Wonderful tutorial! I totally watched it. Just a question: How can you make it so that the user independently uploads the images he needs through the interface and is it possible to implement this?
@robertprosser44259 ай бұрын
Hi. When I enter into the coding window neither of the icons appear with the text 'Unity Script (1 asset reference....)' nor 'Unity message'. GameManager is in cyan but MonoBehaviour is in white. I simply tried to continue following your coding but ended up with a bunch of errors despite following you exactly. The colour of text rarely changes and remains white. I assume the error is in the first part of this message. For what it matters I'm using Win 10. Unity 2021.3.36.f1
@FirnoxGames8 ай бұрын
Hi, sorry I'm not sure what's going on here the IDE (Integrated Development Environment) that I use is Microsoft Visual Studio 2022. That adds on the extra "Unity Script" and "Unity Message" stuff you can see in my screenshots. If you are using VSCode or something else it could well display slightly differently. I find that copying code from a video can always be painful, especially when trying to track down why it doesn't work. Be that a stray quote or missing semi colon, as such I always provide the full source code in GitHub which is linked in the video, you can either take the whole lot, or simply find the file you think you've made a mistake in an copy that. I hope you're able to sort out the issues you have had.
@mi-nn2509 Жыл бұрын
cant i check the inspector of level select panel?
@eppix8 ай бұрын
Not a jigsaw
@FirnoxGames8 ай бұрын
A jigsaw is a picture cut up into various pieces that need to be assembled together, so I think this fits. I presume your comment is really referring to the classical jigsaw puzzle piece shape rather than the squares I used. The exact same logic can be used for doing custom piece shapes, all you will have to do is modify the mesh of each square to make the shapes you are looking for, and update the UV coordinates to match, all the other snapping moving and locking into place logic should work just fine.