Tekken is the kind of game you can take a college course on, Theory, practical and Matchup knowledge for the exam
@Swinhoegaming6 ай бұрын
And still lose to someone running their controller across their face with Victor/Alisa
@livingashtree19426 ай бұрын
@@Swinhoegaminglol
@crystaleater25816 ай бұрын
6:40 as a reina main myself i must say truer words have never been spoken
@clairemadeinheaven6 ай бұрын
Hello fellow fc df4 enjoyerer
@smurfdaddy4206 ай бұрын
What does he mean by that sorry am noob.
@crystaleater25816 ай бұрын
@@smurfdaddy420 so basically it's her move when she's crouching and you input down forward 4
@smurfdaddy4206 ай бұрын
@@crystaleater2581 ohhh I know the one. thank you bro. i always get fucked by that.
@Hachijo3GS6 ай бұрын
These tips are actually so good, gives me a new perspective of the game
@Nkodtb6 ай бұрын
spacing has been a big problem for me lately. I really appreciate this video!
@animescenesjpn6 ай бұрын
FENG DOES EVERYTHING BABY LETS GO AUTOPILOT
@skyefox6 ай бұрын
Being mediocre at movement means you hate fighting certain characters. Landing 3 backdashes in a row just for Alisa to jet boost in hurts my soul.
@ChristopherWaddelow6 ай бұрын
Sidestep usually beats most jet boost options fyi 🙏
@paradiseb59506 ай бұрын
Why do i hate tekken so much yet i’m so obsessed with it😔
@alexj45736 ай бұрын
😭
@Beforezzz6 ай бұрын
Probably because Tekken 8 is stuck between offering the worst and best gameplay in the series. It's very intricate and interesting to study but also very dumb and chaotic.
@dewidumortier85526 ай бұрын
Welcome to the club buddy
@mikee2336 ай бұрын
You hate how it’s works but love the possibility of the ‘if I can pass this’
@yelowninja6 ай бұрын
same always has been
@tableprinterdoor6 ай бұрын
5:15 the way he said "very bad" sounds like a disappointed dad
@Sekleff6 ай бұрын
Got to say the new Intro is really growing on me. Its a banger.
@rogeliovilchez16 ай бұрын
0:41 kissing distance, main man you are the man
@Xengard6 ай бұрын
rock paper scissor! keepout beats mixups, mixups beat whiff punishes, and whiff punishes beat keepouts! in general
@InventMyTory6 ай бұрын
0:13 as a yoshi I flashed a lot of ppl from that distance
@aaaight86286 ай бұрын
Then you should be in jail you pervert
@traditional-dig83336 ай бұрын
Can’t believe I forgot about spaceing in my gameplay felt like I was missing something thank you 🙏
@seenmess32286 ай бұрын
Great video, would greatly appreciate a supplementary sidestepping video
@fitzworld186 ай бұрын
I am a Kaz main and this will help me a lot. I realized I play King players way too close after seeing this vid.
@yokoyokome52816 ай бұрын
Those tips are worth it. I been getting logic check quite alot lately special using kazuya. But there are some moves that just has ways too much recovery.
@NYG56 ай бұрын
Kazuya being between FF2 range to one crouchdash, wavu into EWGF/FF2/hellsweep is peak range. I don't like to stay too far away, I like to stay where backdash into EWGF catches many normal moves.
@papyBG-b9i6 ай бұрын
cofee sip is a refined version of mic drop .
@joshuatokosi6 ай бұрын
Had no idea that Bone Breaker move wouldn’t float if it wasn’t point blank.
@showtimefu12346 ай бұрын
Patiently waiting for the defensive patch
@ChrisYoungGunn6 ай бұрын
Oh yeah, gimme that tip.
@acutefailure16 ай бұрын
If you want a tip: Don't whiff. You'll end up getting shafted
@ChrisYoungGunn6 ай бұрын
@@acutefailure1 lmfaooo
@SmilingFist6 ай бұрын
Very informative as always thank you tmm
@acidicyeild60546 ай бұрын
Hey great advice man. I've been getting angry about getting launched at mid-range constantly as Paul. If the opponent is playing keep-out, how do you get around that?
@Z4Zman6 ай бұрын
Dash blocking and using movement to get whiff punishes
@jchoi93406 ай бұрын
I was wondering the same (I also play Paul) because once people turtle up and just wait to launch with keep-out bs, it feels impenetrable, but the conclusion I came to was you have to use movement as a weapon to not only evade, but to bait out opponents to move first. Then, you have to punish them, which is what they were banking on doing to you. It’s like a staring contest except it’s who loses patience first.
@naakgt6 ай бұрын
Great video, pls more in depth videos!❤
@Slackjaw6 ай бұрын
Chars with an auto shimmy n good whiff punish launcher are powerful
@mnhokage61376 ай бұрын
I needed this thank you MainMan !!!
@Senbonzaakura6 ай бұрын
Can you make an 8 minute guide for shaheen? He's getting more popular, i think its because of the CB2024 champ AK. You're the only one who can explain everything in such a short vid. xD
@jaiiclipped8056 ай бұрын
The neutral in this game is kinda crazy this is a lot to wrap my head around lol
@mza59496 ай бұрын
Man I LOVE Tekken 8 ❤️
@beppo89326 ай бұрын
So when is defense patch coming in? Mid june? July?
@Thomaskiller-zq1jk6 ай бұрын
5:40 this question lol
@greenwatermelon20846 ай бұрын
Great content, next please talk abou improve defence
@KuroYagi1246 ай бұрын
What about king though :) we all know his ideal is close range. i don't have good keepout tools though. People who are turtling and waiting and throwing those op keepout moves like the hwoarang move or kazuyas electric are scums. I'ts good against mashing sure but i think solution should be to make blocking possible whilst moving forward :))
@johnysimps11916 ай бұрын
Kissing distance with King ❌ Dap up distance with King ✅
@gingfreecss34676 ай бұрын
Love this game
@JohnLick966 ай бұрын
This is what I would talk about a lot in mortal kombat. My issue with mk1 is the lack of long reach mids and advancing mids in the game. The mid hitting attacks have been replaced with high attacks all moves that are long range and not a high, is generally unsafe.
@av34life6 ай бұрын
The reina take is too accurate. I tried playing mostly mishima style with reina early on, only to realize that in t8, it's all about enforcing a game of rps. And reina is criminally good at that, so i use ff2 about 30%-50% of the time in midrange😂. Sorry to those who auto duck after ff2
@Progeneratoryt6 ай бұрын
do you want to call me for pressure games because im a hwoarang main so i can help with that
@ralflewissembrano71496 ай бұрын
whats wrong with df2 on kazuya??
@mustafaansari67226 ай бұрын
-12 on block
@NYG56 ай бұрын
@@mustafaansari6722 Worse, on whiff it's a million frames to recover, just like FF3. The safest yolo moves to throw out at range is EWGF and F+4 because you recover almost instantaneously.
@mustafaansari67226 ай бұрын
@@NYG5 oh, didn't know it was this bad
@deanbrooks72976 ай бұрын
Hworang has NOOOOO issues getting in lol
@Swinhoegaming6 ай бұрын
I miss Tekken Zaibatsu
@user-dr6sg7bo1p6 ай бұрын
I fought a feng with an 87 win streak it ruined me
@knaco236 ай бұрын
How so?
@dopamemez22376 ай бұрын
Maybe because tekken feels like school
@tiger-rgn6 ай бұрын
is there 1 video where he doesnt downplay kazuya like a kid
@christhornton3906 ай бұрын
Let’s tips
@coutiya20076 ай бұрын
we gonna bring up hwoarang and not talk about Marn's leg?
@quelldieu72636 ай бұрын
why do they keep making this difficult? just press the space bar smh
@ruianduk37546 ай бұрын
tekken is odd. a dude as tall as paul cant reach a girl as short as xiao yu.
@Manonamission26 ай бұрын
I personally prefer Tekken 4 than Tekken 8 all day long
@Karateka446 ай бұрын
Brother, this game is too hard for a beginner. I feel like I'm always disadvantaged. The opponent always taps before me. I understand nothing. I can never open the guard🤬
@dredre07026 ай бұрын
Practice mode, frame data, and watching your replays. This game takes time to learn
@kgizzla6 ай бұрын
I just started at launch and a fujin with Jin now (450+ hrs in now). I was a beginner 2 months ago so my tips : start with the fundamentals. Poking, side steps and matchup knowledge as a beginner learn what you can punish and which moves are + frames and -, also learn your key moves and how to use it. It takes alot of time but it's worth it. Because even losing is more fun now and a learning experience.
@Freedom-iy5um6 ай бұрын
@@kgizzlaeven my Grandma is Fujin with Jin
@NYG56 ай бұрын
It takes a long time to learn, especially recognizing where different moves and strings end. When you get to the point where they just got done pressing buttons and you know they're like -3 or something, you can throw your fast counterhit move and catch them until they decide to stop pushing buttons, and then you can run true offense. It does take time to get used to the neutral game though, a very long time.
@KabutoGatack0096 ай бұрын
Pree much agree with learn ur fundies and ur good but a good thing to learn as a beginner other than the general stuff u'll always learn. Is simple block and punish. Ud be suprised how many ppl dont recognize their own frames and just get away with it. But if u punish them not only u most likely will catch them being extra dumb and tilted, it helps u familiarize the matchup as u try to punish the unsafe shit with ur char. Ofc all of this IN TIME, pacing urself instead of repeatedly bashing ur head against the wall hoping something works will demoralize u faster. Just take ur time and if the game is physically making u angry all the time. Its best to touch grass or simply stop.
@davidparry53106 ай бұрын
As if spacing is a significant element of a game where backdashing borders on T4 levels of uselessness.
@Maw1176 ай бұрын
Spacing is super important in 8. In a game so offensive as T8, taking what you can get defensively becomes so important.
@agssilv59196 ай бұрын
otherway around when defense isnt as strong by itself its when it will make the bigger difference for the player who is good at it
@davidparry53106 ай бұрын
@@Maw117 There comes a point where nerfing backdashing makes efforts to derive the most mileage possible from horizontal movement futile, though. T7 didn't quite meet that threshold, notwithstanding the nerf to backdashing in T7 relative to previous Tekkens. Simultaneously, sidestepping was also nerfed. Hence, you had certain top-level players play in a very cagey, passive way, creating what distance from their opponent they could while keeping them at bay with pokes, and unwilling to engage them up close lest they be forced to take a 50/50 that the game's weakened lateral movement won't allow them to evade by sidestepping - Knee is a case in point. (Paradoxically, keep-out was a _less_ abusable strategy in games prior to T7 where movement was stronger, as playing keep-out too predictably made one more susceptible to being whiff-baited and punished by an opponent deploying a hit-and-dodge play style.) T4, on the other hand, nerfed backdashing to the point where it was flat-out useless, leaving players without any option but to engage their opponent at range 0 to 1 most of the time (unless they were playing a character with a back sway). Go watch T4 tournament footage and you'll see what I mean.