We want more videos like this. You are a good programmer. It is very nice of you to share the codes with us. Thanks for everything man.
@isol8id Жыл бұрын
Amazing how have you not got more subscribers? I've been Unity for years as a hobby and I still learned a thing or two!
@Dragonaud5 ай бұрын
This is the best begginer friendly Unity/C# tutorial on KZbin. Thank you!
@unsaltedpeanuts2626 Жыл бұрын
underrated tutorial actually very useful
@earthb674 ай бұрын
Fantastic and so well explained! Thank you.
@justsomerandomguy992 Жыл бұрын
Really good tutorial
@ytubeanon Жыл бұрын
nice, I'm trying to make an Asteroids based game, so any further Asteroids tutorials would be of great interest to me, cheers
@Warper74Ай бұрын
It's good, however in the original Asteroide game, the asteroides are coming from every sides in every directions, not just from the left to diagonal right.
@jdmaze13 ай бұрын
Not sure if it has anything to do with updates in the Unity engine, but I didnt' have to do the extra code to inhereit only the forward velocity. It works as yours did after you added the extra code. version 2022.3.41f
@RuthlessMetalYT8 ай бұрын
I wish I could add that accelerator effect to my spaceship but I'm too dumb to be able to do that. :D
@RuthlessMetalYT8 ай бұрын
How to add a working score script?
@forcesoftheevil925210 ай бұрын
Question bout wrapping. What should I do if my ship is standing still? I am for real. After putting wrap.cs on gameobject it stopped moving UPD: I have no clue how but I solved problem. I just copied code from github and runned game, hoping it would work. Worked. Now I am comparing 2 listings and thinking what went wrong
@davoed726811 ай бұрын
I got an error saying that Rigidbody2D could not be found
@jaffermd1695 Жыл бұрын
I have get 1 error while using this line on Player.cs script " GameManager gameManager = FindAnyObjectByType();". The error shows that "Assets\Scripts\Player.cs(97,39): error CS0103: The name 'FindAnyObjectByType' does not exist in the current context" in the debug window. Give me a solution
@FirnoxGames Жыл бұрын
That should work fine if your player script is correctly inheriting from monobehaviour in the definition line. public class Player : MonoBehaviour If not you can always try to call it directly as GameObject.FindAnyObjectByType