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Remixed Stages 2 and 3.
So these are the other bits of new content in the GBA version. The original stages with the enemy layout redesigned to be harder. And they are indeed pretty hard.
I might have abused save states a bit too much in all of the remixed levels, but it's probably for the best, especially with the fact that you basically can't get hit at all if you want to progress on the path you want. And since this isn't running on the Super Mario World engine, no-one's going to watch the same place replayed over and over again.