Cool and all, but, why missile no go boomies after puncturing enemy armor? all those sweet, delicios, delectable ship insides were so vulnerable after the initial ram : )
@spaceiron101211 күн бұрын
@@parkerblackketter-rk9dminside that missile it has warheads they are armed so the reason why there is longer bits on the front so it takes the impact. If they shoot at it he won't go off straight away so it has bit of armour heavy armour around the warheads. The ideal is once the armour gets stuck into the ship and the ship blows trying to blows the warheads that's when the missile that's blowed
@parkerblackketter-rk9dm11 күн бұрын
@@spaceiron1012 while I see the idea behind having more armor on the front, you could also place a couple sensors (multiple in case one is destroyed) and have them arm the warheads when within about... 10m of the target? that way the warheads are far less volatile until they've hit, it's far safer to place warheads closer to the front afterwards so that they may do more damage (I only have a little under 400 hours in space engineers, so I do not at all consider myself an expert on design, this is more what I think happens)
@spaceiron101211 күн бұрын
@@parkerblackketter-rk9dm I have new missiles coming up soon I will put the video I've been playing space engineers since it came out 3500 hours on space engineers always learning new things