2:52 Ah, yes, the most efficient maneuver after take off. A 20 G about-face to get on course. Also know as "The Splatter" because there's nothing left of the passengers afterwards.
@sh7de5532 жыл бұрын
The container ship port drift at 9:40 was also the cherry on top
@UltimaOmega2 жыл бұрын
I saw that and it made me laugh. To be fair, a lot of vehicle animations in this game are just a bit off and quite funny at times.
@CaptainApathetic2 жыл бұрын
@@UltimaOmega like how ships just phase through bridges?
@UltimaOmega2 жыл бұрын
@@CaptainApathetic exactly
@chaoswraith2 жыл бұрын
Yea as soon as I saw that I wrote it off. Would have been insanely easy to have them climb straight for a while before making them slowly turn. Just change the turning radius value
@TheAtoll2 жыл бұрын
Looks like I picked the wrong week to quit sniffing glue.
@LGR2 жыл бұрын
Looks like I picked the wrong week to quit amphetamines.
@firewalker13722 жыл бұрын
🤣 Love that movie…. “Don’t call me Shirley”….
@sebby3242 жыл бұрын
Sniffing glue is bad it can cause heart attacks
@firewalker13722 жыл бұрын
@@sebby324 calm your tits Sebby, it’s just a joke 😂.
@chazzmccloud362 жыл бұрын
Classic! 🤣🤣
@KalteLanze2 жыл бұрын
Man, you hit the nail on the head with this one. Couldn't agree more on integrating the aviation clubs, museums, helipads, and adding sea based runways, etc. This was such a missed opportunity. The pack would have been amazing with everything you mentioned in this video being included.
@antonydandrea2 жыл бұрын
I wondered if this modular system they brought in in the last couple of expansions was going to be the direction of Skylines 2 (if it ever comes), similar to SimCity where you could expand certain buildings to your needs
@LGR2 жыл бұрын
I hope so! It'd be nice to see the system refined, augmented, and integrated into the base game without piecemealing it into various DLC districts.
@TheBadlandsSandvich2 жыл бұрын
For all the issues that SimCity 2013 had. That modular system for service buildings was a feature I really liked and thought was really well made. I do hope they expand that if we get a sequel.
@adueppen2 жыл бұрын
I'm really hoping for that too, it would be amazing to have other modular transport hubs or possibly even a design-your-own road system where you can choose exactly what kind of lanes you want. The modular transport hubs are one of the standout features of Transport Fever 2 and so a hybrid of that and Cities: Skylines would be my dream game.
@rowaystarco2 жыл бұрын
@@LGR This DLC is absolutely something that's mainly for PC gamers with mods. It seems like there's already coming more buildings that's compatible with the new airport system. I'm absolutely glad they added this.
@specialonyoutube2 жыл бұрын
agreed, the modualr system in simcity 5 is the only reason i ever played it
@lonestarlord2 жыл бұрын
6:26 "Sorry everyone, no flights will be going out today. If you look out the window, the airport is currently being deleted into thin air" Everyone at the airport: 😡
@dbclass40752 жыл бұрын
"One time the street behind my house just disappeared!" - Elle. kzbin.info/www/bejne/hpPUia15aLeNmLM
@fightingfinn15032 жыл бұрын
Riot DLC when?
@28Pluto2 жыл бұрын
Stephen King wrote a short story about that very subject!! The Langoliers.
@YodaPagoda2 жыл бұрын
Having worked at actual airports, seeing the taxiways work the way they do bothers me greatly. For one, taxiways are not one way, because runways operate in either direction due to the wind's direction. Requiring an "on and off ramp" to a runway bothers me, that's just not how it works, I really wish they had actually looked at how airports actually function, rather than attempt to simulate how one runs. Anyway, nice review Clint!
@pokepress2 жыл бұрын
Also, some of the runways are definitely too short for the planes using them. Granted, the game isn’t going for hardcore realism, but still.
@superchroma2 жыл бұрын
My guess is they're trying to reuse logic for cars and roads.
@Croz892 жыл бұрын
They seem to have gone halfway with the details, there's fairly accurate runway lights (if a little short) but not stop lines on the taxiways.
@YodaPagoda2 жыл бұрын
@@pokepress It was kinda comical seeing the planes just jam their way in the air!
@dbclass40752 жыл бұрын
@@YodaPagoda Occurs if airplane path is directly above the runway. Typical AI logic of "fastest route possible": fly straight up.
@Dipsoid2 жыл бұрын
For how much Colossal Order got right with City Skylines, this is an example of some of the weird quirks the game has. I've played Skylines for a few years, and while I love it, I can never seem to keep a city going for too long. If you use Skylines as an ornamental city designer, the game is amazing. But for actually developing a fully functioning city as a game, it's dull and very unengaging. There's no challenges that make your cities feel like vibrant living places. Everything is too easy, unlocking things feels like a pointless slog rather than a reward, your population explodes with little effort, there's very few complex problems to solve as your city grows. Progressing in the game feels like "okay, I've finished this city service, now it's time to wait for my money to come back and figure out where to put the next service." I wish CO threw more wrenches and challenges into city development, make Cims more picky, make development more challenging in ways that doesn't just require money or placing zones to make RCI bars go down.
@Arachnoid_of_the_underverse2 жыл бұрын
It should have some randomly controlled green ativists blocking runways and bringing in emissions laws over parts of the city ;)
@ForeverShadowBanned2 жыл бұрын
Personally I think the game needs a political system of some kind, kinda like the game Citystate but maybe not as heavy. Either way they need to add content that actually changes the game because right now each DLC might as well be cosmetic as none of them really change gameplay very much or bring anything new to the table. I hope they're just holding all their cards for Cities Skylines 2 and aren't actually this lazy.
@Xegethra2 жыл бұрын
Yeah it is very easy all things told. One idea I have seen floating around is to make what you place down more permanent. Like you can't just bulldoze and replace. If you need to change anything it takes time for approval and rebuilding. And other ideas on building in general taking time. I dunno how I feel on that, but the city is so easy to rearrange there's no sense of permanency. You don't really screw it up and live with it.
@thecryingsoul2 жыл бұрын
The reason why I maintain that frostpunk is my favorite citybuilder, it may be short and have limited options, but the whole time every single building you put down feels purposeful, and you face a steady level of challenge
@ItsHyomoto2 жыл бұрын
I agree. I think Skylines is good for 2015 but not for 2022. We've gotten many games that offer better challenges and more engaging content... sadly none of them city builders. While Skylines makes for a good chill builder, there's no meat to sink your teeth into. It feels like a dinner consisting entirely of fairly simple side dishes.
@eppinizer2 жыл бұрын
Always enjoy LGRs take on City Skyline expansions. I just found the channel 6 months ago and never thought there would be any new videos covering the game. Happy to see this in my feed!
@LGR2 жыл бұрын
After almost two years of no new expansions being released, I really thought the same!
@backslashio2 жыл бұрын
Whilst I really liked Cities Skylines I think we're overdue for a sequel after so many years with UI changes & updated graphics. Its becoming very much like endless Sims expansion packs, literally milking it as much as they can despite already having enough popularity to fund a sequel
@npswm13142 жыл бұрын
Honestly i disagree. While Minecraft is a bit of a bad comparison because the updates are free, there will never be a Minecraft 2 because they can always just add more stuff. Minecraft's engine is effectively unlimited. Cities Skylines' engine is more limited but they can just keep adding stuff. Im honestly not sure how many people actually want a sequel. This is usually what Paradox does for all its other games. DLCs and expansions fund other DLCs and expansions to keep the game alive. And when the game dies they release the sequel.
@enbawatches2 жыл бұрын
I think it's been unofficially confirmed they are working on CS2 by a former modder who was hired by colossal order
@brunoglopes2 жыл бұрын
@@npswm1314 true. I am one of those people who honestly don’t want a sequel atm, simply because it’d take way too long for all of the mods and assets (which are very necessary for me to enjoy this game) to be made
@ThatsaToilet2 жыл бұрын
@@brunoglopes have patience?
@rowaystarco2 жыл бұрын
They are absolutely working on the sequel. My biggest hope is just a faster more mod friendly engine to be honest. It gets really slow with mods.
@bielzenef2 жыл бұрын
I played this game for hundreds of hours and while I love it, I think they're really milking it with the districts-with-tiers system. Don't get me wrong, the system is very elegant and easy to use, but they all play in a similar way and kinda blend into one another. Building a Campus doesn't feel too different than a Park, save for outside appearance. Industries are a bit more involved, I guess. Watching planes dart in all directions during takeoff is funny as hell tho. Ultimately I think that what the game really needs to give it a second life is a fully fledged seasonal system. Having cities stuck in eternal spring/winter can be quite boring after a while. I keep hoping that the next expansion will introduce some of that but I guess it's a bigger undertaking. Having cities go through Spring Summer Fall Winter then Spring again, with different challenges each season. Lakes freezing, flooding with heavy rainfalls, stuff like that. Hopefully they're saving it for CS2 if it ever happens.
@deekswap6952 жыл бұрын
Definitely agree. None of the recent dlcs other than industries do not justify being on their own. I think it makes more sense to pair the recent dlcs, like sunset harbor and airports should have been one, and campus and park life should have been another dlc together. Or at least they should have implemented gameplay complexities at the level of industries (different campuses should have different effects for the broaders city plannin for instance). I dont think none of the dlcs after industries justify a full purchase.
@Xegethra2 жыл бұрын
I'd like things to be more involved in general. It was cool at the start but the DLC's as you say all get samey. I want a DLC that isn't just about building, or isn't about building at all. Something for the gameplay. Like take crime, it sucks. You can't have a ghetto or a rough area like you do in real life, your city is always perfect and clean. And when crime rate does go up, the buildings go abandoned and disappear leaving huge grass patches. I'd like them to stay, have a combination of rundown and abandoned buildings that people do live in as they do in real life. For the abandoned ones maybe squatters could have a chance to spawn in or better yet, have existing NPC's become homeless and find a place to squat and if you want you can try to clear them out, or leave them be. They may even come back. And for crime, it doesn't need anything too heavy, we don't need to see murders on the streets, but cool stuff like car chases would be nice to see, against not only cops and criminals, but criminals vs criminals. Perhaps even illegal street races could be held with a chance for cops to come and break them up and bust/chase criminals some who get away and it's your job to stamp them out, or secretly fund them for some dodgy tourism as your city becomes known for it. Normal existing NPC's could become criminals, and vice versa. Maybe even see mob activity and street gang stuff. Possibly riots. All having an effect on the look and feel of the city, depending on how you deal with them. Having a crime ridden but somewhat functioning city would be nice. And even a nice city, has crime so seeing it happen there even though much less would be nice too. Perhaps you could be a corrupt mayor and get some payment for letting a gang operate, and rival gangs could vie for your favour. Each giving different benefits for alliance and different cons for betrayal. So it's not as easy as just going with who pays more. I know that would be a lot of work, and we won't be seeing it in Skylines, but perhaps a city builder in the future.
@jackhenderson10392 жыл бұрын
Colossal Order seems kind of out of touch with what the average Skylines player wants out of the game. The game itself is pretty cartoony and simplistic both in art style and in gameplay. All of the services and stuff are pretty much just plop and go. Zoning is super basic and doesn’t really require any thought besides “Paint this color when the bar is high”. The most complex issue is traffic but the base game really doesn’t have the tools necessary to mage it properly. But most skylines players from what Ive seen are more interested in crafting incredibly detailed and complex cities. They’re individually placing one building at a time, editing road markings on every single street, handcrafting parks and plazas for important locations. Just generally micromanaging every aspect of their cities. I really hope that Cities:Skylines 2 goes for a more realistic style and focuses more on features for more “serious” city sim fans. I feel like skylines is already the best city simulator ever for people who like things like that but it could be way better.
@Xegethra2 жыл бұрын
@@jackhenderson1039 What's funny is that their previous game, Cities in Motion 2, about busses and trams had a more realistic look to it. Lots of reused building assets but they got that cartoony make over for Skylines.
@dbclass40752 жыл бұрын
This might be their testbed for a concept for the hypothetical sequel: modularity.
@DudokX2 жыл бұрын
Man I still cant get over the weird scale of buildings in Cities Skylines where the actual city skyline looks so tiny and weird because we can't use zones deeper than 4 tiles. Yes you can manually add buildings that are bigger from the workshop but what I love about city building is the emergent organic city sprawl that I can influence but only indirectly. I would love to zone huge block of industry and then see huge steel mill or factory pop out with great infrastructure needs you would have to satisfy. Right now we have 300 little generic looking factories along the road which looks ridiculous. Of course you can plop everything manually but that is just not fun for me.
@SockyNoob2 жыл бұрын
Also the fact that a city of 100,000 people looks like a city with 10 million people.
@inuit2winit2 жыл бұрын
@@SockyNoob I don't think there's any way you could solve that with current hardware though, actually having 10 million agents would cripple your PC
@SockyNoob2 жыл бұрын
@@inuit2winit true, but if only it fudged the numbers or something. Or at least have more than 7 people in a giant highrise building
@Distress.2 жыл бұрын
@@SockyNoob Yeah I hope they come up with some formula for CS2 that approximates how much it should be in real life.
@larrote64672 жыл бұрын
this is something I have been waiting for since Simcity 4: different zone grid sizes; I am an urban and transport planner so this is more obvious to me, but just look at any satelitel view: residential, industrial and commercial zones have VERY different plot sizes for low density.
@omnisciency2 жыл бұрын
The no fillable concrete drives me mad, to think a game like cities XXL even had it. I tried playing it back in the day but it was horribly optimised but hats off they actually included that
@collisw83022 жыл бұрын
Game is really lacking without mods
@MrAdolphusTips2 жыл бұрын
For some reason Paradox, and by extension Colossal Order, seems to be allergic to mixing DLC features. They’ll introduce a new feature that would work so well with a feature from another DLC, but they just… don’t link them at all. This is SUPER obvious with the various types of public transportation in this game not getting new combo-stations with other transport stations from a different DLC. I get that not everyone buys every DLC ever for a game, but integrating the helicopter or blimp stop to an airport feels like a basic concept.
@danielaponte40542 жыл бұрын
Because mix DLC content would devaluate the original DLC where the content was made for, for example: -"Oh Monorails come in DLC 1 but also come in DLC 2 so buying DLC 1 doesn't make sense and its not worth it"
@Tuxfanturnip2 жыл бұрын
@@danielaponte4054 You could easily make the combo content require both DLCs, much as workshop mods can require DLC, and add even more reason for people to go back and buy previous DLC
@Distress.2 жыл бұрын
@@Tuxfanturnip I think Stellaris did this once it outraged a lot of people that some content was behind two paywalls.
@MrJoeyWheeler2 жыл бұрын
@@danielaponte4054 It's not like they didn't do that before. Mass Transit added features of After Dark.
@larrote64672 жыл бұрын
this is why the game is such a mess nowadays; sometimes it is better to start over from scratch intead of piling on more patches to something
@HexenzirkelZuluhed2 жыл бұрын
Thanks for the honest review. I was quite underwhelmed by the announcement, too. I will probably still get it when it's on sale at some point, anyway. To fill up the areas you could use the "surface painter" Mod on PC, that makes it look a little more refined.
@LGR2 жыл бұрын
Oh yeah, mods like that are the saving grace of Skylines. I use a whole slew of them in my personal gameplay. Obviously all that's disabled and out the window for these reviews. I really hoped they'd add more surface-level decorative options by now!
@xcalium93462 жыл бұрын
@@LGR I think it might be a good idea to name some mods that help with the critiques for anyone unaware and watching. Obviously they shouldn't factor into anything but it doesn't hurt to inform people of their existence. Maybe a section on the end recommending a few that work well with the expansion and "fix" the issues
@dominateeye2 жыл бұрын
@@xcalium9346 Perhaps that could be a separate video where Clint goes over his recommendations for making each current DLC better, especially since we really don't know if there's going to be another DLC after this or when it might come out if there is. Perhaps if we get CS2, he could do this regularly after every three DLCs or something. I think it unfortunately may not work as a section of each review, because depending on whether Clint gets copies of the DLCs ahead of time or not, his reviews may come out too soon for there to be any mods specifically for each new DLC.
@MarcosCodas2 жыл бұрын
I don't play this game at all, and yet I haven't missed a single episode of your reviews. Today I even stopped work to watch this review of an expansion you didn't even like! How's that for audience retention. Well done, dude.
@RickBaconsAdventures2 жыл бұрын
lmao same
@mateuszdrab2 жыл бұрын
Same, bored of the game but still watching the videos. Can't wait for Skylines 2 or whatever it's gonna be called.
@childofcascadia2 жыл бұрын
*am sitting here in front of my idling work computer to watch this vid*. I absolutely love LGR game reviews, even for games I dont play.
@cubeflinger2 жыл бұрын
Yup. Same. Doesn't appeal to me at all.
@joejoe30112 жыл бұрын
2:52 that takeoff made me do a double take
@monsterfurby2 жыл бұрын
THANK YOU for mentioning filler surfaces. Cities Skylines is pretty much as close to a perfect city builder as there's been, but the huge swaths of green grass even in the middle of a city still annoy me to no end. Sure, there's a mod that kinda-sorta works around that, but it's not the same as the Cities XL implementation you mentioned, which was brilliant and one of the best parts of those games.
@MrBrax2 жыл бұрын
Also needs a proper road/traffic builder
@anasevi94562 жыл бұрын
I love SC4/CS and Citlies XXL; but people who say the Cities XL series developer didn't have some great ideas/ergonomics are dolts. Cities Skyline has the best game engine performance and stability; but CS also has easily the worst building/layout tedium. The Runways in this mod betrays the games inability to cope with automatic junctions in pathways. Also has the Cities XL lack of real gameplay challenge. With SC4 and Cities XL games, I could build a beautiful, convincing city in an Afternoon. Cities Skyline it takes me a week of slowly, carefully placing everything just so to prevent spaghetti roads.
@lemagreengreen2 жыл бұрын
I feel it has to have been some sort of engine limitation for them to not include it which I know sounds weird but after all this time... It has always been the bane of anyone who plays C:S as a chill sandbox game just looking to make something pretty, you can use mods but they're often just a bit clunky/imperfect. I'd love a focus on beautification in the sequel, they have to recognise that for a lot of people C:S was never really a game and more of a relaxing giant miniature construction set.
@balazskuglicz6142 жыл бұрын
steam workshop, surface painter tool is quite good
@tomcat41952 жыл бұрын
@@anasevi9456 I'd still play the Cities XL games (I had 2011) if they actually addressed the damn memory leak that plagued those games! But I totally agree. The filler sections were awesome and really made the city feel more realistic, especially in dense urban and suburban areas. I also loved the megastructures system. Building skyscrapers like the Chrysler building or projects like the nuclear power plant was so satisfying. I even really enjoyed the economy system, though it was a bit broken but the idea was quite good. And yes to the point on roads. Cities XL had the best road building tool, beating out both Cities Skylines and SimCity.
@ItsHyomoto2 жыл бұрын
That plane taking off, Clint knows how to pick the best clips!
@dbclass40752 жыл бұрын
And make some visual gags, such as an overpass (of insufficient height) over a taxiway.
@Cahos_Rahne_Veloza2 жыл бұрын
@8:15 Seeing as you brought up Cities XL, I am hoping you'd go on the Playtest Phase for Highrise City the new City Building game Focus Home Interactive is currently working on which is also slated to release this year as well. It looks and feels just like Cities XL, Cities Skylines and Anno had a three way and birthed a rather unique hellspawn.
@namenamename3902 жыл бұрын
One thing I noticed with airports is that it doesn't actually add anything to the base game. Let's look at the last few DLC. Sunset harbour, as _mixed_ as that DLC is, it still added a whole new type of industry to the game, and even small things like intercity buses. Campus' main feature was to add custom universities, but they're functionally the same for the city as the vanilla ones, except for maybe the exchange student thing which is mostly irrelevant and some purely decorative aspects, but at least Campus had University Sports, which can create an interesting traffic challenge because it collects a lot of people in one place, and dumps all of them into your traffic system at once a while later, which is interesting. Industries might be the best of the "paint area to do something special in there" DLC's. It allows you to create supply chains, so it's not just a modular version of the vanilla industry mechanics. Unique factories require several different industry areas to supply them with various items, some things have to be processed more than once. Also, warehouses exist now, which is really nice. Parklife is purely decorative by design. Back then, the painted area thing was something new and refreshing, but the main thing wasn't that parks can earn money now (which is the only gameplay effect I can think of), you could finally have functional parks that aren't rectangular. Airports adds custom airports, which function identically to vanilla ones, and don't expand on them at all. Gameplay wise, there is no difference on a vanilla airport and a DLC one. The transit hubs, custom concourses, (maybe) realistically sized runways etc. sure _look_ great, but they don't have a different effect on your city than an old airport. Why are all the nice things in the DLC purely visual? Make the hangars or plane stands functional! Make it so that planes do *anything* interesting. They just land, dump passengers or cargo and leave again, just like at vanilla ones. Make them go to hangars because they need repairs or whatever. Make them go to refuelling stations. The models for these buildings are already there, just make them functional. A city owned airline is the shallowest bit of complexity. Amazing, I can charge people so that my airport makes money via an airline. Why can't I make money by supplying fuel to airlines? Just as an example; I would need to provide a refuelling area, with storage large enough to fit the demand at the airport, depending on the scale I chose for it. I would need to make sure it's properly connected to my city infrastructure to ensure regular delivery of new fuel to eliminate the chance of not being able to serve some planes. This DLC had so much potential, custom airports are awesome. It's such a shame that it uses the same gameplay loop we've seen so many times. Build thing, wait for thing to get used, get bigger stuff, expand thing slightly, repeat. I am by no means a creative person, yet even I could think of fun things to add to a custom airports DLC. All the basics are there to add interesting stuff, but the potential just wasn't realized. I'm sure many people are fine with a DLC that lets them build fully custom, frankly beautiful airports (the concourses, terminals and all of the buildings are modelled very well and nice to look at, we're just gonna ignore the lack of asphalt or custom parking spaces which would've definitely improved the optics even more) even if it's just visual. Though I would expect a lot more than that for 13€. Things that influence your cities in a new way.
@David-bh7hs2 жыл бұрын
You sound like you don't actually play the game, just watch videos of it. Building airports is incredibly engaging even without arbitrary game elements crammed into every building.
@namenamename3902 жыл бұрын
@@David-bh7hs I have 1200 hours in this game (lord help me)
@David-bh7hs2 жыл бұрын
@@namenamename390 maybe you're just bored with the game? It seems like you're analyzing it more than playing it.
@namenamename3902 жыл бұрын
@@David-bh7hs no, I still enjoy the game, I just happened to try to thoroughly make up my mind on wether I actually want to buy this specific DLC, so that's why I could write this way too long comment. Again, I'm glad for anyone who has fun with the airport DLC, I just have to agree with LGR that it's not worth the money. It frustrates me that this game I love gets DLC with this much unrealised potential.
@4879daniel2 жыл бұрын
@@namenamename390 I agree with you. Absolutely loved this game but now it's just a bit 'meh' and I see nothing to make me play again. Sequel time.
@dms110D2 жыл бұрын
Good lord. I couldn't agree more, the lack of the area filler tool as seen in the old Cities games is more astounding now than ever.
@winterwatson68112 жыл бұрын
Yes, the lack of paint tools overall gets frustrating I believe that cities skylines is its own property, separate but with a similar name
@Arkiasis2 жыл бұрын
I've ALWAYS hated how you can't have proper large farm fields. For crying out loud, Sim City 4 did this. If you zone one large continuous farm zone, it makes that entire zone one farm. In Cities Skylines if you want any sort of realistic farms, you need mods and surface painters. At this point, this game really needs a sequel, especially with how unoptomized the game is too. CS is literally the only reason I went from 16 to 32GB of RAM a few years back. And even then sometimes it's not enough. It's insane.
@Maldroth2 жыл бұрын
Parking could be an interesting expansion but they'd have to look at it differently and not use the level system. I want parking lots and parking buildings and have those improve viability of commercial, office, and industrial.
@thetimelapseguy82 жыл бұрын
OK but I don't want my city to look like Houston 😕 Maybe parking is required in places with a lack of public transportation. So an area with public transport would automatically be fully viable, but areas without would need additional parking.
@deneb_tm2 жыл бұрын
Mods already do that - TMPE lets you disable pocket cars, which basically adds a parking mechanic to the game without the need for any DLC, it even gives you a map mode to highlight where more parking is needed. The more annoying part is finding good-looking parking assets, of course.
@guggen82362 жыл бұрын
@@deneb_tm Jep but mods should exist to enhance a game. Not to fix "issues" in the game itself. Publisher Paradox is a great example of that. A ( very ) old game by them ( Victoria 2 ) is and was barely playable without mods. This is not the same for Skylines ofcourse but a city sim that only has parking in the form of parking next to roads is an unfinished city sim. I like the idea of packs like "modern cities" where they take a creation of a modder, implement it in the game and then get part of the proceedings to that modder. But this has only been done for cosmetics as far as I know.
@dbclass40752 жыл бұрын
So far, there is a (very tedious and impractical for PC users) method. Requires Green Cities DLC: kzbin.info/www/bejne/l5S7oYSIh62KbbM
@tamal100002 жыл бұрын
@@thetimelapseguy8 while i agree that car dependent city's are awful it would be really fun playing with them
@nicksvitak54162 жыл бұрын
These district expansions have sorts felt weird to me, like I guess you could spend an hour making a really nice park/campus/airport or whatever *or* you could plop down a building and spend your time on the rest of the city Maybe some people enjoy micromanaging that sort of stuff, but not me
@kryzethx2 жыл бұрын
For people like me, who've basically mastered the base game, district dlc adds *something* new to figure out, that we didn't have before. Like sure, you could just put down a university building and have the education issue "solved", but it's a lot more fun to use the dlc to create an entire campus area instead, and trying to maximize its level (and PROFIT) For me, the base city building experience has gotten rather stale, and it's dlc like these that keep me interested in replaying the main game. But again, I have spent hundreds of hours playing this game (probably more, when I played the game through.. unofficial means)
@4879daniel2 жыл бұрын
@@kryzethx I agree to an extent but to me these DLC just aren't enough. I can already make a city with a airport and make a shit ton of money so what does this really add beyond looking nice? You only need one airport per city unless modding for more tiles
@straighft2 жыл бұрын
can you please make a review on the recent dlc(s) and i believe there is another dlc coming out later this week
@ShoelessJP2 жыл бұрын
Thank you so much for mentioning the lack of filler ability. I've complained about this very steadily since launch. Cheers, LGR, for the amazing video as always.
@kunark702 жыл бұрын
Love your reviews of cities skylines and the expansion packs. I hope you will consider doing a review of the newest expansion pack, Plazas & Promenades.
@DrAce462 жыл бұрын
A fun, detailed, honest and well made review! Thanks LGR ❤️
@nerea43272 жыл бұрын
This video won't make me buy the expansion, but it made me want to play Skylines again haha
@IRWPD2 жыл бұрын
An airshow mode would be cool for them to add in.
@86Timewarp2 жыл бұрын
As someone who works in aviation professionally, I was really excited for this addon but I didn't realize how lacking the addon pack was. I wouldn't have mind paying $20 for an expansion that was more fleshed out. The inability to lay down or paint filler surfaces wasn't something I was really gonna harp on, but after seeing some game play footage, Clint has a point and it's really jarring. Yes you do have grassy areas by the runways themselves, but the immediate area around the gates and hangars should all be asphalt or concrete. It would be acceptable for general aviation airports, but as Clint mentioned, there isn't even a section for that in the addon. It's really a shame because I was hoping to make really feature-rich airports in my game.
@QuintusAntonious2 жыл бұрын
I suspect this is like all the other City Skylines content. It takes the Maxis attitude of "give the minimum and let the mods sort out the rest." City Skylines has a robust active modding community that I suspect will fill out some of the missing parts, but developers really shouldn't rely on the community to finish or polish their games.
@therealsnow2 жыл бұрын
The aircraft on the ground with the strobe lights on constantly would drive me crazy.
@4879daniel2 жыл бұрын
This is the problem with tacking things on to an old game.
@vihankrishna96442 жыл бұрын
get the surface painter mod
@Tyrese-ui6rc Жыл бұрын
Are you going to do a review of cities skylines plazas and promenades?
@Sleetstream2 жыл бұрын
Been waiting for LGR to review the Airport DLC. All of your reviews are gold.
@NawiTheCore2 жыл бұрын
As much as I love Cities Skylines, I feel like MOST of the DLC has been really disappointing. They recycle the same mechanics over and over and over again. I just want them to do something differently, and not the same thing with a different coat of paint.
@_qwe_fk_17002 жыл бұрын
I mean the system is ok and the way the did it is fine aswell but the dlc is expensive for what you get and seriously lacks all detail. Compare this to what you get with the industry dlc…
@Gabriel871002 жыл бұрын
Paradox and overpriced disappointing DLCs, name a more iconic duo. People will often buy the expansions anyway, so there's really no need to put an effort.
@anasevi94562 жыл бұрын
@@Gabriel87100 This., the only people who still play this game religiously hate the toy Sim City 2013 ripoff aesthetic of the vanilla game, they prefer hard core realism visually. Airplanes vertically taking off from runways stubbier than my driveway likely won't gel with them. So it makes me laugh that 7 years later and Paradox still doesn't even try to pander to the people actually playing their game and buying DLC's. It's also hilarious how they still haven't mended their game-engine inability to accept overlapping road laying, and how it's come to bite them hard with the inability to cross runways. XD
@billypilgrim12 жыл бұрын
That's why mods are life changing
@ForeverShadowBanned2 жыл бұрын
The problem is none of the DLC actually does anything different with the gameplay all that much other than maybe After Dark.
@ZetsubouRan2 жыл бұрын
That Uturn that plane did on 2:50 has me feeling many things.
@CsendesMark2 жыл бұрын
5:02 - Nukem Airlines Flight 69 NICE 6:42 - I actually did fly on that WizzAir plane with the "100" on it's side! :D
@Arkiasis2 жыл бұрын
This DLC really is showing how much the game is aging and desperately needs a proper sequel. At this point with all the DLC's the game is insanely unoptimized and you'll need 32GB of RAM unless you are fine with 15 minute loading times. There's so many weird quirks that can't really make growing organic outside of these "designate a zone and plop these things and wait for it to level up" system.
@BrokenSet2 жыл бұрын
This isn't Colossal Order's doing. This is Paradox with their DLC-spam business model telling them to put the hammer down 'cause the last DLC was ages ago.
@random_stuff_channel Жыл бұрын
You should do a full review of all the Cities Skylines DLCs. You do such an amazing job rating them :)
@LGR Жыл бұрын
I kind of have! kzbin.info/aero/PLbBZM9aUMsjGdClZ8NFnbccdrwg8c8vBX&si=z4Ii2lwLrWUy2vbH
@killedbyacat Жыл бұрын
@@LGR Well, there are three more that are already waiting for a proper review!
@alexthegrape10002 жыл бұрын
We need cities: skylines 2 already. The simulation and graphics are so outdated now and I think are starting to outstay their welcome. A sequel would allow them to have the core experience evolve, better/more realistic driver AI, mixed zoning, walkable cities, more detailed and specific policies for roads and districts, parking, more realistic cim population numbers, maybe things like seasons & proper weather which affects your city, construction, protests which causes disruption to your city which you need to manage. Basically (imo) the game needs to be more in depth with its systems, right now it’s just a city builder, there’s very little depth or difficulty with the things you do. A sequel will allow them to develop these things from the ground up.
@0Synergy2 жыл бұрын
Agreed needs better multi core support also the engine is ancient
@thesteelrodent17962 жыл бұрын
unless they abandon Unity and use a proper engine it doesn't matter how many versions of the game they make, it will still run like crap.
@laurencefraser2 жыл бұрын
The limitation on driving AI (and quite a few other things) was always the load it would put on your PC. Dynamic traffic pathing would simply cause even current gen PCs to basically melt once the city reaches a certain size, and the only issue with the traffic AI (occasional bugs, long since squashed, aside) was that routes were calculated once when the vehicle set out, and then not again unless the path it was using was broken by the player, solvable only by switching to dynamic traffic pathing. The majority of 'bad' behaviour from traffic was just... that, combining with the player laying out their city badly in a way that would cause similar problems IRL. Heck, the common 'one lane hugely backed up, others empty) combines those two issues, and the only way to fix it Without fixing those two issues both makes the traffic problems Worse AND makes it harder for the player to notice they exist when they're still minor, without offering any actual benefits other than visually. And no, the traffic manager mods don't actually fix any of this, they just let you go 'my priorities don't line up with the developer's, I'll accept the very problems their system is designed to avoid in order to prioritize the things I do care about'. (Mind you, the ability to designate which lanes connect at intersections is, in fact, a Very big deal, and CO kind of dropped the ball by not including a method of doing so... but given that it's possible to screw up such as to render the intersection unusable, implementing it in a fashion that makes sense Other than as a mod used by people who watch a Lot of tutorial/review videos that recommend it first (and thus didn't cause far more problems for new players than was in any way warranted) might have been understandably problematic... though that assumes they even thought of the idea. The traffic system actually doesn't really require any more depth in and of itself, beyond perhaps intersection control if a suitable system can be found... though it would Effectively pick up more depth as a side effect of improving, well, Any system relating to which cim wants to go where when. Side effect of being what the studio actually knew how to do well before they started and the entire game being effectively built around it. You're entirely correct regarding pretty much every Other aspect of the game though.
@jeffumbach2 жыл бұрын
@@0Synergy this, a big reason why I drifted away from the game is how poorly it uses the resources of my computer and all the issues I had running it at times.
@TFOCyborg2 жыл бұрын
The protests and political stuff should be optional
@MidshipsCruise2 жыл бұрын
Love all your work Clint! Keep the good stuff coming. Creating content is hard, but you always seem to find something fascinating to share. Thanks!
@ravenplayz57952 жыл бұрын
Been waiting for this!
@localizer31952 жыл бұрын
@Clint, long long time sub here. You have gotten SO good at making videos. Still enjoying after many many years.
@JSG43612 жыл бұрын
IVE BEEN WAITING FOR THIS FOR A MONTH
@RUFU582 жыл бұрын
I haven’t played it but I love it because it means I can watch another LGR review. Best start to the weekend 👍
@KevinRay_man2 жыл бұрын
@ ~ 2:15 lmao the hateful freight lol 😆 i love it.
@catmanduu662 жыл бұрын
Between 4:12-4:15 LOL. Those planes going almost straight up on take-off and that other plane driving under the overpass.
@broodovermind2 жыл бұрын
that 180 degree take off must have been gut wrenching
@jeffumbach2 жыл бұрын
But still not as impressive as the Tokyo Drift tandem take off of those two planes on the same runway.
@broodovermind2 жыл бұрын
@@jeffumbach fusion dance take off, really beautiful
@AgsmaJustAgsma2 жыл бұрын
It feels like an eternity since the last time you've reviewed Cities: Skylines DLC.
@ChaosZero.2 жыл бұрын
This feels like on of those things that developers just release "as is" and kind of move on because they know that thanks to the fact that the game itself is heavily and easily moddable, people will come in and "fix" everything and make it work "as intended" for free and thus they don't have to bother with refining it and doing it properly themselves. Similar to Bethesda for Fallout/TES or EA for The Sims.
@danielaponte40542 жыл бұрын
And that kind of mentaility harms Console Players the most since we don't have workarounds like mods.
@RangerChris612 жыл бұрын
I was looking forward to this pack, as both aviation enthusiast and a pilot. However once I saw the reviews start coming in I was left disappointed. May pick it up at some point down the road when its on sale, but for now its a hard pass.
2 жыл бұрын
Nailed it. During the first half of the video I was like Yeah I'm going to buy this, this sounds fantastic! Then in the second Wait, these are actually things that would annoy me quite a bit. Good video. Thanks!
@RecklessInternetting2 жыл бұрын
Your resentful, exhausted tone more or less reflects my feelings on more Cities DLC
@duckpond78562 жыл бұрын
The DLC has it's faults, but still, I'm enjoying watching the various KZbinrs build some pretty amazing airports using the DLC.
@JamesFluker2 жыл бұрын
Thanks for the honest review. Obviously it's nice to have a new Airport District, but definitely feels like a lot of missed opportunities with this one.
@SebisRandomTech2 жыл бұрын
I was waiting to see what your opinion on this was, good review as always!
@LexiLunarpaw2 жыл бұрын
Another Expansion? Jeeze Paradox
@parlinmains2 жыл бұрын
Great timing with this. I'm obsessed with planes and travel right now.
@Flaccidtetris Жыл бұрын
Hope the newest DLCs will be covered sometime as well, love your reviews on this series :)
@TaswcmT2 жыл бұрын
I've more or less given up on this game. You can try your hardest to make the most streamlined, efficient city possible, only to realize that no matter what you do, police, firemen and literally EVERYONE else are hell bent on going to the opposite side of the map to do whatever they are supposed to do, instead of dealing with what's happening right next door. Garbage piling up? Guess what the processing plants on the other side of the street are doing: Making sure their garbage trucks are stuck in traffic going to the far end of the city. Because that makes all the sense in the world. And why are just a fraction of all the service trucks in use? Because the game engine isn't able to cope with "that many trucks". Meanwhile, every Tom Dick and Harry walking on the street can be zoomed in on in order to see their name, where they live and where they are going. Because that is important. I'm guessing they'd rather include what each citizen had for breakfast and if their bowel movements are regular, than fix resource management and ability to cope with enough vehicles. And take a wild guess if your specialized industry will get the goods they need from the warehouses next door? No, they will not - because everything is being exported. Bravo. Hunting down a myriad of mods to fix game mechanics that should work right out of the gate is not the way it should be.
@danielaponte40542 жыл бұрын
Like other comments says, Cities Skylines wasn't supposed to be a serious city-sim for die-hard fans but a casual game instead, unfortunatelly city-sim fans don't have other good alternatives rather than going back to Simcity 4
@rainasy17662 жыл бұрын
mr. lgr i love you never stop with what you do peace out, seriously. never stop
@craig5592 жыл бұрын
Just re downloaded this yesterday and this is the content I need
@dxrk812 жыл бұрын
cities skylines was actually my first steam game
@ChamplainValleyRailSnapshots2 жыл бұрын
2:52 is exactly how planes take off.
@EricThyKaiser Жыл бұрын
This man should be leading paradox. His feedback makes sense and is amazing. Everytime I see airports and get jelious I watch this and think about what I know would happen if I got the DLC thanks for saving me 12$!
@DailyCorvid2 жыл бұрын
CLINT : "Remember that game from 2015?" ME : "Been playing it for the last 2 hours Clint!" Great game loved it ever since release but never keep a City past about a few months. I constantly get new ideas that require total rebuilds! Lol, what can I say I am disorganised!
@Pangora2 Жыл бұрын
While I don't mind this type of expansion, the issue with expansions is they don't seem to be expanding much. You get to tinker with some buildings and it really, really doesn't affect the city. Core mechanics aren't being reinvisioned and improved or expanded upon. Its a simulation game and the simulation isn't getting any deeper.
@Endrance882 жыл бұрын
I would love air shows that have planes flying between your buildings.
@kebsis2 жыл бұрын
I like how the jazz intensifies towards the end
@vitalepitts2 жыл бұрын
buying and selling soil is such a gamechanger
@artoodiitoo2 жыл бұрын
1:10 How do the people stay in a rainbow pattern on the bus stop lol
@tonygilbert52562 жыл бұрын
As an Airport Planner, this video and the footage is hilarious! Thanks Clint!
@ThatSoddingGamer2 жыл бұрын
I don't actually play this, but as far as future content goes, I could see them doing an Agriculture pack. They've already done Industries, so expanding in that direction to include a more fleshed-out Agriculture set makes sense to me. No idea how much of that already exists in the game, as since I mentioned I don't play it, but I imagine there is a lot they could add to expand upon whatever already exists. They could add several types of farms, ranging from large scale automated farms, down to more eco-themed small scale free range businesses that just fill a limited local demand. For optional additions, you could have things like a creamery for a dairy farm, or a processing plant that removes gluten from flour and the like.
@dbclass40752 жыл бұрын
That's...already part of base game (farming zoned industry) and Industries DLC (Agriculture Industrial Area).
@ThatSoddingGamer2 жыл бұрын
@@dbclass4075 Fair enough.
@davidhill85652 жыл бұрын
I just completed my custom airport, referred to as Coleridge Metropolitan Airport. It is the in the city I’m currently working on, which is referred to as Briarville. Briarville is known for its vast and state-of-the-art college campus Briarville University
@schalitz12 жыл бұрын
Finally been waiting for weeks for this video!
@Ganiscol2 жыл бұрын
I couldnt help but notice how the plane at 4:35 would have clipped its tail empennage on the overpass, had the game taken that into account. The wings would also come off on a bigger plane. 😅
@maestro-zq8gu2 жыл бұрын
The reason I stopped playing Skylines was how population growth always plateaud. I miss the SC2000 days when you could have like 8 million in a city.
@ByteDelight2 жыл бұрын
I saw the thumbnail and immediately thought: "Hey, a new Let's Game It Out video!" Well, no carnage in this one I guess then😄
@BloodyIron2 жыл бұрын
oooo another Cities Skylines DLC review by LGR! A good day it is :D
@NthReview2 жыл бұрын
I'm glad they got an actual airport pack for this, but it sounds like it carries on the flaws of pretty much every other C:S expansion: being grounded by the game's barebones simulation modeling. This pack seems really unambitious as far as adding nearly enough functionality to really make airports pop, just... airport-themed content.
@landonp6292 жыл бұрын
Surface Painter mod allows you to paint tarmac and concrete in the grass areas.
@taqoz192 жыл бұрын
I have been waiting for this review before buying the dlc
@_qwe_fk_17002 жыл бұрын
For me the biggest flaw is that you can only connect the runway to taxiways at the beginning and at the end. Just looks unrealistic. (It would even have to functional) You also can‘t build crossing runways It is kinda expensive for what you get. To make it look good you also need surface painter or just ploppable pavement. Additionally there really no papi lights and the markings on the runway aren‘t only exist in one direction
@alexthegrape10002 жыл бұрын
I hate how you can’t just connect the taxiways at the very start/end of the runways so traffic could just continue in a straight line to enter/exit the runway instead of them having to make a turn
@davidhill85652 жыл бұрын
One DLC idea I’d like to see is Medical Campus. Another one is a fourth density level for residential and commercial called “Super Density”, and a second one for office “Super High Rise”, featuring up to 8x8 squares, being compared to unique buildings. Another idea would be Entertainment DLC, such as film studios. Another would be Hotels DLC. Then the East Asian building theme.
@StregKoden2 жыл бұрын
Thanks for the review nice to see all the content and hear you talk about it. Love that you show us it, and talk about how it works. I'm totally new to this game, i come from SimCity, so first now I can see the major difference between the 2 games. So thanks for that. I guess i will wait with buying DLC for Cities: Skylines in generel. (maybe a Cities: Skylines 2) will be more for me down the road. :)
@eckph2 жыл бұрын
You're the only person I trust with game reviews.
@davidhill85652 жыл бұрын
As for roads, new features I’d like to see are: • Five-lane Highway • Six-lane Highway • Highway with Bus Lane (four-lane and up) • Highway with Industry Lane (three-lane and up) • Small Road with El-Railroad • Medium Road with El-Railroad • Medium Road with Monorail and Bus Lane Also, for buses, I’d like campus buses as a new feature for Campus DLC, like Trade School Bus, Liberal Arts School Bus, and University Bus.
@nightrider_2 жыл бұрын
I love LGR's reviews. He always gives his honest opinion. I honestly like the modular system on everything, parks, campuses, airports, industries whatever. I'd like to even modulate car parks, cemeteries, commercial or residential zones. I find the assets and gameplay a bit lacking in this one. It's definitely not their best expansion pack. Hopefully this is because they're working on a sequel and didn't really focus much on these last 2 packs.
@KerbalRocketry2 жыл бұрын
there's so many mods that need to be just lifted and turned into DLC with official support. Surface Painter being the big one here! also weird they did airports before stations, customisable stations would have so much utility compared to the current selection of stations
@thesteelrodent17962 жыл бұрын
although that could be cool, it's way beyond what the current engine can handle. The current multi-system stations already act as if they're two or more stations, rather than one station with multiple forms of transport
@dbclass40752 жыл бұрын
The closest we have to customizable stations will be Train Stations content creator pack. kzbin.info/www/bejne/jXS5lpiEnZ1jeck Too many players are staring to their metro plaza.
@kettusnuhveli2 жыл бұрын
About the tarmac problem... It's sad that at this point Paradox and Colossal just expect you to get mods to deal with these problems...
@DerelictDan692 жыл бұрын
I know it's off topic but you know what you should do Clint.. You should make a BBS on one of your beautiful machines for us to join and relive the glory days of early internet. BBSing is back and here to stay.
@Deus_Payne2 жыл бұрын
I feel like this is an example of DLC that should have been an update instead. That being said I've never purchased any of the DLC for CS in the 6 years I've been playing it, because the amount of amazing free mods for this game completely outweighs them.
@ZombieMiezz2 жыл бұрын
Waited for your review before buying it. Thanks for the service (:
@Alec_Reaper2 жыл бұрын
The problem with lack of concrete is fixed by mods of course, but that's because this issue has been a minor issue with Cities Skylines for ages and you can find a simple mod that just let's you paint concrete over the terrain :)
@bradswim2 жыл бұрын
Gosh it'd be nice if the cities you made in CS looked half as good as the cities in SC4. SC4 had this charm about it, and a realism that just hasn't been matched by any city sim since. Bring back the classes system, bring back the gigantic management system, bring back the charm!
@samueldennisLCSW2 жыл бұрын
Love the Constellation and Concorde-inspired plane models at the museum. But so far that’s about it.
@ZCJKF13GDG42 жыл бұрын
man, paradox's nickel and dime dlc strategy really feels like it drags these games out long past the time there should really be a proper sequel
@knomies2272 жыл бұрын
There needs to be an update for the cargo airports in particular. There’s a lot more planes that come in now that don’t get loaded up a lot or are pretty empty coming in. They clog up traffic and are a waste with how empty they are coming in and heading out.
@dbclass40752 жыл бұрын
If city has far more exports than imports, then empty inbound planes that eventually becomes full after departure is indeed likely.
@Krynis2 жыл бұрын
My friend really loved this game and it's expansions, he would have liked this a lot, thanks for the review Clint.
@Glitcher20002 жыл бұрын
4:15 - Yeaaaaaaah..... I'm pretty sure that plane got its tailfin sheared off. Funny how this review comes out the day after CO releases a hotfix to address the numerous bugs in this DLC, but placing blimp or helicopter stops still glitches out. Does anyone else have the same problem?
@TehSmokeyMan2 жыл бұрын
Yup... Harsh but fair... I feel like the Airports DLC can use an update or two: Taxiways could really do with some tweaking (Airports I worked at had two-way taxiways, for example) Runways, as you said, could do with more functionality (crossing other runways or having multiple exits, for example) Surface painter (I know it's available as a very good mod, but not everyone uses mods) More integration with other aviation things... Airshows? Military airbases? It's nice that you can now build a modular airport, but this feels too constrained