. check the constructor if there is something wrong.. and food = Food() 🤣🤣 might be you didn't wrote it in capital check...😅😅 And also wait I'm looking into my codes.. 🙂 for you.. I will reply soon
@TheLemontea13 ай бұрын
Good stuff
@Pcguy7772 ай бұрын
i have the code down exactly but the window just opens to a grey window with nothing in it and no snake?? ive been trying to troubleshoot it for a really long time. this happens anytime i use the tkinter package